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Red Dead Online: DLC/ADD ON Wishlist Thread


ivarblaauw
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DentureDynamite
12 minutes ago, GrungeNinja said:

There could be swords, since the old west is the post-medieval era, more melee weapons would be nice.

 

Also, I wish we could hire npc mercenaries when you're not in a posse, a maximum of 3 at a time, average aim and health pool, 15$ dollars a day each.

+1 on the NPC mercenaries. Some kind of pick pockets or random thieves in St. Denis could also add nice variety.

 

I'd still like to be able to use the melee weapons I bought at the Fence before they add new ones; on the PC, some melee weapons appear and disappear randomly from your weapon wheel--or don't appear at all (in my case, the Jawbone knife). And no, it's not because I stashed them on my horse. Very big bug here.

Edited by DentureDynamite
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FuturePastNow
On 5/15/2020 at 3:21 PM, Oldsport said:

i want more teeth styles. they should have a gold front tooth

You should be able to loot 32 gold teeth from enemies and then pay a dentist to put 'em in you.

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infectedG636

Boats and a map expansion would be nice. Also more things to do with your dog. 

 

Edited by infectedG636
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Rev. Gnash
5 hours ago, FuturePastNow said:

You should be able to loot 32 gold teeth from enemies and then pay a dentist to put 'em in you.

I find it disturbing... that I, like this idea, as much as I do.

 

*Asks self*

"What is wrong with me?"

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DentureDynamite
10 hours ago, Rev. Gnash said:

I find it disturbing... that I, like this idea, as much as I do.

 

*Asks self*

"What is wrong with me?"

Perhaps it's the unanswered questions:

 

"Why are NPCs carrying gold teeth in their pockets?"

"What possessed the idiot dev at R* to add gold teeth as a lootable item?"

 

I'd still like to know why lock boxes containing bags of money in the back of various wagons still aren't lootable... and why R* still hasn't told their devs to disable the variable that makes physically inaccessible chests glow as if they are lootable. *facepalm*

Edited by DentureDynamite
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FuturePastNow
13 hours ago, Rev. Gnash said:

I find it disturbing... that I, like this idea, as much as I do.

 

*Asks self*

"What is wrong with me?"

I know, right? What's the fence gonna do with them? I need those chompers.

 

3 hours ago, DentureDynamite said:

Perhaps it's the unanswered questions:

 

"Why are NPCs carrying gold teeth in their pockets?"

"What possessed the idiot dev at R* to add gold teeth as a lootable item?"

I don't think we're pulling the teeth out of their pockets.

 

And since this is a wishlist thread, I will take the opportunity to request a frilly chemise that isn't tucked into the pants/skirt as well as shorter skirts, illustrated by this picture of Laura Prepon:

 

https://imgur.com/f5L4ZCS

 

Edited by FuturePastNow
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DentureDynamite
On 5/18/2020 at 1:27 PM, FuturePastNow said:

I don't think we're pulling the teeth out of their pockets.

Not sure about the enemy bodies you've been looting, but pockets are all that's lootable on mine, and you still get gold teeth from them. ;) Confirmed this June 1, 2020.

Edited by DentureDynamite
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Re-worked bounty system.

 

Bountys on players changes.

 

Players can collect a bounty on any player with a bounty of 10$ or higher and will recieve half the bounty as payment.

 

Players do not gain bountys on players who attack them first.

 

Players with high bountys who aggressively attack others (ie always red) lose the ability to respawn if caught by another player. The player must deliver them to the closest jail or wagon like with npc bountys.

 

Players brought to jail this way serve time in minutes equal to double their bounty (outside of regular free roam bounty which remains the same) this is to create an actual punishment for griefers.

 

These changes will allow captures of griefers by law practicing players a new way to play while allowing the law breaking players the attempt at escape or rescue by their posse.

 

Once jailed, the jailed player's posse may attempt a jail break but must find the location of the jailed person in order to do so.

 

The jailed person's location will be able to be found after 10 minutes.

 

Quiting the game does not un-jail these lawbreakers and bribing the jailor will cost 100x the bounty or 10x the gold.

 

Red dead is fantastic but the biggest penalty in the old west (dying) is not a deterrent as one can simply respawn.

 

This will give a reason to battle harder (so not to be captured, or to punish).

 

agressivr player status should also be modified. For example;

 

If a npc murder gives 5 grief points,

A player murder gives 10.

 

Grief points are doubled for every non-defensive kill within a time frame. The time frame is restarted after each kill. Thus allowing those who 'accidently' grief to leave the area and run out the timer. The timer would start at 30 minutes and increase by 10 minutes every kill within 10 minutes of the last one.

