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Next DLC Speculation Thread (Part 5)


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Rockstar in an attempt to hot fix a wall breach at an over passing bridge didn't just create a new wall to prevent anyone from climbing into it. They made it spawn you back outside the wall and kill you instantly. Lol

 

I didn't know they have ever fixed a wall breach ? All the ones I know since 2013 are still there today. You mean the one you used to jump from to get into your garage? I haven't ever revisited that because they took the garage away/hid it anyway.

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CaliMeatWagon

 

 

 

Just imagine how much worse the negative feedback on the updates would be, if they actually cost $. :lol:

It can always be worse, so make the best out of what you get for free....or play something else.

Let's ignore all the factors that will change upon doing this and claim it will be much worse.

 

Let's ignore all other examples and pretend it would be better.

Just because they charge for it, doesn't mean it will be quality. The multitude of sh*tty DLC out there is clear evidence of this.

But hypothetical circular arguments are hypothetical circular arguments.

 

What about this example ?

 

xsjwv9h2p0d1aq0nre0b.png

gtaonline-3_a2ak.jpg

vttes87wnhlfjz3055gn.png

 

 

That's the first idea they had for GTA Online and it looks great without even playing it.

That was separated from freemode, you could choose to play that or freemode.

The developers can make content like that if you let them have the opportunity to not think about money.

R* isn't giving them that opportunity just like how SP DLC was scrapped due to GTAO success.

 

 

While what you are showing me could of been potentially awesome, I have a feeling you're only doing so to lead me to believe the exclusion of it is a result of the inclusion of shark cards. Unless you have proof of that, then you're doing what I originally pointed out, using hypotheticals to prove your side of a circular argument.

Edited by CaliMeatWagon
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Rockstar in an attempt to hot fix a wall breach at an over passing bridge didn't just create a new wall to prevent anyone from climbing into it. They made it spawn you back outside the wall and kill you instantly. Lol

 

I didn't know they have ever fixed a wall breach ? All the ones I know since 2013 are still there today. You mean the one you used to jump from to get into your garage? I haven't ever revisited that because they took the garage away/hid it anyway.

 

They have patched a number of wall breaches, the Eclipse towers, side of sky scraper, and at the airport just to name a few. The one i'm referring to where the route 1 and 4 freeways meet near the prison.

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Blank Mirror

 

 

 

 

 

 

Just imagine how much worse the negative feedback on the updates would be, if they actually cost $. :lol:
It can always be worse, so make the best out of what you get for free....or play something else.

Let's ignore all the factors that will change upon doing this and claim it will be much worse.

 


Let's ignore all other examples and pretend it would be better.
Just because they charge for it, doesn't mean it will be quality. The multitude of sh*tty DLC out there is clear evidence of this.
But hypothetical circular arguments are hypothetical circular arguments.

 

What about this example ?

xsjwv9h2p0d1aq0nre0b.png
gtaonline-3_a2ak.jpg
vttes87wnhlfjz3055gn.png


That's the first idea they had for GTA Online and it looks great without even playing it.
That was separated from freemode, you could choose to play that or freemode.
The developers can make content like that if you let them have the opportunity to not think about money.
R* isn't giving them that opportunity just like how SP DLC was scrapped due to GTAO success.

 


While what you are showing me could of been potentially awesome, I have a feeling you're only doing so to lead me to believe the exclusion of it is a result of the inclusion of shark cards. Unless you have proof of that, then you're doing what I originally pointed out, using hypotheticals to prove your side of a circular argument. And you're attempting to do so in a manipulative and deceitful way. Not something I expected of you.

 

 

 

 

So, is it hypothetical that Rockstar has focused on DLC that costs increasingly more while abandoning previously planned and well-thought-out ideas because they're less monetizable?

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Just imagine how much worse the negative feedback on the updates would be, if they actually cost $. :lol:

It can always be worse, so make the best out of what you get for free....or play something else.

Let's ignore all the factors that will change upon doing this and claim it will be much worse.

 

Let's ignore all other examples and pretend it would be better.

Just because they charge for it, doesn't mean it will be quality. The multitude of sh*tty DLC out there is clear evidence of this.

But hypothetical circular arguments are hypothetical circular arguments.

 

What about this example ?

 

xsjwv9h2p0d1aq0nre0b.png

gtaonline-3_a2ak.jpg

vttes87wnhlfjz3055gn.png

 

 

That's the first idea they had for GTA Online and it looks great without even playing it.

