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ivarblaauw

Red Dead Online: DLC/ADD ON Wishlist Thread

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Mirror Park Resident
On 10/1/2019 at 10:25 PM, gtafan1995 said:

Rockstar should add missions related to klansmen. Would be pretty funny to see them in Online. Maybe turn them into a gang for some missions. 

 

G5WkEoM.jpg

Yup. Would be a pleasure to run over those f*cktards.

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20cent
Posted (edited)

Ranchers & Rustlers DLC (Concept)

 

Someone may have said this already but starting your own ranch would be fun IMO. Cripps could have you grab supplies to beef up your trade company but you manage to come across Bonnie Macfarland who teaches you how to manage a ranch. 

 

You could start out with herding sheep (with K9 companion) and with each level, much like frontier pursuits, you can unlock cattle, horses, etc. 

 

You can even level up your K9 to make him a better herder. While herding, the purpose is to push the cattle/sheep/horses to better fields with good grass or to an auction yard. The better taken care of the stock is, the more money. 

 

Another fun portion would be having to worry about cattle rustlers. Every so often, you’ll have to defend your ranch. 

 

Random Side Note: A fun feature could be designing your own brand to brand your livestock. It would be a fun way of making the cattle “your own”. 

 

The flipside to all of this would be running across the Davies brothers who teach you how to rank up your Rustler. Unlock different ropes so that you could rustle and break in horses quicker and easier. Tag team with your posse to steal someone else’s livestock and bring them back to Davies to be sold on the black market. 

 

Just some ideas I’ve been kicking around. 

 

Edited by 20cent

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rtie

HANDLEBAR MOUSTACHE 

 

HANDLEBAR MOUSTACHE

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Revoemag

Umbrellas

Seeing as it rains like 50% of the time, this would be a great addition for those who are a little less cowboy and a little more civilised.

It obvious use is to stay dry in the rain, but can also be used as a melee weapon when needed.

I'd suggest a long black one for the rain and a shorter white one for the sun 

 

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AgentExeider
On 10/6/2019 at 2:05 AM, 20cent said:

Ranchers & Rustlers DLC (Concept)

 

Someone may have said this already but starting your own ranch would be fun IMO. Cripps could have you grab supplies to beef up your trade company but you manage to come across Bonnie Macfarland who teaches you how to manage a ranch. 

 

You could start out with herding sheep (with K9 companion) and with each level, much like frontier pursuits, you can unlock cattle, horses, etc. 

 

You can even level up your K9 to make him a better herder. While herding, the purpose is to push the cattle/sheep/horses to better fields with good grass or to an auction yard. The better taken care of the stock is, the more money. 

 

Another fun portion would be having to worry about cattle rustlers. Every so often, you’ll have to defend your ranch. 

 

Random Side Note: A fun feature could be designing your own brand to brand your livestock. It would be a fun way of making the cattle “your own”. 

 

The flipside to all of this would be running across the Davies brothers who teach you how to rank up your Rustler. Unlock different ropes so that you could rustle and break in horses quicker and easier. Tag team with your posse to steal someone else’s livestock and bring them back to Davies to be sold on the black market. 

 

Just some ideas I’ve been kicking around. 

 

I was one of the peeps that suggested it, even got one of the forum artists to make a header for me. And holy sh*t, I never expected what I described to be pretty much what we got, and the fact that R* is saying they want to do properties, which is the second part of my suggestion.

 

Either they read these forums or I had a psychic moment for a bit. 😛

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20cent
11 hours ago, AgentExeider said:

I was one of the peeps that suggested it, even got one of the forum artists to make a header for me. And holy sh*t, I never expected what I described to be pretty much what we got, and the fact that R* is saying they want to do properties, which is the second part of my suggestion.

 

Either they read these forums or I had a psychic moment for a bit. 😛

That’s one of many reasons why I like R* so much. It really seems like they take the fans suggestions and run with it!

 

Years ago, after playing Red Dead Revolver, I emailed R* saying what a great idea it would be to make an open world western and several years later came Red Dead Redemption!

 

Now, I’m 99% certain they didn’t read my specific email and say, “Aha!”

 

But as a kid I always thought it neat to wonder “what if?” :p

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ghostsoap01
Posted (edited)

So I've always wanted the high powered pistol from RDR1 to come into online, and it seems R* is adding it to the PC version in story mode.

