Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

Engine Tuning


AndyC-M
 Share

Recommended Posts

does it actually make a difference?

 

let me enhance on my question.

 

I notice that when adding the ecu upgrade or/and transmission upgrade, it only increases the acceleration bar slightly but doesn't increase any other bars, were as the turbo upgrade maxes out acceleration, and no other bars.

 

so ive always done this with my cars in the mind of saving money.

 

but even though the acceleration bar is full from the turbo, should I add the other upgrades and will they make a difference?

 

many thanks

Link to comment
Share on other sites

TheLordMarvel

Yes, even if the bar is full; additional engine mods will still increase the acceleration. The bars aren't really the best thing to go off, never 100% accurate.

 

 

And yes the performance mods make a huge difference compared to stock. :)

Link to comment
Share on other sites

Marciliojunior01

The top speed also increases when you upgrade your car even if is not visible in the bar. Also you cant rely on the acceleration bar, the eletric cars have the highest acceleration in game but very low on the bars. 

Link to comment
Share on other sites

  • 2 weeks later...

well, interestingly enough, I added the transmission and engine tuning to my kuruma.

 

before, with just the turbo, it handled really well, now with the extra mods its like bambi on ice, slips everywhere.

  • Like 1
Link to comment
Share on other sites

2 hours ago, AndyC-M said:

well, interestingly enough, I added the transmission and engine tuning to my kuruma.

 

before, with just the turbo, it handled really well, now with the extra mods its like bambi on ice, slips everywhere.

Try a different class of rim ie: Sport, SUV etc... FYI Tuners slide the most. Some might disagree with me, but I'm certain different rims (even ones within the same class) have different effects on the traction of vehicles. 

Edited by Notcher
Link to comment
Share on other sites

https://docs.google.com/document/d/1HAzIIJMTc8aPIXXfn-fjYa27bspS27zcnsUOqAbbzAI
 

 

 

Wheel types & Uniques

In this section the list of wheel types and unique wheels will be discussed.
Not much to say here for now…


Useful words to know:

 

 

- Traction bias - The grip difference between front & rear. “Front” means the rear loses a little and the front gains a little, and the opposite for “Rear”.

For rear grip the car might feel more “pointy” and front grip more slippery and/or responsive.


- Slip angle - The angle difference between direction of travel vs wheel direction. For the list below an increase means more angle needed to reach peak grip.

Less angle makes the car more responsive but also “on rails” and more angle is looser and possibly more forgiving to sliding.


- Anti-roll - What it sounds like. When increased some traction is sacrificed to offer improved stability in the corners.

No wheel might actually have this. But the real world equivalent is more stable handling while lowering the amount of grip just a tad. There’s a sweet spot where the increased stability increases potential. Too soft and you get inefficient use of grip, too hard and it’ll be a slippery brick.

 


Strength indicators will be used to describe how much the listed effect influences handling. A number between 1 to 5 will be used, including decimals if needed.

Each wheel type has a particular theme to their handling effects it seems. Here are some tips to get you started.


 

  • High-ends tend to have a grippy feel to them, good for precision.
  • Sports are fairly forgiving to sliding, good for aggressive driving styles.
  • SUVs are somewhere between high-ends and sports.
  • Muscles can make a car feel a little “loose”, or less responsive perhaps.
  • Tuners are a mix of sports and muscles. Can make cars a bit loose but also reward good car control.
  • Lowriders for that bling, yo. Generally don’t change handling that much.
  • Offroads for when you’re after pure function, looks second. They generally make the handling quite predictable and if a car has tyre clipping these are superior bump absorbers. Read: noob friendly but not something you’d bring to a car show.



