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Grand Theft Auto III Chain Game Round 100


GTAKid667
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Grand Theft Auto III Chain Game Round 100
Starter Save Information:
Created 13th October 2010 at 18:34 UTC
Modified 14th October 2018 at 17:00 UTC
Chain Game Code - Version 8.1

 



The Introduction

I knew that there was something special about the Grand Theft Auto III Chain Game when I first learned about it back in December 2012. I was browsing the GTA III Forum and discovered Round 12 of the Chain Game which was approaching the end of the game at the time, and I was surprised to discover a community of players who all had a passion for older Grand Theft Auto titles and enjoyed playing them together in a community based effort. Grand Theft Auto III has always been a special game to me that I have enjoyed many playthroughs of since I was young, and so the idea of joining a community based around playing the game from 0 to 100% by taking it in turns with other players was appealing to me and presented a new way to play the game that I loved.


I took my first turn back in Round 13 on 1st January 2013. If you'd have told me then that I'd still be playing in October 2018 let alone that I'd be in charge of the game, I'd have never believed you. But I soon found that the community was very welcoming and I quickly felt at home taking turns and enjoying myself as I participated in the game. I love that the Chain Game allows me to take either a shorter or longer turn depending on the time and willingness that I have, it gives me the chance to experience the game I love and contribute to the Chain Game goal without having to worry about doing too much or too little, as in recent years I haven't always had the time to make large contributions and hour long turns.


On 22nd October 2013, Chain Game Founder Arsen Vitiuk announced that he would be leaving the position of Chain Game Chief and that I would take over as the new leader of the game. It was a sad occasion and one I had been made aware of several weeks before when asked if I wanted to take over the game and lead it through a new chapter, and while I was happy to do so it didn't take away from the sadness that was felt in Arsen's departure. Arsen was one of the first forum members I had ever spoken to and guided me through my first few turns in the Chain Game as well as always being around to talk to and answer questions that I had. In leaving, he had left incredibly large shoes to fill.


As of today, 22nd October 2018, I have now been in charge of the Chain Game for 5 Years. I have watched the game and the community grow into what it is today and I couldn't be prouder of the achievements that we have had during this time. In the last two years alone we have introduced new concepts such as streaming and a popular Discord Server, we've ran events such as the Chain Game Factions Event, and in the wider picture we've introduced the Grand Theft Auto IV Chain Game which I had the pleasure of planning with a secret team and then revealing it to the players to which it had one of the largest amount of players in a round I have ever had the opportunity to be involved in.


The Chain Game Community is one of the best communities I have ever been a part of, and in the years that I have been playing I have met some of the most friendly and talented people that I'd have likely never otherwise had the opportunity to meet. It is because of these people that we have been able to achieve what we have achieved, and they have allowed the Chain Game to grow into what it is today. Thank you to every single one of you, from those that play regularly to those that have just stopped by the Chain Game Lounge and shared encouraging words. Without any of you, the Chain Game simply wouldn't exist, let alone have reached the level it has today.


So congratulations everyone on reaching the 100th Round! Lets make this a special and memorable round, and a true celebration of the Grand Theft Auto III Chain Game. I hope to see as many of you play as possible, and I hope you all enjoy this very special round.


GTAKid667
Grand Theft Auto III Chain Game Chief



The Liberty Tree

The Liberty Tree presents a special multi-page edition of everyone's favourite newspaper featuring messages, memories and screenshots contributed by members of the Chain Game Community as the Grand Theft Auto III Chain Game celebrates Round 100. We invite all members of the community to read through the publication and recommend doing so with it displayed in a double page layout with the first page displayed separately. You can choose to read the Newspaper directly from issuu.com below, or download the PDF for viewing directly on your device offline. We hope you enjoy reading what the community has to say!

 

 



General Description

The Grand Theft Auto III Chain Game is a Forum-Based Relay Game for the PC Version of Grand Theft Auto III. Players take it in turns to complete Grand Theft Auto III "from Zero to Hero", starting a new Save File at the very beginning of the game and taking it all the way through to 100% Completion.


Anyone is allowed to join in and participate in the Chain Game, whether you are completely new to the Chain Game or are an existing player. Take a look through the 'Quick Start Guide' before you take your first turn, and then feel free to jump straight into the action! The Quick Start Guide will give you an overview of how the Chain Game works and will outline several important Chain Game Rules that must be followed during your turn.


The Chain Game Rules have been designed so that the game is played fairly and can progress smoothly, with all players being able to have an enjoyable experience of contributing to the Chain Game Goal, which is the creation of a 100% Save File. It is strongly advised that the full detailed set of 'Grand Theft Auto III Chain Game Rules' are read by all players at least once to ensure that the game can progress smoothly and all players have an enjoyable experience playing.

 



Quick Start Guide

This Quick Start Guide is designed to familiarise you with the rules of the Chain Game so that you can get right into the action and take your first turn! 


Take a Turn
Start a Chain Game Turn by making a post in this Chain Game Round Thread to allow all players of the game to know you are taking a turn, so that they do not take one themselves. A simple "I'll take a turn" will be enough, but you're free to be as creative as you choose, as long as you make it clear you're taking one!


Download the Save File
A link to the Save File will be in the previous Chain Game Turn once completed.


Make Progress
The Time Limit to complete your Chain Game Turn is Three Hours. During this time, you are allowed to complete up to one Story or Payphone Mission and as many Side Missions as you wish.


You are not allowed to get Busted, Wasted or Fail a Mission, Rampage or Side Mission. If this happens, you must restart your turn or reload from the last valid save if you had saved earlier in your turn.
You are also not allowed to use any Cheats or Modifications during the duration of your turn and should play on an unmodified version of the game.


Saving and Uploading a Save File that is found to be breaking the Chain Game Rules will result in your turn being invalidated and any progress made during the turn will effectively be reverted to the previous Valid Turn.


Save and Upload
Complete your turn by saving the game and uploading the Save File. GTASnP.com is the preferred upload service for your Save File but you may use any file sharing website that grants free download access without the need for registration.


Edit Your Post
When you've uploaded your Save File, press the 'Edit' Button in the lower right corner of the post and use the Posting Format found below, or copied directly from the 'Chain Game' section of the GTASnP.com Page of your Save File. You can alter this format to include colors or fonts of your choice, but all posts are required to have full details of all you have completed, the overall completion percentage and a link to the Save File.

 



Posting Format

Completed Chain Game Turns are required to include information of what has been completed during the turn, the overall game completion percentage at the end and a link to the Save File for the next player to be able to download.


The following is a template of the recommended Posting Format that is used in your turn:

[b]Mission:[/b]
[b]Link:[/b]
[b]Completion:[/b]
[b]Notes:[/b]

 


You can copy and paste this template into your post when editing at the end of your turn, fully completing it to include all of the relevant information using the guidance below. You may customise the Posting Format to include Fonts and Colors of your choice and be as creative as you wish, but it is important that no information is missed out as this may cause confusion for other players.


Mission
The Mission Field should include the title of any Mission you have completed, and it is advised to also include the title of any Side Missions that have been completed. If you are using a translator or language option in the game which changes the Save File Title, it is recommended that you write the English Title in your post so that other players can understand what has been completed.


Link
The Link Field should include a URL to the uploaded Save File from your turn. You can use any text you wish as long as there is a working link on the text added by the Post Editor or using BBCode. 


Completion
The Overall Game Completion Percentage should be noted here either taken directly from the 'Stats' Menu in the game or through the page of your Save File on GTASnP.com. This information is used for the Chain Game Statistics at the end of the round.


Notes
This is an Optional Field that may be included in your post to detail any additional information about your turn. You should use this area if you have picked up any collectibles, detailing how many you have collected and which they were, and also for the Times and Scores of any Side Missions you have completed which can be found in the 'Stats' Menu in game.

 



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Grand Theft Auto III Chain Game Rules

The Chain Game Rules are designed to keep the game played fairly, so that all players are having an enjoyable experience and the game is making progress. All players should take the time to familiarise themselves with the rules and practices of the Chain Game to ensure that all rounds of the game can progress smoothly.

 


General Rules

The Chain Game is open for participation to any registered member of GTAForums.com. All Chain Game Players are required to follow the General Rules at all times during their participation in the Chain Game.


Grand Theft Auto III Game Version
All players of the Chain Game will need to own Grand Theft Auto III to be able to participate. This round of the Chain Game is being played on the PC Version of Grand Theft Auto III. All Versions of Grand Theft Auto III for PC are compatible with the Save File that is used in this Chain Game Round, which includes the CD/DVD Retail Version 1.0, the Version 1.1 Patch and the Steam Version.


The Respect Rule
Respect should be shown to all players of the Chain Game, irrespective of their age, gender, political views, nationality, sexuality or religious views. The Chain Game is played by members of all different backgrounds and this should be respected at all times. Harassment or other discriminatory behaviour is completely unacceptable and is a direct violation of the Chain Game and GTAForums Rules


Players that make mistakes and accidentally violate Chain Game Rules during their turn, whether a new or existing player, should not mocked or treated unfairly by other players of the game. Remember that everyone was once new to the game and anyone can make honest mistakes.


Use of the Chain Game Round Thread
The Chain Game Round Thread should be used by players to call turns and participate in the game. It is important that the posts made in the thread are kept on topic and that there are no unnecessary comments and replies that are not turn posts. If you’d like to contribute to the Chain Game Community outside of taking turns, you can do so by posting in the Chain Game Lounge or any of the Chain Game Discussion Groups.


The Chain Game Lounge and Discussion Groups
If you'd like to converse with your fellow Chain Game Players, share something from your turns or ask questions about the Chain Game then we have several discussion platforms that we welcome you to join us on:


The Chain Game Lounge - The central discussion area for the Chain Game Players and GTAForums Members. You should use the Lounge for any off topic discussions and to ask questions about the game. The Lounge is also where you will find any important information about the game and Chain Game Announcements that will be posted by the Chain Game Staff.


Discord Server - The Chain Game Discord Server is open to any of the Chain Game Players and GTAForums Member for off topic discussion and general conversation. There will also be regular updates on when a Chain Game Announcement is posted or a new Chain Game Round is launched. The server is moderated by the Chain Game Staff and you are expected to follow the GTAForums Rules as well as use your GTAForums Username. 


Steam Group - The Chain Game Steam Group is open for any Steam Users that have an interest in the game. You'll find some of the other players that use Steam and get updates on the latest Chain Game Rounds which will be posted in the groups discussion forum by the Chain Game Staff.


