C-NerGy Posted May 15, 2013 Share Posted May 15, 2013 Link to comment Share on other sites More sharing options...
Goga000 Posted May 15, 2013 Share Posted May 15, 2013 Link to comment Share on other sites More sharing options...
Bugi1995 Posted May 15, 2013 Share Posted May 15, 2013 Link to comment Share on other sites More sharing options...
schakusa Posted May 15, 2013 Share Posted May 15, 2013 thanks for the credits packet i will try your setts this weekend because i think i really like it Link to comment Share on other sites More sharing options...
PacketOverload_x64bit Posted May 15, 2013 Share Posted May 15, 2013 Those are the best screens I've ever seen Packet . Gonna try your settings out soon EDIT: One problem I have before even installing anything is that you've included so many useless files in the "main files" folder. Hard to figure out what's actually necessary and what's just clutter (xlive, etc). Thanks man. I did leave a few extra "types" of certain files in there. From top to bottom, not immediately necessary to the graphics in the set are: _AUIRB2U 09R TITLE.jpgfilelist.pak filelist.txt files.txt icespritelight_ORIGINAL.bmp Paul.dll ScriptHook.dll ScriptHookDotNet.asi xlive.dll The icelunebump.png / .tga files: wasn't sure which one is actually active; left in for good measure. The other files, like SweetFX_preset.txt are used by Schakusa's SweetFX AF solution. The set would look nasty and jaggy if it weren't for that AF / FXAA method. There are some "extra" files in the directories as well. Like the lamppost.ide file, which changes the hues some street lights to a lighter, whiter street lamp. Textures for the water, these were all put in as the set was configured with these areas to look that way. Of course, keeping a 1.0 Directory of IV around you can cross reference quickly and restore the files you need with ease. That's what I do. INFO: BuildLog.htm has been detected by Microsoft Security Essentials as a Ramnit variant (information inside). I don't see that coding and I've scanned the archive with Avast, ESET NOD32, MalwareBytes and MacAfee but found no infections. IF in question, delete the BuildLog.htm from the Shaders folder and replace with your own. Still looking into it. Tried not to bloat the package too much. -Packet Link to comment Share on other sites More sharing options...
raggazam Posted May 15, 2013 Share Posted May 15, 2013 packets, try to use your sett, but it makes me unexpected load on the menu: (Any help? Link to comment Share on other sites More sharing options...
PacketOverload_x64bit Posted May 15, 2013 Share Posted May 15, 2013 (edited) packets, try to use your sett, but it makes me unexpected load on the menu: (Any help? That's odd. I am not sure quite what you mean good sir. Is it crashing? I did include the scripthook etc. in the archieve. You can take out all the files you don't need (which I included for those who don't know how to get it working) like scripthook, xlive.dll, paul.dll (definitely this one), etc. Like in my previous post of files not necessary for the graphics portion of the package: _AUIRB2U 09R TITLE.jpgfilelist.pak filelist.txt files.txt icespritelight_ORIGINAL.bmp Paul.dll ScriptHook.dll ScriptHookDotNet.asi xlive.dll Please be sure to check all files in the package, as some folks do use the same files, but some don't. Note: Please note that the timecyc is completely unlocked. It IS that way for everyone to be able to load it into TimecycIV and look at it. To be able to play with the settings to get people on the road to making their own looks / settings. No credit is due, but it would be nice to hear and see where it's being used... Pardon the LOL description. I was having a sh*tty day and just slammed out the description. No offense was meant to anyone. Edited May 15, 2013 by PacketOVerload_x64Bit Link to comment Share on other sites More sharing options...
DKT70 Posted May 15, 2013 Share Posted May 15, 2013 (edited) Just tried it Packet and I was amazed, great job. I have my work cut out if I can match that set. The DoF was a little over-powering for my own tastes, but was easy to disable and didn't detract from the mod. I did notice a slightly too powerful sun at 7pm Extra Sunny 1 & 2, but if that was what you were aiming at then I'm fine with that. I also thought the distance fogging in the sunny weathers was a little too bright and close, but this is your mod not mine and I respect that. Top job,mate. I also had to wait until the approval on gtamods, because on GTAMad you need 5 posts to see the downloads, so I need to spam 5 posts see them ......... just kidding schak.... I read the rules Edited May 15, 2013 by DKT70 Link to comment Share on other sites More sharing options...
