schakusa Posted June 1, 2013 Share Posted June 1, 2013 Link to comment Share on other sites More sharing options...
Simple999 Posted June 1, 2013 Share Posted June 1, 2013 Link to comment Share on other sites More sharing options...
baw Posted June 1, 2013 Share Posted June 1, 2013 test Link to comment Share on other sites More sharing options...
bonerhooker Posted June 1, 2013 Share Posted June 1, 2013 Link to comment Share on other sites More sharing options...
xRx Posted June 1, 2013 Share Posted June 1, 2013 Link to comment Share on other sites More sharing options...
taskforce Posted June 1, 2013 Share Posted June 1, 2013 Link to comment Share on other sites More sharing options...
schakusa Posted June 1, 2013 Share Posted June 1, 2013 Link to comment Share on other sites More sharing options...
Dreamsky Posted June 1, 2013 Share Posted June 1, 2013 Link to comment Share on other sites More sharing options...
leec313 Posted June 1, 2013 Share Posted June 1, 2013 Link to comment Share on other sites More sharing options...
xRx Posted June 1, 2013 Share Posted June 1, 2013 Link to comment Share on other sites More sharing options...
bonerhooker Posted June 1, 2013 Share Posted June 1, 2013 Link to comment Share on other sites More sharing options...
opezdl Posted June 1, 2013 Share Posted June 1, 2013 for test purposes only BF3-like dirty lens shader source by AgainstAllAutority (its me ) Link to comment Share on other sites More sharing options...
schakusa Posted June 1, 2013 Share Posted June 1, 2013 thanks for sharing (but i dont like this effect ) Link to comment Share on other sites More sharing options...
Nyze.One Posted June 1, 2013 Share Posted June 1, 2013 Dodge Charger by LMaster Link to comment Share on other sites More sharing options...
LordNeophyte Posted June 1, 2013 Share Posted June 1, 2013 Link to comment Share on other sites More sharing options...
Demon340 Posted June 1, 2013 Share Posted June 1, 2013 @LordNeophyte: graat screens and superb machine Link to comment Share on other sites More sharing options...
C-NerGy Posted June 1, 2013 Share Posted June 1, 2013 Link to comment Share on other sites More sharing options...
raggazam Posted June 1, 2013 Share Posted June 1, 2013 Link to comment Share on other sites More sharing options...
Lx7927M Posted June 1, 2013 Share Posted June 1, 2013 Link to comment Share on other sites More sharing options...
œaœa Posted June 2, 2013 Share Posted June 2, 2013 Just one. Link to comment Share on other sites More sharing options...
schakusa Posted June 2, 2013 Share Posted June 2, 2013 just a nice one Link to comment Share on other sites More sharing options...
PhilGPT Posted June 2, 2013 Share Posted June 2, 2013 Link to comment Share on other sites More sharing options...
Lx7927M Posted June 2, 2013 Share Posted June 2, 2013 Link to comment Share on other sites More sharing options...
baw Posted June 2, 2013 Share Posted June 2, 2013 http://img-fotki.yandex.ru/get/9221/134520...fb0756d8_XL.jpg opezdl i want test this lenz can you share ??? Link to comment Share on other sites More sharing options...
opezdl Posted June 2, 2013 Share Posted June 2, 2013 @baw, I've linked to the post with source code a page ago) this code is supposed to a part of enbeffect.fx, but my own enbeffect is abit specific, therefore I'm not sure that it will look good with ur timecyc and INI.... anyway, here's repost of my original post, on GTA mania float4 lenseffect;float4 temp1;lenseffect = tex2D(s13, IN.txcoord0);lenseffect += 0.85;lenseffect = clamp(1.0, 1.95, lenseffect);//temp1.x = Luminance(color.xyz); temp1.x = dot(color.xyz, 0.333);//temp1.x = log(temp1.x);temp1.x = max(1, -0.8 + 2.0*temp1.x);lenseffect *=temp1.x;temp1.x = IN.txcoord0.x - 0.5;temp1.y = 0.5 - IN.txcoord0.y;temp1.z = pow(temp1.x,2) + pow(temp1.y,2);temp1.w = pow(temp1.z, 3.5);temp1.w = max(0.96, temp1.w);lenseffect = clamp(1.0, 2.5, lenseffect * temp1.w);color *= lenseffect; //* temp1.x;// colorbloom*=lenseffect; // try this too if u understand what is happening for proper work u should use this instead of any other palette texture - enbpalette.bmp and delete the original palette shader from Boris Voroncov this shader is a dirty implementation of dirty effect and provided AS IS - i dont take any responsibility for broken setts and/or screwed enbeffect by default I'm using luma and screen coord for calculating effect strength, but if u're using any bloom-based lens flares, then u can attech this effect to bloom texture mixing - the lens flares from bloom will work as a camera occulion vector. have fun playing with this code Link to comment Share on other sites More sharing options...
chir777 Posted June 2, 2013 Share Posted June 2, 2013 Link to comment Share on other sites More sharing options...
C-NerGy Posted June 2, 2013 Share Posted June 2, 2013 Link to comment Share on other sites More sharing options...
schakusa Posted June 2, 2013 Share Posted June 2, 2013 Link to comment Share on other sites More sharing options...
bonerhooker Posted June 2, 2013 Share Posted June 2, 2013 Link to comment Share on other sites More sharing options...
raggazam Posted June 2, 2013 Share Posted June 2, 2013 Link to comment Share on other sites More sharing options...