LordNeophyte Posted July 31, 2013 Share Posted July 31, 2013 Link to comment Share on other sites More sharing options...
hoangha810 Posted July 31, 2013 Share Posted July 31, 2013 Link to comment Share on other sites More sharing options...
raggazam Posted July 31, 2013 Share Posted July 31, 2013 Link to comment Share on other sites More sharing options...
Vanni83 Posted July 31, 2013 Share Posted July 31, 2013 progress on sunset time , it's nice in movement , my pc suck , so it's hard to make movie, here's some shoots i prefer this screen , i like the sky deep and smooth Link to comment Share on other sites More sharing options...
Nyze.One Posted July 31, 2013 Share Posted July 31, 2013 jpg has bad quality png and bmp has better quality ! Link to comment Share on other sites More sharing options...
Dreamsky Posted July 31, 2013 Share Posted July 31, 2013 Audi RS5 2012 Police HK Link to comment Share on other sites More sharing options...
baw Posted July 31, 2013 Share Posted July 31, 2013 vanni real good work and how can i make that azimuth too hard to me i know where to edit but it hard... plz help Link to comment Share on other sites More sharing options...
raggazam Posted July 31, 2013 Share Posted July 31, 2013 Link to comment Share on other sites More sharing options...
œaœa Posted July 31, 2013 Share Posted July 31, 2013 ei packet, i was wondering can we open a new thread away from those "take a look to my 100 angle different car screens and nothing enb progress , and insulting kids" ? I would like this as well. Link to comment Share on other sites More sharing options...
V_Effect Posted July 31, 2013 Share Posted July 31, 2013 Link to comment Share on other sites More sharing options...
bmx7852 Posted July 31, 2013 Share Posted July 31, 2013 http://img-fotki.yandex.ru/get/9258/176834...63e36c88_XL.png http://img-fotki.yandex.ru/get/9064/176834...603a0665_XL.png http://img-fotki.yandex.ru/get/9514/176834...8c5e99fd_XL.png http://img-fotki.yandex.ru/get/9319/176834...5227b5dd_XL.png http://img-fotki.yandex.ru/get/9153/176834...ed7b2700_XL.png http://img-fotki.yandex.ru/get/9557/176834...b510c0c3_XL.png http://img-fotki.yandex.ru/get/9304/176834...31928db2_XL.png http://img-fotki.yandex.ru/get/9352/176834...78331df9_XL.png http://img-fotki.yandex.ru/get/9362/176834...518ee0c1_XL.png http://img-fotki.yandex.ru/get/9502/176834...9f7e0bd9_XL.png nice raggazam & Vanni83 Good Reality http://fotki.yandex.ru/users/bmx7852/ Please only post JPG pictures or just post a link. ~ Dutchy3010 Link to comment Share on other sites More sharing options...
EVOLUT7ON Posted July 31, 2013 Share Posted July 31, 2013 Ground Zero Recruitment! Link to comment Share on other sites More sharing options...
taskforce Posted July 31, 2013 Share Posted July 31, 2013 Link to comment Share on other sites More sharing options...
DenDi333 Posted July 31, 2013 Share Posted July 31, 2013 (edited) raggazam first screen very nice! Edited July 31, 2013 by DenDi333 Link to comment Share on other sites More sharing options...
hoangha810 Posted July 31, 2013 Share Posted July 31, 2013 Link to comment Share on other sites More sharing options...
brk_97 Posted July 31, 2013 Share Posted July 31, 2013 raggazam - Vanni - V_effect and taskforce nice screens guys. Link to comment Share on other sites More sharing options...
bmx7852 Posted July 31, 2013 Share Posted July 31, 2013 "Your request timed out. Please retry the request." What is this??? Link to comment Share on other sites More sharing options...
