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Need help.....again


GroveStreetBoy
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GroveStreetBoy

Hello.
I've already installed two Enb's (MMGE 3 and SA_DirectX 2.0)
In both, the interiors were blue.

9jf728.jpg
Does anyone have a solution?

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Hey there, I've seen this problem mostly related with incompatibilities between ENBs and data files such as the timecyc. And of course, knowing that your previous topic was about an issue with the mentioned data file, I can assume that your way to fix this is to check it. So, are you using the timecyc included in the respective ENBs? did you modified? 

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GroveStreetBoy
25 minutes ago, Mysterdogg said:

Hey there, I've seen this problem mostly related with incompatibilities between ENBs and data files such as the timecyc. And of course, knowing that your previous topic was about an issue with the mentioned data file, I can assume that your way to fix this is to check it. So, are you using the timecyc included in the respective ENBs? did you modified? 

Hi,

I use the timesync from the ENBs.

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Well, just to be sure, give it a try using both ENBs from their official sources. SA Directx 2.0 & MMGE 3. If your problem is still present, we could think about an external issue like hardware incompatibilities but to know that we must be sure if you have ever played with those ENBs before.

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GroveStreetBoy
17 minutes ago, Mysterdogg said:

Well, just to be sure, give it a try using both ENBs from their official sources. SA Directx 2.0 & MMGE 3. If your problem is still present, we could think about an external issue like hardware incompatibilities but to know that we must be sure if you have ever played with those ENBs before.

I have reinstalled SA_DirectX 2.0 and the interiors are still blue.

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32 minutes ago, GroveStreetBoy said:

I have reinstalled SA_DirectX 2.0 and the interiors are still blue.

What about this?

51 minutes ago, Mysterdogg said:

we must be sure if you have ever played with those ENBs before.

 

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GroveStreetBoy
1 hour ago, Mysterdogg said:

Well, just to be sure, give it a try using both ENBs from their official sources. SA Directx 2.0 & MMGE 3. If your problem is still present, we could think about an external issue like hardware incompatibilities but to know that we must be sure if you have ever played with those ENBs before.

Yes, I've played with these ENBs before. But the interiors were always blue.

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1 hour ago, GroveStreetBoy said:

Yes, I've played with these ENBs before. But the interiors were always blue.

What are your specs? there should be probably a hardware or external issue. 

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GroveStreetBoy
17 hours ago, Mysterdogg said:

What are your specs? there should be probably a hardware or external issue. 

Geforce GTX 1050 4GB

Ryzen 5 1400

2x4GB RAM

B350M PRO-VDH Mainboard

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12 minutes ago, GroveStreetBoy said:

Geforce GTX 1050 4GB

 Ryzen 5 1400

2x4GB RAM

B350M PRO-VDH Mainboard

Interesting, we can discard a hardware issue, your computer it's a high-end gaming system. 

 

I'm thinking now about a software issue. Well we need to discard options. ENBs are really tricky after all. 

Edited by Mysterdogg
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GroveStreetBoy
2 minutes ago, Mysterdogg said:

Interesting, we can discard a hardware issue, your computer it's a high-end gaming system. 

 

I'm thinking now about a software issue. Well we need to discard options. ENBs are really tricky after all. 

Okay.

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On 9/6/2014 at 6:17 PM, Marty McFly said:

Known issues:

(all these issues are not MMGE's fault but are caused by newest ENB DLL)

  • Partial incompatibility with Windows 8/8.1. Possible fix which works for 50% of users is using modloader: install ENB as usual and move d3d9.dll, enbseries.ini and enblocal.ini to GTASA\modloader\enb\ folder, the rest stays where it is. This doesn't work for everyone though
  • Needs DirectX redistributable. If your game doesn't start, reinstall DX setup from GTASA disk or use this one.
  • If "procedure entry not found" error appears, update your GeForce Experience to at least 2.1.2 or newer.
  • Blackscreen ingame (although minimap and HUD visible). Stealer protection kicked in. You need to copy the "Copyright_by_MartyMcFly.png" file to your GTA folder, too. If that doesn't work: possible fix is deleting the gta_sa.set file (sets all graphical and control options to default) in GTA San Andreas User files (located in My Documents). User "ByteCode2014" suggests that it could be Threaded Optimization in Nvidia CP, disable it. Or better, set everything in Nvidia CP to "Use Application Settings". 

