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Next DLC Speculation Thread (Part 4)


Shifty_Nifty

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ok guys, do you think we get the second Hunter in the next dlc too?

2nd Hunter?

 

we got the left one, the one on the right does have a different heck.

Is the one in the middle a dude on a flying pig?

 

Im really hope its not an unlocked vehicle from smugglers supply runs but id do the grind if its something like this :)

 

21559056_208659873003078_734508087937728

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Anyone remember when the halloween stuff usually drops?

A week before

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Is the one in the middle a dude on a flying pig?

hmm, a pig in a war? A war pig? War Hog? Warthog! A-10 jet confirmed! Imo they should have given us the option between modern and classic tail rotors for the hunter for those who want a classic hunter. I prefer the rah66 tail cuz fenestron tail rotors look badass on war helos.Personally I prefer the classic rotor, but I love how the RAH-66 influence makes it appear more modern, and I especially like the cockpit.
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Is the one in the middle a dude on a flying pig?

hmm, a pig in a war? A war pig? War Hog? Warthog! A-10 jet confirmed! Imo they should have given us the option between modern and classic tail rotors for the hunter for those who want a classic hunter. I prefer the rah66 tail cuz fenestron tail rotors look badass on war helos.
Personally I prefer the classic rotor, but I love how the RAH-66 influence makes it appear more modern, and I especially like the cockpit. yeah, it makes sense for the gta universe timeline how it moved on. also happy that the pilot has the proper position in the cockpit and not like in the simian trailer, previous gta's or the *cough* commie chopper *cough*(savage.) I'm not sure but the fenestron tail protects a chopper from bullets more, and definitely from collisions. I don't think anyone did any tests on this. One thing that's weird to me is that I ran into the tail rotor of the volatus and got minced for some reason :/ Edited by Duckdude001
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Is the one in the middle a dude on a flying pig?

hmm, a pig in a war? A war pig? War Hog? Warthog! A-10 jet confirmed! Imo they should have given us the option between modern and classic tail rotors for the hunter for those who want a classic hunter. I prefer the rah66 tail cuz fenestron tail rotors look badass on war helos.
Personally I prefer the classic rotor, but I love how the RAH-66 influence makes it appear more modern, and I especially like the cockpit. yeah, it makes sense for the gta universe timeline how it moved on. also happy that the pilot has the proper position in the cockpit and not like in the simian trailer, previous gta's or the *cough* commie chopper *cough*(savage.) I'm not sure but the fenestron tail protects a chopper from bullets more, and definitely from collisions. I don't think anyone did any tests on this. One thing that's weird to me is that I ran into the tail rotor of the volatus and got minced for some reason :/Totally agree about the proper pilot seat, Saints Row "corrected" the issue 10 years ago, so I was surprised when I saw that the Savage kept the incorrect position.
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Bombushka Run is the worst rated adversary mode to date with its outstanding 30% rating even with double payouts. Its rating is so bad it makes rhino hunt look good. Each map for bombushka run has more dislikes than amount of times a full game has been played. When people leave the job it counts as a dislike.

 

Possible release order for the rest of the dripfeed vehilces Based on website order and discount unlock order. Cyclone is kind of the oddball. Only 9 more weeks :(

[...]

Hunter November 14th

[...]

 

Hmmm... Are they really going to release this long-awaited helicopter the same day L.A. Noire relaunches? Logically, I would say no.

 

What costs more in money a $40 remaster of LA-Noire or a $50 Hunter. They would have to release 2 vehicles at once just for 1 week otherwise they would go over 91 days between update which they have never done before.

https://docs.google.com/spreadsheets/d/1WdgzMNK-1AcxrKr-BDWnR3I2PNtdEpZgZkxw4-Roh2Q/edit?usp=sharing

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Totally agree about the proper pilot seat, Saints Row "corrected" the issue 10 years ago, so I was surprised when I saw that the Savage kept the incorrect position.

saints row in general has "corrected" many issues regarding aircraft and even other things that gta isn't doing right. U can aim weaponry on aircraft in that game which is a big feature imo. Saints row def was more gentle towards aircraft than gtao is. The newest example, the bombushka, might seem like its big flying fortress but it's just a oversized paper airplane. Edited by Duckdude001
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Bombushka Run is the worst rated adversary mode to date with its outstanding 30% rating even with double payouts. Its rating is so bad it makes rhino hunt look good. Each map for bombushka run has more dislikes than amount of times a full game has been played. When people leave the job it counts as a dislike.

