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ivarblaauw

Red Dead Online: DLC/ADD ON Wishlist Thread

Recommended Posts

XxJazzy42xX
Posted (edited)
17 hours ago, Stupidis said:

Posibility to cycle between targets when aiming.

That should have been a given from the start though. 

 

If we can't sell weapons we no longer use then we should be able to hang em up once we get properties on Weapon Plaques or Maybe Hidden Compartments.

Related image

Image result for weapon plaque shotgun

 

To add to properties...if we have high bounties where bounty hunters come out for us we should have our property invaded or occupied as if they planned for

us to be home or if they are searching for clues for out whereabouts. A fire fight on my property inside the house/shack or just on the land in general for a last stand would be dope.

 

Something similar to this part in RDR1

Related image

 

and fix the Loading Black Screen Issue when trying to load into Showdown.

 

Edited by XxJazzy42xX

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Gray-Hand
On 6/8/2019 at 3:47 AM, Commander S said:

Thinking about carriages/buggies/stagecoaches/wagons - they're already in the game, so the fabrication side is a non-issue.

 

The only main technical things I can think of would be horses - obviously you'd need to have a suitable horse, or two of a similar build/size for larger coaches (might be that carriages would come along with more stable slots, so players can get more horses for that purpose).

 

Beyond that, I guess that you'd need to assign 1-2 horses to a carriage under stable preferences - and maybe treat carriages like active horses, so whistling for your horse would instead get your horse-drawn carriage to roll up instead.

 

As for carriage utility, aside from extra passenger capacity and/or storage space, what if they could function like mini, mobile camps? I.e., you rest near your carriage/wagon, and your cores refill faster (although not as fast as at your camp). Particularly if you have something like a chuckwagon - I doubt they'd ever be actual 'mobile camps' that you could park and unload at will, but it'd make dragging a carriage around have some extra perks, to offset them being more cumbersome than just travelling around by horse.

 

 

(...and yeah, it'd be cool to have them visibly parked at camp - assuming, of course, Cripps doesn't just randomly pack up your camp, and take your carriage with him... :die:)

They could make it so that, if they implement extra camp stuff, buying a carriage makes it quicker for those components to start functioning when you move the camp, to represent quicker travel time or something.

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Oldsport

add all the clothes and hairstyles from story mode, also all the hairstyles and clothes that npcs can wear lol

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Libido Knievel

I did not get a chance to read through everything, though what I did read were some very good ideas.

I played at the very beginning of online and then took a break for a few months and every recently come back. Getting back into it these are a couple things that I would very much like to see added soon.

 

1. Trappers spread through the map, particularly in the North and Northeast. The trappers would have the functionality of buying hides and meat same as a butcher, and also have clothing options not available in general stores, tailors or the catalog. These could become available from gathering hides, just as the trappers in single player do.

 

2. I would like the ability to buy property. Houses in towns and cities as well as cabins out in the woods. I would also like the ability to have a trapper mount or stuff a fish or animal and be able to display it in the player owned house. 

Coupled with this, I believe there is a great opportunity to mirror the success of GTA's vehicle warehouse buy allowing the player to buy a stable equipped with a stablemaster who could inform the player of thoroughbred horses to steal and resell as well as stagecoaches or carriages that could be stolen, returned to the stable and resold. 

 

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Assblaster
Posted (edited)

Hoe-downs and carnivals around holidays, with all kinds of games and competitions for special prizes, cash, gold, or unique clothing items that can't be bought but only won in the games & competitions. Make it a week or two of limited-time activities, with bands, dancing, some fist-fighting, and free beer.

 

Oh yeah...and blackjack. The tables are just sitting there waiting to be played.

 

P.S. Off the top of my head I can think of stamina contests like fist-fighting (boxing), archery and gun-shooting contests, and poker tournaments, could be special holiday events several times a year.

 

Carnivals were huge back in those days.

Edited by Assblaster

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CarlyRaeJepsen

I wish we could lie down in beds like in GTAO 

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Viewbob

how long till we can build a house, own a dog and display caught fish inside our homes 

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Norman_Greige
Posted (edited)

I want to make an honest woman out of one of the women. A long honor streak, a certain rank and amount in the bank account, a presentable visage and a homestead should allow for attracting a mate and building a family. Even if they're just doing their own thing like in the single player story with limited interaction, it can get super lonely playing this game! 

