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Merle Travis

An open letter to Rockstar: please slow down the fast in game clock and please patch the day, night and weather transitions!

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Wonder81

I've noticed it more at night. Especially when night hunting! By the time Iv'e set up camp, tracked my prey, it's nearly the morning. 

 

But then this does blend into the feeling of days passing by during the game. I haven't counted but must have already spent a month or two in game. 

 

I think a slight increase in the cycle is warranted. 

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Merle Travis
2 hours ago, Wonder81 said:

I've noticed it more at night. Especially when night hunting! By the time Iv'e set up camp, tracked my prey, it's nearly the morning. 

 

But then this does blend into the feeling of days passing by during the game. I haven't counted but must have already spent a month or two in game. 

 

I think a slight increase in the cycle is warranted. 

Yeah I agree. What I mean is simply for Rockstar to add an optional feature to single player, and keep the default as it is now. That way everybody could choose how they prefer it, nobody will lose, but at least those who want would have an option to make time pass slower.

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TexasOdysseus

Good thread and I totally agree too! 

 

It is jarring--for a game that's so immersive to have something take me out of the moment with these rapid day and night changes is no bueno. And the lighting changes with it too drastically as well, which I found surprising and disappointing. It's dusk one moment and then black. And conversely, it'll be dark, sort of sunrise time, and then, bango, bright morning sunshine. Don't care for that. 

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Merle Travis
12 minutes ago, TexasOdysseus said:

Good thread and I totally agree too! 

 

It is jarring--for a game that's so immersive to have something take me out of the moment with these rapid day and night changes is no bueno. And the lighting changes with it too drastically as well, which I found surprising and disappointing. It's dusk one moment and then black. And conversely, it'll be dark, sort of sunrise time, and then, bango, bright morning sunshine. Don't care for that. 

Yep, totally understand where you are coming from. I was looking forward to much more progressive weather and time changes. Please consider writing Rockstar support a message how you feel about this! The link is in the topic I made.

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Antipode
13 hours ago, djb204 said:

I think the duration of the day/night cycle is intended by design. Take riding from Valentine to Saint Denis for example, this is suppose to be a great distance crossing States/regions. So the day/night cycle duration is suppose to represent that. We shouldn’t be able to travel from one city to the next within 15 in game minutes. The duration is suppose to represent the scale of the map that Rockstar is attempting to capture.

 

I agree the sun and moon fly across the sky at a crazy speed. I’ve witnessed the moon travel across the sky while I was I a forest. All I saw were these light rays shining through the trees as traveled above me. I thought it was a UFO or something until I got in the clear and saw the moon. It does move fast but I get what they were “TRYING” to do.

 

6 hours ago, Miamivicecity said:

I was watching the in game clock and it appears to be calibrated to skip every 5 minutes in game so say it's 1:30pm a second or so later it'll be 1.35. I get the illusion of creating scale when travelling, but I have to admit it's immersion breaking when you're browsing through a catalogue in the afternooon, come back out of the store and it's almost midnight. 

Perhaps a compromise can be making time pass slower while stationary and keeping it the same when actively travelling 

Edited by Antipode

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Merle Travis
7 minutes ago, Antipode said:

 

Perhaps a compromise can be making time pass slower while stationary and keeping it the same when actively travelling 

Thats a great idea friend. Whatever solution should be put in place, it needs to be an optional toggle in the menu. That way people can keep it to default if they prefer that, and the people who want a longer cycle can have that. It seems to be fairly easily done, GTA V modders did it with a script mod.

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roe

The more I'm playing, the more I'm loving this game, yet this is still my biggest gripe by far.  Glad to see this thread still keeping some kind of momentum.

I don't like to be overly critical cuz this game is a masterpiece but I am baffled by this. It just seems such an odd decision.

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emppapy

Totally agree with you all. I reported it as a bug to Rockstar.

Have they ever taken fans feedback into account in their previous games (RDR or GTA for instances)? I’m afraid they won’t fix it. 