 

Possible release order for the rest of the dripfeed vehilces Based on website order and discount unlock order. Cyclone is kind of the oddball. Only 9 more weeks :(

[...]

Hunter November 14th

[...]

 

Hmmm... Are they really going to release this long-awaited helicopter the same day L.A. Noire relaunches? Logically, I would say no.

 

What costs more in money a $40 remaster of LA-Noire or a $50 Hunter. They would have to release 2 vehicles at once just for 1 week otherwise they would go over 91 days between update which they have never done before.

https://docs.google.com/spreadsheets/d/1WdgzMNK-1AcxrKr-BDWnR3I2PNtdEpZgZkxw4-Roh2Q/edit?usp=sharing

 

Man, if they bring any of L.A. Noire's cars over to GTA I would buy 'em at any price. A Cord 812? Hell, yeah!

Edited by ash-274
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Bombushka Run is the worst rated adversary mode to date with its outstanding 30% rating even with double payouts. Its rating is so bad it makes rhino hunt look good. Each map for bombushka run has more dislikes than amount of times a full game has been played. When people leave the job it counts as a dislike.

 

Possible release order for the rest of the dripfeed vehilces Based on website order and discount unlock order. Cyclone is kind of the oddball. Only 9 more weeks :(

[...]

Hunter November 14th

[...]

Hmmm... Are they really going to release this long-awaited helicopter the same day L.A. Noire relaunches? Logically, I would say no.

 

What costs more in money a $40 remaster of LA-Noire or a $50 Hunter. They would have to release 2 vehicles at once just for 1 week otherwise they would go over 91 days between update which they have never done before.

https://docs.google.com/spreadsheets/d/1WdgzMNK-1AcxrKr-BDWnR3I2PNtdEpZgZkxw4-Roh2Q/edit?usp=sharing

 

Man, if they bring any of L.A. Noire's cars over to GTA I would buy 'em at any price. A Cord 812? Hell, yeah!

doesn't L.A. noire use real-life/licensed cars?

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It does

 

I seen fjord in game

Edited by Quinn_flower
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Bombushka Run is the worst rated adversary mode to date with its outstanding 30% rating even with double payouts. Its rating is so bad it makes rhino hunt look good. Each map for bombushka run has more dislikes than amount of times a full game has been played. When people leave the job it counts as a dislike.

 

Possible release order for the rest of the dripfeed vehilces Based on website order and discount unlock order. Cyclone is kind of the oddball. Only 9 more weeks :(

[...]

Hunter November 14th

[...]

Hmmm... Are they really going to release this long-awaited helicopter the same day L.A. Noire relaunches? Logically, I would say no.

 

What costs more in money a $40 remaster of LA-Noire or a $50 Hunter. They would have to release 2 vehicles at once just for 1 week otherwise they would go over 91 days between update which they have never done before.

https://docs.google.com/spreadsheets/d/1WdgzMNK-1AcxrKr-BDWnR3I2PNtdEpZgZkxw4-Roh2Q/edit?usp=sharing

 

Man, if they bring any of L.A. Noire's cars over to GTA I would buy 'em at any price. A Cord 812? Hell, yeah!

doesn't L.A. noire use real-life/licensed cars?

 

Yes, sadly.

Some, probably, are no longer private intellectual property but too much work for Rockstar to check.

 

Still though... :cry:

This car is nearly identical to the car I drove my now-wife to senior prom in :monocle:

1936-Auburn-852-Replica-kit-cars-and-rep

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Shadowfennekin

I really really hope next week they cut off this Adversary's double money period like they did to Overtime Shootout, instead of extending it.

Lowest rated Adversary mode ever..... Wake up C*, make new missions or completely new game modes instead of crap nobody asked for or wants right now

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I really really hope next week they cut off this Adversary's double money period like they did to Overtime Shootout, instead of extending it.

Lowest rated Adversary mode ever..... Wake up C*, make new missions or completely new game modes instead of crap nobody asked for or wants right now

They overthought it.

 

How about a simple "Choose-whatever-aircraft-you-want Vehicle Deathmatch"

Host sets the class of aircraft (Helicopters, Planes, Both, Team Aircraft1)

Host sets quality of aircraft (Owned & modified, Stock with owned/custom paint/liveries, Pure Stock)

Host sets weapons (Guns-only, No-Homing Rockets, "All's Fair" including flairs/chaff)

Host sets Rounds/Lives per Round/Etc.