Edited by Norman_Greige

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Stupidis
4 hours ago, viewbob said:

how long till we can build a house, own a dog and display caught fish inside our homes 

five

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AgentExeider
Posted (edited)

XGC5lQ0.png

 

Red Dead Online: Homesteaders & Ranchers

 

A proposed revamp of the Camp system (additions for posses) and addition to it the system in general.

I'd like to see the ability to really add to the camp.

 

Purchasable wagons, that can be further upgraded, representing the different abilities of the camp.

                A) Weapon wagon: allows you to craft munitions, craft mods for your weapons. (upgradeable)

                B) Chuck wagon: Allows you to craft meals, using the food crafting system. (upgradeable)

                C) Pharmacist's Wagon: Allows you to craft Tonics and Potions using the medicine crafting system. (upgradeable)

                D) Storage wagon: Allows you to store items in vast quantities (upgradeable)

 

The functional upgrades for each wagon will allow for the crafting of higher and higher grade/class of the items they produce. Weapon wagon better weapon mods, Chuck wagon, better food items, Pharmacist, better tonic and potions and Storage, more storage capacity.

How recipie's will work is that they may either be purchased (like they are now), found (randomly spawning around the map.), discovered (having the right components in your inventory will reveal the options and crafting it once will make it permanent.) or taught (a appropriate NPC (Gunsmith, Cook, Doctor) will have you do a mission or small mission strand 1-3 missions to learn the recipe.) When you get a recipe, instead of being on your person, you will install them into the appropriate wagon and craft the item/s there.

 

Weapon Mod Smithing:

Weapon mods of better types then found at the gunsmith will be craftable at this wagon, given the right components and recipe. Scopes that zoom farther or have a second zoom setting, stocks for faster stability of shots, etc.

Crafting more mods gives you experience in crafting mods for the future, reaching a tier mile stone grants you a benefit.

Tier 1: 100% material requirement

Tier 2: 75% material requirement

Tier 3: 50% material requirement.

 

Cooking system: The cooking system will be similar to how it is now, have the components and recipe, you craft the food and either eat it on the spot or store it. There will be obtainable "Meal" recipes that will require several items, generally a meat, a vegetable and a starch. These meals will generally fill all cores to various strength levels and refill the stat bars and persist for quite some time. The more a player cooks, the more “experience” is obtained from making food and they will “level up” which will make it easier to make food next time, IE use less materials and have greater effects. (Meals can only be consumed AT camp, they cannot be stored for in field use, but they can be stored in the storage wagon.)

Food crafting will have 3 tiers.

Tier 1: 100% material requirement (0% boost)

Tier 2: 75% material requirement (10% boost)

Tier 3: 50% material requirement. (Essentially 2x) (25% boost)

 

Pharmaceutical Crafting:

Pharmaceuticals will be a bit less by a recipe system and more based off of the stats of the items going into it. There will be de facto “recipes” that people will discover and share, things that they know WILL work. But in general there wont be actual recipes, outside of the already existing ones.

All medicine items, herbs you find will have a stat they effect either positively, negatively or neutrally.

The six stats are:

-Health Core

-Health Bar

-Stamina Core

-Stamina Bar

-Deadeye Core

-Deadeye Bar

 

Crafting medicine will require you to use your mortar and pestle to grind the herbs into a powder, that can then be stored for later crafting. You will also need to have a supply of water (water can be farmed from nearby rivers and brought back to camp via decanters you can take with you, and stored for later use.)

Crafting will consist of adding the powder or powders of the herbs you wish to use and an amount of water to render into a potion. Using more water dilutes the potion making it weaker, using less makes it more potent but you have less potion in the bottle. How you make up for this is use more powder or use an “Essential Oil” which basically boosts the powder.

Essential Oil: is a booster for the medicine crafting system, can either be purchased or found in the wild, there is no crafting required for this, you just find it and it’s auto rendered into oil drops.

Depending on what is used and how much it is possible to make super potions, potions that literally do nothing and even pure poisonous potions that will debilitate or even outright kill a person.

why would you want to make a poisonous potion you ask? The poison arrow crafting will require them, which means you can craft poison arrows of various strengths and effects based on the quality of the poison. Imagine crafting a dead eye killer arrow, a poison that will completely drain a dead eye core and bar, or a stamina sapping arrow. And of course the potions will be applicable to both humans and horses, minus the dead eye ones of course.