PacketOverload_x64bit Posted July 31, 2013 Share Posted July 31, 2013 ei packet, i was wondering can we open a new thread away from those "take a look to my 100 angle different car screens and nothing enb progress , and insulting kids" ? I would like this as well. I just had a conversation with Girish on or about the 2000th page and asked if it would be prudent to open a new thread re: thread size and length. He advised it is not necessary. I can't imagine receiving support to do so. Simply because the screenshots will always contain some cars, and some environment. And all points in between. Audi RS5 2012 Police HK http://img-fotki.yandex.ru/get/9321/157875...d35a20a_XXL.jpg http://img-fotki.yandex.ru/get/9515/157875...b0eed23_XXL.jpg And this is why there are so many car screens. The CAR looks great and you can change the car a BAZILLION times. Not to mention alot of the sets for download look like sh*t. There's been a serious breakdown in available ENB development since iCE La Glace, DKT70 and Dpeasant left the scene; or finished their development cycle. More often than not, the environment lighting and tones have to be changed to look like crap to get cars looking this good. I don't understand it, but I scroll through %95 of the pages in this thread without even stopping for one second. You can pick out someone like Dendi's, or iCE's, Lil'Q, DPeasant's or alot of other people's screens immediately in the sea of car screenshot waste. jpg has bad quality png and bmp has better quality ! JPG rule is the JPG rule. If you want PNG, post a thumbnail at max 350x350 like has been stated ad nauseum. 100 VIP CARS at 30MB's per VIP car X 3.14 X JPG compression = Failsauce Error404 - Page Takes to Freaking Long to Load. But seriously, is it THAT hard to mod your Niko, to put a female in there (or for some of you a male depending on your preference), and make them do something while you grab a screen? I agree with Vanni83, screens have degraded so far into just "Angles of different cars." Hell, most of the cars are FOR SELL anyway. Maybe I should have Girish lock the thread... There's only a few people who can continually keep posting pictures of cars and STILL have them look, this includes the Russian sites as well: Dendi333 iCE La Glace Dpeasant3 DKT70 LPF312 These are teh only people with ENB installations that are good enough to post car screens over and over without making me throwup. Because they know and configure their ENB in a different way than others. Take this post how you like, but realize that all car screenshots will eventually shutdown the thread - there's just no point to it, I don't think. Link to comment Share on other sites More sharing options...
DKT70 Posted July 31, 2013 Share Posted July 31, 2013 Well said, Packet. BTW, I haven't left the scene, just REAL LIFE gets priority I'm afraid. I'm having to deal with eviction, unemployment, and stress. Part of life, I guess. Link to comment Share on other sites More sharing options...
Xql3147 Posted July 31, 2013 Share Posted July 31, 2013 Link to comment Share on other sites More sharing options...
Vanni83 Posted July 31, 2013 Share Posted July 31, 2013 wow i gree with you packet, but i will continue to post environment enb progress, sometimes cars onyl to see how they fit in the city. DKT70 i'm glad you're always here, i've followed your suggestion about some screens, and developed a enb settings that fit realistic as much i can ( i'm a cgi artist , so i spent many hours only in one hour of timecyc, cause i pretend the max , i'm always not satisfied ) baw for the azimuth there are 6 values that control colours : RED: sprite size and red sky GREEN : global multiplier and reflection from water BLUE: Ambient occlusion and particle hdr each pairs control east ovest fading so you can have a strong red near sun and little red at ovest... i prefer to use similar values to not occur in bad images. then you have unknow 5 and unknow 6: 5 and 6 control the azimuth height power and color power in the fog settings far clip ect... set over 5000 to avoid building color from azimuth and in the bottom top sky options set a grey value for the bottom and a light blue from the fog color finally set the ini azimuth heigh : 1 to 10 azimuth power multi ( i don't remember , btw is the second) from 0 to 10 hope i helped you Link to comment Share on other sites More sharing options...
johnnywcw Posted July 31, 2013 Share Posted July 31, 2013 Link to comment Share on other sites More sharing options...