 

1Team Aircraft like Bombushka, Tula, Mogul, Valkyrie, and anything that requires more than one person on board

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Non Funkable Token

 

I really really hope next week they cut off this Adversary's double money period like they did to Overtime Shootout, instead of extending it.

Lowest rated Adversary mode ever..... Wake up C*, make new missions or completely new game modes instead of crap nobody asked for or wants right now

They overthought it.

 

How about a simple "Choose-whatever-aircraft-you-want Vehicle Deathmatch"

Host sets the class of aircraft (Helicopters, Planes, Both, Team Aircraft1)

Host sets quality of aircraft (Owned & modified, Stock with owned/custom paint/liveries, Pure Stock)

Host sets weapons (Guns-only, No-Homing Rockets, "All's Fair" including flairs/chaff)

Host sets Rounds/Lives per Round/Etc.

 

1Team Aircraft like Bombushka, Tula, Mogul, Valkyrie, and anything that requires more than one person on board

 

 

That sounds very fun.

 

Subsequently not allowed.

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I really really hope next week they cut off this Adversary's double money period like they did to Overtime Shootout, instead of extending it.

Lowest rated Adversary mode ever..... Wake up C*, make new missions or completely new game modes instead of crap nobody asked for or wants right now

They overthought it.

 

How about a simple "Choose-whatever-aircraft-you-want Vehicle Deathmatch"

Host sets the class of aircraft (Helicopters, Planes, Both, Team Aircraft1)

Host sets quality of aircraft (Owned & modified, Stock with owned/custom paint/liveries, Pure Stock)

Host sets weapons (Guns-only, No-Homing Rockets, "All's Fair" including flairs/chaff)

Host sets Rounds/Lives per Round/Etc.

 

1Team Aircraft like Bombushka, Tula, Mogul, Valkyrie, and anything that requires more than one person on board

 

 

That sounds very fun.

 

Subsequently not allowed.

 

Bombushka run is a sad attempt to use an adversary mode to sell more $5 million "flying lone-wolf coffins". A giant bomber with zero advantages over every other bomber, smh r*. A rogue carries the same payload, is WAY faster/more agile, is less than half priced, and has pilot controlled weaponry/defenses. The only thing goin for it is its "Coolness Factor" imo.

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I really really hope next week they cut off this Adversary's double money period like they did to Overtime Shootout, instead of extending it.

Lowest rated Adversary mode ever..... Wake up C*, make new missions or completely new game modes instead of crap nobody asked for or wants right now

They overthought it.

 

How about a simple "Choose-whatever-aircraft-you-want Vehicle Deathmatch"

Host sets the class of aircraft (Helicopters, Planes, Both, Team Aircraft1)

Host sets quality of aircraft (Owned & modified, Stock with owned/custom paint/liveries, Pure Stock)

Host sets weapons (Guns-only, No-Homing Rockets, "All's Fair" including flairs/chaff)

Host sets Rounds/Lives per Round/Etc.

 

1Team Aircraft like Bombushka, Tula, Mogul, Valkyrie, and anything that requires more than one person on board

 

 

That sounds very fun.

 

Subsequently not allowed.

 

Bombushka run is a sad attempt to use an adversary mode to sell more $5 million "flying lone-wolf coffins". A giant bomber with zero advantages over every other bomber, smh r*. A rogue carries the same payload, is WAY faster/more agile, is less than half priced, and has pilot controlled weaponry/defenses. The only thing goin for it is its "Coolness Factor" imo.

 

I actually like the Bombushka. Since Smuggler's Run launched it came with a fly assist for both MC and CEO that allows players to lead formations. This can allow folks to lead with Hydras while leading slow moving aircraft. Looks like it could make Bombushka's and other aircraft a lot more viable.

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I'm just thinking if there is any chance that r* had planed to provide a "upgrade to air MOC option" for the Bombushka along with the coming DLC (maybe December).

 

The upgrade let you to have a better interior design, can upgrade the RPG and grenades to Mk2 version, also provide a personal vehicle garage.

 

The reason of hiding the option in this DLC because they are not going to tease the next DLC will be a navel theme update with the naval MOC is coming.

 

But most likely this is just my imagination.

 

IMG_7166.jpg

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So what is the main theme in naval DLC.

