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Questions for griefers!


jezebelletooner
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37 minutes ago, Black-Dragon96 said:

1. I meant the gameplay does not work.

2. As I said even sh*t can sell well. I mean look at COD. Their trailers get downvoted to sh*t yet they make a ton of cash every year.

Also people already spend their money when they are able to notice if a game plays well or not. So being the most profitable anything is not an nessecerily (i believe I missspelled that) an idicator of a good product.

Don't bother arguing with him, it's pointless. I totally agree - players are drawn into battles whether they like it or not, just as you will be drawn into an argument in this thread whether you like it or not.

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1 hour ago, Black-Dragon96 said:

1. I meant the gameplay does not work.

2. As I said even sh*t can sell well. I mean look at COD. 

I don't like the gameplay so don't play it. GTA on the other hand I do like. as do more people than have liked any other game. Ever. But yes, there are bugs out the wazoo so if that's what you mean by not playable or broken then I guess you're right.

1 hour ago, kenmy13999 said:

Didn't you a good while back have trouble getting people to join stunt races when they were double money?

If I did it was over a year ago, and that was operator error.

Edited by FukNRekd
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1 hour ago, FukNRekd said:

 

If I did it was over a year ago, and that was operator error.

I see, guess everything also works as it should with the rockets on your Akula?

 

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Black-Dragon96
1 hour ago, FukNRekd said:

I don't like the gameplay so don't play it.

I do like the gameplay, I just dont like the boring 12 year f*cktards with their OP toys.

 

1 hour ago, FukNRekd said:

so if that's what you mean by not playable or broken then I guess you're right.

No, I mean exactly what I said. The setup does not work. Putting people with totally diffrent intentions and goals against each other does not work.

Goals that are not eaqualy difficult to achieve with provided equipment that could not be more diffrent.

Its like putting two teams on a football field, team one having the goal to get the ball across the field in their underwear and team two having the goal to bash team ones heads in with baseball bats while being strapped in football protection gear.

 

You know why so few people complain about bussiness battles?

Because they work!

They work because everyone got the same goal (steal the sh*t and get it to the club). They work because each player participating can choose their equipment accordingly to his needs. They work because the defender is not at a disadvantage.

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20 minutes ago, Black-Dragon96 said:

You know why so few people complain about bussiness battles?

Because they work!

They work because everyone got the same goal (steal the sh*t and get it to the club). They work because each player participating can choose their equipment accordingly to his needs. They work because the defender is not at a disadvantage.

I've been kicked a fair few times recently along with salty messages because of my Business Battle activities. I had one young lady label me a "BOX STEALING PIG!!" the other day for taking her cargo, before she proceeded to stalk me around the map in frustration.

 

Not content with taking one box, I always go back and take the other.

Edited by Big Molio
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15 hours ago, Black-Dragon96 said:

The gameplay is not working. Putting people who want to PvE and peoole who want to PvP into the same environment is as bullsh*t as bullsh*t can be.

 

A$$holes can only a$$hole as much as the devs let them. Seeing whats planed for fallout 76, you are pretty safe from assholes who shoot at you as long as you dont shoot back at them.

 

I wont.

I rather spend my time on complaining about something that destroys something I care about then learing to drive a submarine that could not dive at any place in a 200 km radius around the place I live.

So unless you want to sponsor me a very deep pool, please let me choose what I "waste" my energy on. Thanks.

So you posted your opinion there with regards to pretty much everything?

 

GTA Online has been a huge success, there's even some post around about it being the most successful entertainment product ever. It would not have reached this status if it didn't work. You dislike PvP, that's your opinion but the sales of GTA show it works. Your opinion is moot, it does not negate the fact GTA has made billions, played by millions and has lasted well beyond it's expected life and therefore is a huge success.

 

Optional PvP in PvE/PvP hybrid environments is becoming a thing. You can either get used to it or you can stop online gaming if you're that much against it. At least in GTA Online you have the option to avoid PvP by glitching out the session.

 

Slightly off topic but have you ever posted where it hasn't come across like a whinging little kid? You remind me so much of my young nephews who, if they don't get their way, strop around and whine about everything that's wrong as if they are entitled to expect the rest of the world to dance to their song.