PacketOverload_x64bit Posted July 31, 2013 Share Posted July 31, 2013 (edited) Here's some definitive information for timecycle editing to help you make what you want of ENB. And so that you don't always have to post just cars pics. From T-RU, in The Timecycle IV thread started by P1ch3 (Extremely Useful Information Here) Now it's time for Other section, i want to mention that this section is "almost"about the sky: 1,2,3. Red Green Blue Saturate Top Clouds - Colors and brightness of the fluffy clouds. 4. - It's unknown to me, doesn't have visible results. 5.Azimuth Height - The height of horizont, lower values more height and reverse. 6.Brightness Sky - The brightness of the horizont if this is lower than 100/200 Azimuth Height will not work and the horizont colors too. 7,8. - Unknown to me, doesn't have visible results. 9,10,11.Red Green Blue Saturate Bottom Clouds - Colors of the all dark clouds, higher values make them brighter and increase the reflection of them on the ground, also these values seems like influence of all clouds without the colors. 12,13.Dark top and bottom clouds - Correct. 14.Cloud Brightness - The brightness of Dark top and bottom clouds and of some other clouds. 15,16. Cloud Adjust 1,2 - The presence of some clouds, almost invisible result. 17.Cloud Density - The density of some fluffy clouds, almost invisible result. 18. DeAlpha Noise Top Clouds - I call this the blur of the dark clouds, lower values make blurred dark clouds. 19. DeAlpha Noise Bottom Clouds - This control the transparent fluffy clouds, it's very useful during nights because you can make milky way effect. 20.Cloud cover variable - The presence of some fluffy clouds and the variable of them (on this minute there is a cloud, on the next he's gone). 21. - It's unknown to me. 22.DeDensity clouds - This control the height of the clouds, 0 value will put them on the horizont. 23.DeDensity clouds 2 - The presence of the fluffy clouds, higher values less clouds and reverse. 24.Cloud cover variable - The variable of the fluffy clouds. 25.Brightness top sky - The brightness of almost all couds also the presence of almost all clouds. 26.Cloud cover adjust - Higher values make fluffy clouds more patchy and lower values can make all fluffy clouds like one. 27,28,29.Top Cloud R,G,B - Brightness and reflection on the ground of the fluffy clouds but I'm not sure about the colors. 30.- It's unknown to me. 31,32,33,- R,G,B of the sun and the halo around the sun, higher values = brighter, but not reflection 34.- Brightness of some clouds around the sun almost invisible results. 35. Cloud speed - The clouds in GTA IV doesn't move in some direction, this's the speed of the variable magnitude. 36.Star intensity - Higher values make the stars more vivid. 37.Star contrast - The presence of the stars, higher values less stars and reverse. 38. - Some values of the moon. 39,40,41. RGB of the moon, higher values = brighter. 42.- The halo of the moon. 43,44,45. - Some values of the moon, unknown to me. 46. Sun contrast - Higher value make the sun more visible and make stronger reflection of the sun on the ground and on the water. 47. Reverse value of the sun visibility. 48,49,50,51,52. - It's unknown to me. 53.Water reflection - The sky and el. coronas reflection on the water. 54. Glow lights size - Higher value make the flame and the sparks more bright, lower values make them invisible. 55.Light sprite size - The size of the el. lights coronas. 56.Brightness sky - Higher values make the sky and all sky sources more bright, increse the reflection of the horizont on the smooth surfaces (cars, water ...), make the far ditsance objects (skyscrapers) darker, lower values make the sky like in a horror movie. 57.Dark shadows - This control the shadow parts of the buildings, under bridges ... etc, higher values make the top of the buildings darker. 58.Secular peds - The reflection on the peds. 58. Far sprite size - This work only at 11PM and 12 PM, the visibility of the fake el. coronas in the far distance. 59. - The size and brightness of the fake el. coronas in the far distance. 60. - Higher values make peds darker. And here is a Atmosphere and Visualeffects sections: Ambient 0 = colors of all horizontal surfaces (without the el. lights surfaces) and colors of the shadows, more multiplier = more brighter and sharper and reverse. Ambient 1 = colors of all vertical objects multiplier is same as Ambient 0. Direct color = the color of the sun light, the light amount on horizontal, vertical surfaces, sun flares on ground and shadows if multiplier is 0 = no shadows, no sun flares on the ground. Cloud Low Color, Cloud Bottom Color = These two parametres has no visible effect but for sure doesn't control the clouds. sun area: size = doesn't have visible effect. bright = amount of el. light coronas wink.gif, the size of them is in Other section 55 Light sprite size. multiplier = amount of sun flares on the smooth surfaces. Global multiplier = colour saturation of the