 

Since we already got GR and SR, and r* said the sky is the last way to do smuggling, we are not going to smuggle by ships, our mission is to stop the smuggle, means we are pirate, taking down the guards and steal some stocks from a business ship, transfer the stocks to our port, sell them by land and air methods.

Edited by White ranger
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Yes, sadly.

Some, probably, are no longer private intellectual property but too much work for Rockstar to check.

 

Still though... :cry:

This car is nearly identical to the car I drove my now-wife to senior prom in :monocle:

1936-Auburn-852-Replica-kit-cars-and-rep

 

Seriously? I envy you. The Auburn 851 boattail speedster (which I think may be the car here) is, to me, the most beautiful car ever built, but I'd "settle" for a '28 Duesenberg.

Edited by similarly
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So what is the main theme in naval DLC.

 

Since we already got GR and SR, and r* said the sky is the last way to do smuggling, we are not going to smuggle by ships, our mission is to stop the smuggle, means we are pirate, taking down the guards and steal some stocks from a business ship, transfer the stocks to our port, sell them by land and air methods.

There's no naval DLC that we know of.

 

And I pray there never is because I'm so tired of this military stuff

 

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So what is the main theme in naval DLC.

 

Since we already got GR and SR, and r* said the sky is the last way to do smuggling, we are not going to smuggle by ships, our mission is to stop the smuggle, means we are pirate, taking down the guards and steal some stocks from a business ship, transfer the stocks to our port, sell them by land and air methods.

There's no naval DLC that we know of.

 

And I pray there never is because I'm so tired of this military stuff

 

I guess it will come with some luxury boats and new skins of yacht.
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I kind of hope the next DLC is more low key than the recent updates and also that it moves away from the current steal/store/sell and background production business models. Something more immediate.

 

I'm not very creative, but maybe something along the lines of we get a new contact, not necessarily brand new, but a new use of an existing contact like Lester.

 

We call them, so no new building, no buy in, just the requirement of being a CEO/President/VIP, and they give us one from a number of jobs at random in freeroam.

 

I think Lester would be ideal with his background of hacking, scanning radio frequencies etc.

 

"There's a Toro moored at the marina, go there, take out the owner and his body guards, I know a guy up in Paleto Bay who'll take it off your hands" there could be a variety with a Marquis/Speeder/Jetmax too.

 

"I'm picking up on the scanner that an armored van is doing a cash collection from a Fleeca branch, get there, wait for the guards to load the van, steal it, lose the cops and get to the unused warehouse I'm giving you the GPS for. I want a cut but the rest is yours".

 

We could steal things from Merryweather, Humane Labs, LSIA etc. Different armored van variations, they could be collecting from gas stations, stores, stocking ATMs etc.

 

Basically cutting out the storage. Steal to order, straight to a buyer. Or straight up cash robberies. Vehicle or item thefts could pay 80k-100k, cash jobs 50k-75k.

 

And as R* love limiting our earnings put a 20 minute cool down on jobs. So it's a more small scale, supplementary income, only 2 jobs max in any one in game day.

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So what is the main theme in naval DLC.

Since we already got GR and SR, and r* said the sky is the last way to do smuggling, we are not going to smuggle by ships, our mission is to stop the smuggle, means we are pirate, taking down the guards and steal some stocks from a business ship, transfer the stocks to our port, sell them by land and air methods.

 

There's no naval DLC that we know of.

 

And I pray there never is because I'm so tired of this military stuff

 

You will receive mil spec garbage untill you bleed !

 

:p

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@ALifeofMisery

 

So basically freeroam businesses without the business and instant paying supply missions.

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@ALifeofMisery

 

So basically freeroam businesses without the business and instant paying supply missions.

Yeah I suppose so lol. I said I wasn't very creative.

 

I saw it as sort of an evolution of VIP work, in that it can be started from anywhere and that it pays instantly upon completion, but you can't choose the job. You call the contact and are given a job at random, steal something to order, knock off an armored van, sabotage a gangs drug deal etc. The contact who gives us the jobs would take a cut much like Ron does with SR, maybe 5% or something.

 

Instead of the lobby being notified as soon as you start the job, the notification goes out as soon as you acquire the target. Also instead of defending the target, as with Headhunter, any would be saboteur can steal the target from you and take it to its destination for the full payout, so they keep the cash from an armored van, the buyer of the stolen Marquis doesn't care who delivers it etc. which would hopefully encourage more interaction than just blowing something up.

Edited by ALifeOfMisery
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