12 hours ago, Black-Dragon96 said:

I do like the gameplay, I just dont like the boring 12 year f*cktards with their OP toys.

Urm... that is the game play

12 hours ago, Black-Dragon96 said:

You know why so few people complain about bussiness battles?

Because they work!

Hah, I disagree. Check my inbox.

 

I've never had anyone accept that killing them for business battle goods is OK. EVERY SINGLE TIME I end up getting votes to be kicked followed by a multitude of messages about what kind of evil person I am for killing them, usually in "their" session.

 

So can we take from this that, if you could hijack someone's sale goods and have them for your own you would have no objections? It's pretty much the same thing. Someone "works" to get the Ellie out or find the car in the car park, gets it almost to their club and get popped off. So the time spent was less but frequency is more, it averages out.

15 hours ago, Black-Dragon96 said:

So being the most profitable anything is not an nessecerily (i believe I missspelled that) an idicator of a good product.

When it overtakes other products which have been out there for 30, 40, 50 years in a space of 5 years, it kinda is.

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Tomtomsengermany

as i dont have things to do anymore in GTAO ive started to attack griefers on the map. Its funny, after ive shot them down while they attacked someone whos on a sell mission and started ghost organisation and/or placed a bounty on them, they leave the map.

 

as for business battles: if someone is also on the haunt for the goods i offer them a fifty/fifty share of the goods. For 100% they reject the offer and attack me. So ive to kill them and take all the goods.

 

Dont get it why they dont accept the offer.

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Uncle Sikee Atric
1 hour ago, YouKnowWhoIAm said:

So you posted your opinion there with regards to pretty much everything?

 

And you do exactly the same thing, everytime someone raises critisism of the game.

 

You've now posted, no need to take the discussion any further.

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16 hours ago, Black-Dragon96 said:

Putting people with totally diffrent intentions and goals against each other does not work.

 

 

Wow. You are actually trying to make it sound like you don't have a choice. Like you're forced into the game. :lol::lol::lol::lol::lol:

 

Big news Scooter.... YOU DONT HAVE TO PLAY. Playing this game is 100% optional. So is HOW and WHERE you play it.

 

Seriously, just turn it off and go play checkers tic tac toe (cuz checkers has killing and upgrades too, that might not sit well with you) if it bothers you that much.

17 hours ago, kenmy13999 said:

I see, guess everything also works as it should with the rockets on your Akula?

 

I honestly don't know what you're on about. Drunk posting again are we??

Edited by FukNRekd
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Guest Member2756931

Even if playing, PvP is optional, it's not like there is a lack of glitches/tricks/methods that can be used to clear a lobby, secure a lobby or remove a player from a lobby.

 

GTA Online is nothing compared to The Division. Ever tried to extract from the DZ in that toxic sh*te fest? And, get this, it can't even be avoided or cartel run. What, The Division was hugely popular and successful? There's a second one coming too? Get out of here... it has PvP and PvE in the same space, forcing people together, it failed as a video game.

 

p.s. I'd expect some to take comments out of context but some I'd expect to be responsible in their position. Missing the point, literally the sentence after where the quote stops, nice move. Opinion vs Fact makes no sense, that's the point. Opinion vs Opinion is the basis of a discussion.

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5 minutes ago, YouKnowWhoIAm said:

Even if playing, PvP is optional, it's not like there is a lack of glitches/tricks/methods that can be used to clear a lobby, secure a lobby or remove a player from a lobby.

 

GTA Online is nothing compared to The Division. Ever tried to extract from the DZ in that toxic sh*te fest? And, get this, it can't even be avoided or cartel run. What, The Division was hugely popular and successful? There's a second one coming too? Get out of here... it has PvP and PvE in the same space, forcing people together, it failed as a video game.

 

p.s. I'd expect some to take comments out of context but some I'd expect to be responsible in their position. Missing the point, literally the sentence after where the quote stops, nice move. Opinion vs Fact makes no sense, that's the point. Opinion vs Opinion is the basis of a discussion.

I don't expect a mature reply, but that's a very interesting point about The Division, and something I can directly reference and relate to.