The unique wheel models

High End

 

Shadow

~Neutral (current baseline, for now)

Hyper

 

Blade

Traction bias - front x1

Diamond

 

Supa Gee

==

Chromatic Z

 

Mercie Ch.Lip

 

Obey RS

 

GT Chrome

 

Cheetah RR

 

Solar

Traction bias - front x3

Split Ten

 

Dash VIP

 

LozSpeed Ten

 

Carbon Inferno

Anti-roll +1

Carbon Shadow

Anti-roll +1

Carbonic Z

Anti-roll +1

Carbon Solar

Anti-roll +1

Cheetah Carbon R

Anti-roll +1

Carbon S Racer

Anti-roll +1

 

 

Lowrider

 

Flare

 

Wired

~Neutral (current baseline until more are tested)

Triple Golds

 

Big Worm

 

Seven Fives

 

Split Six

 

Fresh Mesh

 

Lead Sled

 

Turbine

Traction bias - rear (moderate)

Super Fin

 

Classic Rod

 

Dollar

 

Dukes

 

Low Five

 

Gooch

 


 

Muscle

 

Classic Five

Anti-roll+

Dukes

Traction bias - front x1

Muscle Freak

 

Kracka

 

Azreal

Anti-roll bias - front (weak/moderate)

Mecha

 

Black Top

 

Drag SPL

Anti-roll bias - front (moderate) corrected

Revolver

Anti-roll - (may decrease more than Five Star, is at least equal)

Classic Rod

 

Fairlie

 

Spooner

 

Five Star

Anti-roll -

Old School

 

El Jefe

 

Dodman

 

Six Gun

 

Mercenary

 


 

Offroad

 

Raider

Traction bias - forward

Mudslinger

Anti-roll+

Nevis

 

Cairngorm

 

Amazon

 

Challenger

Traction bias - forward & Anti-roll+

Dune Basher

Traction bias - forward+

Five Star

Anti-roll- or neutral, too close to tell for sure

Rock Crawler

Anti-roll+

Mil Spec Steelie

Anti-roll bias - rear+


 

Sport

 

Inferno

Traction - rear x2.5

Deep Five

 

Lozspeed Mk.V

==

Diamond Cut

==

Chrono

[TESTING] neutral

Feroci RR

Traction bias - front x1 & Slip angle -1

FiftyNine

==

Mercie

 

Synthetic Z

 

Organic Type 0

[TESTING] Traction bias - front

Endo v.1

 

GT One

 

Duper 7

 

Uzer

 

GroundRide

 

S Racer

Traction bias - rear & Slip angle -1

Venum

 

Cosmo

 

Dash VIP

 

Ice Kid

 

Ruff Weld

[TESTING] Traction bias - front

Wangan Master

[TESTING] Traction bias - front

Super Five

 

Endo v.2

 

Split Six

[TESTING] - anti-roll+

 

 

SUV

 

VIP

 

Benefactor

Traction bias - rear

Cosmo

 

Bippu

Anti-roll+

Royal Six

 

Fagorme

Traction bias - front (mid/strong)

Deluxe

 

Iced Out

 

Cognoscenti

 

LozSpeed Ten

==

Supernova

 

Obey RS

 

LozSpeed Baller

 

Extravaganzo

 

Split Six

 

Empowered

 

Sunrise

 

Dash VIP

Traction bias - rear

Cutter

Traction bias - front

 

 

Tuner

 

Cosmo

 

Super Mesh

==

Outsider

Traction - rear x0.5

Rollas

 

Driftmeister

Traction - front

Slicer

 

El Quatro

 

Dubbed

 

Five Star

[[maybe anti-roll-]]

Slideways

Traction - front x1

Apex

Traction - front x0.5

Stanced EG

Traction - front x1

Countersteer

Traction - rear x2 & Slip angle -0.5

Endo v.1

Traction- rear

Endo v.2 Dish

Traction - front x2 & Slip angle +1

Gruppe Z

Traction - front x1 & Slip angle +3

Choku-Dori

Traction - rear x3

Chicane

Traction - rear x3

Saisoku

Traction - rear x2 & Slip angle -1

Dished Eight

Traction - rear x2.8

Fujiwara

Traction - rear x3

Zokusha

Traction - front x2 & Slip angle -1

Battle VIII

Traction - front x1 & Slip angle -2

Rally Master

Traction - front x1.5 & Slip angle +2

 
 

Edited by Gaffa
  • Like 1
Link to comment
Share on other sites

On 10/8/2018 at 8:06 PM, Marciliojunior01 said:

The top speed also increases when you upgrade your car even if is not visible in the bar. Also you cant rely on the acceleration bar, the eletric cars have the highest acceleration in game but very low on the bars. 

