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Missing Features In Multiplayer.


djb204
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It happens with every game. It’s happened with the previous Red Dead Redemption and the GTA series. Multiplayer tends to lack the same features as it’s single player counterpart.

 

Red Dead Online will launch soon, but after playing RDR2’s amazing single player experience, I can’t help but wonder which features might be absent in multiplayer. For example: In RDR1’s single player we were able to lasso people, we were able rob trains, banks, stagecoaches, and stores, but those activities were absent in multiplayer.

 

I hope all of these single player features we see in RDR2 will be present in Red Dead Online. I’d hate to experience a feature lacking experience compared to RDR2 single player.

 

Sharing your thoughts & concerns on this topic are welcome, encouraged, and appreciated.

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Lonely-Martin

                     Wanted!

 

A GTA 'feature' that went missing upon online's release... Goes by the name of...

 

                    Balance!!!

 

          Reward: $20 Buffalo Bill*

 

(Or whatever the shark card equivalent is. We'll see ;)).

 

Honestly though, I think the bounty sensitivity will be far looser. Fighting in bars with others and such, it'll discourage it too much if always getting small fines. (As much as I personally won't mind it if cash earning/hunting pay etc. Is fair too).

Edited by Lonely-Martin
Meh, but weird looking on mobile. I'll fix it tomorrow. :)
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I frickin' want the lasso in mp. That is a damn must! Pretty much everything that is in SP must be in Online. I guess the reason they removed the lasso in mp in RDR was because of the difficulty making your player ragdoll when someone would catch you? But surely they must know how to pull that off?

Also, when does RDR Online start? Not that I can play, but just curious.

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Shadowfennekin

I hope bounties don't exist. Just WANTED and you've got to escape.

Other players obviously couldn't just kill you and take the bounty, a pair of friends could easily rack up a huge bounty capping lawmen then kill each other afterwards

 

And since enemies aren't constantly on the radar.... I do hope player dots act the same, unless the player is making noise nearby or in sight then they're not on the map. It'd make the game tryhard proof

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shackled_rosati
16 hours ago, Doodling Hitman said:

I frickin' want the lasso in mp. That is a damn must! Pretty much everything that is in SP must be in Online. I guess the reason they removed the lasso in mp in RDR was because of the difficulty making your player ragdoll when someone would catch you? But surely they must know how to pull that off?

Also, when does RDR Online start? Not that I can play, but just curious.

The beta goes live next month. Not sure on the exact date I just know it has been said Nov 2018

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Multiplayer lasso would be a troll's delight, especially with Dead Eye. I hope neither of them are Online.

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7 hours ago, IamCourtney said:

Multiplayer lasso would be a troll's delight, especially with Dead Eye. I hope neither of them are Online.

I'd prefer them to be in online so I can lasso wild horses, break them in and sell them.

 

Maybe not let the lasso get players or let the player spam (B)/(O) to cut the rope.

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At present in SP, we can greet, call out, defuse situations etc because we can TALK. 

 

Assuming that we will be mute like in GTA:O, I am guessing that these features will be missing, so I wonder if the NPCs will just ignore us/we can't engage them.

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On 11/1/2018 at 6:48 PM, Mikovitch said:

At present in SP, we can greet, call out, defuse situations etc because we can TALK. 

 

Assuming that we will be mute like in GTA:O, I am guessing that these features will be missing, so I wonder if the NPCs will just ignore us/we can't engage them.

 

I think we might not be mute. Because calming your horse, you give audible reassurance.  Horses will most likely retain their temperament in online so you'll need to calm them. This isn't done purely by just patting them and saying 'there girl/boy' but also when you approach your horse, or A horse on foot you can lock on and calm them down with your voice.

 

Also in games such as poker there is a lot of audible expression, so I think we could very well get a standard voice for our online characters or maybe even choose from a selection.

 

Saints Row has had multiple voiced main characters for a looooong time, even for campaign and they've had a fraction of the budget R* can call upon. 

 

I suspect RDR2:Online is going to be quite different, as missions/quests and updates to these are limited in comparison to GTAO. In GTA, you'll get a phonecall, or receive information via your phone or voice comms as you do a quest/mission, giving you updates as well as text messages on your phone. Well, there's no phone in RDR2 so I'd imagine quest givers would actually need to be close to the player.

 

Really interested to see what R* actually does here.

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I'm worried that gambling might not be in online. I'd assume Rockstar would be in some hot water if they allowed people to buy virtual currency and gamble it away on casino games. I'm pretty sure that would constitute an Adults Only rating for the game.

 

If that were to be the case then there's no prizes for guessing which element Rockstar would favor, gambling or Buffalo Bucks...

Edited by paddymcg
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My guess is that if gambling isn't entirely omitted, then the bets will be capped at low stakes, too low for anybody to reasonably lose much 'real money.' Gambling exists in the form of bets on competitive activities in GTAO but the maximum wagers allowed are such a pittance that it isn't really worth the bother.

 

I'm hoping the various single player scavenger hunts (dino bones, dream catchers, rock carvings etc.) are also available in RDRO free roam. I like having low-key stuff to do Online when I'm not in the mood for the more action-oriented activities and it would be cool to be able to just go do them with my avatar, maybe even with friends, instead of switching over to single player.

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Gambling was in RDR1O, albeit buying virtual in-game currency wasn't a thing back then.

 

Still, it's not "gambling" ; Rockstar is not getting anything other than what they're selling...Rockstar sells the virtual currency & people use it. It's not like this in-game money can be converted to real dollars at any point.