 

I bought this game for my son two years ago when he was 13, and he loved the single-player aspect of the game and played it right through, but hated the dark zone PvP element of the game and abandoned it very quickly afterwards. I couldn't understand it at the time, but I do understand it now.

 

The fact that you're using this game as top-end comparison of how bad things could get in GTA online says it all. GTA online is toxic because you spawn into freemode and have to fight or cower in your hole. This is the reason why I don't let my two sons play GTA online even today, because I know how angry it could make them become, and it was a mistake that I overlooked when I bought The Division two years ago. I do, however, let my sons play Fortnite because the stakes are very low. Sure, you get killed and go back to square one just like everyone else, but you don't lose progress and money like you do in GTA online freemode.

I think I'm behaving like a responsible parent in my own way, but I'm sure some of you will chuck this in my face and call me an ass-wipe. I expect that from many of you.

 

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I'm sorry, FukNRekt won't be able to come out and play for the next two weeks as he's on the naughty step.

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Yellow Dog with Cone

Facts:

 

- Popular ≠ Good. Marvel movies aren't at the same level as Kubrick's films, Arianna Grande is not at the same lyrical level as Bob Dylan and Fortnite isn't as memorable as The Legend of Zelda: Ocarina of Time. No, I'm not saying that popular things are bad (Marvel movies are fun, Arianna Grande has catchy tunes and Fortnite is a blast to play), but to dismiss any criticism directed at something popular just because it's popular it's dumb.

- Every developer is jumping into the PvP bandwagon because it's easily monetizable, not because it's exactly popular. For example, see how everyone is jumping into the Battle Royale craze these days thanks to Fortnite's success, even GTAO itself dabbled with the concept with both Motor Wars and Business Battles. Also, this point is related to the one above.

- Dismissing any críticism as just "whining" is not only ignorant, it's also inmature. You're not even debating at this point, you're only trying to shut down any conversatiom whatsoever about the game's faults and shortcomings.

 

Also, stop pretending you're someone else DiabolicAstronaut, you're not fooling anyone.

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8 minutes ago, Voodoo-Hendrix said:

Facts:

 

- Popular ≠ Good. Marvel movies aren't at the same level as Kubrick's films, Arianna Grande is not at the same lyrical level as Bob Dylan and Fortnite isn't as memorable as The Legend of Zelda: Ocarina of Time. No, I'm not saying that popular things are bad (Marvel movies are fun, Arianna Grande has catchy tunes and Fortnite is a blast to play), but to dismiss any criticism directed at something popular just because it's popular it's dumb.

- Every developer is jumping into the PvP bandwagon because it's easily monetizable, not because it's exactly popular. For example, see how everyone is jumping into the Battle Royale craze these days thanks to Fortnite's success, even GTAO itself dabbled with the concept with both Motor Wars and Business Battles. Also, this point is related to the one above.

- Dismissing any críticism as just "whining" is not only ignorant, it's also inmature. You're not even debating at this point, you're only trying to shut down any conversatiom whatsoever about the game's faults and shortcomings.

 

Also, stop pretending you're someone else DiabolicAstronaut, you're not fooling anyone.

Nobody has dismissed criticism because of it being popular, what has been dismissed is the comments regarding the gameplay not working. The gameplay clearly is working when the game in question has over 100,000,000 sales and consistently brings in between quarter and half a billion each year, for the last five years.

 

The fact that the PvPvE hybrid systems being brought in to games is not of my/your/his/her play style is moot. It's the future of gaming, it's the way things are heading and becoming a popular choice by developers. It's popular for a lot of younger gamers, these are the people who spend the money, the target demographic (even in an 18/M rated game). I've seen a lot of younger games from the ages of 7 or 8 up through their teen and early twenties who absolutely love PvP and have no qualms using any advantage to get one up, it's the game to them, even if the other player is massively disadvantaged.

 

If PvP wasn't popular it wouldn't make money. You can put sugar on a turd, it's still a turd. PvP is popular because it's what the majority of gamers enjoy. The majority of gamers are not us 30, 40, 50 year olds who take things like minimising losses on pacific standard finale seriously, they are teens and early twenties who like to just "f*ck sh*t up". Hence the whole "get used to it or stop playing online".

