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Spider-Vice

RDR2 Appreciation Thread

Spider-Vice

This is a positive thread. Use the "Constructive Criticism" thread to complain about the game.

 

Have a question? Please use the "RDR2 Quick Questions" thread.

Message added by Spider-Vice

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Cutter De Blanc

give pearson 50 big game meat for christmas

 

Very good mr morgan!

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Nulla Lex Ink.
On 12/17/2018 at 5:57 AM, Jabalous said:

After Redemption 2, I suspect that Marion (Bill) Williamson suffered from ADHD. He had clear deficiencies with the short-term memory, organization, decision making and planning. He usually abused alcohols and complained about not being able to think clearly, which fed to his frustration and insecurity about his intelligence compared to Arthur and John. 

I went into this game expecting Bill to be the friend that nobody liked. I walked away from it feeling sorry for him more than almost any other supporting character. After he told that story about his father (which implied he had dementia worsened by excessive mixing and drinking of strong alcohol), it put his crazy and hateful attitude in the first game in a whole new light. Where I once saw an evil, irredeemable, disgusting man, I now see a guy who's probably not all there in the head. When I last played through RDR, Bill was one of the only "optional" people I killed. I did it then thinking he'd be the only one Marston would want to; now I view it almost like a mercy killing.

 

Spoiler

I also walked away from this game with a brand new respect for him. Not only does he help Arthur out more than any other member (save for Dutch), he does it at times that really make me realize what an awesome guy he really was. He's the first guy to offer assistance in attacking the Braithewaites for Jack, and when the Pinkertons attack the Lakay hideout, not only does he go out to help Arthur and Sadie fight them back, he rushes to their side, whereas Micah and Dutch fire while staying close to the safehouse. Those two events right there made me respect him a ton.

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NikosUncle
5 hours ago, Nulla Lex Ink. said:

I went into this game expecting Bill to be the friend that nobody liked. I walked away from it feeling sorry for him more than almost any other supporting character. After he told that story about his father (which implied he had dementia worsened by excessive mixing and drinking of strong alcohol), it put his crazy and hateful attitude in the first game in a whole new light. Where I once saw an evil, irredeemable, disgusting man, I now see a guy who's probably not all there in the head. When I last played through RDR, Bill was one of the only "optional" people I killed. I did it then thinking he'd be the only one Marston would want to; now I view it almost like a mercy killing.

 

  Hide contents

I also walked away from this game with a brand new respect for him. Not only does he help Arthur out more than any other member (save for Dutch), he does it at times that really make me realize what an awesome guy he really was. He's the first guy to offer assistance in attacking the Braithewaites for Jack, and when the Pinkertons attack the Lakay hideout, not only does he go out to help Arthur and Sadie fight them back, he rushes to their side, whereas Micah and Dutch fire while staying close to the safehouse. Those two events right there made me respect him a ton.

Where does he tell the story about his dad?

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Nulla Lex Ink.
4 hours ago, NikosUncle said:

Where does he tell the story about his dad?

 

Enjoy :)

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JavierC

I liked so much more the mission style of the epilogue compared to the main story... You know, seemed more grounded and western-styled, subtle characters and more realistic things happening. Bountyhunting with Sadie was so awesome.

 

This is one of the best games and best scripts I have ever played don't get me wrong, its just that this is bugging me for some reason. Like if Dan Houser scripted that part all on his own and the main quest was the result of the combo of writers and to incorporate all the features of the game.

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nubcaker

I finally did it! I finished the bloody game. And my god, the epilogue is AMAZING. I love Rockstar for basically giving the veteran RDR fans a massive love letter in the form of a MASSIVE epilogue. And the ending is so satisfying. Made me tear up. Now I really, really want a RDR1 remake.

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Tonesta
15 hours ago, nubcaker said:

I finally did it! I finished the bloody game. And my god, the epilogue is AMAZING. I love Rockstar for basically giving the veteran RDR fans a massive love letter in the form of a MASSIVE epilogue. And the ending is so satisfying. Made me tear up. Now I really, really want a RDR1 remake.