This could be useful. Try updating your DirectX as mentioned in the quote, in case you haven't, of course. 

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GroveStreetBoy
1 hour ago, Mysterdogg said:

This could be useful. Try updating your DirectX as mentioned in the quote, in case you haven't, of course. 

Have updated DirectX, but still the same problem. Should I try the other tips as well?

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1 minute ago, GroveStreetBoy said:

Have updated DirectX, but still the same problem. Should I try the other tips as well?

Yeah! give them a try as well but don't forget that ENBs are really unpredictable on every PC. Sometimes an ENB can perfectly work and after reinstalling it don't work anymore. I would suggest you using mods like SkyGFX, Reshade or Renderhook. There are good options.

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GroveStreetBoy
23 minutes ago, Mysterdogg said:

Yeah! give them a try as well but don't forget that ENBs are really unpredictable on every PC. Sometimes an ENB can perfectly work and after reinstalling it don't work anymore. I would suggest you using mods like SkyGFX, Reshade or Renderhook. There are good options.

I'll try it.

 

 

 

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GroveStreetBoy
On 10/18/2018 at 7:09 PM, Mysterdogg said:

Yeah! give them a try as well but don't forget that ENBs are really unpredictable on every PC. Sometimes an ENB can perfectly work and after reinstalling it don't work anymore. I would suggest you using mods like SkyGFX, Reshade or Renderhook. There are good options.

GTA won't start with Renderhook.

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Hey, sorry about the late reply, things are busy around here 😅 

 

On 10/19/2018 at 5:36 PM, GroveStreetBoy said:

GTA won't start with Renderhook.

Does the Renderhook's pop-up message appear by chance? if it's doesn't work at all it must be probably the same reason why ENBs don't work properly too. I'm trying to figure out what could be missing in your computer or game but knowing that you have already tried a bunch of things, this turns more difficult to solve.

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On 10/18/2018 at 8:22 PM, GroveStreetBoy said:

Geforce GTX 1050 4GB

Ryzen 5 1400

2x4GB RAM

B350M PRO-VDH Mainboard

I think your video card (graphics card) doesn't support d3d format, as 2x4GB is sufficient to run a ENB like that!

Edited by Pranjit Das
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1 hour ago, Pranjit Das said:

SA_DirectX 2.0 doesn't works properly in 4GB ram, with some people it doesn't works at all!

 

He said 2x4GB. That's 8.

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7 hours ago, Spider-Vice said:

He said 2x4GB. That's 8.

Sorry for that, I thought 2x4GB means 2GB x 4GB, that's why I posted it.

 

Anyway, I have edited my post!

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In Windows 10 ENB may not work correctly. Check your GTASA folder if there are some mod that may conflict with ENBs. Try to remove your GTA_SA.set file (presonal settings file) which may fix graphical issues, also try to set Visual FX Quality to "Low", and Antialiasing to "Off".

On 10/21/2018 at 3:47 AM, Pranjit Das said:

I think your video card (graphics card) doesn't support d3d format, as 2x4GB is sufficient to run a ENB like that!

It's impossible to fail at running SA_DirectX 2.0 or any graphical mod with GTX1050. Even my GT 640 handled it at medium settings. (But it was buggy and weather is not good as I expected, so I removed it and installed another ENB which only gives reflections to cars.) And RAM amount has to do nothing with graphical mods. It's important for HD textures (along with VRAM) and modified draw distances (timecyc replacement, extends draw distance more than original game's max.).

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