 

There is certain whining as well as the criticism. The way some of the members here go about putting across their criticism comes over as whining. The game isn't tailored to how they play, it must be changed, even though it's working extremely well for the other 99% of players.

 

Not sure what you mean with the pretending to be someone else thing, I've not pretended to be or not to be anyone.

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22 minutes ago, YouKnowWhoIAm said:



Nobody has dismissed criticism because of it being popular, what has been dismissed is the comments regarding the gameplay not working. The gameplay clearly is working when the game in question has over 100,000,000 sales and consistently brings in between quarter and half a billion each year, for the last five years.

 

The fact that the PvPvE hybrid systems being brought in to games is not of my/your/his/her play style is moot. It's the future of gaming, it's the way things are heading and becoming a popular choice by developers. It's popular for a lot of younger gamers, these are the people who spend the money, the target demographic (even in an 18/M rated game). I've seen a lot of younger games from the ages of 7 or 8 up through their teen and early twenties who absolutely love PvP and have no qualms using any advantage to get one up, it's the game to them, even if the other player is massively disadvantaged.

 

If PvP wasn't popular it wouldn't make money. You can put sugar on a turd, it's still a turd. PvP is popular because it's what the majority of gamers enjoy. The majority of gamers are not us 30, 40, 50 year olds who take things like minimising losses on pacific standard finale seriously, they are teens and early twenties who like to just "f*ck sh*t up". Hence the whole "get used to it or stop playing online".

 

There is certain whining as well as the criticism. The way some of the members here go about putting across their criticism comes over as whining. The game isn't tailored to how they play, it must be changed, even though it's working extremely well for the other 99% of players.

 

Not sure what you mean with the pretending to be someone else thing, I've not pretended to be or not to be anyone.

I think you're missing the point.

People are not complaining about what GTA is, but what GTA has become. The core game is still absolutely fantastic, and many people still like to do all the basic things in freemode like before: take cars to the modshop, check out the haircuts, tattoos and clothes, scour the shelves in Ammunation, drive their latest whip up to Paleto Bay for whatever reason, collect cars, etc.

 

But Rockstar have taken the core game and evaluated how this could generate revenue many years in advance, by taking the excellent core elements and then empowering griefers to mess up their experience. Not only will the griefers love it, but the non-griefers will be forced into defending themselves and getting revenge. This changes the entire dynamic of GTA online because of how easy it has become to grief and get involved in feuds.

 

If Rockstar had released a mediocre game engine in 2013 then nobody would tolerate this type of gameplay five years later, but because they released a very brilliant game, people who love the core GTA online experience are (getting) fed up with it. Yes, you're right; griefing is fun and entertaining and reaps in literally billions of dollars, but so many of us are angry at the way we feel used by Rockstar for deciding on the future direction of GTA online without our opinion or consent.

 

Just take the core single player element of RDR2, which is awesomely detailed and inspiring, and imagine how Rockstar now have five years to bleed that core experience dry via ever-increasing and aggressive PvP elements.

 

Edited by Jenkiiii
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Lonely-Martin

Also have to take into account just how many of that 100m players play solo, in crew run lobbies, and we know many stopped playing since too. 

 

100m sales is epic. But 100m in freemode or staying. No. (Plus the players that opt to sell alone but attack anything between too).

 

As shown with DDH, a largely PvE DLC. And AH, with what's known about solo public and how flexible that business is too. (And now RDR2, and it's online said to have 'seemless PvE lobbies').

 

PvE sells in droves too. Not all are here to battle it out. Never have been.

Edited by Lonely-Martin
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Black-Dragon96
11 hours ago, YouKnowWhoIAm said:

GTA Online has been a huge success, there's even some post around about it being the most successful entertainment product ever. It would not have reached this status if it didn't work. You dislike PvP, that's your opinion but the sales of GTA show it works. Your opinion is moot, it does not negate the fact GTA has made billions, played by millions and has lasted well beyond it's expected life and therefore is a huge success.