That was separated from freemode, you could choose to play that or freemode.

The developers can make content like that if you let them have the opportunity to not think about money.

R* isn't giving them that opportunity just like how SP DLC was scrapped due to GTAO success.

 

While what you are showing me could of been potentially awesome, I have a feeling you're only doing so to lead me to believe the exclusion of it is a result of the inclusion of shark cards. Unless you have proof of that, then you're doing what I originally pointed out, using hypotheticals to prove your side of a circular argument. And you're attempting to do so in a manipulative and deceitful way. Not something I expected of you.

 

 

 

So, is it hypothetical that Rockstar has focused on DLC that costs increasingly more while abandoning previously planned and well-thought-out ideas because they're less monetizable?

If only R* had a proper community feedback group thatd be great. We wouldnt have vehicles with forced mounted turrets or f*cking bodykits which cant be removed. Or just host AMAs on reddit or here a day or two after a DLC drops to collect feedback and new ideas that they could then use to make better updates.
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"From GTA III to SA: ~3 years"

 

 

How... how do you forget about Vice City...

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I just can't believe this is going to die before they added in the dozen or so small things we all want that would barely take any effort playable mini vid games, basketball, cop, emt, firefighter etc missions. That'd be a slam dunk. They could make us buy a 2.75m house to have them.

 

I can't believe it got this far tbh.

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BullseyeSBT

 

Now you mention it the Kuruma has changed rather a lot since GTA 3/LCS lol

 

 

GTA 3

GTA3-Kuruma-Teal.PNG

 

GTA Online

Kuruma-GTAO-front.png

Be careful who you call ugly in High School.

 

Indeed, although I will say funny how the Kuruma was the first car used in GTA 3 to make a lucky escape shortly after the Callahan Bridge got blown up & was the first car used to escape from the rozzaz in GTA Online: Heists... & oh look it was on a bridge ;)

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Indeed, although I will say funny how the Kuruma was the first car used in GTA 3 to make a lucky escape shortly after the Callahan Bridge got blown up & was the first car used to escape from the rozzaz in GTA Online: Heists... & oh look it was on a bridge ;)

 

Sneaky Rockstar ;)

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And two people escape in that Kuruma, just like Claude & 8-Ball.

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And two people escape in that Kuruma, just like Claude & 8-Ball.

Ballie and Claude :)

 

On-topic: after reading enormous amount of pages and concepts about Naval DLC (that fake newswire post was amazing, definetly made my day) im starting to think that i will be dissapointed if this DLC wont come at all :(

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rollschuh2282

https://mobile.twitter.com/TezFunz2/status/981560131065434113

 

If you can only sell 1 car every day, You now have the sale limit for 30 months instead of 15.

Edited by rollschuh2282
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https://mobile.twitter.com/TezFunz2/status/981560131065434113

 

If you can only sell 1 car every day, You now have the sale limit for 30 months instead of 15.

Exactly.

Edited by Fun 2
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There is a new Adversary Mode called "Vespucci Job". One team are the Runners, the other team are the Cops(?). The runners have a time limit, and if they respawn they will lose time. The opposing teams have to stop the runners from getting to the deactivation zone or collecting all checkpoints.

There's also objectives added for a capture where you steal flags, drugs, and laptops, but I don't think that's for it, at least I have no way of connecting it.

ADV_PR_VJOB = Vespucci Job//Objectives etc0x613A8201 = Get to the deactivation zone.0xEDA0470E = Collect all checkpoints within a time limit.0x1CF0938E = Stop the Runners getting to the deactivation zone.0xE07E351A = Stop the Runner collecting all the checkpoints.VNJOB_MRSPWN = ~a~~HUD_COLOUR_WHITE~ respawned. Time decreased by ~r~~1~ seconds.VENI_HELP_1 = Hold ~INPUT_VEH_EXIT~ to manually respawn. This will reduce your time to collect checkpoints.0x0AE13625 = Manual respawn will be disabled in the last 30 seconds.0x8A6CB53A = The Runner can respawn, however, this will reduce their time to collect checkpoints.	//OutfitsMC_VJ_BLU = Robber BlueMC_VJ_FCB = Classic Blue FiresuitMC_VJ_FCG = Classic Green FiresuitMC_VJ_FCO = Classic Orange FiresuitMC_VJ_FCPI = Classic Pink FiresuitMC_VJ_FCPU = Classic Purple FiresuitMC_VJ_FCR = Classic Red FiresuitMC_VJ_FCW = Classic White FiresuitMC_VJ_GRA = Robber GrayMC_VJ_RED = Robber RedMC_VJ_WHI = Robber White//Settings?0x288EE890 = Vespucci Job Cop + Gray Robber0x3578823F = Vespucci Job Cop + Blue Robber0xABC66ED9 = Vespucci Job Cop + White Robber0xC4120CD4 = Vespucci Job Cop + Red Robber