 

Crafting Pharmaceuticals has a personal experience leveling system as well with appropriate mile stones.

Tier 1: 100% material requirement (0% boost)

Tier 2: 75% material requirement (10% boost)

Tier 3: 50% material requirement. (Essentially 2x) (25% boost)

 

Storage wagon:  The camp lockbox will be moved to the storage wagon, and the wagon itself will be a big storage box for your stuff, here you can store weapons and items you don’t want to carry with you on your horse or your person. (This will also be the location of Posse storage.)

Storage will consist of two tabs, personal and posse (assuming you are in one.), Personal storage will follow you from posse to posse or even non-posse personal mode, and it will contain all of your personal items. Posse storage will of course only be accessible if your in posse mode and only for the posse that you are in and currently active with. The Posse leader will be able to set permissions for posse storage, to prevent or at least cut down on theft or mooching, such as how much you can take out at one time, or what kinds of items you’re allowed to take, etc.

Purchased, found, stolen and crafted items will be allowed in posse storage, this will allow posse members to specialize, one posse member is the specialist cook, another is the posse pharmacist, another is the weapon mod crafter. If one player finds a bunch of a medicinal herb he can gather it and put it in storage for the posse pharmacist to craft with later. And so on.

 

Homestead:

 

The homestead is a special purchasable property only available to persistent posse leaders. It is the purchase of a single plot of land in the game world and an upgradeable structures built on it. The structures based off of style and taste picked by the posse leader will provide the same services as the camp plus a few additional ones. The homestead cannot be moved once established and will require the player to sell his plot of land if they wish to purchase a new one. Posse Leaders will only be able to have ONE homestead at any given time. However they can have a homestead and a camp established elsewhere at the same time.

 

Homesteads services:

 

Stable: players will be able to stable their horses at their homestead.

Farm/Ranch: Players will be able to create plots of arable land and plant crops for farming or grass for raising cattle/deer or other ranchable animals, they may also do both at half capacity for each if they desire.

 

Workshop: Think of it as an upgraded form of the weapon wagon, using the workshop you can use the forge to create crafted weapons, and using the tannery you can create leather material and thus craft your own saddles, stirrups, and other saddle options.

 

The homestead will provide the posse players with their own rooms in the house based off the style chosen by the posse leader, adorned with the posse logo which is of course pulled from the Rockstar social club.

 

*EDIT* I'd also like to see the ability to purchase a wagon with a horse, either a 1 horse or 2 horse wagon that has extra storage on it to use while hunting. You can place the wagon somewhere nearby, and take your horse in closer, hunt, load up the horse, and go back to the wagon to off load, then repeat until the wagons full, then your horse and you can take the whole load of hunted carcasses back to town.

Edited by AgentExeider

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Rev. Gnash

The Chinese in San Denis, need some love. There is a treasure trove of content, waiting to be explored.

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Stupidis
4 hours ago, Rev. Gnash said:

The Chinese in San Denis, need some love. There is a treasure trove of content, waiting to be explored.

 Opium dens and pigstys for disposal of "human waste". :D

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WACKADOODLEDOO
Posted (edited)

Jl4ImLy.jpg

 

While Red Dead Online has a history of interesting and exotic mounts, the elusive camel has been one creature to ever avoid such esteem. The Bactrian Camel has a long linage as a durable and weather tempered pack animal, famous for filing in long caravans across the dunes of the Sahara.

 

Across the old west, Camels have had an odd part to play when it comes to their appearances as domesticated animals. While they were widely used as circus animals in the 1800’s, they made a prominently covert appearance as a semi-secret project of the Confederate States of America, who had purchased and shipped in a number of the animals to serve as pack mules across the arid Midwest.

 

Though the Confederate Camel Cavalry was eventually ruled a bust, there legend lives on, even in some bizarre ways such as the legendary Red Ghost of Arizona. (I also did a small concept for a Stranger & Freaks Mission featuring a creature similar to this.)

 

In Red Dead Redemption Online, the Bactrian camel would serve as an exotic alternative to the variety of steeds that trample across the dirt roads and over the desert dunes of the Southern Border States.

 

The Bactrian camel is large, bigger than most horses and slightly larger than the Ardennes and Shire, and is able to take more damage than most mares when it comes to bullets. The Camel is also able to trot for longer and retains much more energy, however these benefits are outweighed by its relatively consistent and slower trot.