Ach, you beat me - I just finished the first part of the Epilogue yesterday. Been wasting too much time trying to finish off the challenges, and being a total bastard criminal (having been a goody goody two shoes up until the end of Chapter 6).

 

But I have to say I think that the Epilogue is a little self-indulgent. Switching to spoiler talk:
 

Spoiler

 

I get that they're trying to slow the pace down some after the chaos and carnage of Chapters 4-6 - it's a trick they played in the first game, and it worked well, so they're reusing it here. And if you have played (and loved) RDR, then as you say, the whole of the epilogue is a big treat - showing you how some of the key events in John's life unfolded to leave him living as a rancher up at Beecher's Hope.

 

But as far as RDR2 being it's own standalone story.....it's a crazy thing to do. You've been playing this emotional roller coaster of a game with this gruff cowboy you've grown to love, who finally dies a beautiful, tragic, heroic, unnecessary death......and then all of a sudden you're transported to the other side of the map, put in the shoes of a secondary character (and John very much was a secondary character through most of the RDR2 story) and then have eight missions of building fences and milking cows before the full functionality of the map opens up again.

I spent pretty much the entirety of the first part of the Epilogue thinking 'I miss Arthur, John's just not as good' over and over to myself. And I played and enjoyed RDR!

 

If I hadn't played RDR, my thinking would have been 'What the hell is this ****?'

 

 

RDR2 on its own would have been a much better, coherent standalone narrative if the epilogue had been about a quarter of the length it actually is........

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nubcaker
3 hours ago, Tonesta said:

Ach, you beat me - I just finished the first part of the Epilogue yesterday. Been wasting too much time trying to finish off the challenges, and being a total bastard criminal (having been a goody goody two shoes up until the end of Chapter 6).

 

But I have to say I think that the Epilogue is a little self-indulgent. Switching to spoiler talk:
 

  Hide contents

 

I get that they're trying to slow the pace down some after the chaos and carnage of Chapters 4-6 - it's a trick they played in the first game, and it worked well, so they're reusing it here. And if you have played (and loved) RDR, then as you say, the whole of the epilogue is a big treat - showing you how some of the key events in John's life unfolded to leave him living as a rancher up at Beecher's Hope.

 

But as far as RDR2 being it's own standalone story.....it's a crazy thing to do. You've been playing this emotional roller coaster of a game with this gruff cowboy you've grown to love, who finally dies a beautiful, tragic, heroic, unnecessary death......and then all of a sudden you're transported to the other side of the map, put in the shoes of a secondary character (and John very much was a secondary character through most of the RDR2 story) and then have eight missions of building fences and milking cows before the full functionality of the map opens up again.

I spent pretty much the entirety of the first part of the Epilogue thinking 'I miss Arthur, John's just not as good' over and over to myself. And I played and enjoyed RDR!

 

If I hadn't played RDR, my thinking would have been 'What the hell is this ****?'

 

 

RDR2 on its own would have been a much better, coherent standalone narrative if the epilogue had been about a quarter of the length it actually is........


 

Spoiler

The story will make a full closure, don't you worry about that. And it's going to be very, very satisfying. At least that's what I thought of it. Anyway I can't complain about the epilogue. I appreciated the change of pace and story, because it made me admire all the more Arthur's sacrifice to make sure John could finally lead a life of peace and love towards his family. Like I said before though, it's a love letter to the fans of RDR, and I think the only reason there's such a heated debate about John vs Arthur is because the majority of people who play RDR2 haven't played the first game, and don't really understand what the big fuzz about John is. All the more reason to hope for a RDR1 remake!