western horizont wink.gif but 6 Brightness sky from other section must be over 150-200. sky area: Top color = Amount of the fog Bottom color = color of the fog also the color of not so far objcets. multiplier = brightness/dark of the sky and sky sources, also more multiplier more sky reflection on the water, ground ... on everything. Water area: color = color of the water. Refl from water = colour saturation of eastern horizont and colour saturation of the far objects (buildings roads ... etc) but 6 Brightness sky from other section must be over 150-200. transparent = transparent of the water. Visual effects section: Post-effects area: Desaturation - This's color saturation of all near objects but have a little influence on the sky horizont saturation. Desaturation far - Color saturation of all far objects especially of the sky and have a little influence on the near colors. Contrast and Contrast far - These two doesn't have visible results, maybe they have in combination with some other effects. Gamma - Higher values makes everything darker especially the shadow areas and lower values makes everything brighter especially the fog and el. lights spaces. Gamma far - Higher values improve sky brightness, water reflection, sky sources reflection, el. lights sources in the far, sun flares on smooth surfaces but also makes glare surfaces, invisible el. light coronas, invisible fog. Mid Grey Value - Higher values makes everything brighter, all bright surfaces to bleed out their lights, in correct combination with Gamma far you can make fake bloom on bright/el. light surfaces. Intensity Bloom - This's correct, everyone know what is bloom. Temperature - This doesn't have visible result but I think that this have a little influence on the handling of the vehicles. Exposure - This's for all bright/el. light surfaces and influnce on whole brightness/dark. Particle HDR - This control saturation of the far distance buildings and have little influence of the eastern horizont color saturation but 6 Brightness sky from other section must be over 150-200. Luminosity area: Min - The minimum value of the luminosity spaces, higher values makes everything darker, lower values makes everything brighter and bright (el. lights, windows, sidewalks ...) spaces become glare. Max - This should be the max. value of the luminosity, but doesn't have visible results. Delay - Adaptation time of the camera to bright surfaces, example: when the camera is on shadow space then very fast is on bright space. Misc area: Far clip - Horizont view, also have little influence of the fog distance. Fog start - Correct. Sprite size - Color saturation of the western horizont but 6 Brightness sky from other section must be over 150-200. BP Threshold - This doesn't have visible effect but I think that have influence of the dark spaces during nighttime. Ambient occlusion scaller - Color saturation of the south and north horizonts also influence of the western horizont but 6 Brightness sky from other section must be over 150-200. Global Reflection - Correct, reflection value of everything, especially of the objects and light windows. Aditional Sky Options area: RGB of the sky and horizont (but 6 Brightness sky from other section must be over 150-200), also the color of the sky reflection on the ground especially on smooth surfaces - cars, windows, water, sidewalks ... Depth FX area - Control the interaction between the sun light and bloom effect, also prevent the glare surfaces, if this's enabled, effects like Gamma far, Mid grey value, exposure and Luminosity will not work so good. Now that we have definitions for many, many different things from DKT's definitions in the enbseries.ini entries, to "Unknown Value Areas" in EditIV/TimecycIV all we need are "technique" tutorials like Game4Life put up for making clouds in the timecyc. There is knowledge, it's just not shared - obviously because it's a large amount if information that needs to be phrased in a useful way. Mr. DKT, Sorry to lump you in with the others, I know you're hanging out here. AND it's GREAT to have you back. I've always had a very unhealthy attraction to your real-life graphics and color uses. Something I remember with every tweak and color I choose. I know what you're going through to some degree as well. Had a very tormented, 45 day diagnosis to death battle with my Dad - who was a WWII vet that was like superman - so it was very shocking to see him degrade like that, that fast. Facing bankruptcy from not being able to find a job a couple years ago. Ups and Downs - lets hope you have an up coming your way. As I always like to remind myself, a certain notable Winston once said: "If you're going through Hell, keep going." Edited July 31, 2013 by PacketOVerload_x64Bit Link to comment Share on other sites More sharing options...
raggazam Posted July 31, 2013 Share Posted July 31, 2013 (edited) Thanks Dendi, Brk Edited July 31, 2013 by raggazam Link to comment Share on other sites More sharing options...