Twitter Page - The Chain Game Twitter Page provides regular updates on all of the latest Chain Game News, including when a new round of the game has been launched and when a new Chain Game Announcement has been posted. 


Streaming
All players of the Chain Game are free to stream their Chain Game Turns and invite other players to watch them play by providing a link to the stream when they call a turn in the round. Streaming is not mandatory and players are free to choose whether or not they stream their turns.


Several Chain Game Players choose to stream their Chain Game Turns using services such as YouTube and through Steam's Broadcasting Feature. You are free to choose any platform to stream your turns, although we recommend that you choose one that allows anyone to view without the need for registration.

 


Taking a Turn

Start a Chain Game Turn by making a post in this Chain Game Round Thread to allow all players of the game to know you are taking a turn, so that they do not take one themselves. A simple "I'll take a turn" will be enough, but you're free to be as creative as you choose, as long as you make it clear you're taking one!


You are not allowed to reserve turns in the Chain Game. Under no circumstances may you contact other players to state that you are planning on taking a turn and telling them not to take one themselves, and you may also not make a turn post in the thread while a turn is currently being taken so that you can take a turn when the current player has finished. In both of these cases, your turn will be made invalid and you may face further disciplinary action.


If two players make a post in the Chain Game Thread at the same time, both with the intention to take a turn, then the player who called their turn earlier is the one who takes the turn.


Wait Rules
Before you are able to take a turn in the Chain Game, you must ensure that at least one of the Wait Rules are no longer in effect. These Wait Rules keep the game fair by giving an opportunity for multiple players to take turns rather than allowing a sole player to complete a major percentage of the game themselves, taking away from the Team Aspect of the Chain Game.


The Two Turns Wait Rule: You may only take another Chain Game turn if two or more turns from other players have been completed since your last turn.


The Four Hours Wait Rule: If a four hour period passes between any two Chain Game Turns, the Two Turn Wait Rule is reset and any player may take a turn, even if they are the last player to have taken one. As the Wait Rules are reset for all players, if a player was to take a turn after four hours have passed since your last turn, you may take a turn after that player's turn as the Two Turn Wait Rule is no longer in effect on your previous turn.


Forfeited Turns: Forfeited Turns do not count towards the Wait Rules and do not cancel their effect. If a player is waiting for two turns or four hours to pass before they can take another turn, this does not include the Forfeited Turn.


Time Limit
The Three Hours Time Limit: The time limit to complete a Chain Game Turn is three hours. This is the time between when a player calls their turn by making a post in the Round Topic, and the time when they edited their post with their completed turn Save File. If more than three hours pass during this period, then the turn will be declared Invalid and the Save File will be discarded. 


If you have previously completed a Chain Game Turn and wish to include additional information about your turn at a later time, you will need to specify when your turn was originally completed to prevent the turn being marked as invalid. See 'Late Edit' for more information.


A Time Limit Extension may be granted by a member of Chain Game Staff if there is a valid reason that you are unable to complete your turn within the intended three hour period. Players who wish to have a Time Extension must contact a member of Chain Game Staff as soon as possible and be granted permission to exceed three hours during their turn, or their turn will be declared invalid.


Forfeiting
Any player that has called a turn is allowed to forfeit their turn at any stage if they find themselves unable to complete the intended turn. It is recommended that you only forfeit as a last resort if you are struggling and try to make some contribution towards the game, even if you can't make the kind of contribution you wanted to.


To forfeit a turn, simply edit the turn post and make mention that you wish to forfeit. All forfeited turns will be marked as invalid in the Chain Game Player List, including forfeited turn posts that have been removed from the round topics by members of the GTAForums Staff Team.


Forfeited Turns do not count towards the Wait Rules and do not cancel their effect. If a player is waiting for two turns or four hours to pass before they can take another turn, this does not include the Forfeited Turn.

 


Downloading the Save File

Once you have made a post in the Chain Game Round Thread to state that you are taking a turn, download the Save File that has been linked in the post of the last valid turn. This is likely to be the latest post in the Round Thread at the time of you making your post.


The downloaded Save File should then stored in the 'GTA3 User Files' folder for the game to be able to locate the file ready for loading. This folder is usually found in 'C:\Users\Username\Documents\GTA3 User Files' but may differ on different Operating Systems.


If you feel that the link in the post is from a suspicious source, then you should not follow the link to the website linked and instead report this to a member of the Chain Game Staff who will investigate the matter further.

 


Making Progress

During your turn, there are many ways that you will be able to make progress towards the Chain Game Goal of 100% Completion of Grand Theft Auto III. You are allowed to complete up to One Named Mission and as many Side Missions as you wish. The Time Limit to complete your Chain Game Turn is Three Hours, which is plenty of time to sit back, relax and have some fun!


This section covers the most important information that you should keep in mind when taking your turn, and detailed information on what can and can't be done in the duration of your turn. It's strongly recommended that you read and understand this section fully before you take your turn so that you do not risk your turn being invalid.


Important Information
No Busts or Wastes: You are not allowed to get Busted or Wasted during the completion of your Chain Game Turn. Save Files that have been saved with a positive Busted or Wasted Statistic will not be accepted and the offending turn will be made invalid.


No Failure: You are not allowed to fail a Mission, Rampage or Side Mission during the completion of your Chain Game Turn. This specifically refers to all Named Story and Payphone Missions of the game, all Rampages and non-stackable Side Missions such as Off Road Challenges, Paramedic and Toyz Missions. If a player fails any of these as a result of their own bad luck or through being Wasted or getting Busted, then they must either restart or forfeit their turn.


If you are collecting a Special Vehicle that requires a Mission Failure, then you will be allowed to fail the mission, but it must be mentioned in your turn post that you collected the Special Vehicle. Attempting to collect a Special Vehicle and being unsuccessful, but still failing the mission the Special Vehicle is from, is not allowed.


Mission Failure will be accepted only if you are collecting a Special Vehicle or you have been given permission by the Chain Game Chief to upload your Save File. Any other turn that is found to have a Failure Statistic will be declared invalid.


No Cheats or Modifications: You are not allowed to use any Cheats, Trainers, Modifications or CLEO Scripts during the completion of your Chain Game Turn. It is strongly recommended that you only participate in the Chain Game on a completely unmodified installation of Grand Theft Auto III, even if you have disabled Modifications or CLEO Scripts from running during your turn.


We do not expect the players of the Chain Game to have to resort to the use of Cheats in order to complete Missions or Side Missions, and do not expect players to use Cheats as part of having fun during their turn. Some Cheats and Modifications have been known to have a long lasting affect on Save Files and we do wish to spoil the fun of the Chain Game for the players by having Save Files that are not working as they are intended to.


Any turn that is found to be using Cheats or Modifications will be declared invalid and any player found repeatedly breaking this rule face further disciplinary action.


Exceptions to the No Modifications Rule: It has been recognised by the Chain Game Staff that there have been modifications created for the game that are not Gameplay Altering but instead work to patch many of the issues that the older Grand Theft Auto games share due to the advancements in hardware, and therefore do not cause any issues with Save Files.


We have revised our stance on Modifications to allow for the use of any modifications listed below by Chain Game Players for use in all Chain Game Turns as we recognise that they have been created with the purpose to address many of the issues that these games have, and do not cause any issues with Save Files that would go against the No Modifications Rule.


Acceptable Modifications List:

 

We are open to allowing other Modifications that are of a similar nature, providing as an unofficial patch, on a case by case basis. Any player that wants to use a Modification that has not been listed, but is proven not to damage Save Files and has the intended purpose of patching issues with the game or providing additional hardware functionality, such as Controller Support, is welcome to contact the Chain Game Staff for direct permission to use this in their turns. Permission must be granted before you are able to use a Modification in your turn. If you do not have permission and are found to be using that Modification, it will fall under the No Modifications Rule and you will face disciplinary action.


On Mission Flag Manipulation: You are not allowed to use any form of On Mission Flag Manipulation during your Chain Game Turn. This specfically refers to purposely altering the On Mission Flag and the use of any form of Mission Duplication.


If you are collecting a Special Vehicle that requires the use of On Mission Flag Manipulation, then a failure is permitted only if the vehicle is successfully obtained in your turn and there are not any additional undesirable side effects. An "undesirable side effect" is one that would have a permanent affect on the Save File following execution of On Mission Flag Manipulation, such as permanently enabling a radar marker, 


The Replay Feature: You are not allowed to use the Replay Feature during an active Mission or non-stackable Side Mission during the completion of your Chain Game Turn. This specifically refers to both Storyline Missions given by contacts such as "Drive Misty for Me" and non-stackable Side Missions such as "Paramedic", "Patriot Playground" and "Mafia Massacre". Replay exploits have been known to instantly pass missions and cause artificial scores and times which are both against the Chain Game Rules and could be exploited as a method of "unfair play" by players wishing to become Record Holders.


Outside of Missions and non-stackable Side Missions, including while searching for Hidden Packages or completing Unique Jumps, any player is free to use the Replay Feature for any purpose as long as the feature is not exploited in a way that may directly affect the Save File or any factor of Grand Theft Auto III's Completion Requirements and Percentage.


Missions
The One Named Mission Rule: You are only allowed to complete One Named Mission during the completion of your Chain Game Turn, or you are free not to complete any if you decide that you do not want to. A 'Named Mission' is any Story or Payphone Mission that changes the Save File Name when you save at a Safehouse.


Examples of Named Missions include "Luigi's Girls", "Kingdom Come" and "Waka-Gashira Wipeout".


Exceptions to the One Named Mission Rule: Several Missions in Grand Theft Auto III are an exception of the One Named Mission Rule and are able to be completed in addition to any other Named Mission when taking a turn in the Chain Game. You are able to complete multiple exception missions at once if they are available.


Here is a full list of the exceptions to the One Named Mission Rule:


Cutscene Missions

  • "Bomb Da Base: Act I"
  • "Bomb Da Base: Act II" (First Cutscene)
  • "Love's Disappearance"
  • "Ransom"

 

Off Road Challenges

  • "Patriot Playground"
  • "Multistorey Mayhem"
  • "A Ride in the Park"
  • "Gripped!"

 

Toyz Missions

  • "Diablo Destruction"
  • "Mafia Massacre"
  • "Casino Calamity"
  • "Rumpo Rampage"

 

Cutscene Missions - "Bomb Da Base: Act I", "Bomb Da Base: Act II" (First Cutscene), "Love's Disappearance" and "Ransom" are all exceptions to the One Named Mission Rule as they are considered to be 'Cutscene Missions', given that in none of these the player is required to complete any gameplay task and instead just watch through the cutscene given to the player upon entry of the Mission Marker.