 

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Tonesta
19 hours ago, nubcaker said:

 

  Reveal hidden contents

The story will make a full closure, don't you worry about that. And it's going to be very, very satisfying. At least that's what I thought of it. Anyway I can't complain about the epilogue. I appreciated the change of pace and story, because it made me admire all the more Arthur's sacrifice to make sure John could finally lead a life of peace and love towards his family. Like I said before though, it's a love letter to the fans of RDR, and I think the only reason there's such a heated debate about John vs Arthur is because the majority of people who play RDR2 haven't played the first game, and don't really understand what the big fuzz about John is. All the more reason to hope for a RDR1 remake!

 

Spoiler

 

I just feel that they could've jumped straight from the end of Chapter 6 into Home of the Gentry, with John in the bank buying Beecher's Hope, added a couple of lines of expositionary dialogue with the bank manager and Uncle, and absolutely nothing would have been lost from the narrative!

 

The rest of Epilogue One was incredibly slow (which is fine, I guess), didn't really tell us anything new about John or his family (which is a shame) and is on rails almost as much as Guarma in that you can wander around the world over the course of the first eight missions but you can't use your guns or buy anything so it's highly restrictive (which is a terrible game design decision when you've just opened up a massive new part of an open world!)

 

 

 

However, given that this is the Appreciation thread, a couple of positive thoughts I had playing yesterday:

 

1) I had forgotten how massive New Austin is! I mean, I explored for about an hour - with a bit of hunting, gathering and fishing on the side - and only covered about half of Hennigan's Stead. It's astonishing, really, that they spent so much time and effort meticulously rebuilding it for this game, when the story itself didn't really need it. Much appreciated, Rockstar!

 

2) Given the amount of time I've been playing this game already - there's still an absurd amount of stuff to do. New bounties, legendary fish and animals, new random events, another stranger thread, more collectibles. Still got plenty of challenges to finish off. I reckon I'll spend as much time playing Epilogue Two as I would playing most whole games from other developers.......

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Urban Legends

Do we have a topic discussion on the panoramic map?

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Cutter De Blanc

Managed to get this corpse on the back of my horse without drawing a wanted level, so now I'm just calmly strolling around Rhodes with a headless, one legged woman on the back of my horse while telling people "good morning" and having them freak out :lol:

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Ajax-D

f*cking hell i haven't been here since the game dropped, how you boys doing?

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nubcaker
20 hours ago, Tonesta said:
  Reveal hidden contents

 

I just feel that they could've jumped straight from the end of Chapter 6 into Home of the Gentry, with John in the bank buying Beecher's Hope, added a couple of lines of expositionary dialogue with the bank manager and Uncle, and absolutely nothing would have been lost from the narrative!

 

The rest of Epilogue One was incredibly slow (which is fine, I guess), didn't really tell us anything new about John or his family (which is a shame) and is on rails almost as much as Guarma in that you can wander around the world over the course of the first eight missions but you can't use your guns or buy anything so it's highly restrictive (which is a terrible game design decision when you've just opened up a massive new part of an open world!)

 

 

 

However, given that this is the Appreciation thread, a couple of positive thoughts I had playing yesterday:

 

1) I had forgotten how massive New Austin is! I mean, I explored for about an hour - with a bit of hunting, gathering and fishing on the side - and only covered about half of Hennigan's Stead. It's astonishing, really, that they spent so much time and effort meticulously rebuilding it for this game, when the story itself didn't really need it. Much appreciated, Rockstar!

 

2) Given the amount of time I've been playing this game already - there's still an absurd amount of stuff to do. New bounties, legendary fish and animals, new random events, another stranger thread, more collectibles. Still got plenty of challenges to finish off. I reckon I'll spend as much time playing Epilogue Two as I would playing most whole games from other developers.......


I suppose we'll have to agree to disagree,

 

Spoiler

Getting to play through John's journey of trying to become a man was satisfying for me, no matter how slowly it went. And we did learn quite a bit about how John got the idea to become a rancher, how he made it to Beecher's Hope, and how he manage to get a bank loan on top (which would be strange for an outlaw to manage). The second part of the epilogue was definitely the best part though. Nostalgia really plays into it as well.

