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RdG763

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RdG763

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Edited by RdG763

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Tut Greco

I suggest you use vertex paint and brush ambient light/shadows on the tunnel model

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RdG763

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Edited by RdG763

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lpgunit
13 minutes ago, RdG763 said:

Which program, can you explain with details?

You'll have to use 3DS Max for that. ParoXum has a tutorial for baking lighting to a map scene here, which should work in the latest edition of Max.

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