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I suspect IRL and ingame money will be 1:1


The Algerian
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The Algerian

Since the ingame money and transactions are going to be taking inflation into account and they're trying to portray accurate prices from that time period, I think they're going to do something like that with RDR2online's equivalent of shark cards.

 

Like, for instance, you pay 50 real dollars, you get 50 ingame dollars.

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I'm thinking you would probably get more in game dollars for your real dollars. (From my viewpoint, it would make the consumer feel they're getting more value this way and maybe make the consumer buy more shark card equivalents.) 

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I don't want an in game economy or any microtransactions included in the game.  

 

We are outlaws, not purchasers. 

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DreadedSilverback
On 10/4/2018 at 7:50 AM, A J said:

I don't want an in game economy or any microtransactions included in the game.  

 

We are outlaws, not purchasers. 

Agreed that combined with the hackers at the beginning (which were never really dealt with) pretty much ruined gta online from the start and I think is vastly unfair if people are just able to buy an advantage over other players , this is something that Battlefront learned the hard way and I'm hoping rockstar and taketwo don't make the same mistakes. if the really want to add in micro transactions it should be for A. cosmetics or B. only used to help newer players catch up to older players

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4 hours ago, DreadedSilverback said:

Agreed that combined with the hackers at the beginning (which were never really dealt with) pretty much ruined gta online from the start and I think is vastly unfair if people are just able to buy an advantage over other players , this is something that Battlefront learned the hard way and I'm hoping rockstar and taketwo don't make the same mistakes. if the really want to add in micro transactions it should be for A. cosmetics or B. only used to help newer players catch up to older players

I'm hopeful the presence of gambling will stop them. 

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On 10/5/2018 at 4:57 PM, DreadedSilverback said:

Agreed that combined with the hackers at the beginning (which were never really dealt with) pretty much ruined gta online from the start and I think is vastly unfair if people are just able to buy an advantage over other players , this is something that Battlefront learned the hard way and I'm hoping rockstar and taketwo don't make the same mistakes. if the really want to add in micro transactions it should be for A. cosmetics or B. only used to help newer players catch up to older players

I couldn't agree more. Buying in game currency defeats the purpose of playing the game. 

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Let's use the $20 Shark Card as an example. You get $1.2m with $20.

$1.2m today would be somewhere around $40k in 1899. So $20 would buy you about that much. Not even close, dawg. I like the idea behind the post though. 

Edited by Nemecsis
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6 hours ago, Nemecsis said:

Let's use the $20 Shark Card as an example. You get $1.2m with $20.

$1.2m today would be somewhere around $40k in 1899. So $20 would buy you about that much. Not even close, dawg. I like the idea behind the post though. 

He is saying $20 real world money would buy you $20 in game money.

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6 hours ago, Mach1bud said:

He is saying $20 real world money would buy you $20 in game money.

I understand that, but that wouldn't be the case if R* are going for realisitc monetary value. If they leave microtransactions as close to GTA as possible (why wouldn't they?) then $1,200,000 in GTA money (2018) would equal about $40,000 in Red Dead money (1899). Both would cost $20. Are you still confused about what I'm saying here? Simple inflation math, and also taking into account that R* won't give more/less in-game value for real life money. 

Edited by Nemecsis
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16 minutes ago, Nemecsis said:

I understand that, but that wouldn't be the case if R* are going for realisitc monetary value. If they leave microtransactions as close to GTA as possible (why wouldn't they?) then $1,200,000 in GTA money (2018) would equal about $40,000 in Red Dead money (1899). Both would cost $20. Are you still confused about what I'm saying here? Simple inflation math, and also taking into account that R* won't give more/less in-game value for real life money. 

I am confused because GTA isn't relevant here. Shark cards arent relevant. This is a different game and in game prices reflect the time period.

 

If $20 got you $30k, you would be able to buy everything in RDR2 lol.

 

Personally, I think $20 is gonna get us $200-$500, somewhere in that range.

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5 hours ago, Mach1bud said:

I am confused because GTA isn't relevant here. Shark cards arent relevant. This is a different game and in game prices reflect the time period.

 

If $20 got you $30k, you would be able to buy everything in RDR2 lol.

 

Personally, I think $20 is gonna get us $200-$500, somewhere in that range.

So we're gonna be doing missions for about tree fiddy? A train heist will get us a whopping $75? Ok. I guess we'll see when it drops. My thoughts were that $40k has the same spending power in 1899, that $1,200,000 has today. Totally ignored the fact that GTAO's economy is absolutely f*cked. You could be right though, seeing as Red Dead will have the most realisitc economy possible. Oops.

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The Algerian
On 10/4/2018 at 12:50 PM, A J said:

I don't want an in game economy or any microtransactions included in the game.  

 

We are outlaws, not purchasers. 

 

Nobody does, won't stop it from happening.

 

We were also criminals in GTAOnline, hell, GTA stands for Grand Theft Auto, the very name suggest we should be stealing cars, not buying them, let alone with real money.

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9 hours ago, The Algerian said:

 

Nobody does, won't stop it from happening.

 

We were also criminals in GTAOnline, hell, GTA stands for Grand Theft Auto, the very name suggest we should be stealing cars, not buying them, let alone with real money.

Word. 

 

GTAOnline came to become about being millionaires who did delivery driving side missions and show off shiny new cars in car meets and snapmatics, when it could have stayed low key and criminal, realistic and more fun than grind. But games aren't games any more, they are entertainment products. 

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On 10/7/2018 at 5:52 PM, Mach1bud said:

I am confused because GTA isn't relevant here. Shark cards arent relevant. This is a different game and in game prices reflect the time period.

 

If $20 got you $30k, you would be able to buy everything in RDR2 lol.

 

Personally, I think $20 is gonna get us $200-$500, somewhere in that range.

Man, you may have hit the nail on the head with the 200-500 range. I've been playing through Red Dead Redemption and a tiny place to live costs 150. A semi-automatic shotgun about $600. Rare animal fur/body parts sell for about $15-$20. I imagine RDR2 will have very slightly cheaper pricing. $500 seems very fitting for $20 irl, should RDR2's monetary system run similar. Now I look like an idiot for the $40k remark 😂

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