Nyze.One Posted May 15, 2013 Share Posted May 15, 2013 @Packet i have a problem with the DOF i get double picture sometimes Link to comment Share on other sites More sharing options...
PhilGPT Posted May 15, 2013 Share Posted May 15, 2013 Awesome Packet, I'll be trying it out soon Link to comment Share on other sites More sharing options...
tiagoesanto Posted May 15, 2013 Share Posted May 15, 2013 Link to comment Share on other sites More sharing options...
Nyze.One Posted May 15, 2013 Share Posted May 15, 2013 @Packet i got this fail in the left corner near the house the blue shine Link to comment Share on other sites More sharing options...
DKT70 Posted May 16, 2013 Share Posted May 16, 2013 Link to comment Share on other sites More sharing options...
taskforce Posted May 16, 2013 Share Posted May 16, 2013 Link to comment Share on other sites More sharing options...
PacketOverload_x64bit Posted May 16, 2013 Share Posted May 16, 2013 Just tried it Packet and I was amazed, great job. I have my work cut out if I can match that set. The DoF was a little over-powering for my own tastes, but was easy to disable and didn't detract from the mod. I did notice a slightly too powerful sun at 7pm Extra Sunny 1 & 2, but if that was what you were aiming at then I'm fine with that. I also thought the distance fogging in the sunny weathers was a little too bright and close, but this is your mod not mine and I respect that. Top job,mate. I also had to wait until the approval on gtamods, because on GTAMad you need 5 posts to see the downloads, so I need to spam 5 posts see them ......... just kidding schak.... I read the rules You make me a happy guy! I've ALWAYS been astonished by your mods and even try to replicate as much as I can the work you had always shown. I took note of your observations and thanks for putting them down. There are many facets of the overall set I'm not totally happy with, which I'll be working towards changing but on the whole, I thought was "good enough" for now. The overbrightness of bloom at differing times was always what drove me mental: I had to experiment to see what caused that...still working at it for different times. Also, the wait at 4-mods may have saved you some hassle: there was a warning about a code injection virus in the BuildLog.htm file in the shaders folder, it's since been swapped with a shaders folder that does not include that file, at 4-mods. (Thanks to Rappo's pronto and devoted work). ^As always, there's just something perfect about your works and screens DKT. So happy to see you back. Mental To Do: Additions for the "Final" version of: All UR iCEnHanCER R Belong 2 Us 2013 -Extra Sunny Night Sky Colors: Same gray and slightly bluer than Sunny's -Balancing contrast and shine in shadowed areas. -Increasing Contrast and Saturation around noon in Sunny -Trying to remove excessive bloom during Rainy/Drizzle/Lightning Day Times -Trying to solve distance fog issues when bloom colors distance fog. -Daytime distance fog adjust (as noted by DKT70). -Resolve: "Distance fogging in the sunny weathers was a little too bright and close" -Change: "Too powerful sun at sunset in Extra Sunny 1 & 2" -Add optional disabled DOF iceshader.fx with the same settings as DOF enabled. -Seperate Graphic files from modding files and create a "Get Modding Working" Folder in the main file structure. -Add cooler / bluer setting for Rainy and Drizzle for day times. -New Graphic Title for Final Release (More Dat Ass + Cowbell). Other improvements:-Investigate performance drop of new timecyc + current iceshader.fx vs. old timecyc + previous iceshader.fx - and remedy where possible. -To be announced (there are a few I just can't remember them now). @NYZE That's very perplexing. Shaders issue? Did you use the shaders I included or stock? ...Try vice versa. The files are for 1040 (of course). Next package I put out will have all the different files seperated i.e: scripthook etc. -Packet Link to comment Share on other sites More sharing options...
hoangha810 Posted May 16, 2013 Share Posted May 16, 2013 Link to comment Share on other sites More sharing options...
schakusa Posted May 16, 2013 Share Posted May 16, 2013 (edited) I also had to wait until the approval on gtamods, because on GTAMad you need 5 posts to see the downloads, so I need to spam 5 posts see them ......... just kidding schak.... I read the rules hm... are you sure you cant download? Edited May 16, 2013 by schakusa Link to comment Share on other sites More sharing options...
raggazam Posted May 16, 2013 Share Posted May 16, 2013 Not that I get paquets, but I can not start the game, it stays frozen in the loading screen, I copied the files needed as long as it does not work, also happens to me with another version of ice that is in gta4mods, not let me start the game, however with any sett I have no problems, any ideas? I have really wanted to try their sett Link to comment Share on other sites More sharing options...