 

Spoiler

ab17eba1edb65d701e0c5fa5ef0ec1297aa90d4c.jpg

 

I really hope it eventually finds its way to the consoles.

Edited by ghostsoap01

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Xtf
Posted (edited)

@Tonko

 

"Posted September 27

Might be late to the party but i saw Armadillo got Post Office, Sheriff and New Austin state finally has a train. Armadillo already looks different and more alive and now all it's missing is Gunsmith and Butcher. RDR 1 Armadillo is the real Armadillo.

 

McFarlane Ranch and Thieves Landing need the same treatment. Turn them into their RDR1 versions."

 

Just saw this in the praise thread and thought, wouldn't it be good if we could build and own the bar in thieves landing?  I mean I can see some flaws as it's currently the only location from rdr1 missing a bar/major structure (unless we get Mexico) so it could end up like the casino in GTA but it could be another fun or at least a possible future role. 

Edited by Xtf
I suck at tagging

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RaigeGames
3 hours ago, Xtf said:

Just saw this in the praise thread and thought, wouldn't it be good if we could build and own the bar in thieves landing?  I mean I can see some flaws as it's currently the only location from rdr1 missing a bar/major structure (unless we get Mexico) so it could end up like the casino in GTA but it could be another fun or at least a possible future role. 

I really wish Thieves Landing had more to it or as at least a little more like it's RDR1 counterpart. If it had a saloon I'd spent a lot more time there than I already do. The only issue I see with adding something like that is story mode. Since as it currently stands online takes place before SP, it wouldn't make sense for something to be in online that isn't there in SP. The only way I could see it working is if the online timeline eventually shifts to sometime after SP like what happened with GTA and the casino

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Xtf

Thinking about a bit more and considering what they did with gta it might be better to make online an alternate timeline to singleplayer.  It always gets a bit iffy when they shoehorn single player characters into online so an alternate timeline would allow them to develop characters in a different way and would allow more potential properties.  Unfortunately it would also open the door for ray guns, flying vehicles and whatever other junk they wanted to drop in. 

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Revoemag

This is a more general idea to promote more expansion of future ideas for content.

The game set in 1870s in the wild West of America, but there's also a whole world that still existed back then.

So my idea is to have the devs look at what was available during that era from around the world.

This would open up interesting clothing items, as things were being imported in from China and India back then. Possibly weapons or modes of transportation that were used in other countries during that era.

Now just like it would have been back then, these items would be extremely rare and expensive, as they wouldn't be easy to import.

 

Rare horses, weapons, clothing, from that era but imported in from places like Europe, Asia or South America

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rtie
14 hours ago, Revoemag said:

The game set in 1870s in the wild West of America, but there's also a whole world that still existed back then.

bruh it's set in 1899

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RaigeGames

Was just thinking and I doubt we'd see anything like this, but for the trader role I wish we had the option to "help" Cripps make the goods which would give the ability to make goods twice as fast. It would give us something to do at camp with an extra bonus, and if people just wanted to let the business be it would still accrue goods at the normal rate

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Xtf

That'd be good.  I'd also like an option to have cripps craft ammo. Crafting 100 rounds when I visited camp was fine for levelling up the award but now it's done I want to get my ammo in batches rather than make each one individually. 

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Iash91

Balloon Royale

You and 15 other players go head to head - in the air! Float around in a hot air-balloon and use your cannon to take down the other players before they take you down.

 

Along with the game mode, hot air-balloons are introduced as a purchasable form of transport in the open world

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Slonitram

Traveling traders across the map would be interesting to see, along with the goods on them being randomized. You could buy and sell from those traders and what you sell shows up in the trader's inventory, so if a later player sees the same trader, they could buy what you sold to them, like, for example, a health cure.

 

They could range from snake oil salesmen, to herbalists, to trappers who sell meat that you can cook, etc. Some of them could be part of some random events too, like for example, coming across a snake oil salesman who offers you a strange drink that supposedly is super rare and would boost your Deadeye to something even more advanced, only for the same drink to knock you out and allow the salesman to steal some of your money (like 10 or 30 bucks) and leave you tied up on train tracks. But if you just so happen to be really lucky (I'm talking like, 1 in a 1000 chance), the strange drink you get could actually work and give you a gold boost to your Deadeye that lasts a lot longer than usual, provided you don't die.

