whyperioN Posted October 29, 2018 Share Posted October 29, 2018 Hello, I saw new weapons and new Ammu-Nation store on Gta Underground. I want to do it San Andreas I using Fastman92 limit adjuster. I've added the weapons to game but failed to add them to the ammunation. Please help me. (sorry for bad english) Link to comment Share on other sites More sharing options...
ZAZ Posted October 29, 2018 Share Posted October 29, 2018 read here CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
whyperioN Posted October 29, 2018 Author Share Posted October 29, 2018 (edited) thank you for helping but giving me 9mm and hiddening Edited October 29, 2018 by whyperioN Link to comment Share on other sites More sharing options...
ZAZ Posted October 29, 2018 Share Posted October 29, 2018 post your script when you ask for help otherwise post in request topic whyperioN 1 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
whyperioN Posted October 29, 2018 Author Share Posted October 29, 2018 1 hour ago, ZAZ said: post your script when you ask for help otherwise post in request topic thank you I sended my main.scm and script.img here http://s7.dosya.tc/server10/3jayl8/myfiles.rar.html Link to comment Share on other sites More sharing options...
whyperioN Posted October 31, 2018 Author Share Posted October 31, 2018 (edited) Did you edit my file? Edited October 31, 2018 by whyperioN Link to comment Share on other sites More sharing options...
ZAZ Posted October 31, 2018 Share Posted October 31, 2018 (edited) 6 hours ago, whyperioN said: Did you edit my file? I don't do jobs for you and why the hell did gave originally main.scm for download? start here and learn how to work with main.scm study this ammunation script then make your own version of ammunation script post your ammunation extern script text at https://pastebin.com/ if you need help your modification: :AMUNAT_4610 0084: $AMMU_SELECTED_WEAPON = $9633($9638,4i) // (int) 078C: get_shopping_item_with_textureCRC $AMMU_SELECTED_WEAPON nametag_to s$AMMU_WEAPON_NAME // 8-byte string 0761: get_shopping_item_with_textureCRC $AMMU_SELECTED_WEAPON price_to $AMMU_WEAPON_COST if 84A3: not $AMMU_SELECTED_WEAPON == 48 // $ == any else_jump @AMUNAT_4679 0782: get_weapon_with_ID $AMMU_SELECTED_WEAPON weapon_group_to $AMMU_SELECTED_WEAPON_WEAPON_GROUP 0781: get_weapon_with_ID $AMMU_SELECTED_WEAPON model_to $AMMU_SELECTED_WEAPON_MODEL 00D6: if 04A3: $AMMU_SELECTED_WEAPON == 35 // $ == any 004D: jump_if_false @AMUNAT_4611 05A9: s$AMMU_WEAPON_NAME = 'ROCKET' // Rocket Launcher 0004: $AMMU_WEAPON_COST = 2000 0004: $AMMU_SELECTED_WEAPON_WEAPON_GROUP = 8 0004: $AMMU_SELECTED_WEAPON_MODEL = 359 0002: jump @AMUNAT_4687 :AMUNAT_4611 00D6: if 04A3: $AMMU_SELECTED_WEAPON == 36 // $ == any 004D: jump_if_false @AMUNAT_4612 05A9: s$AMMU_WEAPON_NAME = 'ROCKHS' // Rocket Launcher 0004: $AMMU_WEAPON_COST = 3000 0004: $AMMU_SELECTED_WEAPON_WEAPON_GROUP = 8 0004: $AMMU_SELECTED_WEAPON_MODEL = 360 0002: jump @AMUNAT_4687 :AMUNAT_4612 00D6: if 04A3: $AMMU_SELECTED_WEAPON == 37 // $ == any 004D: jump_if_false @AMUNAT_4613 05A9: s$AMMU_WEAPON_NAME = 'FLAMET' // Rocket Launcher 0004: $AMMU_WEAPON_COST = 1900 0004: $AMMU_SELECTED_WEAPON_WEAPON_GROUP = 8 0004: $AMMU_SELECTED_WEAPON_MODEL = 361 0002: jump @AMUNAT_4687 :AMUNAT_4613 00D6: if 04A3: $AMMU_SELECTED_WEAPON == 38 // $ == any 004D: jump_if_false @AMUNAT_4677 05A9: s$AMMU_WEAPON_NAME = 'MINIGU' // Rocket Launcher 0004: $AMMU_WEAPON_COST = 2200 0004: $AMMU_SELECTED_WEAPON_WEAPON_GROUP = 8 0004: $AMMU_SELECTED_WEAPON_MODEL = 362 0002: jump @AMUNAT_4687 :AMUNAT_4677 078C: get_shopping_item_with_textureCRC $AMMU_SELECTED_WEAPON nametag_to s$AMMU_WEAPON_NAME // 8-byte string 0761: get_shopping_item_with_textureCRC $AMMU_SELECTED_WEAPON price_to $AMMU_WEAPON_COST 00D6: if 84A3: not $AMMU_SELECTED_WEAPON == 48 // $ == any 004D: jump_if_false @AMUNAT_4679 0782: get_weapon_with_ID $AMMU_SELECTED_WEAPON weapon_group_to $AMMU_SELECTED_WEAPON_WEAPON_GROUP 0781: get_weapon_with_ID $AMMU_SELECTED_WEAPON model_to $AMMU_SELECTED_WEAPON_MODEL 0002: jump @AMUNAT_4687 :AMUNAT_4679 04AE: $AMMU_SELECTED_WEAPON_MODEL = 373 // $ = any :AMUNAT_4687 if $2424 == 1 else_jump @AMUNAT_4719 03E6: remove_text_box 08DA: remove_panel $2423 $2424 = 0 :AMUNAT_4719 0812: AS_actor $AMMU_SELLER perform_animation "SHP_G_LIFT_IN" IFP_file "WEAPONS" 1000.