 

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Cutter De Blanc

Gotta name this Arabian horse John Marston.  It's so very popular with the ladies, but so very feeble with the fighting

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SeniorDerp

I’ve never found so many random references to a video game in other types of media. SouthPark did bits on it, Anthony Cumia talked about it on the Joe Rogan Experiance and then yesterday I was watching Hot Ones with Pete Holmes and he starts talking about RDR. It’s awesome to see it creep up in random conversation.

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DEALUX

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zachsterosu

It's not perfect (Especially Dutch lol), but I'd say I'm off to a decent start.

 

Fx0bC98.jpg

 

I just need to unlock the cowboy hats...

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SeniorDerp

Fired up RDR1 last night after spending months of playing nothing but RDR2 and holy hell lol Even in 4k it's rough. The controls feel bizarre and everything moves so fast like you're constantly in a rush. 

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Nulla Lex Ink.

I just wanna give some appreciation to how R* nailed subtle character relations in this game and point out two of the biggest and best examples, in my opinion.

 

The first is the relationship Arthur and his long dead father had. Arthur rarely speaks about his father, but whenever he does it always seems to be with spite. In his journal he refers to him once as "the bastard," and he tells someone "I watched him die, and it weren't soon enough," and later tells yet another person "He's dead a long time, and lived a lot longer than was good for any of us." And yet, Arthur keeps a mugshot of him next to his bed, over two decades after his death. On top of that, it's not off on some desk all by itself or tucked away in a corner, it's right between a picture of Dutch, Hosea and Arthur, and another picture of Copper. Furthermore, if you look closely at his picture, you can see that he's wearing the hat Arthur wears throughout the whole game. All this implies some degree of fondness.

 

The second is even more subtle than the above, and that's the relationship between Micah and his brother Amos. Micah never speaks about his brother in the story, only around camp, but whenever he does it seems to imply he thinks very little of him, hating him and believing him to be a coward whose bossed around by his wife. During a game of Five Finger Fillet, Micah says he's happy to be moving East because it puts more distance between he and his brother Amos, and throws in something about how he thinks he's weak and pathetic (if memory serves). However, you can find a letter from Amos around camp, and it's clearly him writing a response, as the first line is "Thank you for your letter." The rest of the letter makes two things clear: Amos used to run with Micah, and had an active hand in some of the terrible things he did, and he is now a family man trying to repent for what they did, which includes "washing my hands of you." He also threatens Micah's life twice.

 

When I read this letter for the first time, it gave me an entirely new outlook on Micah in regards to his brother. If he hates his brother, why did he write a letter to him? The contents of the first letter clearly weren't anything hostile, because Amos' hostilities come from him warning Micah not to contact him again and not as a response to anything that Micah actually wrote, as far as we can tell. Is Micah happy to get away from the West because he can't stand his brother, or is he genuinely one of the few people he's scared of? Amos threatens Micah's life twice in the letter, one time saying if he hears he's within fifty miles he'll track him down and "then you'll meet your maker and you can apologise to him on both our behalfs for them things we did." Does Micah really think Amos is a cowardly man who lets himself be bossed around by his wife, or is he just mad that his brother repented and left their lifestyle behind? Micah states he dislikes Amos' wife too, could that perhaps be just because he thinks she took his brother?

 

That's one of the reasons I love this game so much. They perfectly nailed subtle character relations, and the complexities of such things. It would have been real easy to have Arthur just say he hates his dad and have that be it, or Micah say he hates his brother, but they completely changed how you can view those things by putting in just a little photo and a letter. Brilliant writing, R*.

