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Red Dead Online: DLC/ADD ON Wishlist Thread


ivarblaauw
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2 minutes ago, ghostsoap01 said:

One can only dream...

 

Well even though the home is pre-cut the rooms would be empty, allowing the user to put what they want where they want, if you want a bed next to the front door you can. It would all be in the same cell as well so no magical loading doors.

 

If you want a trophy room then just put all your trophies on the wall in a certain room. A parlour would have bookcases and fancy chairs.

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DentureDynamite
4 hours ago, RyuNova said:

It would all be in the same cell as well so no magical loading doors.

Hadn't thought of it until now, but that's one thing I don't at all miss in RDO compared to GTA Online.

 

Selecting an item from a menu just to walk through a door was annoying, and really breaks immersion.

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1 minute ago, DentureDynamite said:

Selecting an item from a menu just to walk through a door was annoying, and really breaks immersion.

 

I still dislike the need to hold a button to enter Properties. I would have had it all be the same world space but you load into your instance. All Posse members load into yours and to load into other peoples you need to be invited. Destiny did it with the dungeons, you could have multiple people running around the overworld but once you entered a dungeon they all vanished with no loading and it became your dungeon.

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I think it'd be fun to have more random encounters in town: e.g., maybe a band of outlaws roars through town on horseback, shooting everything that moves; or an angry drunk starts a huge saloon fistfight; or someone offers a reward for the return of stolen stuff; or somebody offers cash if you can track down a kidnap victim; all that kinda thing. Towns could be livelier too: more interactions with saloon gals, maybe, and more betting games.

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I'm sure I'm not the only player to ask for these but here are my two wants:

  • Be able to sell our old guns. Not point it in keeping them so let us have the option to sell old guns if we want.
  • Another character slot!
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DentureDynamite
On 9/4/2020 at 10:28 PM, Assblaster said:

I think it'd be fun to have more random encounters in town: e.g., maybe a band of outlaws roars through town on horseback, shooting everything that moves; or an angry drunk starts a huge saloon fistfight; or someone offers a reward for the return of stolen stuff; or somebody offers cash if you can track down a kidnap victim; all that kinda thing. Towns could be livelier too: more interactions with saloon gals, maybe, and more betting games.

R* HAS to have plans to add this kind of stuff--they'd be idiots not too. It would add a lot more interaction and game play fun than the random "duel" encounter where you have some cutesy dialog, two dead NPCs, a handful of loot and a big yawn. lol

 

I would also still like to see R* FIX their lawmen, so that they respond/work like the cops in GTA Online; namely, they go after crime wherever and whenever it happens.

 

I don't enjoy being considered the only possible criminal source in the world of RDO, simply because R* was too lazy to add code for lawmen fighting criminal NPCs in freeroam.

 

One of the worst examples of this was having a wanted level while stumbling onto a gang hideout. I was then being shot at by both gang members AND lawmen. Totally screwed up logic.

Edited by DentureDynamite
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On 9/4/2020 at 9:28 PM, Assblaster said:

I think it'd be fun to have more random encounters in town: e.g., maybe a band of outlaws roars through town on horseback, shooting everything that moves; or an angry drunk starts a huge saloon fistfight; or someone offers a reward for the return of stolen stuff; or somebody offers cash if you can track down a kidnap victim; all that kinda thing. Towns could be livelier too: more interactions with saloon gals, maybe, and more betting games.

This would make a world of difference. Poker games,  that are  occasionly robbed or interrupted by a drunk patron; when you spawn back into the lobby, you are given a prompt to track down the outlaws.

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DentureDynamite

Had an idea last night for an improvement to treating snake bites--instead of eating some Ginseng, how about a general "snake bite" tonic?

 

Granted, not that we need more tonics, but at least it would feel more like a plausible cure than popping some pretty much medically useless Ginseng.

 

The in-game Alaskan Ginseng isn't even Ginseng...

Edited by DentureDynamite
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^ If you didn’t already know, vanilla flowers cure poison from snake bites as well. There might be others too, but I’m only sure of ginseng and vanilla flowers. But you’re right, given how many different tonics we already have, a snake bite tonic seems like a big omission, especially with the sheer number of snakes around.

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Original Red Dead Online had those cool mounts, once you got higher level/whatever, It had Bison and stuff.

 

It would be nice to have more than just "horse." Maybe they don't want "immersion ruining" bison riding, but mules/donkeys would be cool.

You can already ride them in the game, so player mounts of them would be cool.

 

Hmm, maybe those could be in a "prospector" job, or something. "Your claim is being jumped, ride your burro back post haste!"

Instead of Cripps, there could be a "Walter Brennan" type prospecting guy.

 

Edited by Krommer
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10 hours ago, Krommer said:

 

Hmm, maybe those could be in a "prospector" job, or something. "Your claim is being jumped, ride your burro back post haste!"