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB my template: :AMUNAT_4610 0084: $AMMU_SELECTED_WEAPON = $9633($9638,4i) // (int) 00D6: if///////////////////////-------------------modification------------------- 04A3: $AMMU_SELECTED_WEAPON == 35 // $ == any 004D: jump_if_false @AMUNAT_4611 05A9: s$AMMU_WEAPON_NAME = 'ROCKET' // Rocket Launcher 0004: $AMMU_WEAPON_COST = 2000 0004: $AMMU_SELECTED_WEAPON_WEAPON_GROUP = 8 0004: $AMMU_SELECTED_WEAPON_MODEL = 359 0002: jump @AMUNAT_4687 :AMUNAT_4611 00D6: if 04A3: $AMMU_SELECTED_WEAPON == 36 // $ == any 004D: jump_if_false @AMUNAT_4612 05A9: s$AMMU_WEAPON_NAME = 'ROCKHS' // Rocket Launcher 0004: $AMMU_WEAPON_COST = 3000 0004: $AMMU_SELECTED_WEAPON_WEAPON_GROUP = 8 0004: $AMMU_SELECTED_WEAPON_MODEL = 360 0002: jump @AMUNAT_4687 :AMUNAT_4612 00D6: if 04A3: $AMMU_SELECTED_WEAPON == 37 // $ == any 004D: jump_if_false @AMUNAT_4613 05A9: s$AMMU_WEAPON_NAME = 'FLAMET' // Rocket Launcher 0004: $AMMU_WEAPON_COST = 1900 0004: $AMMU_SELECTED_WEAPON_WEAPON_GROUP = 8 0004: $AMMU_SELECTED_WEAPON_MODEL = 361 0002: jump @AMUNAT_4687 :AMUNAT_4613 00D6: if 04A3: $AMMU_SELECTED_WEAPON == 38 // $ == any 004D: jump_if_false @AMUNAT_4677 05A9: s$AMMU_WEAPON_NAME = 'MINIGU' // Rocket Launcher 0004: $AMMU_WEAPON_COST = 2200 0004: $AMMU_SELECTED_WEAPON_WEAPON_GROUP = 8 0004: $AMMU_SELECTED_WEAPON_MODEL = 362 0002: jump @AMUNAT_4687 :AMUNAT_4677///////////////////////-------------------modification------------------- 078C: get_shopping_item_with_textureCRC $AMMU_SELECTED_WEAPON nametag_to s$AMMU_WEAPON_NAME // 8-byte string 0761: get_shopping_item_with_textureCRC $AMMU_SELECTED_WEAPON price_to $AMMU_WEAPON_COST 00D6: if 84A3: not $AMMU_SELECTED_WEAPON == 48 // $ == any 004D: jump_if_false @AMUNAT_4679 0782: get_weapon_with_ID $AMMU_SELECTED_WEAPON weapon_group_to $AMMU_SELECTED_WEAPON_WEAPON_GROUP 0781: get_weapon_with_ID $AMMU_SELECTED_WEAPON model_to $AMMU_SELECTED_WEAPON_MODEL 0002: jump @AMUNAT_4687 :AMUNAT_4679 04AE: $AMMU_SELECTED_WEAPON_MODEL = 373 // $ = any :AMUNAT_4687 00D6: if 0038: $2424 == 1 004D: jump_if_false @AMUNAT_4719 03E6: remove_text_box 08DA: remove_panel $2423 0004: $2424 = 0 :AMUNAT_4719 0812: AS_actor $AMMU_SELLER perform_animation "SHP_G_LIFT_IN" IFP_file "WEAPONS" 1000.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB Edited October 31, 2018 by ZAZ whyperioN 1 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
whyperioN Posted October 31, 2018 Author Share Posted October 31, 2018 THANKS Link to comment Share on other sites More sharing options...
Leinad Posted December 6, 2018 Share Posted December 6, 2018 Woudl you mind share your main.scm file? I'm not good coding in GTA SA, and I'm looking for a mod exactly like this. whyperioN 1 Link to comment Share on other sites More sharing options...
whyperioN Posted December 6, 2018 Author Share Posted December 6, 2018 (edited) . Edited December 13, 2018 by whyperioN Link to comment Share on other sites More sharing options...
Mut025 Posted September 7, 2020 Share Posted September 7, 2020 Almost complete. And I face bug here. I wonder how to fix it. Link to comment Share on other sites More sharing options...
cl55684 Posted October 24, 2020 Share Posted October 24, 2020 On 10/29/2018 at 2:52 PM, whyperioN said: giving me 9mm and hiddening Use gxt or text from cleo. Link to comment Share on other sites More sharing options...
Rac_rac Posted November 9, 2020 Share Posted November 9, 2020 e também tem esse jeito mais fácil aqui nas fotos https://imgur.com/a/vNOlymb#ghgE5Ny Link to comment Share on other sites More sharing options...
Rac_rac Posted November 9, 2020 Share Posted November 9, 2020 coloquem em 2:18:16, eu vou na ammunation e mostro como ficou as minhas modificações Link to comment Share on other sites More sharing options...