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ivarblaauw

Red Dead Online: DLC/ADD ON Wishlist Thread

Recommended Posts

Red Lynx 23
On 5/27/2019 at 12:36 PM, Assblaster said:

It'd be cool if we got dangerous dynamic weather. Tornadoes in the plains, hurricanes in the southeast, and earthquakes in the west. Ideally they'd be pretty uncommon. It'd be exciting to run into something like that, and have to find shelter to avoid dying.

Sandstorms in western New Austin, blizzards in the West Grizzlies.

 

And my wish for the summer update, would be Jessica Leclerk and Mr. Horley had fled to Mexico or Canada. And we get to go there for the first time to meet with them. Then the new section(s) of the map will be open to us.

 

 

 

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CrissRiot
Posted (edited)
42 minutes ago, Red Lynx 23 said:

Sandstorms in western New Austin, blizzards in the West Grizzlies.

 

And my wish for the summer update, would be Jessica Leclerk and Mr. Horley had fled to Mexico or Canada. And we get to go there for the first time to meet with them. Then the new section(s) of the map will be open to us.

 

 

 

100% need/want sand storms in New Austin/Blizzards up north. Probably disabled due to limitations online but... maybe try and get that working, or at least, introduce them in missions (a story mission taking place near Colter in a blizzard? Hell yeah).

 

That and New Austin needs a goddamn train.

Edited by CrissRiot

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The Dedito Gae
Posted (edited)

Wouldnt sand storms/blizzards would actually make the game run smoother? They could nerf NPCs/animals spawns and decrease the draw distance while these are going on.

Edited by The Deadite

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Rev. Gnash
Posted (edited)

 

We need the Harry Kane aka Hurricane

setup:

 

 

453157-179924-30576-hurricane-super.jpg

 

Edited by Rev. Gnash

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Stupidis
1 hour ago, Rev. Gnash said:

We need the Harry Kane aka Hurricane setup.

 

https://ibb.co/0j0XmFc

 

Why not a knife belt while we're at it?

 

3435431-5898256597-mache.jpg

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Rev. Gnash
Posted (edited)

^Sheer madness... I love it.

Edited by Rev. Gnash

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Leftover Pizza

I kinda wish for an animal companion for a hunter/trader spec. One that is able to sniff tracks too and could retrieve small game or guards larger game you've killed from a longer distance. There are many dogs in the game already. Would be nice to be able to own one, bond with it like as with horses, and take it along with you at hunting trips or dismiss it when you do other content. It will be waiting for you at your camp after being dismissed, keeping stupid Cripps company.

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LooseCanon

Mine would die at camp as I never go there.

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Leftover Pizza

I'd be happy to welcome a "follow the road" autopilot option while traveling to a set waypoint, where you only have to jump in when things get hairy (think ambush), or when you want to take over riding again or take a detour.

And while the horse autopilots to the set waypoint, you can clean guns or swap outfits, eat something or check the catalogue to buy stuff. Or just give the good ol' controller a bit of rest. 

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XxJazzy42xX
2 minutes ago, Leftover Pizza said:

I'd be happy to welcome a "follow the road" autopilot option while traveling to a set waypoint, where you only have to jump in when things get hairy (think ambush), or when you want to take over riding again or take a detour.

And while the horse autopilots to the set waypoint, you can clean guns or swap outfits, eat something or check the catalogue to buy stuff. Or just give the good ol' controller a bit of rest. 

I would love this option. Where the horse can go a steady speed without tiring out.

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Marion Williamson

We need the roads to Nuevo Paraiso.

 

2hgv287.jpg

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executor404

So apparently the next DLC for GTAO will be about casinos.

 

I believe RDO could benefit from something like this in the future too.

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Leftover Pizza
1 hour ago, TheExecutor10 said:

So apparently the next DLC for GTAO will be about casinos.

 

I believe RDO could benefit from something like this in the future too.

 

I think it's more the other way around. We got poker here first and the concept seems to be working in countries that allow it. I do have doubts about actual gambling in GTAO, since the only currency used to gamble with can be obtained by micro transactions, which is not the case in RDO. 

My guess is that the casino in GTA Online will be something similar to the nightclubs. If they offer the same free money making option as the nightclub, I'll be buying in :D 

 

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Leftover Pizza
9 hours ago, XxJazzy42xX said:

I would love this option. Where the horse can go a steady speed without tiring out.

 

Also, it would save a lot of tapping X while traveling on longer distances. That stupid tapping X is something I never understood in the first place. 

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Jabalous

- Liar's Dice from Redemption

 

- Map expansion to include Nuevo Paraiso. Somehow this also needs to be included in single player. Mexico has its own special atmosphere and a nice playground for PvP modes like in Las Hermanas. 

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TheOriginalGunslinger
Posted (edited)

We know the first three of a series of roles will be dropping this Summer...

9033b70506a61448b261247471aa27bb876f2f62

 

0d362109b3c8acf2672921361c6843b125939e79

 

With that being said I really hope roles such as “Miner” and “Oil Prospector” drop as well.

 

[I’ll update this post when the first three roles drop soon to elaborate more...]

 

I’m already picturing my character grinning with an oil covered face like Daniel Plainview from There Will Be Blood (great movie by the way which isn’t necessarily a western but still worth a watch). Also, pretty sure the area named “Plainview” in RDR1 & RDR2 was a cheeky little nod to Daniel Day Lewis’ character from the movie.

 

1489720882291-therewillbeblood.png?crop=

 

 

Edited by TheOriginalGunslinger

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Assblaster
2 hours ago, TheOriginalGunslinger said:

With that being said I really hope roles such as “Miner” and “Oil Prospector” drop as well.