 

This pairs up with parley nicely. 

 

If a player is killed in cold blood and it is seen by an npc then it will work the same as though it was an npc who was killed. Bringing the law and more of a challenge to the players who play as bandits or outlaws.

 

CC welcome.

 

Cheers.

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Rev. Gnash

We need the ability, to "buy a round for the house". And this should trigger, dynamic events, unique dialog, odd jobs, and/or provoke NPC robbery attempts or swindles.

Edited by Rev. Gnash
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Along with the gold teeth, i want the ability to remove the gun belt. I dont like the cowboy look of it so much, and not everyone who had a gun back in those days wore a gun belt. Even if i have to carry less ammo then im okay with that. It just makes some outfits look kind of goofy, especially when you want to dress fancy

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36 minutes ago, Shaksprings said:

Along with the gold teeth, i want the ability to remove the gun belt. I dont like the cowboy look of it so much, and not everyone who had a gun back in those days wore a gun belt. Even if i have to carry less ammo then im okay with that. It just makes some outfits look kind of goofy, especially when you want to dress fancy

Like the shoulder holster or pocket 32 cal (2 shot derringer).

 

Jost bomb around in a suit execiting people. Lol.

 

They also need more bleedout damage.

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Fisherperson trade:

 

Stuff like the rares from the single player game, but more.

 

Ability to put trophies of them in your Moonshine shack, etc.

 

Higher dollar fish you can catch if you have the trade.

 

A hunting wagon already exists, from trader. Perhaps leveling up the fishing trade would allow more fish to be stored in it.

 

Dailies specific to that trade, for fishing.

 

Main Reason for this idea:

 

When spawns/zone ins to the moonshine shack/disappearing camps are a problem, the one thing I still never have trouble with is

 

Fishing.

 

So it goes without saying, if they had a trade like this it should NEVER involve having to zone in somewhere/or a camp or something which can disappear.

 

 

 

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TheOriginalGunslinger

Liar’s Dice (minus the zombies at the table of course... :lol:)

 

liarsdice_table.jpg

Edited by TheOriginalGunslinger
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DentureDynamite
On 5/22/2020 at 11:34 AM, Looted said:

Re-worked bounty system.

 

Bountys on players changes.

 

Players can collect a bounty on any player with a bounty of 10$ or higher and will receive half the bounty as payment.

Add to that (which currently is not true, and needs to be fixed):

 

"The mini-map/radar blips of players going after another player's bounty will still be visible to everyone."

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An arrow that knocks someone out temporarily would be cool and useful. Could help with capturing multiple bounties alive.

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Rockett800

I know it's highly requested and likely coming, but we seriously need to get the R* Editor for Red Dead. The Editor does nothing but increase the quality of community recordings and screenshots, so why not include it?

 

I mean, come on, I just want to take action shots!

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A more dynamic world instead of "random events" being static and starting from the same point every time. It was fun the first two times but I can predict "random events" down to the street in Saint-Denis. All this does is reinforce that R* is a single player company making an Online game.

In Saint Denis alone there should be hundreds of random spawn locations and alot (like fifty) random events. Even stuff like Prostitutes propositioning our character, Police chasing criminals, shoot outs etc.

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13 hours ago, Rockett800 said:

I know it's highly requested and likely coming, but we seriously need to get the R* Editor for Red Dead. The Editor does nothing but increase the quality of community recordings and screenshots, so why not include it?

 

I mean, come on, I just want to take action shots!

I cannot stress how happy this alone would make me!

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I would most like to see an effective!!!! anti cheat system put in place.

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FuturePastNow
On 5/30/2020 at 1:34 PM, No Homing said:

An arrow that knocks someone out temporarily would be cool and useful. Could help with capturing multiple bounties alive.

My suggestion is a slingshot weapon. Headshot should cause a knockout instead of a kill.

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Rockett800
4 hours ago, FuturePastNow said:

My suggestion is a slingshot weapon. Headshot should cause a knockout instead of a kill.

Even just a thrown rock would work, anything for a ranged knockout weapon, I'm tired of having to kill everyone.

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FuturePastNow
6 hours ago, Rockett800 said:

Even just a thrown rock would work, anything for a ranged knockout weapon, I'm tired of having to kill everyone.

Small game arrow to the skull should KO a human, too.

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HanSoloYolo
On 5/22/2020 at 9:34 AM, Looted said:

Re-worked bounty system.

 

Bountys on players changes.

 

Players can collect a bounty on any player with a bounty of 10$ or higher and will recieve half the bounty as payment.

 

Players do not gain bountys on players who attack them first.