Tbh no. The high speed didn't increase. You just got much easier to it. As exsample the issi races. As first, i didnt hat a tuned one. But without catch up but slipstream, i could get faster to the endspeed and even won with a not tuned issi. Because he isn't as fast in general, it was a good test. I was 1-1 the same end speed. ^^

On 10/19/2018 at 9:00 PM, Notcher said:

Try a different class of rim ie: Sport, SUV etc... FYI Tuners slide the most. Some might disagree with me, but I'm certain different rims (even ones within the same class) have different effects on the traction of vehicles. 

Nah. The only difference is on curbes. With offroad wheels its unlikely that you span off. But just because of this, i didnt put them on a car. They look ugly on supercars af, in my opinion. 

Link to comment
Share on other sites

20 hours ago, Fenrill said:

Nah. The only difference is on curbes. With offroad wheels its unlikely that you span off. But just because of this, i didnt put them on a car. They look ugly on supercars af, in my opinion. 

 

 

I vehemently disagree with you dude... There are countless files like these, that show how the values change based on the way a player customizes their car... ie: type of wheels, spoiler, etc. 

8nr1WoL_zps8oxzpm53.png

1469654079678_zpsckl2rqbt.gif

Edited by Notcher
Link to comment
Share on other sites

7 hours ago, Notcher said:

 

 

I vehemently disagree with you dude... There are countless files like these, that show how the values change based on the way a player customizes their car... ie: type of wheels, spoiler, etc. 

8nr1WoL_zps8oxzpm53.png

1469654079678_zpsckl2rqbt.gif

So... Every kind of wheels are different? O.O 

Link to comment
Share on other sites

On 10/27/2018 at 2:53 AM, Fenrill said:

So... Every kind of wheels are different? O.O 

There are differences but the average Joe won't notice it because the difference isn't that big. 

Not talking about offroad tires taking bumps better on cars with the tire can clip flag or whatever it is 

Link to comment
Share on other sites

5 hours ago, kenmy13999 said:

There are differences but the average Joe won't notice it because the difference isn't that big. 

Not talking about offroad tires taking bumps better on cars with the tire can clip flag or whatever it is 

I guess i will notice it, bit i am also very adaptable on car handling. So i still can drive well lap times. 

Link to comment
Share on other sites

GTAUrbanCamping

Yes. Huge difference. I used a Riata on sumo remix then went back to mine. Its turtle and a rabbit difference.

Link to comment
Share on other sites

After some testing with the Revolter I'm now convinced that putting on neon lights is shifting the CoM of cars. At least with the Revolter the effect was very noticeable.

Link to comment
Share on other sites

3 hours ago, Action_Andy said:

After some testing with the Revolter I'm now convinced that putting on neon lights is shifting the CoM of cars. At least with the Revolter the effect was very noticeable.

Have you tried it with the Brioso?  

 

Edit: I'm also convinced that neon lights is shifting the CoM of cars, exhaust is also changing it in my experience. Told a couple of my friends to change on the Vagner and they felt it would spin out more with stock exhaust 

Edited by kenmy13999
Link to comment
Share on other sites

I only tested it with Revolter because I wanted to get a sub 1:30 laptime with it on the track H200 and understanding how the game mechanics works for this car was important for that task. I'm sure there are similiar effects with other parts and other cars.

 

Got a 1:29,5 at the end.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.