Instead of Cripps, there could be a "Walter Brennan" type prospecting guy.

06qZZak.gif

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Good ol gunther

I would love to be able to use our lasso to climb/grapple if we get it around a tree stump, rock or chimney we could use it to climb up to higher out of reach places. 

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11 hours ago, Good ol gunther said:

I would love to be able to use our lasso to climb/grapple if we get it around a tree stump, rock or chimney we could use it to climb up to higher out of reach places. 

Hahahahaha you cant be serious.... i advice you to buy ghost of tsushima if you want that.

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Capote coats would be nice.

 

 

HUDSON BAY BLANKET CAPOTE COAT JACKET MOUNTAIN MAN RENDEZVOUS XL UNIQUE  GIFT | Capote coat, Hudson bay blanket, Capote

Edited by Grizzy
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-They have already added moccasins, but theres better versions in story mode imo. 

 

maxresdefault.jpg

 

- This top of Eagle Flies

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musa_warrior_vp

 

-and the leggins loincloth of Eagle Flies would be so much better than what they added last dlc

 

97146592_173646640626934_7102536647809985887_n.jpg?_nc_ht=scontent-lga3-1.cdninstagram.com&_nc_cat=110&_nc_ohc=8z-Cb2A2X68AX-UvSU_&oh=9898840190e9df345b4cb27339dc8c84&oe=5F9AF1E8118212466_322408309189057_8040074129252088262_n.jpg?_nc_ht=scontent-yyz1-1.cdninstagram.com&_nc_cat=101&_nc_ohc=vUWOlV6AvTwAX_J3UEc&_nc_tp=18&oh=6713c0d6ffc7c7a3b4c5ff994d276509&oe=5F9B7BD8

 

-this npc in wapiti rez has the best hair style imo and i want it for my character so bad

 

ltEhczr.jpgWd6iox5.jpg

 

-also the hair style with the feathers Charles has in the end of the game would be cool

 

Spoiler

𝐑𝐄𝐃 𝐃𝐄𝐀𝐃 𝐑𝐄𝐃𝐄𝐌𝐏𝐓𝐈𝐎𝐍 𝟐 𝐈𝐌𝐀𝐆𝐈𝐍𝐄𝐒. - CHARLES SMITH  HEADCON. - Wattpad

Spoiler

Photo mode] Our good friend the one and only Charles Smith. :  reddeadredemption

 

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It’d be rad if they added period drug consumables as things we could take for stat reasons. Think: laudanum [medical opium] as a drink that fortifies the health bar but drains the health core, amphetamine tablets that fortifies the stamina bar but makes your aim less accurate and drains the stamina core, and marijuana that fortifies the dead eye bar [and steadies for a minute or two the aim wobble effect when you’re being shot at] but drains the dead eye core. And maybe smoked heroin that fortifies all 3 bars and absolutely tanks all 3 cores, along with putting a screen effect on that makes it more difficult to see and aim.

all of these were legal in the US in 1899, all have similar effects on the body in real life, and all could be used tactically in combat due to their combination of positive and negative effects.

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DentureDynamite

^^ Despite being historically and medically accurate, I suspect R* would avoid doing that for various legal reasons.

 

I'd prefer to see fewer variations of the three basic tonics; it starts getting unwieldy when you're trying to figure out what that slightly-different bottle style contains.

 

I rarely use any opened bottles; they're more clutter than anything.

Edited by DentureDynamite
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bonafidebaconbit
On 9/29/2020 at 11:24 AM, DentureDynamite said:

^^ Despite being historically and medically accurate, I suspect R* would avoid doing that for various legal reasons.

 

I'd prefer to see fewer variations of the three basic tonics; it starts getting unwieldy when you're trying to figure out what that slightly-different bottle style contains.

 

I rarely use any opened bottles; they're more clutter than anything.

Cocaine Gum

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NPC'S need more life and player interactions.

 

Example:

Player encounters an NPC; who was previously rescued. NPC, invites player to saloon for a drink (cutscene with dialogue) - possible trigger for a side mission.

 

Some NPC'S invite, player to a home cooked meal (cutscene with dialogue) - exchange of "family heirloom". An item, that cannot be purchased or found.

 

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DentureDynamite

^^ Good ideas--except, IMO, for the cut scene(s). Might just be me, but I prefer interaction to be live (and minimally time consuming) as much as possible.

Edited by DentureDynamite
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Wouldn't mind this 👀

 

51.1434

 

Edited by Grizzy
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OREOBOREALIS

i wish it was possible to do emotes while in the cinematic camera mode. For screenshots.

 

......or better yet finally add the movie editor like in gtav. I would spent so much time doing movies and takin pictures in that mode.

Edited by Kngee1899
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OREOBOREALIS

option to remove gun belt

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