 

Players with high bountys who aggressively attack others (ie always red) lose the ability to respawn if caught by another player. The player must deliver them to the closest jail or wagon like with npc bountys.

 

Players brought to jail this way serve time in minutes equal to double their bounty (outside of regular free roam bounty which remains the same) this is to create an actual punishment for griefers.

 

These changes will allow captures of griefers by law practicing players a new way to play while allowing the law breaking players the attempt at escape or rescue by their posse.

 

Once jailed, the jailed player's posse may attempt a jail break but must find the location of the jailed person in order to do so.

 

The jailed person's location will be able to be found after 10 minutes.

 

Quiting the game does not un-jail these lawbreakers and bribing the jailor will cost 100x the bounty or 10x the gold.

 

Red dead is fantastic but the biggest penalty in the old west (dying) is not a deterrent as one can simply respawn.

 

This will give a reason to battle harder (so not to be captured, or to punish).

 

agressivr player status should also be modified. For example;

 

If a npc murder gives 5 grief points,

A player murder gives 10.

 

Grief points are doubled for every non-defensive kill within a time frame. The time frame is restarted after each kill. Thus allowing those who 'accidently' grief to leave the area and run out the timer. The timer would start at 30 minutes and increase by 10 minutes every kill within 10 minutes of the last one.

 

This pairs up with parley nicely. 

 

If a player is killed in cold blood and it is seen by an npc then it will work the same as though it was an npc who was killed. Bringing the law and more of a challenge to the players who play as bandits or outlaws.

 

CC welcome.

 

Cheers.

 

I like some of your suggestions, but some are too harsh.  You have to set aside your bias towards aggro players.  The west was tougher than you can imagine, man up a little bit.

 

Liked Suggestions:

+ Being able to set bounties on players would be really wonderful.  They already have this system in GTAOnline, all they need to do is cut & paste the code for the most part.  Maybe there's leaderboards for players with the highest bounties that you can access from the Bounty Board in-game and have the ability to join the Bounties Server in order to start a freemode event to collect the bounty.  Now I would like to add, it would be ideal IF players that attack the bounty are automatically put into Parley mode after attacking the Bounty, this would allow aggro players a fair advantage when getting attacked by multiple player-bounty-hunters.
I believe a system like this would promote freemode PvP and allow aggro-players to become Notorious Outlaws.

=Creating a Player vs Player bounty/fame system would be really cool.

=Would be even cooler if you could set Bounties on Gangs, receiving a bigger bonus if you can bring them all down.

=I should mention, this doesn't really work if players are allowed to respawn and keep attacking.  It only works with YOLO rules.  Meaning if you die once you automatically go into Parley mode and are not allowed to attack the same target again for 10 minutes.

=This would give aggro-players constant action WHILE AT THE SAME TIME it would grant anti-aggro players an advantage of attacking for a reward and fame.

=A leaderboard/bountyboard for high bounties.  Each time an aggro-player kills a peaceful-player the peaceful-player is given an option to add-on an additional bounty to the aggro-player.  Bounties can get up to $500 or even $1,000 dollars.

=A leadboard/fameboard for successful Bounty Hunters, maybe showing their overall bounties collected.  Example, if they collect 2x$500 bounties then their score would be $1,000 collected.

 

+ On top of your suggestion, it would be nice to hire pinkertons or outlaws to track down and kill certain players.  Maybe you use the Mail Service to Send a letter to NPC's that fight for your cause.  This would be similar to calling Mercenaries on players in GTAOnline.


 

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Rev. Gnash
On 6/2/2020 at 5:39 AM, RyuNova said:

A more dynamic world instead of "random events"...

And we need lore: campfire stories, town criers, updated and readable news papers.

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Can we get Photo Mode for Online as well? With a few rules it could work.

 

Freezes you in place, ghosts you to all damage, cannot be used during missions, cannot be used within a minute of deal or receiving damage, cannot be used when actively Wanted (Can be used with a Bounty), does not free NPC's, wildlife, other players or the world.

2 minutes ago, Rev. Gnash said:

And we need lore: campfire stories, town criers, updated and readable news papers.

 

If the Collectables are static for that cycle then we should have the ability join Campfires and be told of possible locations (Just egenric stuff like "North of here" or "Around here" and then we get the Yellow search marker.

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Rev. Gnash
5 hours ago, RyuNova said:

If the Collectables are static for that cycle then we should have the ability join Campfires and be told of possible locations (Just egenric stuff like "North of here" or "Around here" and then we get the Yellow search marker.

I would settle for some folktales and ghost stories.

Edited by Rev. Gnash
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