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iDrill

Changing texture from day to night GTA SA (3ds Max)

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iDrill

Is it possible to have a building switch the texture when the night time starts? If yes, quick explaination how would be great.

 

Thanks in advance

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Tut Greco

Yes by utilising a texture shader that is set to activate at a specific ingame time or one another way

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iDrill
9 hours ago, Tut Greco said:

Yes by utilising a texture shader that is set to activate at a specific ingame time or one another way

Is there a possibility of finding a well explained tutorial on how to do this?

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iDrill

This is what I've created, pay attention to the windows

rimtymeidrill.png

 

This is when I turn the time to night time

gallery3.jpg

 

Shutters replace the window, how is this done? 

 

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iDrill

I've discovered that the shutters is a seperate .dff which appears between 22-8 in-game time!

It's a neat little effect

 

shuttersupanddown.png

 

But how to control when the .dff appears?

8903887ac68b4e8a8beccf5c000786c0.png

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iDrill

bump, still need to know

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𝙲olby
Quote

5786, shutters01_LAwN, shutters_lawn, 99, 4, 22, 8

Looking at the entry in LaWn.ide it has "22, 8" at the end, that might be it.

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iDrill
7 hours ago, 𝙲olby said:

Looking at the entry in LaWn.ide it has "22, 8" at the end, that might be it.

I decided to change the values from 22 8 to 20 22 to test it out and it worked! Thanks for the hint Mubber! 😄

Edited by iDrill

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