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Antipode

I honestly don't mind the way it is now. I did notice it during my 2nd day of playing while I was walking around camp and taking it all in, I looked at the game clock and it seemed overly fast.

 

Now that I go back to it, the time flow makes days seem more realistic. I can accomplish one or two solid jobs during a day before I return back to camp, eat stew, hand in my share, talk with the gang, etc, before sleeping and waking up At 6am bright and early to get the most out of my day. 

 

I don't mind enough to make a complaint, I find the system encourages a routine which enhances immersion. I don't think it's a bug or f*ck up, try immersing yourself into a routine.

Edited by Antipode

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Merle Travis
21 hours ago, roe said:

The more I'm playing, the more I'm loving this game, yet this is still my biggest gripe by far.  Glad to see this thread still keeping some kind of momentum.

I don't like to be overly critical cuz this game is a masterpiece but I am baffled by this. It just seems such an odd decision.

Lets keep it going and hopefully Rockstar will care 😀 it is probably a decision based on the online mode, as money in that will be deducted daily to earn Rockstar more money when its faster. But a time slider option for single player  wouldn‘t affect that at all. It is a masterpiece, I agree, which is why its so unfortunate they have set time to pass this fast. It fits GTA but not the western pacing of Red Dead.

18 hours ago, emppapy said:

Totally agree with you all. I reported it as a bug to Rockstar.

Have they ever taken fans feedback into account in their previous games (RDR or GTA for instances)? I’m afraid they won’t fix it. 

I am not sure whether they are reading and considering fan feedback, but, if we really want to at least try to get something done the only way is to come together in numbers and write them on their supportpage. This is such an immersion breaking thing that I think they might at least consider it if enough people write them, at least they could add an option for it if they don‘t want to change the default speed.

Edited by Merle Travis

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Antipode

I argue that it's not immersion breaking, but immersion building. Read my previous post.

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Rockstar Vienna

Tried to make a "selfie" during sunset with Saint Denis in the background. After re-positioning the camera 2 times it was already too dark for my sunset photo 😛

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0223998743

Honestly, I don't mind and I agree with @Antipode.

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Oldsport

i dont have a problem with the time cycle, however id wish theyd have blended it more. sometimes when it goes from dark sunrise to being sunny as hell in within like 20 seconds. thats way too fast for the sky to be changing and its very noticable

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PapasHota

its pratically impossible for them to change now.

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saintsrow
8 hours ago, Antipode said:

I honestly don't mind the way it is now. I did notice it during my 2nd day of playing while I was walking around camp and taking it all in, I looked at the game clock and it seemed overly fast.

 

Now that I go back to it, the time flow makes days seem more realistic. I can accomplish one or two solid jobs during a day before I return back to camp, eat stew, hand in my share, talk with the gang, etc, before sleeping and waking up At 6am bright and early to get the most out of my day. 

 

I don't mind enough to make a complaint, I find the system encourages a routine which enhances immersion. I don't think it's a bug or f*ck up, try immersing yourself into a routine.

Funny thing about the perception of time.  Most of the time, the hours of daylight in RDR2 feel just about right to me, and like you say, it's enough time to get a couple of solid missions done, and you still have an hour of daylight to get back to camp.  So I can't complain about the length of daylight time. 

 

And since Arthur needs sleep to recharge, it encourages me to sleep through till morning, in a routine, so I haven't spent too many nights out there in the wilderness.  I will agree with a few people above who think that the night is a bit too short for total immersion, if you're having fun prowling around and doing night hunting, for example, where waiting is part of the atmosphere.  

 

However, the WORST thing is, dusk and sunset are "blink and you totally missed it."  Why the hell did they do that??!!  Contemplating the wide open plains and vistas, from the golden late afternoon sun, as the sun slowly sets, was one of the most artful and atmospheric things in RDR1.  But not in RDR2.  They screwed that up.  As someone mentioned above, darkness descends like a damn cutscene just kicked in.  😢

 

Similarly, the dawn seems to rush through too fast, but not quite as bad as sunset.  I love the dawn atmosphere, feeling the promise of a new day, but it's gone too quickly.  And I haven't gotten too much game time or traveling in yet, but I expected more morning fog.  Actually, I've seen very little.  Maybe there is more, somewhere?  

