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SPOILER:The 20 second video


DevilDocTV

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CosmicBuffalo

Although I read this title to involve a discussion of the video in general, it appears the OP is talking about the negligible clipping issue of the bow.  Which I would have never noticed nor do I find it to be an issue. 

 

However, after rewatching the video on a monitor as opposed to phone a few things are clear, Arthur is aiming directly at a guy approximately 5-10 feet away, he fires a revolver and a sawed off shotgun at the same time directly at the guy, and he is only aiming at one guy, yet a second guy behind is pretty much killed instantly. 

 

If the bullets are passing through the enemies, cool, but its seems a bit much that second guy is simple wasted and the front guys seems to wiggle a bit, and is clearly still alive as the auto aim follows the front guy to the ground and Arthur and hits him with one more revolver shot, and then misses a revolver and shotgun blast into the ground as the front guy dies. 

 

If the bullets of the revolver are faster and hitting the guy millisecs before the shot gun causing him to fall and thus allowing the the second guy behind to receive most the shotgun blast, well that's awesome physics and certainly makes the game worth every penny.  This doesn't seem to be the case as the horse behind the second guy seems unscathed.   

 

To me it honestly looks like the game, because of the dual wielding, simply allows the guy behind to take an imaginary hit, and that seems much problematic than the minor clipping issue.

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LegendarySaiyan

The clipping does not bother me one bit actually.

 

I am more bothered by the Weapon Wheel that slows down the game while changing Weapons. It did not used to be like that in RDR. Maybe there is an Option for that?

 

Also the placement for Fist Melee and Rifle in the Weapon Wheel bothers me as well, I hope that we can customize the placement of Weapons and such. I would like to have Fist Melee where the Rifle is and the Rifle placed to the right where Fist Melee is placed.

 

Another thing that I did not expect was how the character (Arthur) reacts when getting shot. I was expecting something more like The Last of Us since R* was going all in for the realism.

Example: Look at how Ellie reacts when getting shot.

Spoiler

 

It does NOT bother me, just that I was expecting something different than what is shown in the leaked video :)

Edited by LegendarySaiyan
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5 hours ago, O.Z said:

 

The clipping definitely won't be patched, it's almost impossible

What? They have literally done that dozens of times with clothes in GTA. We are talking about one of the best game devopers in the world here...they can figure out how to reposition a bow on his back lol.

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Original Light
3 hours ago, GenericGTAO said:

Although I read this title to involve a discussion of the video in general, it appears the OP is talking about the negligible clipping issue of the bow.  Which I would have never noticed nor do I find it to be an issue. 

 

However, after rewatching the video on a monitor as opposed to phone a few things are clear, Arthur is aiming directly at a guy approximately 5-10 feet away, he fires a revolver and a sawed off shotgun at the same time directly at the guy, and he is only aiming at one guy, yet a second guy behind is pretty much killed instantly. 

 

If the bullets are passing through the enemies, cool, but its seems a bit much that second guy is simple wasted and the front guys seems to wiggle a bit, and is clearly still alive as the auto aim follows the front guy to the ground and Arthur and hits him with one more revolver shot, and then misses a revolver and shotgun blast into the ground as the front guy dies. 

 

If the bullets of the revolver are faster and hitting the guy millisecs before the shot gun causing him to fall and thus allowing the the second guy behind to receive most the shotgun blast, well that's awesome physics and certainly makes the game worth every penny.  This doesn't seem to be the case as the horse behind the second guy seems unscathed.   

 

To me it honestly looks like the game, because of the dual wielding, simply allows the guy behind to take an imaginary hit, and that seems much problematic than the minor clipping issue.

You have to account for bullet spread of a shotgun, as in real life. It's possible that "overspray" killed the guy behind since he was in effective range. Both guns also have a different rate of fire, as you mentioned. I think they would account for gun physics.

 

The shooting seems to be most similar to Max Payne 3, which also featured dual-wielding of different weapons paired together (a pistol and an assault rife, for example). The gun physics in Max Payne 3 were superb, so if they copied even just some the mechanics from that game, I don't think we should be worried. 

Edited by Original Light
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18 hours ago, O.Z said:

 

The clipping definitely won't be patched, it's almost impossible

Lol...

 

 

 

13 hours ago, LegendarySaiyan said:

I am more bothered by the Weapon Wheel that slows down the game while changing Weapons. It did not used to be like that in RDR. Maybe there is an Option for that?

 

 

It was like in GTAV, though.

 

 

 

I didn't notice until it was mentioned lol

ppNaW16.png

 

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LegendarySaiyan
59 minutes ago, GTA3Rockstar said:

It was like in GTAV, though.

 

I didn't notice until it was mentioned lol

Whenever I played GTA it was GTAO. The SP Campaign never really interested me :/ And in GTAO it did not slow time.

 

Anyway, I really wish that there is an Option to change it. :)

Edited by LegendarySaiyan
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