Off Road Challenges and Toyz Missions - These are considered to be Side Missions and therefore you are able to complete several of them and are allowed to be complete them in addition to a Named Mission, despite the fact they change the Save File Name when the player saves the game.


Mission Scores and Times: There are several missions in Grand Theft Auto III that will store the scores or times that you have achieved in the Stats Page of the Pause Menu. Players who complete any of the following missions must note down the score or time they received in their Chain Game Turn Post:

 

  • Turismo - Mention the Race Time
  • Bling-Bling Scramble - Mention the amount of Checkpoints Collected
  • Smack Down - Mention the amount of Yardies Whacked
  • Rigged to Blow - Mention the Bomb Defusal Time

 

If you do not remember what score or time you achieved, you can check this in the Stats Page of the Pause Menu.


High Priority Missions
Locked Missions: There are several missions in Grand Theft Auto III that become unavailable as the Storyline Progresses and become locked from able to being completed and will not appear again throughout the duration of the game. This results in the player not being able to achieve 100% Completion if they do not follow the correct order for the missions in the game and so are considered High Priority Missions in the Grand Theft Auto III Chain Game. 


All players should be aware of the missions that can be locked and keep this information in mind when taking turns so that we do not encounter this issue in any Chain Game Rounds. It is strongly advised that all players do these missions as soon as they are made available in the game. Chain Game Turns that do not complete the High Priority Missions and lock other missions out accidentally will have to be made invalid so that we are able to reach our goal of 100%.


The following missions must be completed before "Last Requests" before they become unavailable:

  • "Pump-Action Pimp" (Luigi Goterelli)
  • "The Fuzz Ball" (Luigi Goterelli)
  • "Dead Skunk in The Trunk" (Joey Leone)
  • "The Getaway" (Joey Leone)

 

The following missions must be completed before "Waka-Gashira Wipeout" before they become unavailable:

  • "Kanbu Bust-out" (Kenji Kasen)
  • "Grand Theft Auto" (Kenji Kasen)
  • "Deal Steal" (Kenji Kasen)
  • "Shima" (Kenji Kasen)
  • "Smack Down" (Kenji Kasen)

 

The following mission must be completed before "Grand Theft Aero" before it becomes unavailable:

  • "Two-Faced Tanner" (Asuka Kasen)

 

Gang Hostility Missions: After completing several missions in Grand Theft Auto III, certain gangs in Liberty City will become hostile and attack the player on sight. This can make it harder to complete some Missions and Side Missions in the game that take place in areas of Liberty City where the gang activity is so hostile that the player may be unable to visit these locations without dying or losing health quickly. In particular, this concerns Side Missions such as Paramedic where the player must drive across the entire island, and therefore potentially pass through hostile gang areas.


All players should be aware of the missions that cause gangs to become hostile and keep this information in mind when taking turns so that it does not cause any major issues in any Chain Game Rounds. It is strongly advised that the Side Missions in Grand Theft Auto III are completed as early as possible in the Chain Game so that they do not become too difficult to complete. 


Here is a list of the Gang Hostility Missions in Grand Theft Auto III and which gangs which become hostile upon their completion:

  • "Give Me Liberty" (The Beginning) - The Columbian Cartel will become hostile.
  • "The Pick-Up" (Toni Cipriani) - The Liberty City Triads will become hostile if "Trial By Fire" is incomplete.
  • "Trial By Fire" (El Burro)  - The Liberty City Triads will become hostile if "The Pick-Up is incomplete.
  • "Sayonara Salvatore" (Asuka Kasen) - The Leone Family Mafia will become hostile.
  • "Uzi Rider" (King Courtney) - The Diablos will become hostile.
  • "Kingdom Come" (King Courtney) - The Yardies will become hostile.

 

The Liberty City Yakuza and Red Jacks are the only gangs in Grand Theft Auto III that will not become hostile towards the player.


Side Missions
Rampages: You may complete as many Rampages as you wish during your Chain Game Turn. There are Twenty Rampages in Liberty City and their locations can be found online through one of the Useful Links towards the end of the Chain Game Opening Posts. You can complete Rampages either on their own in a turn, or in combination with One Named Mission and/or as many Side Missions as you choose.


Players who complete Rampages must note down which they have completed by providing the Rampage Title as displayed on screen or in the Chain Game Checklist, or by providing a short description of the pickup location and what weapon was used to complete the Rampage in their Chain Game Turn Post. If you have completed all Rampages from a particular island or all remaining Rampages in the game, then you do not need to mention each individual Rampage, as long as it is clear which you have completed.


Rampage Failures are not allowed in the Chain Game.  If a player fails a Rampage as a result of their own bad luck or through being Wasted or getting Busted, then they must either restart or forfeit their turn.


Vehicle Missions: You may complete as many Vehicle Missions as you wish during your Chain Game Turn. Vehicle Missions refer to the Side Missions that can be activated and completed by the player while in a specific vehicle. The following is a list of Vehicle Missions in Grand Theft Auto III:

 

  • Paramedic
  • Vigilante
  • Firefighter
  • Taxi Driver

 

Players who complete these missions must note down important information about their completion in their Chain Game Turn Posts. Specifically for Vigilante and Firefighter, the player should note down how many Criminals or Fires they have completed and on which islands they have been completed on. For Taxi Driver, the player should note down how many fares they have completed.


You are free to deliver as many taxi fares, kill as many criminals and extiguish as many fires as you wish during your Chain Game Turn, even if the required amount for 100% completion has already been reached.


Due to an issue which causes additional percentage to be given to the player after completing Level 12 of Paramedic, all players should only complete Paramedic once to Level 12 during a Chain Game Round. If a player wishes to deliver additional patients they are welcome to restart the Paramedic Side Mission and repeatedly play until Level 11.


Level 12 Paramedic, 20 Vigilante Kills on each island, 20 Fire Extinguishes on each island, and 100 Taxi Fares must be completed to achieve 100% Completion in Grand Theft Auto III. Further help towards completing these can be found online through one of the Useful Links towards the end of the Chain Game Opening Posts.


Off Road Challenges: You may complete as many Off Road Challenges as you wish during your Chain Game Turn. There are 4 Off Road Challenges found across Liberty City:

 

  • Patriot Playground
  • Multistorey Mayhem
  • A Ride in the Park
  • Gripped!

 

Players who complete any of the Off Road Challenges must note down the time that they achieved in their Chain Game Turn Post. This time can be found in the Stats Page of the Pause Menu. You can complete Off Road Challenges either on their own in a turn, or in combination with One Named Mission and/or as many Side Missions as you choose.


Off Road Challenges can be re-accepted at any time by players who wish to improve the Record Times. In Grand Theft Auto III, this will add a Mission Attempt Statistic to the Save File and so to avoid any unnecessary additional Mission Attempts, you should only save the game after re-accepting an Off Road Challenge if you have beaten the Record Time.


Toyz Missions: You may complete as many of the Toyz Van Missions as you wish during your Chain Game Turn. There are 4 Toyz Missions that can be found at the Toyz Vans across Liberty City:

 

  • Diablo Destruction
  • Mafia Massacre
  • Casino Calamity
  • Rumpo Rampage

 

Players who complete any of the Toyz Missions must note down the score that they achieved in their Chain Game Turn Post. This score can be found in the Stats Page of the Pause Menu. You can complete Toyz Missions either on their own in a turn, or in combination with One Named Mission and/or as many Side Missions as you choose.


Toyz Missions can be re-accepted at any time by players who wish to improve the Record Scores. In Grand Theft Auto III, this will add a Mission Attempt Statistic to the Save File and so to avoid any unnecessary additional Mission Attempts, you should only save the game after re-accepting a Toyz Mission if you have beaten the Record Score.


Collectibles and Unique Jumps: You may collect as many Hidden Packages and complete as many of the Unique Jumps as you wish during your Chain Game Turn. These can be completed either on their own in a turn, or in combination with One Named Mission and/or as many Side Missions as you choose. In total there are 100 Hidden Packages and 20 Unique Jumps to complete for 100% Completion and information on their locations can be found online through one of the Useful Links towards the end of the Chain Game Opening Posts. 


Players who collect Hidden Packages or complete Unique Jumps must note down how many packages or jumps they have completed and their locations in their Chain Game Turn Post. If you have collected the packages or completed the jumps in groups, such as all of the packages on one island, you will be able to just mention that without specifying the locations of each individual package as long as it is clear from your post what you mean. It's important that these are mentioned clearly so we do not result in a situation where at the end of the round there are missing Hidden Packages or Unique Jumps which are in locations not known to any player.


Import/Export: You may deliver as many vehicles to the Portland Harbor Import/Export Garage, Emergency Vehicle Crane and Pike Creek Import/Export Garage as you wish during your Chain Game Turn. These can be completed either on their own in a turn, or in combination with One Named Mission and/or as many Side Missions as you choose. 


Players who deliver vehicles as part of participation in Import/Export must note down the vehicles that they have collected in their Chain Game Turn Posts. You can also write down the vehicles that are remaining if you completed most of the list instead of having to individually list the vehicles you have collected, and if you have collected all of the vehicles from a list then you do not have to mention each vehicle individually but just that you have done the entire list of vehicles required.


Securicar Cracker Garage: The Securicar Cracker Garage is located in Portland Harbor and is not required for 100% Completion, and so is not required to be completed in a Chain Game Round. However, you are more than welcome to complete the list by delivering Securicars to the garage. There is no maximum number of Securicars that can be delivered, but you will not earn any more money after delivering 10. 


The Securicar Cracker Garage can be completed either on their own in a turn, or in combination with One Named Mission and/or as many Side Missions as you choose. It's worth noting that if the Portland Harbor Import/Export Garage has already been completed, filling the Securicar Cracker Garage will be made easier as the player can utilise the Securicar spawn pickups to get their hands on Securicars easily.


Gameplay Methods
There are no restrictions on how you choose to play the game or of any shortcuts you may choose to take during your turn, as long as they do not violate the Chain Game Rules. All players are free to purchase weapons, respray vehicles, install car bombs and have some fun at their own leisure throughout the duration of their turn. Mission Strategy is completely up to the player and with multiple ways to complete the missions of Grand Theft Auto III, it is likely that each player is likely going to have their own preferred way of completing some of the missions or activities in the game.


It is not forbidden in the Chain Game to use Island Travel exploits or glitches in order to reach either Staunton Island or Shoreside Vale before they are unlocked, as long as the methods that you choose do not use Cheats or Modifications which are against the Chain Game Rules.