 

Another of its abilities would be that the camel can actually offendand terrify regular horse mounts, as its infamously unfamiliar scent was known to scare horses and make the two animals almost impossible to stable closely. The camels of Red Dead would have a chance to buck your enemies off their horse and have them running for the hills once downwind of the camels offending odor.

Edited by WACKADOODLEDOO
Formatting

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Assblaster

A poker table in every town.

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gtafan1995
Posted (edited)

I wish Rockstar expanded crafting and added more craftable potions and other items, inspired by RPGs. Some ideas:

- speed potion - increases running speed

- steady hands potion - increases accuracy

- meathead potion - bullets that hit your head take only half of your health and ricochete the bullet into a nearby enemy player, or NPC

- potion of courage - slightly increases damage for you and your allies around you (including friendly NPCs)

Yeah, they are kind of like the cards we have, but having those effects behind potions would allow you for interesting card+potion combos.

Food:

- ability to mix different spices to apply mentioned special buffs to food, for example oregano and mint make you run faster. Add tiers to enforced core, so for example big game meat gives you enforced core V, normal game gives you enforced core II and so on. Currently only big game meat gives you enforced golden core, and it's a really weak buff too, especially since it disappears after you die.

Other items:

- make hunting baits have more use. Give them a small chance to actually spawn an animal, instead of relying on one that's already spawned to come (which never happens, making the item useless)

 

 

Difficulty of the game

 

Decrease enemy health, increase damage dealt to the player. Currently NPCs feel like bulletsponges, make their health more similar to singleplayer. I don't actually know if its health that's making them into bullet sponges compared to SP, or lack of additional weakpoints like lungs. Increasing damage dealt to the player would force players to use cover and teamwork more. Or at least let me adjust the NPC difficulty for myself, where increased difficulty gives me more experience and overall better rewards. Maybe make it like recently released Sekiro, where if you carry a certain cursed item, enemies are harder, but they give you better rewards. Hide this item in a cave somewhere and give it some lore to make it more fun, and make it possible for this item to be dismissed at any time, and picked up again at the cave.

 

 

god I wish I was game designer for this game, I would make it 1000x more fun. Rockstar probably doesn't give a damn about fun stuff like this and they'll just add more ways to grind like with GTAO updates... what a wasted potential

Edited by gtafan1995

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Rev. Gnash

@WACKADOODLE

Sign me up. [email protected]' brilliant.

5 hours ago, Assblaster said:

A poker table in every town.

Thieves Landing for sure.

Man, I miss Thieves Landing from the original RDO.

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MusicMan05
6 hours ago, Assblaster said:

A poker table in every town.

A poker table in every camp. I'm hoping they'll add a Ledger added under documents that lists:

 

- Recent transactions

- Current Daily Fees

- Camp Equipment

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TheLordMarvel

Ya know what I would like added?

Long hair for men. In various styles.

 

Charles Smith in Story mode had shoulder length hair at one point. Heck, many natives had lengthy hair. I don't know why R* never give men long hair. They had this issue as well for GTAO.

 

Let the long locks flow my sons.

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Libido Knievel

The wagon for storing more pelts/meat/fish is a great idea. In addition to that could be a pack mule. 

The mule is a cheaper storage solution, able to hold five large hides or fish, and has packs slung over it that can carry the ten of each item, whether that be meat, small and medium fish, herbs or feathers.

The pack mule requires a stall in the stable and may be summoned from the Item wheel in the same section as the camp.

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ivarblaauw
16 hours ago, WACKADOODLEDOO said:

Jl4ImLy.jpg

 

While Red Dead Online has a history of interesting and exotic mounts, the elusive camel has been one creature to ever avoid such esteem. The Bactrian Camel has a long linage as a durable and weather tempered pack animal, famous for filing in long caravans across the dunes of the Sahara.

- snip -

dude I needed this yesterday. O.o also kudo's for the photoshop work, looks amazing! 
I actually had to look it up to see if it was fake or real xD

Seriously though, camels would be f*cking dope. 

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Xtf
On 6/6/2019 at 4:30 AM, Leftover Pizza said:

I'd be happy to welcome a "follow the road" autopilot option while traveling to a set waypoint, where you only have to jump in when things get hairy (think ambush), or when you want to take over riding again or take a detour.