 


It will feature the Issi Classic, the other team use vehicles with sirens so they must be cops.

More likely to be released when the Issi Classic is out which is what's supposed to be next.

Edited by Fun 2
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There is a new Adversary Mode called "Vespucci Job". One team are the Runners, the other team are the Cops(?). The runners have a time limit, and if they respawn they will lose time. The opposing teams have to stop the runners from getting to the deactivation zone or collecting all checkpoints.

 

There's also objectives added for a capture where you steal flags, drugs, and laptops, but I don't think that's for it, at least I have no way of connecting it.

ADV_PR_VJOB = Vespucci Job//Objectives etc0x613A8201 = Get to the deactivation zone.0xEDA0470E = Collect all checkpoints within a time limit.0x1CF0938E = Stop the Runners getting to the deactivation zone.0xE07E351A = Stop the Runner collecting all the checkpoints.VNJOB_MRSPWN = ~a~~HUD_COLOUR_WHITE~ respawned. Time decreased by ~r~~1~ seconds.VENI_HELP_1 = Hold ~INPUT_VEH_EXIT~ to manually respawn. This will reduce your time to collect checkpoints.0x0AE13625 = Manual respawn will be disabled in the last 30 seconds.0x8A6CB53A = The Runner can respawn, however, this will reduce their time to collect checkpoints.	//OutfitsMC_VJ_BLU = Robber BlueMC_VJ_FCB = Classic Blue FiresuitMC_VJ_FCG = Classic Green FiresuitMC_VJ_FCO = Classic Orange FiresuitMC_VJ_FCPI = Classic Pink FiresuitMC_VJ_FCPU = Classic Purple FiresuitMC_VJ_FCR = Classic Red FiresuitMC_VJ_FCW = Classic White FiresuitMC_VJ_GRA = Robber GrayMC_VJ_RED = Robber RedMC_VJ_WHI = Robber White//Settings?0x288EE890 = Vespucci Job Cop + Gray Robber0x3578823F = Vespucci Job Cop + Blue Robber0xABC66ED9 = Vespucci Job Cop + White Robber0xC4120CD4 = Vespucci Job Cop + Red Robber

 

It will feature the Issi Classic, the other team use vehicles with sirens so they must be cops.

IN OTHER WORDS THEY ARE MAKING AN ITALIAN JOB INSPIRED COPS N CROOKS MODE!

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There is a new Adversary Mode called "Vespucci Job". One team are the Runners, the other team are the Cops(?). The runners have a time limit, and if they respawn they will lose time. The opposing teams have to stop the runners from getting to the deactivation zone or collecting all checkpoints.

 

There's also objectives added for a capture where you steal flags, drugs, and laptops, but I don't think that's for it, at least I have no way of connecting it.

ADV_PR_VJOB = Vespucci Job//Objectives etc0x613A8201 = Get to the deactivation zone.0xEDA0470E = Collect all checkpoints within a time limit.0x1CF0938E = Stop the Runners getting to the deactivation zone.0xE07E351A = Stop the Runner collecting all the checkpoints.VNJOB_MRSPWN = ~a~~HUD_COLOUR_WHITE~ respawned. Time decreased by ~r~~1~ seconds.VENI_HELP_1 = Hold ~INPUT_VEH_EXIT~ to manually respawn. This will reduce your time to collect checkpoints.0x0AE13625 = Manual respawn will be disabled in the last 30 seconds.0x8A6CB53A = The Runner can respawn, however, this will reduce their time to collect checkpoints.	//OutfitsMC_VJ_BLU = Robber BlueMC_VJ_FCB = Classic Blue FiresuitMC_VJ_FCG = Classic Green FiresuitMC_VJ_FCO = Classic Orange FiresuitMC_VJ_FCPI = Classic Pink FiresuitMC_VJ_FCPU = Classic Purple FiresuitMC_VJ_FCR = Classic Red FiresuitMC_VJ_FCW = Classic White FiresuitMC_VJ_GRA = Robber GrayMC_VJ_RED = Robber RedMC_VJ_WHI = Robber White//Settings?0x288EE890 = Vespucci Job Cop + Gray Robber0x3578823F = Vespucci Job Cop + Blue Robber0xABC66ED9 = Vespucci Job Cop + White Robber0xC4120CD4 = Vespucci Job Cop + Red Robber

 

It will feature the Issi Classic, the other team use vehicles with sirens so they must be cops.