Lycan_182 Posted July 31, 2013 Share Posted July 31, 2013 (edited) http://img-fotki.yandex.ru/get/9501/130714...70947bc3_XL.png http://img-fotki.yandex.ru/get/9067/130714...4e12e79a_XL.png http://img-fotki.yandex.ru/get/9258/130714...74138406_XL.png http://img-fotki.yandex.ru/get/9502/130714..._f16473a_XL.png http://img-fotki.yandex.ru/get/9313/130714...6b3ad899_XL.png http://img-fotki.yandex.ru/get/9502/130714...f0b5a0f2_XL.png http://img-fotki.yandex.ru/get/9514/130714...4a0fca70_XL.png http://img-fotki.yandex.ru/get/9263/130714...a69ac900_XL.png Please only post JPG pictures or just post a link. ~ Dutchy3010 Edited July 31, 2013 by Dutchy3010 Link to comment Share on other sites More sharing options...
fedec96 Posted July 31, 2013 Share Posted July 31, 2013 Alright, everyone who's uploading .png pictures has been reported. Link to comment Share on other sites More sharing options...
Vanni83 Posted July 31, 2013 Share Posted July 31, 2013 nice found packet, i did unknow research values by my self time ago, and what you link is exact! execpt unknow value 48, it's a contrast/deep of field settings, for example in shader.fx (ice or enb) you have the dof distance set to 148, (you can use 200 or 0 as you want ehehe) but if you set unknow 48 from 145 to 150 deep of field increase distance and viceversa. also some contrast appear at image. personally i don't use this U48 Link to comment Share on other sites More sharing options...
LordNeophyte Posted July 31, 2013 Share Posted July 31, 2013 Link to comment Share on other sites More sharing options...
legacyy Posted July 31, 2013 Share Posted July 31, 2013 Updated Download with english UNK_P paramteters in the timecyc thread, if anyone wants to try go for it And great work everyone here But so much boring car screens Link to comment Share on other sites More sharing options...
DKT70 Posted July 31, 2013 Share Posted July 31, 2013 Now that we have definitions for many, many different things from DKT's definitions in the enbseries.ini entries, to "Unknown Value Areas" in EditIV/TimecycIV all we need are "technique" tutorials like Game4Life put up for making clouds in the timecyc. There is knowledge, it's just not shared - obviously because it's a large amount if information that needs to be phrased in a useful way. Don't forget my Clouds Timecycle Guide, posted on GTAMad. It's not meant as a real guide, more a what-I've-managed-to-work-out guide. Cut n Paste it in your Timecycle thread if you want. I could do a complete Timecycle guide but I just can't find the time - I would need at least a week to work the guide out, type it out, then proof-read it for errors. The Timecycle Modifiers I know like the back of my hand but again it would take me days to get a guide together. Even then, both guides would differ from ENB to Non-ENB because values either do different things, don't do anything in ENB, or rely on ENB only - such as connections to the enbeffect file. I know what you're going through to some degree as well. Had a very tormented, 45 day diagnosis to death battle with my Dad - who was a WWII vet that was like superman - so it was very shocking to see him degrade like that, that fast. Facing bankruptcy from not being able to find a job a couple years ago. Ups and Downs - lets hope you have an up coming your way. As I always like to remind myself, a certain notable Winston once said: "If you're going through Hell, keep going." The degrading is shocking, I agree. My mum looked fine for 10 months, then in the space of just 4 months she just went down hill so quick, it was a bit shocking. Thing is, I had two choices with her, put her in a care home where she would have hated it, or give everything up and move in and become her carer, which I did. Thing is now, I had to give up my own home and move into mum's home in her name, not mine, so I had to fight for 2 months just to get my name on the housing register. Even after that, I'm in a sheltered accommodation where you need to be 55 years or older and the council are stupidly strict with their rules so I face eviction at some point. Add to that, I gave up my job. Self-employed for years, I can't really go back to that because the money isn't good enough to pay for rent where I now am. Life sucks at times. wow i gree with you packet, but i will continue to post environment enb progress, sometimes cars onyl to see how they fit in the city.DKT70 biggrin.gif i'm glad you're always here, i've followed your suggestion about some screens, and developed a enb settings that fit realistic as much i can ( i'm a cgi artist , so i spent many hours only in one hour of timecyc, cause i pretend the max , i'm always not satisfied biggrin.gif ) Keep doing what you are doing, Vanni. You're doing a top job mate. Just remember the camera does lie when the sun starts to go down, and skies and shadows always look darker on a camera shot Lord, love the latest cars. Link to comment Share on other sites More sharing options...