The player is allowed to use the services of Liberty City's Prostitutes to receive a Health Boost to a maximum of 125 Health Points. You may wish to mention that you have made the most of their abilities in your Chain Game Turn Post following the turns completion, although this is not necessary and is up to the player whether or not it is included.


If you have a game crash problem on your system or you are uncertain of your success, it is also advised that you save multiple times when completing a turn, so you won't be forced to lose significant progress as a result of failing a mission, getting busted or getting wasted.

 


Save and Upload

Saving the Game: Once you have made progress towards the Chain Game's Goal of 100% Completion, complete your turn by saving the game at a Safehouse.


It is strongly recommended that you choose to save the game on an island close to available missions for the convenience of the following player, and also on an island that is accessible at that point in the game so inexperienced players do not have trouble trying to navigate their way back to the island the available missions are on. 


You should also try and ensure that you have a good amount of Health and Armor when saving, which can be filled before you save by finding the respective pickups. This will be as simple as collecting them outside of the Safehouse once the necessary Side Missions have been completed.


Uploading the Save File: Upload your completed Chain Game Save File for sharing in your completed post. The preferred upload service for use in the Chain Game is GTASnP.com created and developed by GTAForums Member Samutz. This service allows players to easily download the Chain Game Saves into the slot of their choice and shows information about the Save File including an automatically updated 100% Checklist. However, players are free to choose another File Sharing Service of their choice as long as it grants free download access without the need for registration.


If you are unable to access GTASnP.com, it is recommended that you upload your Save File to either Dropbox, Google Drive or OneDrive.

 


Edit Your Post

When you've uploaded your Save File, press the 'Edit' Button in the lower right corner of the post and use the Chain Game Posting Format, which can be copied directly from the 'Chain Game' section of the GTASnP.com Page of your Save File. You can alter this format to include colors or fonts of your choice, but all posts are required to have full details of all you have completed, the overall completion percentage and a link to the Save File.


Late Edit: If you have previously completed a Chain Game Turn and wish to include additional information about your turn at a later time, you will need to specify when your turn was originally completed to prevent the turn being marked as invalid.


When making a Late Edit to your Chain Game Turn Post, be sure to add a 'Original Edit Time' field to the bottom of the Posting Format and specify when the turn was originally finished. It is important that you mention the Time Zone of the time you posted too, so that players in other time zones do not get confused and misinterpret how long it took you to complete your turn.


GTAForums Downtime: If GTAForums is unavailable when you are ready to post your turn, it is advised where possible that you wait for the website to return and edit your post later than you had initially planned. If you are unsure that you will be around when the website returns, or the website is still unavailable when three hours have passed since calling your turn, it is recommended that you take a screenshot of the website and attempt to contact a member of Chain Game Staff on the Discord Server, Steam Group or Twitter Page to inform them of the situation and provide a Save File for them to include in your post when the website returns. You should also ensure that you stick to the turn time limit regardless of the status of GTAForums, and make your final save before three hours has passed. Once the website returns there will be a "grace period" where you will be given time to post your turn by the Chain Game Staff. Should you fail to post your turn within this time you will be considered to have failed to meet the turn time limit and your turn will be invalidated.


If there is a planned period of maintenance for GTAForums, the Chain Game Staff may temporarily suspend the current Chain Game Round. During this period, no players are allowed to take a turn and must wait until a member of Chain Game Staff announces that play can continue before calling a turn.

 


Violation of the Chain Game Rules

The Chain Game Rules are designed to keep the game played fairly, so that all players are having an enjoyable experience and the game is making progress. It is expected that all Chain Game Players take the time to fully understand the rules and ensure that they do not violate them during their Chain Game Turns and therefore not cause any disruption or upset amongst players.


Violations of the Chain Game Rules are treated seriously and will be dealt with appropriately by the Chain Game Staff. Chain Game Turns that violate any of the Chain Game Rules will be declared invalid and the progress made in that turn, as well as that of any following turns, will be discarded. 


We recognise that players can make honest mistakes and accidentally violate Chain Game Rules and will take this into consideration. Depending on the severity of the rules broken, if it is your first time not following the Chain Game Rules your turn may not be declared invalid and in such cases the game will continue as normal.


Players that have been repeatedly broken Chain Game Rules, spam post in the Chain Game Topics, do not show respect for other Chain Game Members and choose to ignore warnings given to them by the Chain Game Staff will face temporary or permanent exclusions from the Chain Game. During the period of a Chain Game Ban, the offending player will not be allowed to participate in any Chain Game Round and all posts that they choose to make in Round Topics will be ignored, declared invalid and later removed. Persistent posting during the period of a Chain Game Ban with the intent to cause disorder in the Chain Game may be dealt externally by GTAForums under the website's Rules and Policies.


Players that witness violations of Chain Game Rules should bring them to the immediate attention of a Chain Game Staff Member. Noticing an issue early will help to prevent the loss of a great amount of progress if the issue is not noticed until much later in the game.

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Special Thanks

Celebrating the 100th Round of the Grand Theft Auto III Chain Game would not have been possible without everyone who has had some involvement with the game over the years since it first launched back in October 2010. I'd like to take this opportunity to thank all players and supporters of the Chain Game over the years, as it is because of you that we are able to celebrate the 100th Round of the Chain Game.


I'd like to thank all of the Chain Game Players that have taken turns in any of the Chain Game Rounds whether you have taken just a single turn or you have been a regular player. Every single contribution that a player makes in the Chain Game goes towards the final 100% Save for the round and helps us to reach our goal. If we were unable to reach our goal, we wouldn't be here celebrating 100 Rounds!


I'd like to thank everyone who has been a part of the Chain Game Staff Team over the years, regardless of the Staff Position you held or how long you held the position for. I have worked with some of the most passionate Chain Game Players during my time as Chain Game Chief, those who have gone out of their way to regularly work behind the scenes during their own personal free time to contribute towards the Chain Game in ways far greater than had ever been asked of them. Many of the contributions by members of the Chain Game Staff have lived on and are still being used in some way today, and the impact that they have made on the Chain Game will forever be appreciated!


I'd like to thank everyone who may not have taken a turn but has contributed to the Chain Game in some way whether through direct work that is being used in our rounds or for hosting the websites that we run on and use on a regular basis!


And most of all I'd like to thank you, the person reading this. Without the support we have received from so many people over the years, I very much doubt we'd be celebrating the occasion today, so thank you for everything you have done towards our game!


As always, I'd also like to highlight the contributions from the following people who have each had a part in the creation process of Round 100 and who have worked towards content that has been used in previous Chain Game Rounds:


123robot - Grand Theft Auto III Chain Game Assistant Chief who makes regular contributions to the game through actively taking turns and has worked towards several of the updates and plans for the game set out by the Chain Game Staff. He also provides high quality feedback and ideas that have helped to shape the game into what it is today. 123robot's contributions to the game are greatly appreciated.


Arsen Vitiuk - Grand Theft Auto III Chain Game Founder and Chief between October 2010 and October 2013. Arsen has dedicated hours of his own time into the game, developing the initial Chain Game Rules and Design and supporting the game with feedback and ideas that have shaped the Chain Game into what it is today. Arsen's contributions towards the Chain Game have been admirable and we would have never progressed as far without him.


CCPD - The creator of the Grand Theft Auto III Chain Game Logo and Chain Artwork that has been used in the Chain Game Design since Round 15. These graphics have been a great addition to our Opening Posts and we appreciate the effort that CCPD has put into making them.


JAJ - The creator of The Chain Game on GTAForums. JAJ has been Chief of The Chain Game: San Andreas for over 12 Years and continues to run a successful game for members of GTAForums to participate in and enjoy. The Chain Game as an idea has proved popular on the forums and was the inspiration for the creation of the Grand Theft Auto III Chain Game. JAJ's dedication to The Chain Game is admirable and we respect his work.


Johan - Grand Theft Auto III Chain Game Player who has made several contributions towards the game and has previously held the position of Chain Game Assistant Chief where he was responsible for keeping the game clean and taking over as Temporary Chief on occasions where I have been absent. Johan's contributions have included regular turn taking and working to convert previous Chain Game Statistics Tables for the Chain Game Index, as well as supporting the game by regularly giving Feedback and Ideas.


MrMateczko - Grand Theft Auto III Chain Game Player who previously held the position of Chain Game Deputy Chief where he was responsible for regularly ensuring that the game is running smoothly as well as taking over as Temporary Chief on occasions where I have been absent. MrMateczko also regularly updated the Chain Game Checklist and continues to support the game by regularly giving Feedback and Ideas. MrMateczko's contributions to the game are greatly appreciated.


Parik - Grand Theft Auto III Chain Game Player who gives regular feedback and ideas, and has produced a range of automation tools that have made running the game a lot easier, including a script that generates Chain Game Statistics Tables without the need for manual calculations. Parik's contributions have made a huge difference to how we run the game on a regular basis and I thank him for all of the effort he puts into the game.


Samutz - The creator of GTASnP.com, an easy to use GTA Save File Sharing Website which is used regularly by Chain Game Players to upload the save files used in each turn of the game. GTASnP.com also includes an automatically updated Checklist and Statistical Information on each uploaded Save File. Samutz and the GTASnP.com Website have helped the Chain Game immeasurably and we are extremely grateful for this service and the years of dedication Samutz has put into running it.


TubewayArmy - Grand Theft Auto III Chain Game Deputy Chief. TubewayArmy has made major contributions to the Chain Game including regularly giving feedback and ideas, and ensuring that the game continues to run smoothly. He is also an active turn taker and is committed to helping the Chain Game continue to progress. TubewayArmy's contributions to the game have been admirable and we would have never progressed as far without him.


Th3MaN1 - Grand Theft Auto III Chain Game Player who gives regular feedback and contributes ideas and suggestions for the game. Th3MaN1 previously held the position of Chain Game Assistant Chief where he ensured that the game was running smoothly, maintained Chain Game Lists and on several occasions had the opportunity to run the game as Temporary Chief on occasions where Arsen Vitiuk was absent. Th3MaN1's contributions to the game are greatly appreciated.


TheAgniesia22 - Grand Theft Auto III Chain Game Player who gives regular feedback and helped out during the development process of Round 100. TheAgniesia22 was responsible for organising the Chain Game Players Parking Feature of Round 100, including leading the discussion and setting up the Voting Stage, and did a very commendable job of doing so. TheAgniesia22's contributions to the game are greatly appreciated.