More likely to be released when the Issi Classic is out which is what's supposed to be next.

So your list from twitter is in no particular order? Because we "don't know" about this adv mode from rockstars side.
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ALifeOfMisery

 

 

 

There is a new Adversary Mode called "Vespucci Job". One team are the Runners, the other team are the Cops(?). The runners have a time limit, and if they respawn they will lose time. The opposing teams have to stop the runners from getting to the deactivation zone or collecting all checkpoints.

 

There's also objectives added for a capture where you steal flags, drugs, and laptops, but I don't think that's for it, at least I have no way of connecting it.

ADV_PR_VJOB = Vespucci Job//Objectives etc0x613A8201 = Get to the deactivation zone.0xEDA0470E = Collect all checkpoints within a time limit.0x1CF0938E = Stop the Runners getting to the deactivation zone.0xE07E351A = Stop the Runner collecting all the checkpoints.VNJOB_MRSPWN = ~a~~HUD_COLOUR_WHITE~ respawned. Time decreased by ~r~~1~ seconds.VENI_HELP_1 = Hold ~INPUT_VEH_EXIT~ to manually respawn. This will reduce your time to collect checkpoints.0x0AE13625 = Manual respawn will be disabled in the last 30 seconds.0x8A6CB53A = The Runner can respawn, however, this will reduce their time to collect checkpoints.	//OutfitsMC_VJ_BLU = Robber BlueMC_VJ_FCB = Classic Blue FiresuitMC_VJ_FCG = Classic Green FiresuitMC_VJ_FCO = Classic Orange FiresuitMC_VJ_FCPI = Classic Pink FiresuitMC_VJ_FCPU = Classic Purple FiresuitMC_VJ_FCR = Classic Red FiresuitMC_VJ_FCW = Classic White FiresuitMC_VJ_GRA = Robber GrayMC_VJ_RED = Robber RedMC_VJ_WHI = Robber White//Settings?0x288EE890 = Vespucci Job Cop + Gray Robber0x3578823F = Vespucci Job Cop + Blue Robber0xABC66ED9 = Vespucci Job Cop + White Robber0xC4120CD4 = Vespucci Job Cop + Red Robber

 

It will feature the Issi Classic, the other team use vehicles with sirens so they must be cops.

IN OTHER WORDS THEY ARE MAKING AN ITALIAN JOB INSPIRED COPS N CROOKS MODE!

 

I hope R* do a really good job of implementing this as I'm in danger of actually looking forward to and Adversary Mode right now.

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There is a new Adversary Mode called "Vespucci Job". One team are the Runners, the other team are the Cops(?). The runners have a time limit, and if they respawn they will lose time. The opposing teams have to stop the runners from getting to the deactivation zone or collecting all checkpoints.

 

There's also objectives added for a capture where you steal flags, drugs, and laptops, but I don't think that's for it, at least I have no way of connecting it.

ADV_PR_VJOB = Vespucci Job//Objectives etc0x613A8201 = Get to the deactivation zone.0xEDA0470E = Collect all checkpoints within a time limit.0x1CF0938E = Stop the Runners getting to the deactivation zone.0xE07E351A = Stop the Runner collecting all the checkpoints.VNJOB_MRSPWN = ~a~~HUD_COLOUR_WHITE~ respawned. Time decreased by ~r~~1~ seconds.VENI_HELP_1 = Hold ~INPUT_VEH_EXIT~ to manually respawn. This will reduce your time to collect checkpoints.0x0AE13625 = Manual respawn will be disabled in the last 30 seconds.0x8A6CB53A = The Runner can respawn, however, this will reduce their time to collect checkpoints.	//OutfitsMC_VJ_BLU = Robber BlueMC_VJ_FCB = Classic Blue FiresuitMC_VJ_FCG = Classic Green FiresuitMC_VJ_FCO = Classic Orange FiresuitMC_VJ_FCPI = Classic Pink FiresuitMC_VJ_FCPU = Classic Purple FiresuitMC_VJ_FCR = Classic Red FiresuitMC_VJ_FCW = Classic White FiresuitMC_VJ_GRA = Robber GrayMC_VJ_RED = Robber RedMC_VJ_WHI = Robber White//Settings?0x288EE890 = Vespucci Job Cop + Gray Robber0x3578823F = Vespucci Job Cop + Blue Robber0xABC66ED9 = Vespucci Job Cop + White Robber0xC4120CD4 = Vespucci Job Cop + Red Robber