 

I'm sure there's no way that Rockstar can change the 48 minute cycle with breaking everything, but if they could just reduce the ramp speed for sunset and dawn, that will help a lot.  

 

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0223998743
12 minutes ago, saintsrow said:

And I haven't gotten too much game time or traveling in yet, but I expected more morning fog.  Actually, I've seen very little.  Maybe there is more, somewhere?

Depend of the actual weather and location, for example I experienced a lot of fog in Lemoyne, especially in the Bayou and in Saint-Denis. I also experienced a bit of fog in Valentine, very noticeable around the church and the small saloon area, I don't remember what time it was tho.

Edited by anthony

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Merle Travis
6 hours ago, PapasHota said:

its pratically impossible for them to change now.

Going by how relatively easy it was for amateur GTA V modders to implement it with the Time Scaler Mod, I actually think it would be fairly easy for the talented developers at Rockstar to add a time scale slider. RDR 2 is probably coded in a similar manner to GTA V when it comes to time, in that it can be adjusted universally without breaking the game. I'd go as far as to say I don't think adding such a feature is a massive undertaking in terms of coding as history has shown it usually isn't in well coded games. It does not require any new assets, nor does it require them to mess with online mode since it would be an optional feature for the single player mode only.

 

If and when the PC version releases of RDR 2, this mod will surely be one of the first to release as many people want it and it isn't overly complex to add. Most likely, it only requires a global variable to become modifiable by the player. 

Edited by Merle Travis

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Mister Pink

I've always thought the days should be slowed down in GTA and RDR. Particularly in GTA because most missions or a lot of missions for me seemed more apt to be done at night.  And sometimes I would try start missions so they happen at night but then half-way through, it's sunny and it feels kind of unrealistic, in my head. 

 

Not sure  how much I would love too long nights in RDR2 (if forced) but I would love the option. Sunsets do go too fast and at least if I'm bored of the night I can always sleep. And if I want the night, I know it won't go by too quickly. So yeah, I'm all for changing this. 

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Gallows

I agree. This is the only thing I don’t like. Time should pass at half the speed at most.

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Merle Travis
1 hour ago, Gallows said:

I agree. This is the only thing I don’t like. Time should pass at half the speed at most.

Preferably there should be a time slider that lets you choose 1/2, 1/4, 1/8 of default setting and so on, all the way up to realistic passage of time. That way everyone is pleased, the people who want slower, the people who don't want to change it and Rockstar who can keep the default setting in the online mode enabling them to deduct money as intended.

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Merle Travis
3 hours ago, Mister Pink said:

I've always thought the days should be slowed down in GTA and RDR. Particularly in GTA because most missions or a lot of missions for me seemed more apt to be done at night.  And sometimes I would try start missions so they happen at night but then half-way through, it's sunny and it feels kind of unrealistic, in my head. 

 

Not sure  how much I would love too long nights in RDR2 (if forced) but I would love the option. Sunsets do go too fast and at least if I'm bored of the night I can always sleep. And if I want the night, I know it won't go by too quickly. So yeah, I'm all for changing this. 

I have also wanted it for a long time, but in GTA I could understand a faster cycle as it fits the game. In Red Dead however, I just don't understand it. Its obvious the whole game has been carefully crafted for extreme immersion with all the things you can do and see - to couple it with a superfast day night cycle is such a mistake. The whole game would be so much more beautiful and impressive if you actually got to feel time at a more neutral pace.

