Rev. Gnash Posted October 9, 2020 Share Posted October 9, 2020 I wish, Rockstar would add classic Spaghetti Western soundtracks to ambient music. OREOBOREALIS, jazzbone, MisFit-138 and 2 others 4 1 Link to comment Share on other sites More sharing options...
DentureDynamite Posted October 9, 2020 Share Posted October 9, 2020 (edited) 10 minutes ago, Rev. Gnash said: I wish, Rockstar would add classic Spaghetti Western soundtracks to ambient music. Couldn't agree more! R* had to spend a hefty sum commissioning Tangerine Dream to do GTA Online's music; while I doubt they want to spend that much for RDO, they could easily afford to license some old music like the classic spaghetti westerns. Edited October 9, 2020 by DentureDynamite Rev. Gnash 1 Link to comment Share on other sites More sharing options...
OREOBOREALIS Posted October 9, 2020 Share Posted October 9, 2020 (edited) On 10/9/2020 at 7:02 PM, DentureDynamite said: Couldn't agree more! R* had to spend a hefty sum commissioning Tangerine Dream to do GTA Online's music; while I doubt they want to spend that much for RDO, they could easily afford to license some old music like the classic spaghetti westerns. Well rdr2 soundtrack is already so good that i doubt they will add new music, but it would be nice. Also option to choose the soundtrack tracks, so we can customize the soundtrack. Like an list of the tracks and then check mark to those that you want to play in the background. Def Jam fight for NY had option to do this. Theres one kind of native american flute type of track that i would like to play most of the time as im playing as native character. Edited October 10, 2020 by Kngee1899 Rev. Gnash 1 Link to comment Share on other sites More sharing options...
OREOBOREALIS Posted October 10, 2020 Share Posted October 10, 2020 (edited) Option to have small camp just with tent and campfire like the small camps in story mode. With different tent options of course. Would pay even over 50 gold to get teepee to be honest lol. Edited October 10, 2020 by Kngee1899 Rev. Gnash 1 Link to comment Share on other sites More sharing options...
Rev. Gnash Posted October 11, 2020 Share Posted October 11, 2020 We need an update, centered around the hustle and bustle of Saint Denis. The corruption, crime and developing underworld. Saint Denis: Big City Problems (Gotham of RDO) Spoiler All Star Western featuring Jonah Hex Vol. 4 grandtheftbanksy, sigma200, MisFit-138 and 3 others 6 Link to comment Share on other sites More sharing options...
Bigglo145 Posted October 14, 2020 Share Posted October 14, 2020 I am once again asking for the ability to remove gun belts in rdo. Just let us hold one handgun in our clothing and make it slower to pull out from inside your coat. And it holds less ammo then if you had your gunbelt on. I would love to roleplay as the early mafia BurtB, StyxTx, Rev. Gnash and 1 other 4 Link to comment Share on other sites More sharing options...
mortenj3nsen Posted October 21, 2020 Share Posted October 21, 2020 (edited) Concept idea for a new Red Dead Online DLC Red Dead Online: Perdita Thesaurum is a DLC that introduces a new island to the world of Red Dead Online. This DLC does not focus on a new role. Perdita Thesaurum is a new island that is located a few miles to the east of the mainland. This is a seemingly lost island that has for a long time gone unnoticed, but has gathered the attention of a new character after a few of their contacts went missing in the area. The player is tasked to investigate the island and discover the secrets of Perdita Thesaurum. The island is inhabited by natives speaking an unknown language, and with a bow, the natives will attack anyone that sets foot on the island. On this Island, you may find treasures in form of new unique clothing, or even a rare never before seen weapon. This mysterious island is home to some of the deepest secrets of America, and it is up to the player to discover them. To get to the island, the player must purchase a new ''Sailors License''. This pass will make the players able to fast travel to the new island, as well as being able to freely sail larger ships on their own. New features for Perdita Thesaurum Perdita Thesaurum - A new mysterious island located a few miles to the east of the mainland. Sailors License - A new pass that grants access to new islands in the world of Red Dead Online, as well as the ability to freely sail around in larger ships. New missions - A new set of missions. The player is tasked to explore the newly discovered island and learn about the secrets of Perdita Thesaurum Purchasable ships - Larger ships that can freely be sailed around by the player. This ship can be used as a safehouse and includes various activities, but is only available if the Sailors License is already owned by the player. Natives - A new group of enemies that resides on Perdita Thesaurum. New general features: New weapons New camp locations New clothing New animals across the world of Red Dead Online, as well as new unique animals that can only be discovered on Perdita Thesaurum Added existing PvP modes to Perdita Thesaurum New dynamic events to the world of Red Dead Online New hairstyles and beards to the barbers Added blackjack to various saloons Poker can now be played at the camp. Added 5 additional ranks to existing roles, increasing the maximum rank from 20 to 25. A new outlaw pass is also introduced. This pass contains 90 new ranks. Edited October 21, 2020 by mortenj3nsen Grammar DentureDynamite, MisFit-138 and StyxTx 2 1 Link to comment Share on other sites More sharing options...
