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The Eddo

Drive-By Reflexes

Recommended Posts

The Eddo

-----------------
Drive-By Reflexes
by The Eddo
-----------------

 

About:

 

A very long time ago, I found an unused text string within III's text files. The string was related to a small feature that was cut from it.
It was a help text about drive-by that read; "have an Uzi selected when entering a vehicle", which clearly proved that the player needed to have that weapon selected beforehand.

 

I once made a script in an attempt to recreate the feature in VC, but it wasn't working well. Now, I've recreated the script with sharpened modding skills and here is this mod.
So, anyway, this mod will require you to have an SMG (or anything that uses slot "5" in weapon.dat) selected before entering a vehicle or else the drive-bys will be disabled.

 

You can also equip your SMG in case you forgot to do so. Or you can "unequip" it, allowing you to decide which weapon to use after leaving your vehicle.
One downside is that the SMG cannot be "unequipped" from if you enter a vehicle with an SMG already equipped.

 

Features:

 

* Complete recreation of the cut III feature.
* Compatible with any other weapons that use the SMGs weapon slot.
* Ability to equip your SMG while in a vehicle in case if you forgot to do so before entering it, simply hold the "Handbrake" button and press the "Change Radio Station" button.
(This feature also works the other way around; press the aforementioned buttons again to "unequip" your SMG.)

 

Installation:

 

The US v1.00 EXE (with 3,088,896 bytes) is required for the mod to work because it uses a memory address from v1.00, so make sure you are using that EXE to avoid crashes.

1. Download and install Ultimate ASI Loader from github.com/ThirteenAG/Ultimate-ASI-Loader/releases.
2. Download and install CLEO Library for VC from cleo.li.
3. Put the provided "CLEO" folder next to "gta-vc.exe".

 

IMPORTANT NOTE #1: If you still have the old "VC.SMGRequirement.cs" file from any previous versions of this mod in your VC directory's CLEO folder, delete it immediately!
IMPORTANT NOTE #2: Always have an SMG selected before saving the game to prevent the disabled drive-bys from getting saved in your save file!

 

Credits:

 

Memory address - spaceeinstein
The rest of the mod - The Eddo

 

Download here: http://s000.tinyupload.com/index.php?file_id=00093996889479547088

Edited by The Eddo

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Yinepi
On 10/27/2018 at 7:36 AM, The Eddo said:

IMPORTANT NOTE: Always have an SMG (or anything that uses slot "5" in weapon.dat) selected before saving the game, as the disabled drive-bys might get saved in your save file.

That's probably why the feature was cut.

Great mod anyway. I've always wanted something like this.

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The Eddo
On 11/4/2018 at 9:47 PM, Yinepi said:

That's probably why the feature was cut.

That's not a game bug, it's a bug in the script and I really doubt if it happens. But all-in-all, it's best to take the precaution as I said.

Fun fact: This mod- or better yet, this plugin, dynamically adds onto VC's default drive-by system.

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The Eddo

Mini update:

 

* Instant response to turning on/off drive-bys; everything now works smoother and faster.
* Memory values are changed instead of using 0501 opcode. Even though this doesn't really affect anything, I really should've done this earlier.
* Script code further simplified and made more compact.

 

* Ability to equip your SMG while in a vehicle in case if you forgot to do so before entering it, simply hold the "Handbrake" button and press the "Change Radio Station" button.
* Instant script code response to changing weapons. Apparently, the response is so fast that you'll have to press the buttons carefully.
* Renamed the mod to "Drive-By Reflexes", it sounds much better (and it makes sense too!).

 

Fetch the new, fast, sleek and compact version from the OP!
Note that the equip feature also works the other way around, press the aforementioned buttons again to "unequip" your SMG.
You cannot equip/"unequip" while shooting left/right/forwards in a vehicle, this was added as a workaround to prevent an "animation stuck" bug.

 

Unfortunately, the "unequip" feature does not work when you enter a vehicle with an SMG already equipped.
It seems that the "unequipping" is internally happening in the code, but both weapons are the same.
IMPORTANT NOTE: If you still have the old "VC.SMGRequirement.cs" file from any previous versions of this mod in your VC directory's CLEO folder, delete it immediately!

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