WildBrick142 - Grand Theft Auto III Chain Game Player who has made several contributions towards the game and has previously held the position of Chain Game Manager where he was responsible for keeping the game clean, giving regular feedback and ideas, and taking over as Temporary Chief on occasions where I have been absent. WildBrick142's contributions include helping with a version of the Chain Game Design as well as creating Chain Game Statistics for several rounds of the game. WildBrick142's contributions to the game are greatly appreciated.

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100% Checklist
Percentage Complete: 100%

Legend:
Completed Missions
Available Missions
Unavailable Missions
Player who completed the Missions

Introduction
Give Me Liberty
Luigi's Girls

Luigi Goterelli
Don't Spank Ma Bitch Up - Arsen Vitiuk
Drive Misty For Me - Parik
Pump-Action Pimp - 123robot
The Fuzz Ball - MrMateczko (273 Seconds, 8 Girls)

Joey Leone
Mike 'Lips' Last Lunch - SorveteQuente (156 Seconds)
Farewell 'Chunky' Lee Chong - thehambone
Van Heist - GTAKid667
Cipriani's Chauffeur - WildBrick142
Dead Skunk In The Trunk - Sidaredd
The Getaway - DomoTheRussian

Marty Chonks
The Crook - TubewayArmy
The Thieves - Th3MaN1
The Wife - MrMateczko
Her Lover - TheAgniesia22

El Burro
Turismo - NABN00B (178 Seconds)
I Scream, You Scream - Parik
Trial By Fire - SorveteQuente
Big'N'Veiny - MrMateczko (83 Magazines, 126 Seconds)

Toni Cipriani
Taking Out The Laundry - Miles Edgeworth
The Pick-Up - GTAKid667
Salvatore's Called A Meeting - SorveteQuente
------------------------
Triads And Tribulations - SorveteQuente
Blow Fish - thehambone (Damage: 27%, 99 Seconds)

Salvatore Leone
Chaperone - crashoverride93
Cutting The Grass - Miles Edgeworth
------------------------
Bomb da Base: Act I - fireguy109
------------------------
Last Requests - 123robot

8-Ball
Bomb da Base: Act II - fireguy109

Asuka Kasen
Sayonara Salvatore - TheAgniesia22
Under Surveillance - MrMateczko (119 Seconds)
Paparazzi Purge - WildBrick142
Payday for Ray - SorveteQuente
Two-Faced Tanner - crashoverride93
------------------------
Bait - TheBulaPsycho
Espresso-2-Go! - MrMateczko (337 Seconds)
S.A.M - Arsen Vitiuk
Ransom - Arsen Vitiuk

King Courtney
Bling-Bling Scramble - SorveteQuente (11 Checkpoints)
 Uzi Rider - TubewayArmy
Gangcar Round-Up - MrMateczko
 ------------------------
Kingdom Come - Chyea

Kenji Kasen
Kanbu Bust-out - stef_92
Grand Theft Auto - MrMateczko (264 Seconds)
 Deal Steal - thehambone
Shima - MrMateczko
 Smack Down - iguana (16 Yardies)

Ray Machowski
Silence The Sneak - Parik
Arms Shortage - TheBulaPsycho
Evidence Dash - Th3MaN1
Gone Fishing - Parik
Plaster Blaster - zmudziak32
------------------------
Marked Man - MrMateczko (156 Seconds)

 Donald Love
Liberator - SorveteQuente
 Waka-Gashira Wipeout! - Parik
A Drop In The Ocean - TheBulaPsycho
 Grand Theft Aero - Arsen Vitiuk
Escort Service - Arsen Vitiuk (Damage: 29%)
 Decoy - SorveteQuente (Damage: 9%)
Love's Disappearance - TheBulaPsycho

D-Ice
Uzi Money - SorveteQuente
Toyminator - UltraGizmo64
Rigged To Blow - DomoTheRussian (113 Seconds)
Bullion Run - TubewayArmy (273 Seconds, 66 Pickups)
 Rumble - Th3MaN1

Catalina
The Exchange - TheBulaPsycho (175 Seconds)

Portland Rampages: 6/6
Murder 30 Diablos in 120 seconds [M16] - MrMateczko
Kill 25 Triads in 120 seconds [Uzi] - Parik
Kill 20 Triads in 120 seconds [Shotgun] - MrMateczko
Kill 20 Mafia in 120 seconds [AK47] - MrMateczko
Destroy 13 Vehicles in 120 seconds [Rocket Launcher] - 123robot
Destroy 10 Vehicles in 120 seconds [Grenades] - MrMateczko

Staunton Island Rampages: 7/7
Destroy 15 Vehicles in 120 seconds [M16] - MrMateczko
Destroy 8 Vehicles in 120 seconds [Shotgun] - MrMateczko
Explode 25 Yardies in 120 seconds [Grenades] - MrMateczko
Annihilate 30 Yardies in 120 seconds [Rocket Launcher] - MrMateczko
Pop 17 Yardie heads in 120 seconds [Sniper Rifle] - MrMateczko
Burn 25 Yakuza in 120 seconds [Flamethrower] - MrMateczko
Torch 16 Yakuza in 120 seconds [Molotovs] - MrMateczko

Shoreside Vale Rampages: 7/7
Destroy 15 Vehicles in 120 seconds [Rocket Launcher] - MrMateczko
Drive-by and destroy 7 Vehicles in 120 seconds [Uzi+Vehicle] - Parik
Run over 20 Colombians in 120 seconds [Vehicle] - MrMateczko
Remove 15 Colombian Heads in 120 seconds [Sniper Rifle] - MrMateczko
Fry 20 Colombians in 120 seconds [Flamethrower] - MrMateczko
Splatter 20 Hoods in 120 seconds [Shotgun] - MrMateczko
Behead 20 Hoods in 120 seconds [M16] - MrMateczko

Miscellaneous
Hidden Packages: 100/100 - Parik (33), 123robot (32), NABN00B (20), WildBrick142 (14), MrMateczko (1)
Unique Jumps: 20/20 - Parik (1), 123robot (8), TubewayArmy (4), MrMateczko (7)

Vehicle Missions
Paramedic - Arsen Vitiuk
Taxi Driver: 118/100 - MrMateczko (17), GTAKid667 (10), TheAgniesia22 (41), SorveteQuente (24), DomoTheRussian (8), TubewayArmy (10), iguana (3), UltraGizmo64 (5)

Firefighter
Portland: 23/20 - Parik (7), SorveteQuente (13), TheBulaPsycho (3)
Staunton Island: 20/20 - crashoverride93 (20)
Shoreside Vale: 20/20 - TheBulaPsycho (20)

Vigilante
Portland: 28/20 - SorveteQuente (20), crashoverride93 (8)
Staunton Island: 20/20 - 123robot (20)
Shoreside Vale: 25/20 - SorveteQuente (20), UltraGizmo64 (5)

Off Road Challenges
Patriot Playground - TheAgniesia22 (199 Seconds)
Multistorey Mayhem - MrMateczko (81 Seconds)
A Ride In The Park - thehambone (78 Seconds)
Gripped! - NABN00B (235 Seconds)

TOYZ Missions
Diablo Destruction - Arsen Vitiuk (9 Kills)
Mafia Massacre - 123robot (12 Kills)
Casino Calamity - TheAgniesia22 (6 Kills), SorveteQuente (15 Kills)
Rumpo Rampage - Parik (7 Kills)

Portland Harbor Import/Export Garage
Securicar - Arsen Vitiuk
Moonbeam - NABN00B
Coach - GTAKid667
Flatbed - NABN00B
Linerunner - GTAKid667
Trashmaster - Arsen Vitiuk
Patriot - NABN00B
Mr Whoopee - TheBulaPsycho
Blista - Parik
Mule - Arsen Vitiuk
Yankee - Arsen Vitiuk
Bobcat - NABN00B
Dodo - MrMateczko
Bus - Arsen Vitiuk
Rumpo - NABN00B
Pony - NABN00B

Emergency Vehicle Crane
Ambulance - Arsen Vitiuk
Firetruck - MrMateczko
Police - MrMateczko
Enforcer - 123robot
FBI Car - 123robot
Rhino - TheBulaPsycho
Barracks OL - 123robot

Pike Creek Import/Export Garage
Sentinel - SorveteQuente
Cheetah - SorveteQuente
Banshee - SorveteQuente
Idaho - SorveteQuente
Infernus - SorveteQuente
Taxi - SorveteQuente
Kuruma - SorveteQuente
Stretch - SorveteQuente
Perennial - SorveteQuente
Stinger - SorveteQuente
Manana - SorveteQuente
Landstalker - SorveteQuente
Stallion - SorveteQuente
BF Injection - MrMateczko
Cabbie - SorveteQuente
Esperanto - SorveteQuente

Missions not required for 100% Completion
Securicar Cracker Garage: 20/10 - TubewayArmy (20)

 

        

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Liberty City Gangs Status
Leone Family Mafia
Liberty City Triads
Diablos
Uptown Yardies
Liberty City Yakuza
Colombian Cartel
Red Jacks
Purple Nines

Legend:
Like Claude
Hate Claude
Neutral to Claude
Extinct


Safehouse Items List
The following items are awarded and appear outside of all Safehouses once their requirements are met. This list shows the items which are already available and which are still not, with those not yet available showing the requirements remaining to obtain them.

Bat
Health
Adrenaline
Pistol
Uzi
Grenades
Shotgun
Body Armor
Molotovs
AK47
Sniper Rifle
M16
Rocket Launcher
Flamethrower
Police bribes: 6/6

Legend:
Available
Partially Available
Unavailable


Special Vehicles List
The following vehicles are considered special as they have properties that make them unique from other vehicles in the game and most of them can only be acquired once. Chain Game Players are welcome and encouraged to collect as many Special Vehicles as they choose in their Chain Game Turns. Several Special Vehicles have properties that could prove to be useful during the course of the game, and enjoyable to drive following the rounds completion.