 The sales of a game do not show how good it is for multiple reasons:

 

1. In order to play a game people have to buy it making the developer/publisher cash not knowing how good the game will be. I mean look at PUBG. That things has been finacial successfull (as far as I know) despite being buggier than gta online.

2. GTA 5 was already a fincial success before gta online was around. It took around 24 hour for R* to make their cash back. It was played by millions at this point already.

3. Most of the sales these days are microtransactions.

I personally think that a huge success in miccrotransactions does not show that a game has good gameplay. Quite the oposite actually. It means that your gameplay is so sh*te that the people rather spend money to skip the gameplay than play the gameplay.

4. Im taking a wild guess here and say that gta online could have been even more profitable if they would have had stuff in the line for both parts of the demographic seeing how popular PvE updates like Heists and Doomsday Heist have been.

 

11 hours ago, YouKnowWhoIAm said:

Optional PvP in PvE/PvP hybrid environments is becoming a thing. You can either get used to it or you can stop online gaming if you're that much against it. At least in GTA Online you have the option to avoid PvP by glitching out the session

 

6 hours ago, YouKnowWhoIAm said:

Even if playing, PvP is optional, it's not like there is a lack of glitches/tricks/methods that can be used to clear a lobby, secure a lobby or remove a player from a lobb

1. The PvP is not optional by design as long as you have to use glitches and other stuff to completly. It may not be required, since you can finish these missions without any actuall PvP interaction but that doe not make the PvP, or the threat of PvP optional.

 

2. I have not seen any game except for maybe the upcomming fallout 76 having any kind of hybrid PvE PvP environment like gta online does. The devision does not count since (to my knowledge) the PvP element is limited to the dark zone wich is a part of the map where non of the regular PvE missions take place.

11 hours ago, YouKnowWhoIAm said:

I've never had anyone accept that killing them for business battle goods is OK. EVERY SINGLE TIME I end up getting votes to be kicked followed by a multitude of messages about what kind of evil person I am for killing them, usually in "their" session.

Well you will get this kind of people everywhere. Even in deathmatches.

Thing is, I have seen a lot less "complaining" about the way they are setup on the internet than what I have seen in about the old bussiness stuff.

The general public seems to like the way they are made.

I have had people message me gg when I managed to take battle goods from them, I had people becoming short time allies with me in the airdrop BB fend of other players so the two of us could take one crate each, etc.

From my experience they seem way less toxic.

Maybe the people in your inbox were already mad at you before you took the BB goods because of other stuff you did to them?

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I would be happy if they fix glitches of all kinds, but I honestly feel pvp should not be optional in this game period. Most things people here complain about are the reasons I play, and although you may think your opinion is majority it really is not. You will find many large lobbies at war compared to the few working lobbies for a reason. I would also be happy with more balanced pvp but it's not a huge problem honestly but in all reality if your any good at pvp you will adapt to it. Plenty of non cut throat games, the cut throat dog eat dog nature of GTA online is what I love and im definately not alone. I get a major rush selling in full lobbies, taking on other tryhards, and generally love having to watch my back at all times. 

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25 minutes ago, BOOGIEMAN219 said:

I would be happy if they fix glitches of all kinds, but I honestly feel pvp should not be optional in this game period. Most things people here complain about are the reasons I play, and although you may think your opinion is majority it really is not. You will find many large lobbies at war compared to the few working lobbies for a reason. I would also be happy with more balanced pvp but it's not a huge problem honestly but in all reality if your any good at pvp you will adapt to it. Plenty of non cut throat games, the cut throat dog eat dog nature of GTA online is what I love and im definately not alone. I get a major rush selling in full lobbies, taking on other tryhards, and generally love having to watch my back at all times. 

 

what he said.

 

and why are there so many non-griefers bitching and moaning in here?   isn't there another thread for that?

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Lonely-Martin
34 minutes ago, BOOGIEMAN219 said:

I would be happy if they fix glitches of all kinds, but I honestly feel pvp should not be optional in this game period. Most things people here complain about are the reasons I play, and although you may think your opinion is majority it really is not. You will find many large lobbies at war compared to the few working lobbies for a reason. I would also be happy with more balanced pvp but it's not a huge problem honestly but in all reality if your any good at pvp you will adapt to it. Plenty of non cut throat games, the cut throat dog eat dog nature of GTA online is what I love and im definately not alone. I get a major rush selling in full lobbies, taking on other tryhards, and generally love having to watch my back at all times. 