And moonshiner definitely. I think roles are eventually coming involving ranching -- cowpunching as they used to say. Who knows what else...lots of possibilities. I like how they're planning to expand the game in this way. More stuff to do = more fun.

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TheOriginalGunslinger
17 minutes ago, Assblaster said:

And moonshiner definitely. I think roles are eventually coming involving ranching -- cowpunching as they used to say. Who knows what else...lots of possibilities. I like how they're planning to expand the game in this way. More stuff to do = more fun.

Totally forgot about moonshiner! Yesss!

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Rev. Gnash

Quick wishlist:

 

Small cabin on the San Luis shore. With a gun rack and a small stove (coffee pot).

A small boat or canoe.

A Bluetick Coonhound as a hunting dog.

And a pack mule.

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CarlyRaeJepsen

My wish list :

 

-more makeup options 

-ability to change make up opacity at barber

-eye glasses 

-houses 

-ability to own carriages 

-ability to marry other players 

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Commander S

Thinking about carriages/buggies/stagecoaches/wagons - they're already in the game, so the fabrication side is a non-issue.

 

The only main technical things I can think of would be horses - obviously you'd need to have a suitable horse, or two of a similar build/size for larger coaches (might be that carriages would come along with more stable slots, so players can get more horses for that purpose).

 

Beyond that, I guess that you'd need to assign 1-2 horses to a carriage under stable preferences - and maybe treat carriages like active horses, so whistling for your horse would instead get your horse-drawn carriage to roll up instead.

 

As for carriage utility, aside from extra passenger capacity and/or storage space, what if they could function like mini, mobile camps? I.e., you rest near your carriage/wagon, and your cores refill faster (although not as fast as at your camp). Particularly if you have something like a chuckwagon - I doubt they'd ever be actual 'mobile camps' that you could park and unload at will, but it'd make dragging a carriage around have some extra perks, to offset them being more cumbersome than just travelling around by horse.

 

 

(...and yeah, it'd be cool to have them visibly parked at camp - assuming, of course, Cripps doesn't just randomly pack up your camp, and take your carriage with him... :die:)

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Assblaster
9 minutes ago, Commander S said:

Thinking about carriages/buggies/stagecoaches/wagons - they're already in the game, so the fabrication side is a non-issue.

 

The only main technical things I can think of would be horses - obviously you'd need to have a suitable horse, or two of a similar build/size for larger coaches (might be that carriages would come along with more stable slots, so players can get more horses for that purpose).

 

Beyond that, I guess that you'd need to assign 1-2 horses to a carriage under stable preferences - and maybe treat carriages like active horses, so whistling for your horse would instead get your horse-drawn carriage to roll up instead.

 

As for carriage utility, aside from extra passenger capacity and/or storage space, what if they could function like mini, mobile camps? I.e., you rest near your carriage/wagon, and your cores refill faster (although not as fast as at your camp). Particularly if you have something like a chuckwagon - I doubt they'd ever be actual 'mobile camps' that you could park and unload at will, but it'd make dragging a carriage around have some extra perks, to offset them being more cumbersome than just travelling around by horse.

 

 

(...and yeah, it'd be cool to have them visibly parked at camp - assuming, of course, Cripps doesn't just randomly pack up your camp, and take your carriage with him... :die:)

A chuckwagon should definitely work as a portable camp: it can carry all the stuff for a camp. And it would give lots of players good reason to buy it, especially if you can also haul multiple carcasses in it.

VHk8Fe4.jpg

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Commander S
10 minutes ago, Assblaster said:

A chuckwagon should definitely work as a portable camp: it can carry all the stuff for a camp. And it would give lots of players good reason to buy it, especially if you can also haul multiple carcasses in it.

 

Exactly - meanwhile, carts would have the option to be either people movers or extra cargo storage for more pelts/carcasses (but not a mobile camp), while carriages lose the extra cargo capacity, but allow you to transport multiple people (particularly for Free Roam things where you help get random folk from A to B), while also being able to keep pelts on the back of your horse.

 

In other words, different wagons/coaches could have different benefits, allowing players to pick and choose what best suits their playstyle (and giving a reason to actually own them other than just 'it'd be nice to have one').

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CMCSAVAGE
On 6/6/2019 at 10:54 PM, CarlyRaeJepsen said:

-houses 

-ability to own carriages 

-ability to marry other players 

Properties and Wagons were found in some files, I'm guessing they'll come at some point. Getting married? If this game ever comes to PC and there's a RP server on FiveM, you'd be right at home.

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Stupidis

Posibility to cycle between targets when aiming.

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LooseCanon

Marriage seems bizarre to me I have to say.

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CarlyRaeJepsen

I played a really cool mmorpg called Mabinogi that allowed players to marry each other 

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LooseCanon

I don’t get the purpose.

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TheOriginalGunslinger
Posted (edited)

Whoever mentioned marriage I certainly hope so.

 

@5:54 You’ll enjoy your little moment taking in the wife lifestyle preparing dinner for the family.

@7:03 Me and my posse that have rolled together since RDR1 multiplayer days rolling up (Frank “style” from this western classic) after slaughtering your husband. ;)

 

 

I’m kidding, I’m kidding...

Edited by TheOriginalGunslinger

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Stupidis

People have mentioned carts and carriages, something that I also would like to see. But I also want the possibility to bring mules, donkeys or additional horses when going on hunting trips so you can carry more pelts, meat, etc. An idea could be that the more horses you have the slower you move. A penalty you pay for being able to carry more.

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