Teal Kuruma (EC) - "Give Me Liberty" [SSV]
Securicar (BP/FP) - "Van Heist"
Corpse Manana (U) - "Dead Skunk In The Trunk"
Cheetah (BP/EP/FP) - "Turismo"
Leone Black Stretch (BP/DP/EP/FP/EC) - "Salvatore's Called A Meeting"
Leone Black Stretch (EC) - "Chaperone"
Trashmaster (BP/FP) - "Blow Fish"
FBI Black Rumpo (EC) - "Under Surveillance"
Dark Red Cheetah (EC) - "Grand Theft Auto"
Dark Red Stinger (EC) - "Grand Theft Auto"
Dark Red Infernus (EC) - "Grand Theft Auto"
Barracks OL (BP) - "Arms Shortage"
Bobcat (BP/EP/FP) - "Evidence Dash"
Patriot (BP) - "Marked Man"
RC Bandit (U) - "Toyminator"
Securicar with Black Trims (EP/EC) - "Escort Service"
Securicar with Black Trims (EC) - "Decoy"
Black FBI Car (EC) - During a Five Star Wanted Level
Lightless Taxi (NE)
Hoods Rumpo XL without Graffiti (NE)

Legend:
(BP) - Bullet Proof
(DP) - Dent Proof
(EC) - Exclusive Color
(EP) - Explosion Proof
(FP) - Fire Proof
(U) - Unique Vehicle
(NE) - No Extras
Acquired Vehicles
Acquirable Vehicles
Unacquirable Vehicles
Acquirable through Glitching
Acquirable Multiple Times
[P] - Stored in the Portland Safehouse Garage
[SI] - Stored in the Staunton Island Safehouse Garage
[SSV] - Stored in Shoreside Vale Safehouse Garage


Useful Links
Here are a collection of Useful Links both to content across the GTA Network and other websites that may be of use to the Chain Game Players. If you have a suggestion for a website to be added to the Useful Links Collection, contact a member of Chain Game Staff with a link to the content that you would like to be added and a reason why you feel they would be useful, and we will consider adding it to the list.

Grand Theft Auto III Chain Game Lounge
Grand Theft Auto III Chain Game Index
The Chain Game Discord Server
The Chain Game Steam Group
The Chain Game Twitter Page
GTA3.com
GTASnP.com
Dropbox
Google Drive
OneDrive
MEGA
Grand Theft Auto III Special Vehicle Guide
Grand Theft Auto III Glitches
GTA Series Videos Missions Walkthrough Playlist
IGN Section on GTA III
Gamespot Section on GTA III
G-Unleashed Section on GTA III

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OyiJMYC.png
The Round 100 Starter Save


We’re celebrating the 100th Round of the Grand Theft Auto III Chain Game with a special Starter Save that includes several features and modifications. The modifications that have been added to the Save File have been done so in a way that is not invasive, as we did not want to detach too heavily from the experience of playing the game that we all know and love.


The Chain Game Community have been a major part of the game and in making the Starter Save for this round we wanted to include as many members of the community as possible in some way, whether they had taken just a few turns or whether they were long term regular players, because every contribution added to the game in any round has been valuable and the reason we are able to be here celebrating 100 Rounds of the Chain Game. We’ve included different members in different features and given the opportunity for everyone to leave a message and a selection of images for The Liberty Tree which can be read at the start of the Opening Posts. The response from the community has been more than we could have ever asked for, hearing back from players of the past who had not even logged in to GTAForums for several years let alone participated in the Chain Game, making this round very special indeed.


We have used the Round 1 Starter Save as a base for the features and modifications we have added, making all of our changes to the file that was used to start the Chain Game for the first time back in October 2010 when Veteran Player cidamelo took the first ever turn. It was important to us to use a part of Round 1 in the Round 100 celebrations as without that round ever having launched we’d have not had over 8 years of fun and enjoyable memories, and we wouldn’t be the community we are today.


It has been a great experience creating the Starter Save for Round 100 and we hope that all players and members of the Chain Game Community have a very enjoyable round and enjoy the Starter Save Features we have added. :)


Commemorative Personal Vehicles
The Chain Game Starter Save features 30 Generated Vehicles of which 24 are Personal Vehicles given to contributors who have made a real impact and difference on the game. 


The Chain Game has received contributions from a large number of people since the game first launched, from the players who regularly take turns and help us reach our goal every round to the members of the GTAForums Community who have gone out of their way to work on the game behind the scenes in their own free time to ensure that we are able to regularly run rounds without any interruption or issues, and provide special and interesting rounds to the Chain Game Community such as Round 100 which we’re currently celebrating.


We wanted to pay a special tribute to everyone who has made a major contribution towards the Chain Game and have chosen to do so by giving them each a Personal Vehicle in the Round 100 Starter Save. 24 Personal Vehicles have been hidden across Liberty City, each of which had their Vehicle, Location and Colour chosen by someone who has made a difference to the Chain Game, making this their “Personal Vehicle”. 


14 of the 24 Personal Vehicles were given to everyone who has once been a part of the Chain Game Staff, including the current team. The Chain Game Staff do an important job every round to keep the  game running smoothly and ensure that no issues arise in the turns that are being taken such as rule violations.  Outside of taking turns in the rounds, the Chain Game Staff have been responsible for planning rounds, working on updating round lists and working on many of the projects we have planned behind the scenes.


The contributions from every single member of the team over the years has been admirable and I feel lucky to have worked alongside 12 of them during my time as Chain Game Chief. Here are all members of the Chain Game Staff that are being commemorated with a Personal Vehicle in Round 100:


8 Personal Vehicles were given to major contributors of the Chain Game who have either directly worked on the Chain Game by making contributions towards our workload behind the scenes, or have created websites we use regularly, moderated the Chain Game Rounds and assisted with Round Setup, or have even been the person who created The Chain Game in the first place!


All of these contributors have done a lot for the Chain Game and are thoroughly deserving of Personal Vehicles during this rounds Starter Save:


We’ve given the final 2 Personal Vehicles to long term Chain Game Players that have been participating in the Chain Game for several years and have supported the game behind the scenes by giving regular feedback and ideas, making contributions of their own, and always being friendly and helpful every time we’ve had the opportunity to speak with them. Both of these players have been taking turns for over 50 Rounds and continue to make contributions to the Chain Game through turns on a regular basis, and it’s great having them around!


It was great to hear back from all of these members who have made a difference in the Chain Game over the years and it has been a pleasure to add vehicles to the save in their honour. It was particularly nice to see that several members chose a particlar vehicle or location for a meaning, with it related to a personal or Chain Game related memory or story, which I felt was very fitting for this special round.


In addition to the Commemorative Personal Vehicles we have also added 3 Boat and Plane Spawns across Liberty City for use by players during the round, and will function as regular Generated Vehicles taking the total count up to 30 Vehicles that will be used in a game of Vehicle Hunt as detailed later in the Opening Posts.


The Chain Game Faction Vehicles

e6Evjvf.png


In December 2017, Chain Game Factions were introduced when MrMateczko made a comment in a Stream Chat suggesting three groups based around vehicles in the game that different players highly favour, “The Idaho Mafia”, “The Perennial Ahoj” and “The Romanian Cheetah”. The Chain Game Staff decided to create a short event for the entire Chain Game Community based around the suggestion, splitting the community present on the Discord Server into the three groups, each with their own private channel, and for Round 82 created a Faction Vehicle Hunt where each of the Chain Game Factions would go head to head in a battle to find opposition cars for the opportunity to have their own Personal Vehicles in Round 85. The Perennial Ahoj went on to win the event and Chain Game Factions came to a close, but their legacy lives on with many players till supporting their vehicle of choice today.


The Round 100 Starter Save includes the official Faction Vehicle for each of the Chain Game Factions outside the front of Francis International Airport in Shoreside Vale, each sporting their official Faction Colour and available for any player to use at any stage during the round. They are all available from the beginning of the game.


You may notice something particularly strange about the selection of vehicles present, and there may be a little secret we’ve been keeping for a long while that we have never publicly revealed to the players, but we’ll leave you to explore the area for yourself and figure out what that is!


Due to the way that Grand Theft Auto III spawns vehicles, you may find that when you get to Francis International Airport you do not see all of the Faction Vehicles at the same time. If you approach the airport entrance from the subway, we think that there will be a higher chance of all vehicles spawning.


The Chain Game Players Parking

ar9fhty.png


The Francis International Airport Parking Area has been given a very special community twist, with there being a new set of 8 Vehicles that have been selected by the Grand Theft Auto III Chain Game Players in the Discord Server that were not given a Commemorative Personal Vehicle.  


In July 2018 we opened a private Discord Channel for 17 Players who had the opportunity to discuss with each other which vehicles they would like to see in the Parking Area. They were allowed to choose any car from Grand Theft Auto III that was not an Official Faction Vehicle and they were also allowed to choose whether or not they wanted the car to be coloured. Boats, Planes and vehicles that could possibly crash the game were not allowed to be chosen, but we’d be lying if we said such suggestions didn’t come up at all ;)


The Chain Game Staff did not want to influence the decision or be in any way involved in the discussion because this was a feature specifically focused on the community and so to be sure we wouldn’t interfere we appointed TheAgniesia22 as Channel Moderator. She was responsible for the entire process of the Chain Game Players Parking Discussion, from ensuring that people were being sensible in their suggestions, not using the channel for off topic conversation and also responsible for creating and running the Voting Stage where the final 8 vehicles were selected.


TheAgniesia22 did a fantastic job as Channel Moderator doing far more than we had asked of her for the benefit of the community and we’d like to express our profound gratitude to her for leading the discussion for this Round 100 Feature, there may just be something somewhere as an extra special thank you! :)


The Chain Game Players Parking discussion lasted until the end of September with over 150 Suggestions from the 17 Players who had access to the channel, with special thanks to Sidaredd for his 100 Vehicle Suggestions over the few months that the channel was open. There was a Voting Stage held to determine the final 8 Vehicles that would be placed in the Parking Area and the results were as followed:

  • Teal FBI Car
  • Black and White Yakuza Stinger
  • White Borgnine
  • Sentinel
  • Black Infernus
  • White and Blue Yakuza Stinger
  • Blue Patriot
  • Kuruma

All 8 of these vehicles are present in the Francis International Airport Parking Area. Stop by and take a look for yourself!


Due to the way that Grand Theft Auto III spawns vehicles, you may find that when you get to Francis International Airport you do not see all of the Players Parking Vehicles at the same time. If you approach the parking area from within the airport, we think that there will be a higher chance of all vehicles spawning.


Thanks to the following 17 Players for participation in the Chain Game Players Parking Event!


Multiple Platform Variations
Since the Grand Theft Auto III Chain Game launched in October 2010, there have been 99 Regular Rounds and 9 Starter Save Rounds all hosted on the PC Platform with several special rounds including Generated Content. Despite this, we have had several GTAForums Community members come to talk to us about how much they appreciate the Chain Game while stating their disappointment at not being able to participate personally due to them not owning Grand Theft Auto III PC. We’ve also had several previous requests for Mobile Versions of the Chain Game, but while this has not occurred we have taken note that we have supporters of the Chain Game and what we do on all platforms that Grand Theft Auto III was released on.