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a z
On 12/18/2018 at 5:53 AM, R*Phenomenon said:

a few things i thought about that would be fun.

 

1.-  A big leather whip (to hit people with, not the horse)

 

 

A whip has crossed my mind several times lately.  They had that in the previous game right?  

 

You could use it sort of like a fishing pole on people... snap target them and yank them towards you more than a lasso does.  The bigger thing could be some way to snap things you can't reach... which of course doesn't exist anywhere yet.  Perhaps a way to unarm someone by whipping guns out of their hands?

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Rev. Gnash
1 hour ago, Slonitram said:

Traveling traders across the map would be interesting to see, along with the goods on them being randomized. You could buy and sell from those traders and what you sell shows up in the trader's inventory, so if a later player sees the same trader, they could buy...

Some Fallout 4 sh!t... I dig it.

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Revoemag
On 10/10/2019 at 3:43 PM, rtie said:

bruh it's set in 1899

Is it thought? Seems to me to be set before the events of single player

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rtie
5 minutes ago, Revoemag said:

Is it thought? Seems to me to be set before the events of single player

It's set before sp but in the same year the story starts and there was something that signified that but can't remember

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MusicMan05
1 hour ago, rtie said:

It's set before sp but in the same year the story starts and there was something that signified that but can't remember

It's set the year prior. Red Dead Online starts in 1898, Red Dead Redemption II starts in 1899. There's an 1898 buckle for traveling 1,898 miles in Red Dead Online.

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RyuNova

Cross class weapons.

 

Like being able to add the real-life stock to the Mauser and make it a rifle kind of weapon or saw the barrel off a repeater and turn it in a pistol.

 

44465-136561?wid=460&hei=460

 

2654.jpg

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Stereotypical G-Man

This probably will be one of those unneeded weapon suggestions that scream BF1, but, considering that one of the PC screenshots showcase a FN Browning M1900 aka M1899 Pistol, a Mars Automatic Pistol would also fit RDO pretty good,Gabbet-Fairfax_Mars_Automatic_Pistol-01.jpg

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Danish Crusader

My new list:

-Be able to use the role outfits pieces individually like so many others.

-Be able to choose buy a horse for my wagon, even if only for cosmetic reasons. I want my Breton to pull my Bounty Wagon and Hunting Wagon, even if it means buying 2 more of them, I will happy do so.

-A new body type for females at the same size of the average body type, but more muscular looking. Kind of like Aloy from Horizon Zero Dawn.

-Role varients for the Hunting Knife, Saddle Bags, Stirrups and Sleeping Bag to match the outfits and saddles.

-Horse equipment: Holsters.

-Wagon upgrades: Durability on Wheels, lanterns and such.

-More dogs to choose from. I want my German Shepherd named Dogmeat!

-The animation and combat changes in 1.10 to be reverted and never changed in such a way again... EVER.

-A reason to have a cold weather outfit other than for having to go into Amberino for collectables.

 

That's all for now =P

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ghostsoap01
20 hours ago, MusicMan05 said:

It's set the year prior. Red Dead Online starts in 1898, Red Dead Redemption II starts in 1899. There's an 1898 buckle for traveling 1,898 miles in Red Dead Online.

 

Yes, but its important to remember that the single-player starts in the spring of 1899. This means 1898 isn't actually a full year behind. Plus we know from lines of dialogue from Sean McGuire that he is separated from Dutch's gang and looking for them, implying the Blackwater robbery has already occurred. If anything this means that RDO is set, at most, a month or so before the single-player story starts up.

Edited by ghostsoap01

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Foxwolfe

And it doesn't actually matter anyway, like in GTAO claiming that the game takes place during a certain time compared to story is dumb imo.

 

Make it take place in the same world sure, great, but trying to restrict things to being set in a specific time for arbitrary reasons always annoys me because then it lets them lock world conditions behind it like "oh armadillo is under an outbreak!". Like that's great for SP I guess but online it just creates annoyance. Gimme a butcher and a few other necessities (like how they already added a post office and bounty board to armadillo).

 

On that note I hope they finish fleshing armadillo in particular out at some point, tumbleweed barely feels like a place to spend time and armadillo even less.