DentureDynamite Posted October 21, 2020 Share Posted October 21, 2020 (edited) ^^ Perdita Thesaurum: The Lost Treasure; now that kind of content I could go for--fairly well thought out! Would be nice to have underwater swimming -finally- added along with it. I would love to be able to lose lawmen by being underwater; there really need to be new, unique ways to lose wanted levels. Edited October 21, 2020 by DentureDynamite mortenj3nsen 1 Link to comment Share on other sites More sharing options...
mortenj3nsen Posted October 21, 2020 Share Posted October 21, 2020 3 hours ago, DentureDynamite said: Would be nice to have underwater swimming -finally- added along with it. I would love to be able to lose lawmen by being underwater; there really need to be new, unique ways to lose wanted levels. Imagine using some of those old older water suits. Those that are fully metal and weighs a ton. Idk if they were around at that time, but it would be hella awesome to use them. Also, thanks for liking my idea! DentureDynamite 1 Link to comment Share on other sites More sharing options...
StyxTx Posted October 21, 2020 Share Posted October 21, 2020 3 hours ago, DentureDynamite said: ^^ Perdita Thesaurum: The Lost Treasure; now that kind of content I could go for--fairly well thought out! Would be nice to have underwater swimming -finally- added along with it. I would love to be able to lose lawmen by being underwater; there really need to be new, unique ways to lose wanted levels. Maybe they'll do one of the Harriet things where you can be an armadillo and swim underwater for a few minutes, and for only 20 gold. DentureDynamite 1 Link to comment Share on other sites More sharing options...
Rev. Gnash Posted October 23, 2020 Share Posted October 23, 2020 (edited) Campsites should have mantraps, snare traps and foothold trap options. For intruders and wandering animals. Edited October 23, 2020 by Rev. Gnash darkmaster234, DentureDynamite, Direwrath and 3 others 5 1 Link to comment Share on other sites More sharing options...
DentureDynamite Posted October 23, 2020 Share Posted October 23, 2020 (edited) On 10/23/2020 at 12:54 PM, Rev. Gnash said: Campsites should have mantraps, snare traps and foothold trap options. For intruders and wandering animals. Now that I'd be willing to pay some serious gold for--and I'm not even a big camp user/fan. Awesome idea; only caveat would be genuinely innocent players who are passing by your camp getting caught in them... Edited October 25, 2020 by DentureDynamite darkmaster234 and Rev. Gnash 2 Link to comment Share on other sites More sharing options...
AltiMetro Posted October 23, 2020 Share Posted October 23, 2020 I'd like one or two additional NPCs in my camp permanently. They perform certain tasks for a small daily fee: - craft tonics and ammo, and cook meats. All crafted items can be picked up from the lockbox. I have to transfer the raw materials from my satchel to a collection point. Crafting stops if they run out of materials or reach a certain qty. - I can play cards / finger finger filet / marksmanship mini-game / etc. etc with them - they brush my horse - clean my guns - sell collections to Madam Nazar - hunt certain animals around the camp. Has to stay balanced and in line with their daily fee. Either give to Cripps directly, or I can transfer from a collection point to my satchel. Grizzy, Direwrath, drizzi_b and 5 others 7 1 Link to comment Share on other sites More sharing options...