 

It will feature the Issi Classic, the other team use vehicles with sirens so they must be cops.

More likely to be released when the Issi Classic is out which is what's supposed to be next.

Yep, it's the Italian Job. f*cking beautiful lol.

 

Really hope this comes next week with the Issi Classic.

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El-Gaddafii

 

 

 

 

 

 

 

There is a new Adversary Mode called "Vespucci Job". One team are the Runners, the other team are the Cops(?). The runners have a time limit, and if they respawn they will lose time. The opposing teams have to stop the runners from getting to the deactivation zone or collecting all checkpoints.

There's also objectives added for a capture where you steal flags, drugs, and laptops, but I don't think that's for it, at least I have no way of connecting it.

 

ADV_PR_VJOB = Vespucci Job//Objectives etc0x613A8201 = Get to the deactivation zone.0xEDA0470E = Collect all checkpoints within a time limit.0x1CF0938E = Stop the Runners getting to the deactivation zone.0xE07E351A = Stop the Runner collecting all the checkpoints.VNJOB_MRSPWN = ~a~~HUD_COLOUR_WHITE~ respawned. Time decreased by ~r~~1~ seconds.VENI_HELP_1 = Hold ~INPUT_VEH_EXIT~ to manually respawn. This will reduce your time to collect checkpoints.0x0AE13625 = Manual respawn will be disabled in the last 30 seconds.0x8A6CB53A = The Runner can respawn, however, this will reduce their time to collect checkpoints.	//OutfitsMC_VJ_BLU = Robber BlueMC_VJ_FCB = Classic Blue FiresuitMC_VJ_FCG = Classic Green FiresuitMC_VJ_FCO = Classic Orange FiresuitMC_VJ_FCPI = Classic Pink FiresuitMC_VJ_FCPU = Classic Purple FiresuitMC_VJ_FCR = Classic Red FiresuitMC_VJ_FCW = Classic White FiresuitMC_VJ_GRA = Robber GrayMC_VJ_RED = Robber RedMC_VJ_WHI = Robber White//Settings?0x288EE890 = Vespucci Job Cop + Gray Robber0x3578823F = Vespucci Job Cop + Blue Robber0xABC66ED9 = Vespucci Job Cop + White Robber0xC4120CD4 = Vespucci Job Cop + Red Robber

 

It will feature the Issi Classic, the other team use vehicles with sirens so they must be cops.

IN OTHER WORDS THEY ARE MAKING AN ITALIAN JOB INSPIRED COPS N CROOKS MODE!

 

I hope R* do a really good job of implementing this as I'm in danger of actually looking forward to and Adversary Mode right now.

 

 

Never in my wildest dreams would I have imagined that Id be excited for an adversary mode but this actually seems quite promising..

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A creative and fun Adv mode from R*? Color me surprised!

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AND it's basically the closest rendition to Cops n Crooks we've gotten so far!

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There is a new Adversary Mode called "Vespucci Job". One team are the Runners, the other team are the Cops(?). The runners have a time limit, and if they respawn they will lose time. The opposing teams have to stop the runners from getting to the deactivation zone or collecting all checkpoints.

 

There's also objectives added for a capture where you steal flags, drugs, and laptops, but I don't think that's for it, at least I have no way of connecting it.