So you're saying there shouldn't be PvE lobbies?

 

As much as I agree PvP sells well, I'm fairly sure R* won't cut out a huge demographic like they aren't with RDRO it seems with the PvE lobbies said to be coming.

 

Surely you'd rather just be fighting players that want to play a similar game of it though and if the PvE guys aren't there getting fed up or whatever, everyone's a winner, IMHO.

 

This game has shown there's room for both. :)

Edited by Lonely-Martin
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They have invite only and heists, sure they shoukd have more options but R deemed selling goods as a pvp situation. No way should somebody get a million for selling a full bunker without the risk of pvp involved the risk vs reward does not match up. I would be ok if they could sell in invite only but only got half though.

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1 hour ago, Up2NoGood45 said:

Cargo griefers are the lowest form of life in the game and I bet they are absolute losers in real life as well.

Bbbut R said I will get money and rp.

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Speaking of ABSOLUTE LOSERS, last night i spawned into a small lobby of them.     three mid-100s in an MC, and one other CEO.     as i started up Diamond Shopping and proceeded to take my free money, i get a message from the MC crew:   'friendly or deadly?'    so, i always appreciate that sort of reaching out, and i replied:  'all clear.'    i finished my Client Job, which left me in Chumash near my yacht, so i headed over and was about to start PP when what do i see?    'Players are voting for you to be removed from session.'    nice.   real nice.   i even flew around their helicopters w/o firing while i was on my broomstick, and we all converged at the same bunker, as PP was ending, and i was firing flares into the air, and everybody's smoking cigarettes and doing the air thrust.     you figure maybe they'd take the hint and not kick me, eh?   can't you un-kick?   pretty sure you can.    anyhow, i collected my 30K and before i could even get in the bunker, 'session lost for some reason'...

 

SHOULD HAVE GRIEFED THE f*ckING PISS OUT OF THOSE c*ntS

Edited by KazzMajol
yeah
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29 minutes ago, KazzMajol said:

SHOULD HAVE GRIEFED THE f*ckING PISS OUT OF THOSE c*ntS

When they vote to kick you, take note of their crew. Then you can usually hunt them down and grief them another time :oD

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3 hours ago, KazzMajol said:

Speaking of ABSOLUTE LOSERS, last night i spawned into a small lobby of them.     three mid-100s in an MC, and one other CEO.     as i started up Diamond Shopping and proceeded to take my free money, i get a message from the MC crew:   'friendly or deadly?'    so, i always appreciate that sort of reaching out, and i replied:  'all clear.'    i finished my Client Job, which left me in Chumash near my yacht, so i headed over and was about to start PP when what do i see?    'Players are voting for you to be removed from session.'    nice.   real nice.   i even flew around their helicopters w/o firing while i was on my broomstick, and we all converged at the same bunker, as PP was ending, and i was firing flares into the air, and everybody's smoking cigarettes and doing the air thrust.     you figure maybe they'd take the hint and not kick me, eh?   can't you un-kick?   pretty sure you can.    anyhow, i collected my 30K and before i could even get in the bunker, 'session lost for some reason'...

 

SHOULD HAVE GRIEFED THE f*ckING PISS OUT OF THOSE c*ntS

I can say I've never destroyed anyone's cargo ever.  Not even revenge.  But I got one of those messages one night and I guess I was in a weird mood.  Guy says "will you help me sell"?  I said no..busy.  Then they say "will you let me sell then?"   I then said "I'm coming to blow your sh*t up!"  They left LOL.  Then I felt bad...

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Black-Dragon96
5 hours ago, BOOGIEMAN219 said:

No way should somebody get a million for selling a full bunker without the risk of pvp involved the risk vs reward does not match up.

May I ask why? Because I can very much make a million doing DD Heists in roughly the same amount of time that it takes my bunker to do so without any engagement in PvP.