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RedDadRedemption
Posted (edited)

I didnt need to go out partying last night so I spent my new years eve drinking in the saint denis saloon until midnight to celebrate the new year then let off a couple gun shots  to celebrate 2019

Edited by RedDadRedemption

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J.Dillinger Blackheart

Waddup people just poking my head in to say Howdy folks. RDR2 story was not bad but the second I had to play as John Marston again it ruined the experience for me. The engagement with the world is phenomenal, acting and lines of dialogue was excellent, plot wasn’t bad imo but had pacing issues also imo. RDO Out the gate was just empty only because of the time and limited amounts of things to do especially with it being purely competitive based modes and activities. I love the game all in all but a DLC for the story and a big RDO Update is much needed to sway how I feel rn. Enjoy outlaws see you guys soon 

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Cutter De Blanc
Posted (edited)

I must have a lot of luck with hunting. I go out to get a perfect creature, and find one in its spot in about 5-10 minutes most cases, been that way with every critter I've pelt hunted for so far. Gets to the point where I've stopped actively hunting and just shoot prize animals if I see them run by, check the condition afterwards. 

 

Also, aprepos of nothing, every time I'm in front of Fort Mercer I shout at my TV, "Bill! Bill Williamson! I've come for ya Bill!"

Edited by Cutter De Blanc

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PapasHota

Is the honeymoon phase over? i seeing people sh*tting on RDR2 gameplay everywhere.

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woggleman
1 hour ago, PapasHota said:

Is the honeymoon phase over? i seeing people sh*tting on RDR2 gameplay everywhere.

Be careful saying that on this forum but I agree.

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Dick Justice

Happens to every positively received game. Game comes out and people jerk it, then a few months later there’s a counter jerk with a lot of “well I didn’t like this small thing about it” and then a few months later everyone loves it again. Same thing happened with God of War earlier this year. 

 

I think people get tired of hearing “this game is perfect” and then there’s a natural pull in the other direction. It’ll all even out. 

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Mirror Park Resident

Also people tend to encounter more annoying things on their 2nd, 3rd and so on playthroughs.

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woggleman
39 minutes ago, Dick Justice said:

Happens to every positively received game. Game comes out and people jerk it, then a few months later there’s a counter jerk with a lot of “well I didn’t like this small thing about it” and then a few months later everyone loves it again. Same thing happened with God of War earlier this year. 

 

I think people get tired of hearing “this game is perfect” and then there’s a natural pull in the other direction. It’ll all even out. 

I don't think it will happen this time. There seems to be a visceral hatred and anger towards this game. People are almost fuming at all the positive review scores. 

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SneakyDeaky

Am I the only one that watches the very first trailer still, especially before playing a mammoth 6 hour session?

There's something so majestic in those shots and that music, that gets me hyped more than anything to spend time in that world.
 

 

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malcolmfunktion
Posted (edited)

Just had a great 'wow' moment. I'm on my second playthrough and I have the HUD and Mini Map etc all turned off and am just soaking the game up. So I'm doing chores at the campsite (chapter 2) and I notice a huge rainbow in the valley...I've never seen one in the game yet so I walk towards the edge of the cliff to take a good look and I notice Tilly is already down there near the edge drinking coffee. As I approach she greets me and and says - "Isn't it beautiful Arthur". I presume she's just talking about the view...I respond with "- I guess, if you like that sort of thing". She then says -" it's a rainbow Arthur, everybody loves rainbows". Was shocked to find out she was admiring the rainbow also. Wow, this game is really brought to life with these little attention to detail. :D

Edited by malcolmfunktion
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Tonesta
11 hours ago, woggleman said:

I don't think it will happen this time. There seems to be a visceral hatred and anger towards this game. People are almost fuming at all the positive review scores. 

That's happened to every recent Rockstar game - most definitely GTA IV and GTA V. Gets great reviews, and then there's a massive counter-reaction where all the flaws are pointed out, and all the haters come out of the woodwork.

 

Then the two sides argue with eachother for the next five years. Until the new Rockstar game comes out and sells in ridiculous numbers again - because no other developer in the industry makes games, and certainly open worlds, quite like them.

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