ADV_PR_VJOB = Vespucci Job//Objectives etc0x613A8201 = Get to the deactivation zone.0xEDA0470E = Collect all checkpoints within a time limit.0x1CF0938E = Stop the Runners getting to the deactivation zone.0xE07E351A = Stop the Runner collecting all the checkpoints.VNJOB_MRSPWN = ~a~~HUD_COLOUR_WHITE~ respawned. Time decreased by ~r~~1~ seconds.VENI_HELP_1 = Hold ~INPUT_VEH_EXIT~ to manually respawn. This will reduce your time to collect checkpoints.0x0AE13625 = Manual respawn will be disabled in the last 30 seconds.0x8A6CB53A = The Runner can respawn, however, this will reduce their time to collect checkpoints.	//OutfitsMC_VJ_BLU = Robber BlueMC_VJ_FCB = Classic Blue FiresuitMC_VJ_FCG = Classic Green FiresuitMC_VJ_FCO = Classic Orange FiresuitMC_VJ_FCPI = Classic Pink FiresuitMC_VJ_FCPU = Classic Purple FiresuitMC_VJ_FCR = Classic Red FiresuitMC_VJ_FCW = Classic White FiresuitMC_VJ_GRA = Robber GrayMC_VJ_RED = Robber RedMC_VJ_WHI = Robber White//Settings?0x288EE890 = Vespucci Job Cop + Gray Robber0x3578823F = Vespucci Job Cop + Blue Robber0xABC66ED9 = Vespucci Job Cop + White Robber0xC4120CD4 = Vespucci Job Cop + Red Robber

 

It will feature the Issi Classic, the other team use vehicles with sirens so they must be cops.

IN OTHER WORDS THEY ARE MAKING AN ITALIAN JOB INSPIRED COPS N CROOKS MODE!

 

I hope R* do a really good job of implementing this as I'm in danger of actually looking forward to and Adversary Mode right now.

 

Yeah I'll play this one and it's not unknown that I don't play adversary modes :p

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Cops chasing my Weeny Issi Classic
Can't wait for that.

Edited by Fun 2
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ALifeOfMisery

 

 

 

 

 

There is a new Adversary Mode called "Vespucci Job". One team are the Runners, the other team are the Cops(?). The runners have a time limit, and if they respawn they will lose time. The opposing teams have to stop the runners from getting to the deactivation zone or collecting all checkpoints.

 

There's also objectives added for a capture where you steal flags, drugs, and laptops, but I don't think that's for it, at least I have no way of connecting it.

ADV_PR_VJOB = Vespucci Job//Objectives etc0x613A8201 = Get to the deactivation zone.0xEDA0470E = Collect all checkpoints within a time limit.0x1CF0938E = Stop the Runners getting to the deactivation zone.0xE07E351A = Stop the Runner collecting all the checkpoints.VNJOB_MRSPWN = ~a~~HUD_COLOUR_WHITE~ respawned. Time decreased by ~r~~1~ seconds.VENI_HELP_1 = Hold ~INPUT_VEH_EXIT~ to manually respawn. This will reduce your time to collect checkpoints.0x0AE13625 = Manual respawn will be disabled in the last 30 seconds.0x8A6CB53A = The Runner can respawn, however, this will reduce their time to collect checkpoints.	//OutfitsMC_VJ_BLU = Robber BlueMC_VJ_FCB = Classic Blue FiresuitMC_VJ_FCG = Classic Green FiresuitMC_VJ_FCO = Classic Orange FiresuitMC_VJ_FCPI = Classic Pink FiresuitMC_VJ_FCPU = Classic Purple FiresuitMC_VJ_FCR = Classic Red FiresuitMC_VJ_FCW = Classic White FiresuitMC_VJ_GRA = Robber GrayMC_VJ_RED = Robber RedMC_VJ_WHI = Robber White//Settings?0x288EE890 = Vespucci Job Cop + Gray Robber0x3578823F = Vespucci Job Cop + Blue Robber0xABC66ED9 = Vespucci Job Cop + White Robber0xC4120CD4 = Vespucci Job Cop + Red Robber

 

It will feature the Issi Classic, the other team use vehicles with sirens so they must be cops.

IN OTHER WORDS THEY ARE MAKING AN ITALIAN JOB INSPIRED COPS N CROOKS MODE!

 

I hope R* do a really good job of implementing this as I'm in danger of actually looking forward to and Adversary Mode right now.

 

Yeah I'll play this one and it's not unknown that I don't play adversary modes :p

I'm pretty much in the "Adversary Modes are terrible, stop making them" camp. But if it's done well I'll be playing the sh*t out of this.

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carnerd3000

Oh wow, this is great. Hopefully this leads to the addition of Busted, and then a straight-up police update. Sorry R* F*ggot, but I'm gonna pray that it ends up being true.

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