Rev. Gnash Posted October 24, 2020 Share Posted October 24, 2020 Side missions with Cripps, would be entertaining. He's always, reminiscing about his bandit years and telling outlandish stories. What if the stories are true and he wants to get the old gang back together. Mini road trip adventures with Cripps, searching for his "Over the Hill Gang". After all, Cripps is the online players version of Uncle. Could make for some good storytelling and laughable moments. StyxTx, AltiMetro, PabtheFab and 3 others 6 Link to comment Share on other sites More sharing options...
StyxTx Posted October 24, 2020 Share Posted October 24, 2020 23 hours ago, AltiMetro said: - I can play cards / finger finger filet / marksmanship mini-game / etc. etc with them I'd like it if we could do that with our posse too, just some relaxation time. Potter145 and AltiMetro 2 Link to comment Share on other sites More sharing options...
AltiMetro Posted October 24, 2020 Share Posted October 24, 2020 3 hours ago, Rev. Gnash said: Side missions with Cripps, would be entertaining. He's always, reminiscing about his bandit years and telling outlandish stories. What if the stories are true and he wants to get the old gang back together. Mini road trip adventures with Cripps, searching for his "Over the Hill Gang". After all, Cripps is the online players version of Uncle. Could make for some good storytelling and laughable moments. plus he is deadly with that repeater... lord have mercy Rev. Gnash 1 Link to comment Share on other sites More sharing options...
darkmaster234 Posted October 24, 2020 Share Posted October 24, 2020 On 10/23/2020 at 11:54 AM, Rev. Gnash said: Campsites should have mantraps, snare traps and foothold trap options. For intruders and wandering animals. Send that too rockstar please, do their work for free !!! On 10/23/2020 at 2:21 PM, AltiMetro said: I'd like one or two additional NPCs in my camp permanently. They perform certain tasks for a small daily fee: - craft tonics and ammo, and cook meats. All crafted items can be picked up from the lockbox. I have to transfer the raw materials from my satchel to a collection point. Crafting stops if they run out of materials or reach a certain qty. - I can play cards / finger finger filet / marksmanship mini-game / etc. etc with them - they brush my horse - clean my guns - sell collections to Madam Nazar - hunt certain animals around the camp. Has to stay balanced and in line with their daily fee. Either give to Cripps directly, or I can transfer from a collection point to my satchel. Everything is fine and should be in, its reasonable... the madam nazar part is never happening thought Rev. Gnash 1 Link to comment Share on other sites More sharing options...
RyuNova Posted October 25, 2020 Share Posted October 25, 2020 On 10/23/2020 at 8:21 PM, AltiMetro said: I'd like one or two additional NPCs in my camp permanently. They perform certain tasks for a small daily fee: We should have generic "Camp Hands" that mill around like that lad that was helping Cripps in the intro to Trader. AltiMetro and Rev. Gnash 2 Link to comment Share on other sites More sharing options...
Rev. Gnash Posted October 28, 2020 Share Posted October 28, 2020 Red Dead Redemption Online: Wanted/Needed Some enemy bosses. https://reddead.fandom.com/wiki/Category:Antagonists AltiMetro 1 Link to comment Share on other sites More sharing options...
Megadeus Posted November 3, 2020 Share Posted November 3, 2020 (edited) More cutscenes. I like seeing my character shot in movie style angles while interacting with other characters as a scene plays out... like the beginning of the Etta Doyle bounty mission. Edited November 4, 2020 by Megadeus Rev. Gnash and MisFit-138 2 Link to comment Share on other sites More sharing options...