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7 hours ago, ASMorgan said:

Gambling was in RDR1O, albeit buying virtual in-game currency wasn't a thing back then.

 

Still, it's not "gambling" ; Rockstar is not getting anything other than what they're selling...Rockstar sells the virtual currency & people use it. It's not like this in-game money can be converted to real dollars at any point.

I think it’s still considered gambling, because you can use it in the game instead of real money, so in reality money you win in poker can replace real money yo buy an ingame item. I hope it’s in though, because it would be fun :)

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You're really only purchasing a product, you're not gambling.

 

It's not like the fake money converts to real money if you won it in poker lol ; if someone buys $5 of in-game currency & then loses it all in poker, that doesn't mean the person he lost it to won his $5...he won his fake money lol.

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14 hours ago, ASMorgan said:

You're really only purchasing a product, you're not gambling.

 

It's not like the fake money converts to real money if you won it in poker lol ; if someone buys $5 of in-game currency & then loses it all in poker, that doesn't mean the person he lost it to won his $5...he won his fake money lol.

If I created a shop and let people buy fake money, gamble with it and with each other and then were able to use said fake money in my shop - there is no doubt it would be considered gambling.

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A good work around is make a separate currency for poker and blackjack, something that cannot be bought with Buffalo Bucks. Make it convert into ingame money but real money cannot be used to buy the currency, just simple poker chips.

Edited by Pepperjack
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about gambling:   in gtaV we have had (20 months ago) an average maximum income of 200k per hour playtime, (if i remember right)

 

if gambling is in the game and rdr2 also has some kind of maximum moneymaking per hour limit, then they will tune the poker game to an amount not worth playing for anything else then the fun

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JumpingKentFlash

They need to have a way to keep your horse. Can you imagine the butthurt when a gang of Online O’ Driscolls kill a horse you’ve just bought.

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10 hours ago, JumpingKentFlash said:

They need to have a way to keep your horse. Can you imagine the butthurt when a gang of Online O’ Driscolls kill a horse you’ve just bought.

Imagine if you could go to the Sheriff's office and pay to put a bounty on that person and have an NPC posse chase them down. Like Merryweather in GTAO.

 

But yeah, horse griefing was annoying in RDR1

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On 11/10/2018 at 3:28 AM, Pocket Fox said:

Imagine if you could go to the Sheriff's office and pay to put a bounty on that person and have an NPC posse chase them down. Like Merryweather in GTAO.

 

But yeah, horse griefing was annoying in RDR1

Killing horses must be a thing. You will just have to keep your horse out of harms way. Make them flee. If the enemy does not - kill their horse and teach them.

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SaturdayNight

I would want everything from single player in RDO as well. They did say,

 

"using red dead Redemption 2 gamplay as the foundation"

 

So hopefully everything will be in. The lasso should be in but ut should be a free aim restriced use item and it should have a distinct sound so if you're being chased you can hear it. 

 

I really hope the melee is implemented correctly so spammers wont have the obvious upperhand like in gtav online kelee which was a disaster. 

 

Duels, i have no clue where to start on this. 

 

Combat in single player you already have access to dynamite, fire bottles, throwing knives and tomahawks from the get go so taking cover will be almost just about rendered useless. I do want gore still in online! If the aiming in RDO was auto aim but the strength is dumbed down by default that would be nice. I know there are free aim lobbies as well but having so many aiming modes was so polarizing in gtav. 

 

Physics should be taken straight from single player, players should not be infinitely running killing machines, your cores should be limited like in single player. You should have to eat and rest after fights. Camps, and sleep should also be in game. 

 

This would surely leave you vulnerable. Well your player should have the option of originating from one of several gangs in the game, somewhere safe to sleep guarded by npcs. You should have the option to be law and start from the cities where you sleep as well. And if you leave a gang they want to kill you. Also sleeping should save your game and give you an option to go offline or switch servers.

 

Weather should stay the same, if you go into a snow storm improperly dressed you will die. Dressing too warm should effect cores.

Edited by SaturdayNight
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  • 2 weeks later...

In single player we could approach any horse that is hooked up to a wagon and cut it Free. Once it’s cut free we can ride it. This feature is missing in Red Deaf Online unfortunately.

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Hatin Since 87

A lot is missing. Sad honestly. Single player is one of the greatest games ever. Online is one of the worst the way it is today. I’ll give it time and hope for additions and rebalancing, but I’m not getting my hopes up like I did before it was released. 

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15 minutes ago, Hatin Since 87 said:

A lot is missing. Sad honestly. Single player is one of the greatest games ever. Online is one of the worst the way it is today. I’ll give it time and hope for additions and rebalancing, but I’m not getting my hopes up like I did before it was released. 

What features did you notice missing?

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Trapper,minigames,hair growing,bountysystem,a VOICE,robbing npcs/stores....

Edited by Callahan44
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Hatin Since 87
9 minutes ago, djb204 said:

What features did you notice missing?

Can’t rob stores or npc’s, can’t tame wild horses, can’t cut them free from a wagon, can’t talk, cant use a trapper, cant craft clothing... I’m sure I’ll think of more. 

 

 

Ahh nevermind. Post above me covered it. 

 

And ya. No poker. What the actual f*ck. Poker was a huge thing in the West. But, gotta add those shark cards instead. 

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I think some special meleeweapons/hats/other clothing should also be scattered in random houses,exploring feels so unrewarding in multiplayer. They need to make spawns random so you actually have to search and not watch a guide.

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4 minutes ago, Hatin Since 87 said:

can’t tame wild horses

I was able to "break" a wild horse but i couldn't saddle or sell that horse. Maybe it's locked to progression?

 

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