Edited by Merle Travis

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Fluffy Sock
On 10/29/2018 at 10:43 AM, Miamivicecity said:

I was watching the in game clock and it appears to be calibrated to skip every 5 minutes in game so say it's 1:30pm a second or so later it'll be 1.35. I get the illusion of creating scale when travelling, but I have to admit it's immersion breaking when you're browsing through a catalogue in the afternooon, come back out of the store and it's almost midnight. 

It's worse when you spend "a whole day" playing something like domino. 

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MadHammerThorsteen

I wish all games would let you fidget with the time scale. I've always been a 1/6 guy, two irl hours of daylight, 2 irl hours of nighttime. And since you can sleep to pass time, worrying about what time of day it is shouldn't be a problem.

 

I will say, personally, I'd be fine with the current timescale if time stopped for shop. It's incredibly annoying when I go clothes shopping in the morning, and when I exit, it's freaking nighttime. Like what? Why?

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full_r3trd

You may want to actually contact R* and write them a letter and address it to the correct people because I 100% agree with you and I hope they read this thread but I doubt they will and your request will go unnoticed. 

1 hour ago, Fluffy Sock said:

It's worse when you spend "a whole day" playing something like domino. 

this game is going to get tons of updates, i have a feeling this will get addressed, I never noticed the issue but now that I have read this thread I agree haha

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Cratoz
On 10/29/2018 at 3:41 AM, djb204 said:

I think the duration of the day/night cycle is intended by design. Take riding from Valentine to Saint Denis for example, this is suppose to be a great distance crossing States/regions. So the day/night cycle duration is suppose to represent that. We shouldn’t be able to travel from one city to the next within 15 in game minutes. The duration is suppose to represent the scale of the map that Rockstar is attempting to capture.

 

This sounds very plausible.

 

But personally I would rather make the sacrifice of having a sense of distance through ingame time than such a fast day/night cycle. And like Miami said, it is immersion breaking at different parts of the game.

 

Probably 48 minute cycle like GTA V without sped up night or a 96 minute cycle... or anything between that would be good I think.

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full_r3trd
6 hours ago, Merle Travis said:

Going by how relatively easy it was for amateur GTA V modders to implement it with the Time Scaler Mod, I actually think it would be fairly easy for the talented developers at Rockstar to add a time scale slider. RDR 2 is probably coded in a similar manner to GTA V when it comes to time, in that it can be adjusted universally without breaking the game. I'd go as far as to say I don't think adding such a feature is a massive undertaking in terms of coding as history has shown it usually isn't in well coded games. It does not require any new assets, nor does it require them to mess with online mode since it would be an optional feature for the single player mode only.

 

If and when the PC version releases of RDR 2, this mod will surely be one of the first to release as many people want it and it isn't overly complex to add. Most likely, it only requires a global variable to become modifiable by the player. 

this is how easy it is to mod the time in gta

 

void Main()

{

    while (true)

    {

        SET_TIME_OF_DAY(SystemTime.Now);

        WAIT(0);

    }

}

 

that is a simple gta mod for example that uses a scripthook and exposes native functions (the code resembles actual code used by modders)... setting a time of day to whatever you want is no big thing... you are simply setting a value of a memory address that holds the in game time of day ;)

Edited by full_r3trd

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Merle Travis
2 hours ago, full_r3trd said:

this is how easy it is to mod the time in gta

 

void Main()

{

    while (true)

    {

        SET_TIME_OF_DAY(SystemTime.Now);

        WAIT(0);

    }

}

 

that is a simple gta mod for example that uses a scripthook and exposes native functions (the code resembles actual code used by modders)... setting a time of day to whatever you want is no big thing... you are simply setting a value of a memory address that holds the in game time of day ;)

Damn thats interesting. I know a little code and that does not look particularly complicated. Although we are not sure how exactly it is implemented in RDR 2, but it is probably it is similar to GTA V. In any case, I can't imagine it being very hard if GTA V modders did it with such ease. I hope they add this feature soon, as it sort of kills immersion to have it this fast.