Rev. Gnash Posted November 5, 2020 Share Posted November 5, 2020 The Colt model 1855: Revolver Rifle DentureDynamite, Grizzy, Archangelsky and 1 other 4 Link to comment Share on other sites More sharing options...
darkmaster234 Posted November 5, 2020 Share Posted November 5, 2020 42 minutes ago, Rev. Gnash said: The Colt model 1855: Revolver Rifle Cool, although i confess my preference would be the colt lightning first... an even faster repeater in comparison to the lancaster would be neat. Rev. Gnash 1 Link to comment Share on other sites More sharing options...
Archangelsky Posted November 5, 2020 Share Posted November 5, 2020 11 hours ago, Rev. Gnash said: The Colt model 1855: Revolver Rifle I have wanted to see these, or at least one of them in the game for quite some time. Not to often we see them in western movies either for that sake. Rev. Gnash 1 Link to comment Share on other sites More sharing options...
RyuNova Posted November 5, 2020 Share Posted November 5, 2020 (edited) The ability to go to the picture house in Valentine, Saint-Denis or Blackwater and rewatch any unlocked cutscene with your current character model like clothing and equipped weapons. The ability to pause and rewind cutscenes as well Edited November 5, 2020 by RyuNova Direwrath and Megadeus 2 Link to comment Share on other sites More sharing options...
MisFit-138 Posted November 9, 2020 Share Posted November 9, 2020 (edited) Mexico map expansion Guarma map expansion "North Ambarino/Wapiti" map expansion. but not before releasing Rockstar Editor. Capes Rapiers And cordova hats Edited November 10, 2020 by MisFit-138 DentureDynamite, AltiMetro and Megadeus 3 Link to comment Share on other sites More sharing options...
koza1 Posted November 9, 2020 Share Posted November 9, 2020 Not sure if anyone is going to read this, but I´ll add the things that I would like to see in the game. Love the idea (already mentioned by many players) of owning a house, being a stagecoach and having season changes. I would definitely love to have all three in the game. Now things that I would like to see in the future are: - Owning an animal(s) such as cow(s) or hens around the camp. And like in the story mode we should be able to feed them and sell eggs and milk. - Would be cool to have more horse (and being able to own more than 10) and dog breeds. - Having more NPCs around the camp. - All the vehicles that we own should be visible at the camp (same goes for the horses that pull the wagons). - Being able to at least sit in your tent (on the bed/bedroll). - Being able to take a bath. If it is not possible to have a tent and a bathtub in it, then at least let us go to a hotel. (Just like in the story mode.) Basically, my wishlist is all about camp customization. Oh, and new maps would be awesome! AltiMetro 1 Link to comment Share on other sites More sharing options...
Rev. Gnash Posted November 9, 2020 Share Posted November 9, 2020 I wish, we could purchase gang affiliated themes for the Moonshine shack. Example: Del Lobo, O'Driscoll, Laramie Gang Skinner Brothers, etc. - the theme selected, would change your customer base and some the patrons would be outlaw gang members.. Contact missions could be added that would tie in, with the various themes. AltiMetro 1 Link to comment Share on other sites More sharing options...
Oh_Hellno Posted November 15, 2020 Share Posted November 15, 2020 We need cats.... not just in the gamw, but in either the camp or moonshine hut. Who else will keep the mice away? Krommer, Menstrual Deranged and 1898 3 Link to comment Share on other sites More sharing options...
Menstrual Deranged Posted November 15, 2020 Share Posted November 15, 2020 Not a huge cat person in real life (it depends on the cat), but yes. We can have a dog at camp, why not a cat at the moonshine hut? Also, why can't we pet the cats we meet in the towns but we can pet the dogs? Link to comment Share on other sites More sharing options...
dieseltech20 Posted November 15, 2020 Share Posted November 15, 2020 1 hour ago, Menstrual Deranged said: Not a huge cat person in real life (it depends on the cat), but yes. We can have a dog at camp, why not a cat at the moonshine hut? Also, why can't we pet the cats we meet in the towns but we can pet the dogs? That is pretty close to reality though. Very few Cats in the wild that will let a human get anywhere near them. Menstrual Deranged 1 Link to comment Share on other sites More sharing options...
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