We’re excited to announce that for the first time in Chain Game History, we’re bringing the Starter Save to multiple platforms with there being variations of the Round 100 Starter Save for various Playstation 2 Regions and the Android Platform. thehambone and I spent some time researching Playstation 2 Save Files in the summer and as I learned more about Save File Editing I thought it’d be awesome to see the Chain Game Modifications that we all know and love brought to platforms that we do not usually associate the game with. As someone who is primarily a console gamer and first played Grand Theft Auto III on PS2, the thought of my Personal Vehicle from the Chain Game Rounds being playable on an actual PS2 Console was amazing and so we looked into it.


The Chain Game Round 100 Starter Save is currently available in the following formats:

This Chain Game Round will be played on PC as normal but we encourage anyone interested to download the multiple platform saves and try them out on their own consoles or emulators. You can read the Round 100 Multi-Platform Starter Saves User Guide for more information and instructions on how to install each of the Save Files listed above. 


We’re also continuing to experiment and investigate the possibilities of bringing the Round 100 Starter Save to even more platforms that Grand Theft Auto III has been released for, including Xbox and iOS, as well as more regional variations for existing platforms such as Playstation 2. All Starter Saves that we produce will be added to the GTA III Round 100 Save Files directory on Google Drive so keep an eye there for future developments.



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Generated Vehicles


There are a total of 30 Generated Vehicles included in the Round 100 Starter Save that spawn across Liberty City where vehicles otherwise would not spawn. 24 Vehicles are Commemorative Personal Vehicles given to past and present Chain Game Staff, major Chain Game Contributors and Long Term Chain Game Players who have supported the development of the Chain Game for several years, all as a way of showing our appreciation for all of the work and dedication that these people have put into the Grand Theft Auto III Chain Game over the years. There are also 3 Boats and 3 Planes.


Thanks to Parik and thehambone, for the first time in Chain Game History we have been able to add an additional 11 Vehicles to the save file, meaning that for 11 of the Generated Vehicles we have not had to replace original spawns in the game. This has made it easier to include so many vehicles in the Save File without having to move too many of the spawns that players may be used to. As always, for the 19 moved vehicles we have tried to select vehicles that are not often used or will be noticeable in game, and make the choice as widespread as we can and not all from the same location.


Here is a summary of some of the vehicles you can expect to find in this save:

  • Added Twenty Four Personal Vehicles across Liberty City, in commemoration of all members of Chain Game Staff, major Chain Game Contributors and long term Regular Players. These will be on Alarm!
  • Added Three Boats across Liberty City!
  • Added Three Dodo's across Liberty City!


Once you have found some of the vehicles and made note of their locations, edit them into your post under a 'Generated Vehicles' title. Spoiler Tags must be used to conceal your findings in the edited post! You may link to images or videos within the Spoiler Tag in addition to noting the vehicle you have found. You may find this revised Posting Format of use:


[b]Mission:[/b]
[b]Link:[/b]
[b]Completion:[/b]
[b]Notes:[/b]
[b]Generated Vehicles:[/b]
[spoiler] << Write your findings here! >> [/spoiler]


If you correctly identify one of the Generated Vehicles placed in the Save File, you will earn one cookie! For Personal Vehicles, if you can correctly identify the owner you will earn an extra cookie! Some vehicles may also only spawn in a single color, and if you can identify that they only spawn in that color then you can earn yet another extra cookie!


Generated Content Rules

  • You are allowed to use your Chain Game Turn to search for any of the 30 Generated Vehicles in the Save File. There is no limit to how many you can find in total during the round but we ask that you are considerate to other players and give everyone a chance to play. If you're showing off your 15th find before the round has not passed a single page, you're probably doing it wrong.
  • Spoiler Tags must be used to conceal your findings as per Chain Game Tradition. You will be asked to edit your post until it is in the required format if you do not submit a turn where this is the case. The idea behind using Spoiler Tags is so that anyone who wishes to download and play the Starter Save themselves wanting to find all 30 Vehicles do not have the locations of any spoiled to them.
  • You are not allowed to cheat during Vehicle Hunt by using tools, trainers and other illegal methods to locate the vehicles that have been added to the save file. This will ruin the fun for both yourself and all other players in the round. If you choose to use save editing to find the location of the vehicles before they are found in the round, you must forfeit your ability to take part in Vehicle Hunt for that round and not share the information of the vehicles to any other player.
  • Anyone who is caught cheating in a Generated Content Round or is involved in assisting another person to cheat will be permanently banned from participating in future rounds with modified Save Files and will receive an additional suspension from participation in the Chain Game and all discussion threads, servers and groups such as the Chain Game Lounge and Chain Game Discord Server.


Other Important Information

  • There are 30 Generated Vehicles included in the Round 100 Save File. 11 Vehicles are brand new spawns, 19 Vehicles replace original Parked Vehicle Spawns. We have tried to select vehicles to move that are not often used or will be noticeable in game, and make the choice as widespread as we can and not all from the same location. Full documentation on the vehicles that have been moved in the save file will be included in the Save File Release Notes available following the rounds completion.
  • I, the Chain Game Chief, have been responsible for creating the Save File and during the development process have contacted all Personal Vehicle Owners and received their location choices, as well as having chosen the Boat and Plane spawn locations. Therefore, I know the locations of all 30 Generated Vehicles, and am not allowed to participate in Vehicle Hunt neither can I use the vehicles for beneficial purposes such as delivering them for Import/Export unless they have been found and publicly revealed by another player.
  • All Personal Vehicle Owners are not allowed to reveal the location of their vehicles during the round, and as such can not use them as 'findings' in their turns to be rewarded with cookies. They should also not use these vehicles for beneficial purposes such as delivering them for Import/Export until they have been found and publicly revealed by another player. However, Vehicle Owners may participate in Vehicle Hunt for the other 29 Generated Vehicles.


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Vehicle Hunt
Vehicles Found: 30/30

Legend:
Found Vehicles
Hidden Vehicles
Player who found the Vehicles

Personal Vehicles
123robot - Parik (+2 Extra Cookies!)
Arsen Vitiuk - SorveteQuente (+2 Extra Cookies!)
CCPD - Parik (1 Extra Cookie!)
cidamelo - Parik (+1 Extra Cookie!)
Dealux - Parik (+1 Extra Cookie!)
Dingleman - 123robot (+1 Extra Cookie!)
Ermac - thehambone (+1 Extra Cookie!)
fireguy109 - 123robot (+1 Extra Cookie!)
GTAKid667 - MrMateczko (+1 Extra Cookie!)
JAJ - Arsen Vitiuk
Johan - Arsen Vitiuk
Kirsty - Parik (+1 Extra Cookie!)
lol232 - MrMateczko (+1 Extra Cookie!)
Miles Edgeworth - 123robot (+2 Extra Cookies!)
Miro - SorveteQuente (+2 Extra Cookies!)
MrMateczko - WildBrick142
OrionSR - Arsen Vitiuk
Parik - TubewayArmy (+2 Extra Cookies!)
RedDagger - MrMateczko (+1 Extra Cookie!)
Samutz - 123robot (+1 Extra Cookie!)
Th3MaN1 - 123robot (+2 Extra Cookies!)
thehambone - Parik (+2 Extra Cookies!)
TubewayArmy - MrMateczko (+2 Extra Cookies!)
WildBrick142 - Parik (+1 Extra Cookie!)

Boats
Reefer - MrMateczko
Predator - MrMateczko
Ghost - MrMateczko

Planes
Dodo - MrMateczko
Dodo - MrMateczko
Dodo - SorveteQuente


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OyiJMYC.png
The Starter Save



Created By: Arsen Vitiuk and GTAKid667
Link: Starter Save
Completion: 0.65%
Notes:
"Give Me Liberty" and "Luigi's Girls" have been completed.
The EC Teal Kuruma is stored in the Portland Safehouse Garage.
43 Vehicle Spawns across Liberty City have been added or adjusted.
The game is saved on Portland.
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Hello everybody! Miss me?

 

Off we go, I take the turn! Done! Feels great to be back!

 

Mission: Don't Spank Ma Bitch Up; Diablo Destruction; Paramedic; Vehicle delivery
Link: Take that, lads and lasses!
Completion %: 7.14%
Notes:

  1. Don't Spank Ma Bithc Up complete - $ 4.000 reward
  2. Diablo Destruction complete with a score of 9 vehicles destroyed - $ 9.000 reward
  3. Paramedic complete - $ 65.000 reward; Infinite Sprint unlocked; Health and Adrenaline Pill delivred to safehouses.
  4. Delivered Ambulance to Emergency Vehicle Crane
  5. Delivered Securicar, Trashmaster, Bus, Yankee and Mule to Portland Docks garage
  6. Found these, don't know who they belong to...



N1BaIJM.jpg

KHRYho3.jpg

4g1eP0F.jpg

Edited by Arsen Vitiuk
Completed my turn
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🎉 Round 100! Excitement! CELEBRATION! 🎉

I'll take a turn!

 

Mission: 'RUMPO RAMPAGE' + Drive Misty For Me + Hidden Packages + Rampages + Firefighter (7) + Blista (Portland I/E)
Link: https://gtasnp.com/xykm9u
Completion %: 10.39%
Notes: Completed Rumpo Rampage (Score: 6)

Collected 11 Hidden Packages (Check map - 70,71,75,76,77,78,79,81,84,85,86)

Completed the Uzi Rampage in Portland.

Caused devastation in the player parking during Uzi+Vehicle Drive-by Rampages in Shoreside Vale.

Completed this Unique Stunt Jump in first try!

Generated Vehicles:

 

 


 

Black Cheetah (was alarmed, belongs to Th3Man1) (Always spawns in black)

tINp27k.png

 

Found this blue stallion (belongs to TubewayArmy)

 

HBr3PGb.png

;( *the* rumpo was finally replaced by a real generated vehicle.

Always spawns in Pink, belongs to 123robot

 

5ohCxxP.png

 

Found a green banshee - belongs to MrMateczko. (always spawns in green)

 

5ULbhbe.png

 
 

 

Edited by Parik
   

 

 

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No one else going? Guess I'll take my first turn for Round 100 then! This is so awesome! :DWatch me play LIVE here, and take part in the big celebration!

 

Mission: 'PUMP-ACTION PIMP' + 'MAFIA MASSACRE' + Unique Stunt Jumps (8) + Hidden Packages (32) + Rampages (1) + Vehicle Hunt
Link: https://gtasnp.com/4pjn4A
Completion %: 18.83%
Notes: Mission Passed! $4,000 earned.

Completed the Mafia Massacre sub-mission with 12 kills!