Aeronron Posted May 16, 2013 Share Posted May 16, 2013 Link to comment Share on other sites More sharing options...
PacketOverload_x64bit Posted May 16, 2013 Share Posted May 16, 2013 Not that I get paquets, but I can not start the game, it stays frozen in the loading screen, I copied the files needed as long as it does not work, also happens to me with another version of ice that is in gta4mods, not let me start the game, however with any sett I have no problems, any ideas? I have really wanted to try their sett very strange. Try changing to: [PROXY] EnableProxyLibrary=False InitProxyFunctions=False [GLOBAL] ForceNVidiaCard=False Link to comment Share on other sites More sharing options...
raggazam Posted May 16, 2013 Share Posted May 16, 2013 Not that I get paquets, but I can not start the game, it stays frozen in the loading screen, I copied the files needed as long as it does not work, also happens to me with another version of ice that is in gta4mods, not let me start the game, however with any sett I have no problems, any ideas? I have really wanted to try their sett very strange. Try changing to: [PROXY] EnableProxyLibrary=False InitProxyFunctions=False [GLOBAL] ForceNVidiaCard=False I'll try, but I think I put in false, also left for me to try shaders folder you provide, I am using the patch 1.0.0.4 do not think the problem is this right? I see that I recommend disabling the proxy? then you will be charged the sweetfx not? Thanks Paquets Link to comment Share on other sites More sharing options...
PacketOverload_x64bit Posted May 16, 2013 Share Posted May 16, 2013 Not that I get paquets, but I can not start the game, it stays frozen in the loading screen, I copied the files needed as long as it does not work, also happens to me with another version of ice that is in gta4mods, not let me start the game, however with any sett I have no problems, any ideas? I have really wanted to try their sett very strange. Try changing to: [PROXY] EnableProxyLibrary=False InitProxyFunctions=False [GLOBAL] ForceNVidiaCard=False I'll try, but I think I put in false, also left for me to try shaders folder you provide, I am using the patch 1.0.0.4 do not think the problem is this right? I see that I recommend disabling the proxy? then you will be charged the sweetfx not? Thanks Paquets 1004 "should" be good. I'm running 1040. I would try the shaders folder. Ensure you delete preload.list and BuildLog.htm files before you copy the shaders folder if those two files are in your ALIRB2U 2013 Package. Link to comment Share on other sites More sharing options...
Bugi1995 Posted May 16, 2013 Share Posted May 16, 2013 Link to comment Share on other sites More sharing options...
whdrnjs Posted May 16, 2013 Share Posted May 16, 2013 anyone works ENB FOR EFLC? Link to comment Share on other sites More sharing options...
raggazam Posted May 16, 2013 Share Posted May 16, 2013 anyone works ENB FOR EFLC? ENB For EFLC And 1.0.7 http://www.gta4-mods.com/misc/enb-for-eflc-f21233 @Paquets, I'll try what you advise me to see if I can make it work Link to comment Share on other sites More sharing options...
bonerhooker Posted May 16, 2013 Share Posted May 16, 2013 Link to comment Share on other sites More sharing options...
Nyze.One Posted May 16, 2013 Share Posted May 16, 2013 @NYZE That's very perplexing. Shaders issue? Did you use the shaders I included or stock? ...Try vice versa. The files are for 1040 (of course). Next package I put out will have all the different files seperated i.e: scripthook etc. -Packet i use your shaders.....but i can try the normal one for 1,0,4,0 Link to comment Share on other sites More sharing options...
raggazam Posted May 16, 2013 Share Posted May 16, 2013 (edited) New Mix In GTA4Mods http://www.gta4-mods.com/misc/enb-fake-tweak-ragga-10-f21676 Edited May 16, 2013 by raggazam Link to comment Share on other sites More sharing options...
makaotak Posted May 16, 2013 Share Posted May 16, 2013 My Blog E-mail : [email protected] Link to comment Share on other sites More sharing options...
Simple999 Posted May 16, 2013 Share Posted May 16, 2013 (edited) Config nvg 0.1 by Simple999 (23.03.2013) Last update: 25.03.2013 Based on: ENBSeries 0.082 Beta 3 The recommended version of the game: 1.0.3.0 / 1.0.4.0 / 1.0.0.4 Download Screens Edited May 16, 2013 by Simple999 Link to comment Share on other sites More sharing options...