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ENB Screenshots and Artwork Thread (Part 2)


DarK64
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Hi could someone please help me add filmic tonemapping to my enbeffct.fx file?

 

Filmic Tonemapping code:

float A = 0.15;float B = 0.50;float C = 0.10;float D = 0.20;float E = 0.02;float F = 0.30;float W = 11.2;float3 Uncharted2Tonemap(float3 x){   return ((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F;}float4 ps_main( float2 texCoord  : TEXCOORD0 ) : COLOR{   float3 texColor = tex2D(Texture0, texCoord );   texColor *= 16;  // Hardcoded Exposure Adjustment   float ExposureBias = 2.0f;   float3 curr = Uncharted2Tonemap(ExposureBias*texColor);   float3 whiteScale = 1.0f/Uncharted2Tonemap(W);   float3 color = curr*whiteScale;   float3 retColor = pow(color,1/2.2);   return float4(retColor,1);}

My enbeffect file: http://www.mediafire.com/view/puuw1jw6qfua0um/enbeffect.fx

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Hmm I may have figured it out, I took the filmic tonemapping from icnhancer 2.1 and it seems like it works. But im not sure if its correct. Could some please check the code below.

#ifdef FILMICCURVEfloat A = 0.15; //= Shoulder Strength float B = 0.50; //= Linear Strength float C = 0.10; //= Linear Angle float D = 0.20; //= Toe Strengthfloat E = 0.02; //= Toe Numeratorfloat F = 0.30; //= Toe Denominator float W = 11.2; //= Weightfloat4 curr = ((color*(A*color+C*B)+D*E)/(color*(A*color+B)+D*F))-E/F;float4 whiteScale = ((W*(A*W+C*B)+D*E)/(W*(A*W+B)+D*F))-E/F;color = curr*whiteScale;color = color * 5.5;#ifdef FILMICGAMMAcolor = pow(color,1/2.2);#endif#endif
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@EliteGhost, I think is correct, I have that too, but when enable, it didn't look what i expected.

 

url%5Dspx2014_7_17_16_39_48.jpg

 

url%5Dspx2014_7_17_16_40_53.jpg

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@EliteGhost, I think is correct, I have that too, but when enable, it didn't look what i expected.

 

Thanks johnnywcw, I just wanted to make sure the tone mapping was working correctly with stock enbeffect v2 coloring. Float A to Float W all seem to affect the image so I guess its working.

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who should pick up the new road textures https://yadi.sk/d/GjkK6WVXWhyZu here dkt70 my textures and if I'm not mistaken, please note that there may shine as specular maps are used, not brilliant if you use the bump shader on new patches of my configs.

Thanks for all the work.

I am using the new roads are wonderful, but I have a question.

 

I use EFLC 1.1.2.0 With the latest dll 163, but when it's day the sun passes through the body of the car and no shadows know any solution? happens with some cars.

 

0_fe3d6_8c6d04bc_XXXL.jpg

 

0_fe3d7_80db1cd4_XXXL.jpg

 

0_fe3d4_8dc79222_XXXL.jpg

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