And while the horse autopilots to the set waypoint, you can clean guns or swap outfits, eat something or check the catalogue to buy stuff. Or just give the good ol' controller a bit of rest. 

Not sure if you were taking the mick or have genuinely missed something that's been in the game since release but, to autopilot, set a way point, starting riding along a road and go into cinematic mode.  You can tap a to increase speed while in cinematic mode.  Works fine on horses, on wagons you need hold a to stay on track.

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MusicMan05
2 hours ago, Xtf said:

Not sure if you were taking the mick or have genuinely missed something that's been in the game since release but, to autopilot, set a way point, starting riding along a road and go into cinematic mode.  You can tap a to increase speed while in cinematic mode.  Works fine on horses, on wagons you need hold a to stay on track.

Except you can't do any of things listed while in cinematic mode... Attempting to do so will force you out of it. 

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Xtf
2 hours ago, MusicMan05 said:

Except you can't do any of things listed while in cinematic mode... Attempting to do so will force you out of it. 

You can do about half of it, I check through guns and change outfits (have to do outfits on a corner when the horse slows)  you can't go into the catalogue or quick menu but you can check awards through pause menu and you can use catalogue on your phone.  You can eat from the wheel but not satchel.  It could be better but it's in the game.

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Waingro
Posted (edited)
  1. Story missions for a full large Posse being available. 
  2. More posse camp unity and ability for posse to improve camp through individual player activities (cook/clean/morale stuff). 
  3. More posse activities (stuff leader can initiate):
    • Rob a random location/NPC
    • Internal fight-club bouts
    • Other cool interaction/cooperative things
  4. See character names above people's heads vs gamer tags.
  5. Ability to actually rob players - you lose a percentage of money but it's an auto-parley. Or you just shoot each other. 
  6. More news about future of Red Dead Online
Edited by Waingro

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TheLordMarvel

 

Quote

Photo by @RedDeadJohn - Dunno how to quote across forum threads, lol.

yXqgnhz.png

 

 

 

 

Why can we not have this hairstyle online? I'd be rocking this hairstyle since Day1ish!! 

 

I'll take more native styles as well R*

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Assblaster

Ok I think this is my biggest wish at the moment: have a preferred defensive setting, so that at every login, and after every mission, the defensive setting kicks back in again automatically. I can't tell you how many times I've forgotten, and a few times had my face shot off by a griefer.

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TheOriginalGunslinger
Posted (edited)

I wanna bump into Jake at some point in Red Dead Online. Old feller has gotta be lurking around somewhere. My guess a brothel.

 

766109-red-dead-redemption-playstation-3

Edited by TheOriginalGunslinger

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tonko
18 hours ago, TheOriginalGunslinger said:

I wanna bump into Jake at some point in Red Dead Online. Old feller has gotta be lurking around somewhere. My guess a brothel.

 

766109-red-dead-redemption-playstation-3

I remember Jake. He vanished pretty quickly. Maybe he lives in Nuevo Paraiso cause he looks like Escalera guy. Liar's Dice and tequilla.

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XxJazzy42xX
On 6/20/2019 at 10:55 AM, Assblaster said:

Ok I think this is my biggest wish at the moment: have a preferred defensive setting, so that at every login, and after every mission, the defensive setting kicks back in again automatically. I can't tell you how many times I've forgotten, and a few times had my face shot off by a griefer.

Yup I hear ya. I've never been killed because of it going back to offensive in a new session, but I'm reminded quick when I see dots nearby. It should be automatic though. If you left the session defensive you should start.

 

Imma need this whole outfit from this character in the middle starting with the vest

I know we have things we can wear around the neck, but none are necklaces, talisman, etc

also we need a special category for arms so we can wear gauntlets, arm bands, etc

War paint would also be nice

Imma also need that head wrap along with native hairstyles

Related image

 

Also this beard style for male characters:

Image result for rdr1 enepay

 

 

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Stupidis
On 6/20/2019 at 12:20 AM, TheLordMarvel said:

 

 

 

 

 

Why can we not have this hairstyle online? I'd be rocking this hairstyle since Day1ish!! 

 

I'll take more native styles as well R*

@RedDeadJohn

 

I'd like the beard and hair Lee in Where your moral leads you as well.

 

maxresdefault.jpg

 

Ok, we already have similar beard.But the length of the hair would be nice.

 

W7ZLklV.png

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