The risk and reward do not match up already since the attackers have the advantage.

 

5 hours ago, BOOGIEMAN219 said:

I would be ok if they could sell in invite only but only got half though.

That would not solve anything. People would continue to sell in empty public, they would continue to kick, etc.

Also, why should somebody get more cash for selling in empty public than someone who does the exact same gameplay and waiting in an invite only lobby?

 

6 hours ago, BOOGIEMAN219 said:

I would also be happy with more balanced pvp but it's not a huge problem honestly but in all reality if your any good at pvp you will adapt to it.

How can you adapt to a f*ck 50 megaton nuclear explosion (aka orbital canon), how can you adapt to a passive popping dipsh*t?

 

6 hours ago, BOOGIEMAN219 said:

Plenty of non cut throat games, the cut throat dog eat dog nature of GTA online is what I love and im definately not alone. I get a major rush selling in full lobbies, taking on other tryhards, and generally love having to watch my back at all times. 

Good for you. Others dont.

Giving other players the option to play how they want would not hinder your gameplay. It would actually make your gameplay better too.

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Guest Member2756931
11 hours ago, Black-Dragon96 said:
Spoiler

 

 The sales of a game do not show how good it is for multiple reasons:

 

1. In order to play a game people have to buy it making the developer/publisher cash not knowing how good the game will be. I mean look at PUBG. That things has been finacial successfull (as far as I know) despite being buggier than gta online.

2. GTA 5 was already a fincial success before gta online was around. It took around 24 hour for R* to make their cash back. It was played by millions at this point already.

3. Most of the sales these days are microtransactions.

I personally think that a huge success in miccrotransactions does not show that a game has good gameplay. Quite the oposite actually. It means that your gameplay is so sh*te that the people rather spend money to skip the gameplay than play the gameplay.

4. Im taking a wild guess here and say that gta online could have been even more profitable if they would have had stuff in the line for both parts of the demographic seeing how popular PvE updates like Heists and Doomsday Heist have been.

 

 

1. The PvP is not optional by design as long as you have to use glitches and other stuff to completly. It may not be required, since you can finish these missions without any actuall PvP interaction but that doe not make the PvP, or the threat of PvP optional.

 

2. I have not seen any game except for maybe the upcomming fallout 76 having any kind of hybrid PvE PvP environment like gta online does. The devision does not count since (to my knowledge) the PvP element is limited to the dark zone wich is a part of the map where non of the regular PvE missions take place.

Well you will get this kind of people everywhere. Even in deathmatches.

Thing is, I have seen a lot less "complaining" about the way they are setup on the internet than what I have seen in about the old bussiness stuff.

The general public seems to like the way they are made.

I have had people message me gg when I managed to take battle goods from them, I had people becoming short time allies with me in the airdrop BB fend of other players so the two of us could take one crate each, etc.

From my experience they seem way less toxic.

Maybe the people in your inbox were already mad at you before you took the BB goods because of other stuff you did to them?

 

 

PvP is optional in the sense that you can choose to avoid it with a solo, friend only, invite only and crew only lobby. Similar to The Division's PvP being optional by avoiding the Dark Zone (which cannot be excluded or dismissed for the reasons you give. The Dark Zone has quicker and easier methods of accruing Exotics and Division Tech similarly to how GTA public sessions have quicker and easier methods of accruing GTA$). For simplicity I've ignored the ease at which a player can find a solo public session in GTA to allow the activities designed for a PvP experience without the PvP (such a glitch/bug/trick/method does not exist in The Division).

 

The rest, we are going around in circles.

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Guest Member2756931
11 hours ago, Black-Dragon96 said:

Maybe the people in your inbox were already mad at you before you took the BB goods because of other stuff you did to them?

Unless sitting in the night club while doing other things until the "a business battle is happening" message appears harms anyone you're greatly mistaken my presumptuous little friend.

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Tomtomsengermany
37 minutes ago, YouKnowWhoIAm said:

Unless sitting in the night club while doing other things until the "a business battle is happening" message appears harms anyone you're greatly mistaken my presumptuous little friend.

you wont get a message that a "business battle is happening" when you're sitting in a building.

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