Edited by Foxwolfe

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MusicMan05
19 hours ago, ghostsoap01 said:

 

Yes, but its important to remember that the single-player starts in the spring of 1899. This means 1898 isn't actually a full year behind. Plus we know from lines of dialogue from Sean McGuire that he is separated from Dutch's gang and looking for them, implying the Blackwater robbery has already occurred. If anything this means that RDO is set, at most, a month or so before the single-player story starts up.

The year prior isn't the same as a year prior. Besides, it's possible the player was released from jail in the spring of 1898.

 

As for Sean, it doesn't imply anything. For all we know he could easily have been separated from the gang as they made their way from Montana to the Grizzlies in 1898. We know they had taken precautions to insure no one could track them south into the North Grizzlies. If Sean was separated then, he wouldn't have been unable to track them. Before Sean was separated from the gang Dutch and Hosea could have already been making plans to visit Blackwater. It's possible Sean travelled directly to Tall Trees/Great Plains in order to gaurantee that he arrived there ahead of them, and has been waiting for them to reach Blackwater.

 

10 hours ago, Foxwolfe said:

And it doesn't actually matter anyway, like in GTAO claiming that the game takes place during a certain time compared to story is dumb imo.

 

Make it take place in the same world sure, great, but trying to restrict things to being set in a specific time for arbitrary reasons always annoys me because then it lets them lock world conditions behind it like "oh armadillo is under an outbreak!". Like that's great for SP I guess but online it just creates annoyance. Gimme a butcher and a few other necessities (like how they already added a post office and bounty board to armadillo).

 

On that note I hope they finish fleshing armadillo in particular out at some point, tumbleweed barely feels like a place to spend time and armadillo even less.

Except Rockstar were the ones that stated GTA Online started a few months prior to story. Then they skipped ahead a few years and began to move GTA Online's timeline in real time each year. GTA Online is currently set in 2019, and not 2013. However GTA Online a mess becuase they didn't originally plan on having time progress beyond when it was originally set.

 

With Red Dead Online it sounds like they might have planned on advancing time in advance. Notice how every map change in RDRII is predetermined. (Unlike GTAV were decisions in Heist planning could alter the map) There's no choice to the Braithwaite Manor being destroyed. There's no choice to Bacchus Bridge being destroyed. The various buildings will be built, the lumber yard will cut down the trees and close, the rail line will be finished, etc. All of those things will always happen in RDRII, and would therefore happen in Red Dead Online. Rockstar could very well be planning to have the events of RDRII Chapters 1 - 6 happen in Red Dead Online in the near future. (The biggest thing would be them making canon when certain Strangers died)

 

As for Armadillo, they had multiple outbreaks between 1898 and 1907. For all we know they recovered from the current scarlet fever outbreak and shops returned. The desert plague and typhus outbreak might not have been as devastating as the scarlet fever was, so the new store owners/sheriff might have remained. Then cholera devastated the town, resulting in store owners and the sheriff either dying or leaving once more by 1907.

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Foxwolfe

My point was more that trying to arbitrarily place the online mode behind certain dates is silly for a game of this type, there's no actual world/time progression outside of content updates, most if not all of which will have no actual impact on the "timeline". Basically things that are story timeline related fall apart for me in the online mode due to it being so detracted from the story mode and it's time progression.

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éX-Driver

Over Under shotgun — Browning Superposed

 

“highly experimental double barrel shotgun, designed for birding competitions. The new revolutionary ‘over-under’ barrel design both increases accuracy and reduces recoil as compared to a standard side by side. Surely these shall supplant the traditional SxS’s of your pappy’s youth in the near future.”

 

have it have increased accuracy, range, and have the ‘aim bloom’ shrink quicker as compared to the double barrel, but have a longer reload. The least damage at short range of any shotgun but have the longest range.

 

I know the Superposed didn’t go into production until the 1930s. But Browning had been experimenting with the idea of an over-under gun since the 1880s, even making a few mock-ups and sketches. An acceptable anachronism considering the idea existed at the time and it doesn’t look out of place or outperform its in-game rivals in a major way.

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Leftover Pizza

A "Buy Max" button at at least the gunsmith would be nice. We got one at the stable. Why not at the gunsmith too?

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