Completed all 8 unique stunt jumps in Portland!

Collected 32 hidden packages - that's all packages in Portland except the rocks packages, as well as the one on the life bridge!

Completed the Rocket Launcher rampage in Portland!

Generated Vehicles:



Red Cheetah - might be Th3MaN1's if the one Parik found wasn't? 😛

E8T9yMq.png]

 

White and Pink Mafia Sentinel - GTAKid? 😛

KLusGXE.png%5D

 

Yellow Pony - Miles Edgeworth? I honestly don't know. 😛

kFGyNCX.png%5D

 

Orange Banshee with White Stripe #1 - In Staunton, random guess of the day is OrionSR. :D

heaDuEX.png%5D

 

Orange Banshee with White Stripe #2 - In Portland, second random guess of the day is Ermac!

Ewf6QkB.png%5D

Edited by 123robot
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Round 100! Woo! Party!
Lazy Sheep finally does a turn!
You'll see it live here on my channel! (starting very soon!)

https://www.youtube.com/channel/UCvihoDaime_PplLJMttwqQA/live

 

Mission: 'THE FUZZ BALL' (all 8 girls)
Link: https://gtasnp.com/3En6f3
Completion %: 20.13%

Completed all remaining rampages! Woo!

Saved at Portland! Woo!

Found some vehicles! Woo!

Tried to do a Stunt Jump with a Linerunner, didn't go that well: https://imgur.com/E7c5LfG

 

Spoiler

Red Perennial, under bridge near Asuka's place. Maybe WildBrick142's one.
xBe06Jq.jpg
Dodo, Pike Creek hills.
FA6ioOw.jpg
Dodo, grass pathway near Middle Park.
de5yG8N.jpg
Reefer, south Portland slip.
5RbPn85.jpg
GTAKid667's Mafia Sentinel, Shoreside Picnic Area.
oHpyyVz.jpg
Brown & White Stallion, pathway near Phil's garage. Maybe TubewayArmy's one.
60VvXL3.jpg
Predator, Aspartia pier.
DnFf6PO.jpg
Black Ghost, under the bridge near Wichita Gardens' tunnel.
XaVDJfe.png
Red Stallion, underground car park near Kingdom Come's place. Maybe CCPD's one.
ptFmUpq.jpg

 

Edited by MrMateczko
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OK. Turn now, please?

 

Mission: Mike Lips Last Lunch + Exports (15) + Easter Vehicles
Called by: SorveteQuente
Link: round 100!
Status: Completed
Completion: 30.52%
Notes:

  • Exported all early possible 15 cars to the Pike Creek Import/Export garage.

Generated Vehicles: Found 3 vehicles for the Vehicle Hunt:

Spoiler

The last Dodo north of Portland's Junkyard:

8461A24C5CFF555281049E62BB16FACC87E1AB2A

 

A navy blue Stinger in Bedford Point (alarmed) which I think belongs to Arsen Vitiuk:

139CC1E57500830E79C18E15B814F355DA83E6B6

 

And a black Mafia Sentinel next to the Stadium in Staunton (alarmed). I'll guess this is Miro's vehicle:

BE85359A3C80A25B6F35CF0190D675EF1B17251D

 

Edited by SorveteQuente
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My turn

 

Mission: 'THE CROOK', Unique Jumps 
Link: https://gtasnp.com/MjVuhs
Completion: 33.77%
Notes: Completed all 4 Unique Jumps in Staunton Island

 

Spoiler

Vehicle: Linerunner
Color: Green
Owner: Parik
Location: Alley near Ammu-Nation and Gangcar Round-Up Garage in Staunton Island

 

8FH2Sg9.jpg

 

Edited by TubewayArmy
946
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Yay! Round 💯! Can't believe we're into the triple digits! :D

 

Turn

 

Mission: Farewell 'Chunky' Lee Chong
Link: https://gtasnp.com/McNJvL
Progress: 35.06%

Generated Vehicles:

 

 

Vehicle: Banshee

Location: Next to the angled runway at Francis Int'l Airport

Color: Black with white stripe

Owner: I'm going to guess... WildBrick142.

8rZwZ51.png

Edited by thehambone
Turn #1 complete.

San Andreas Countryside
Meet the GTA 3 players who've spent a decade playing pass-the-pad to 100% the game - GamesRadar

GTA:LCS Save Editor - Supports Android, iOS, PS2, and PSP saves!

GTA3 Save Editor  - Big update in the works!

 

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Turn! Live! Watch! Now!

https://www.youtube.com/channel/UCvihoDaime_PplLJMttwqQA/live

Mission: 'THE WIFE'
Link: https://gtasnp.com/ppfcwf
Completion %: 40.91%
Completed Multistorey Mayhem in 81 seconds.
Completed all remaining Stunt Jumps. https://imgur.com/cKdCgNJ

Did 10 Taxi Fares!

Saved at Portland.

Spoiler

Not a part of the Vehicle Hunt, but the Perennial at the back of the XXXMAGS is always yellow. It is without alarm like in the normal game.
4Heu0D9.jpg

 

Edited by MrMateczko
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I'll take a turn!

 

Mission: Van Heist, Import/Export, Taxi Driver (10)
Link: Happy 100th! <a href=🎉">
Completion: 42.86%
Notes:

El Burro's Missions are now available!

Securicar Cracker Garage is now available!

Delivered the Linerunner and Coach to the Import/Export Garage!

Completed 10 Taxi Fares in @Th3MaN1's Cheetah!

Edited by GTAKid667
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Taking my turn! Live

 

Mission: 'TURISMO'
Link: https://gtasnp.com/ipOUEK
Completion %: 49.35%
Notes: Saved on Portland

Completed Gripped!

Delivered some cars for the Industrial Import/Export Garage

Collected some Hidden Packages on Staunton Island and Shoreside Vale

Stored the best vehicle in Portland Garage

No cookies 😢

Edited by NABN00B
turn done
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turn

 

Mission: Cipriani's Chauffeur
Link: Load Me
Completion %: 50.65%
Notes: Collected 14 packages:

Spoiler

All remaining SSV ones (should be 9 of them)

Stadium Entrance (Staunton Island)

Dojo alley (Staunton Island)

Underground parking lot (Amco building, Staunton Island)

Behind and under Police Station (Staunton Island)

 

 

Edited by WildBrick142
nvm the car it was already found lol
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DAJEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEeifefefbejfwjofnwjfnwjfbrufbwfubweufbewfuewbewbfwejfwjlfjfwfjlwfjbfjwfbwjfbwjofwjfnewjofnewjofnwjfnweAHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!! My turn now

 

Mission: 'BAGAJDAKi OLU KOK...
Link: https://gtasnp.com/0lXqtK
Completion %: 51.3%
Notes: Dead Skunk in the Trunk

 

Edited by Sidaredd
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I'll take one

 

Mission: 'I SCREAM, YOU SCREAM' + Hidden Packages
Link: https://gtasnp.com/xGMIoP
Completion %: 53.25%
Notes: Collected all but one remaining hidden packages. (The last one is in the SSV subway)

 



FBI Car

Orange

WildBrick142

 

fjblmA6.png

Edited by Parik
   

 

 

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me

 

Mission: Trial By Fire
Called by: SorveteQuente
Link: try to set the night on fireeeeeeeeeee
Status: Completed
Completion: 53.9%

Notes: Bonus claimed

Edited by SorveteQuente
OET: 2:51 PM UTC -3:00
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Special message for @NABN00B:

Anyway, let me take a turn.

Mission: Taking Out The Laundry
Link: 100
Completion: 54.55%

Edited by Miles Edgeworth
G U I L T Y
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I'll take a turn! 

Mission: 'HER LOVER' & 'PATRIOT PLAYGROUND'
The best car is... Yellow Perennial
Link: https://gtasnp.com/ST0Fuh
Status: Completed
Completion %: 55.84%
Notes: 41 Taxi fares
Partiot Playground - 199 seconds

Edited by TheAgniesia22
turn done
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No one else? <span style=👀"> Can I take the turn, then? <span style=👀">

 

Mission: Salvatore's Called a Meeting + Firefighter + Vigilante
Called by: SorveteQuente
Link: odd jobs for an odd boy
Status: Completed
Completion: 58.44%
Notes: 13 fires extinguished and 20 criminals killed in Portland before it gets too late and Mafia carry shotguns. <span style=👀">

Edited by SorveteQuente
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Turn! (no voice in the livestream because it's too late)


https://www.youtube.com/channel/UCvihoDaime_PplLJMttwqQA/live

 

Mission: 'BIG'N'VEINY'
Link: https://gtasnp.com/cyYx5B
Completion %: 60.39%

Delivered Firetruck and Police car to Portland Crane.

Delivered Dodo to Portland I/E.

Got the last hidden package.

Did 7 Taxi fares, would have done more, blame Triads.

Saved at Portland!

No cookies.

Edited by MrMateczko
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crashoverride93

I will take my first turn now

 

Mission: 'CHAPERONE'
Link: https://gtasnp.com/XwWnjs
Completion %: 61.04%
Notes: Did Chaperone for salvatore first then went to stunton Island did 20 firefighter missions over there then came back to portland went to the hide out and removed the idaho from the garage blowing it up by lobbing a grenade at it then grabbed a police car did vigilante on portland untill a infernus spawned it happened on number 8 so I grabbed that then did the crusher glitch on it making it damge proof and stored it in portland garage lol

 

Edited by crashoverride93
Finished a turn
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Late night turn! <span style=🛏️"><span style=💤">

 

Mission: Triads and Tribulations + Taxi Driver
Called by: SorveteQuente
Link: gets me to the church on tiiime <span style=🎶">

Status: Completed
Completion: 61.69%
Notes: Completed 24 more taxi fares in @cidamelo's Banshee and @fireguy109's Damage-Proof Mafia Sentinel

Edited by SorveteQuente
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DomoTheRussian

I'll take one Also will be live shortly

 

Mission: 'THE GETAWAY' + Taxi Fares 8

Link: https://gtasnp.com/ev2BKU

Completion: 62.99%

Notes: 8 Taxi fares completed and Borgnine taxi is now spawning at Harwood

 

Edited by DomoTheRussian
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Quick turn while I'm still awake

 

Mission: Blow Fish / A Ride in the Park
Link: https://gtasnp.com/Q8SOp3
Progress: 64.29%
Notes: A Ride in the Park completed in 78 seconds!

Edited by thehambone
Turn #2 complete.

San Andreas Countryside
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GTA3 Save Editor  - Big update in the works!

 

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