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full_r3trd
35 minutes ago, Merle Travis said:

Damn thats interesting. I know a little code and that does not look particularly complicated. Although we are not sure how exactly it is implemented in RDR 2, but it is probably it is similar to GTA V. In any case, I can't imagine it being very hard if GTA V modders did it with such ease. I hope they add this feature soon, as it sort of kills immersion to have it this fast.

the code is easy to explain... every cycle of the cpu calculating stuff is called a tick (there is an event for this in c# or you can do while true with a wait in c++)

 

so everytime it draws a frame the game engine needs to run through all it's scripts and calculate everything and update the status of the world so it can be drawn correctly... so a script mod simply runs after the game calculates it's scripts and you are now able to overwrite anything the game calculated... so your mod will call a gta native function exposed by a scripthook to go to the address where the time is and set your time there which you can get from the system time or whatever way you think of... so your script just overwrites what the game calculates. the game draws based on what you overwrote (in gta modding, you need to physically tell a script to pass control to the next script or the game stays in your script and freezes cause of while (true){}... that is what WAIT(0) means)

 

for a rockstar dev to fix it, it would take them the time it takes to read this thread, open their dev app, type a couple keys, then press compile... would take them 10 seconds to fix lol

Edited by full_r3trd

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wxflurry
3 hours ago, full_r3trd said:

this is how easy it is to mod the time in gta

 

void Main()

{

    while (true)

    {

        SET_TIME_OF_DAY(SystemTime.Now);

        WAIT(0);

    }

}

 

that is a simple gta mod for example that uses a scripthook and exposes native functions (the code resembles actual code used by modders)... setting a time of day to whatever you want is no big thing... you are simply setting a value of a memory address that holds the in game time of day ;)

To be honest I think you're both right and wrong. Right in the sense that it is indeed trivially easy for them to make the code change necessary to change the time cycle. There should be little doubt about that point. That being said, it doesn't mean that there won't be undesirable (and unacceptable) SIDE EFFECTS as a result of that simple change. IMO I think the biggest potential issue has to do with NPC actions. It's possible that the NPCs are coded in a way that the "things" they do during the day take up a very specific amount of real time ... which corresponds to a specific amount of in-game (read: sped up time cycle) time. For instance, a ranch hand that is herding cattle, a dude in valentine carrying around a piece of lumber for the purpose of constructing a building, someone moving around a bale of heigh, etc. It's possible that all such NPCs require the duration of daylight to be jusssst the exact amount that it currently is, because the activity that they're given to do takes exactly that amount of time, and if you suddenly arbitrarily increase the amount of daylight (or nighttime) then it breaks all of that. 

 

And to be clear ... I personally 100% wholeheartedly agree about these issues brought up here with the day/night cycle. I absolutely f*cking love this game. I think it's brilliant. But the time cycle implemented in the game is by far the biggest disappointment I've experienced with it. In fact it's one of the only disappointments. It's very frustrating to see a gorgeous sunset and then whip out your camera to line up that perfect shot only for the sun to fall below the horizon by the time you can actually press the right trigger button. Ditto on the weather changes. It just happens too damn fast and really hurts the immersion. For a game with such a remarkable attention to detail (your horse will actually keep its weight on its hind legs when going down a steep slope ... like what the actual f*ck?!) and such a remarkable ability to immerse the player, it's a rather shocking oversight (or more likely an explicit error in judgment) to have done things this way.

 

Edit: I support being vocal to Rockstar about this issue, but expecting them to do something to change it is probably a pipe dream. The rapidity of the changes mighhht be an exception. Perhaps something can be done to smooth that out a bit ... but I would be extraordinarily surprised if they changed the length of the overall cycle. Even more so if they added a slider of sorts -- as suggested here -- to allow the players some control over that. Even if something like this would be theoretically feasible (which I suspect it may not be due to the reasons I gave above) it would likely require too much testing to ensure that it doesn't break anything, and that's time and resources that they would instead want to devote to other things that are more pressing (read: things that will make them money) like the online mode and DLC, etc.

Edited by wxflurry

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