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Next DLC Speculation Thread (Part 4)


Shifty_Nifty

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CrysisAverted

 

 

$202,500 to upgrade Insurgent

... buuuut you need the normal Insurgent Pick-Up though :p That's 1.3M (with discount) + the 202.5k.

 

+4x250k for the fast track...

 

+$99k for proximity mines and $20k for when you inevitably run into them
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Double money on anything besides deadline?

I believe double cash and RP for the Mobile Operations missions.

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Double money on anything besides deadline?

I believe double cash and RP for the Mobile Operations missions.

 

double $ & Rp for missions , too ( contact missions I guess)

Edited by nido997
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doubls $ & Rp for missions , too ( contact missions I guess)

No, not contact missions.

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KemikalMbalinsce

 

Any discounts?

25% off X80 Proto, Lynx.

10% off Grapeseed Bunker

25% off Smoke Tree Road Bunker

30% off Farmhouse Bunker

25% off Bunker Customization (Gun Locker, Transportation ..etc) & Upgrades (Staff, Equipment, Security).

25% off some high/mid/low garages.

 

thats boringggggg

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Handsome Jack

Insurgent Pick-Up Custom can withstand two RPG's and blow up on the 3rd.

 

However, if you do some magic with iFruit and Charles and add 100% Armor, it can take four and blow up on the fifth.

I tested it without anyone inside and it took 5 rpgs or 5 stickies. All I did was mod it in the MOC. The normal one without the gun however only takes 3 explosives.

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$202,500 to upgrade Insurgent

... buuuut you need the normal Insurgent Pick-Up though :p That's 1.3M (with discount) + the 202.5k.
+4x250k for the fast track...

 

No just 2x225k

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Black-Dragon96

25% off X80 Proto, Lynx.

10% off Grapeseed Bunker

25% off Smoke Tree Road Bunker

30% off Farmhouse Bunker

25% off Bunker Customization (Gun Locker, Transportation ..etc) & Upgrades (Staff, Equipment, Security).

25% off some high/mid/low garages.

Well, nothing special imo. I may upgrade my staff to get the bunker research done a little faster but ghats sabout it. A discount on the cargobob would have been lovely, well im gonna buy it at full price then.

Also: Everytime I see a discount on garages i get a little raged because of the damn property cap (Grrrr).

Edited by Black-Dragon96
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There are also a 25% discount on Bunker Upgrades (Security Upgrade, ect.)

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$202,500 to upgrade Insurgent

... buuuut you need the normal Insurgent Pick-Up though :p That's 1.3M (with discount) + the 202.5k.

 

+4x250k for the fast track...

 

+$99k for proximity mines and $20k for when you inevitably run into them

 

 

Wish I had bought the Pickup few weeks ago when it was discounted besides the trade price :/

 

Oh I thought the discounts for the bunker were bugged or something because there are only those three.

Edited by mrgstrings
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Insurgent Pick-Up Custom can withstand two RPG's and blow up on the 3rd.

 

However, if you do some magic with iFruit and Charles and add 100% Armor, it can take four and blow up on the fifth.

Did you test it with occupants inside?
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Has anyone tried to use the Insurgent in a heist?

Edited by desighen
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Well, looks like I'm missing out on the T-shirt. Well, can't have them all. At least it wasn't a new smoking jacket.

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Well, looks like I'm missing out on the T-shirt. Well, can't have them all. At least it wasn't a new smoking jacket.

those are essential to the gta online experience mate

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CrysisAverted

Has anyone tried to use the Insurgent in a heist?

yes.
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25% off Bunker Customization (Gun Locker, Transportation ..etc) & Upgrades (Staff, Equipment, Security).

25% off some high/mid/low garages.

Time for some upgrades I suppose... Beats nothing.

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They're getting quick with the discounts huh. This better not give anyone ideas about moving into my bunker.

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The Insurgent, eh? I guess that means I'll go on vaction for another week and then see which vehicle comes next week. Probably the Nightshark but, you know, extending the vacation to two weeks is not exactly bad.

 

Well, at least there are no sh*tty rehashed items left in this DLC now. Not until GR II eventually comes anyway.

 

Edit: And why do R* even bother with these low-res tees? What a joke.

Edited by Watain
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Did you test it with occupants inside?

Without. It can take some more hits if it's occupied, but I'm not sure how many.

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Still bitter about whatever the f*ck those ram bars on the Technical are supposed to do.

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Only two new parts to research for it: gun and armor plating.

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Only two new parts to research for it: gun and armor plating.

 

Which gun? Is it actually an improvement this time, unlike the minigun on the technical?

 

I assume the armour stops you shooting out but not anyone else shooting in, as is traditional.

Edited by Gridl0k
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Only two new parts to research for it: gun and armor plating.

Which gun? Is it actually an improvement this time, unlike the minigun on the technical?

 

I assume the armour stops you shooting out but not anyone else shooting in, as is traditional.

A 3-barreled .50 Minigun. Nope, just like the technical.

 

Correct.

Edited by IceDree
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Still bitter about whatever the f*ck those ram bars on the Technical are supposed to do.

They work on PS4, just like the Half Track, it only has an effect of police cars and enemy NPC. Like the bullbar on the Half track, they pitch cop cars across the road, sometimes flipping them. Don't know why you're having trouble, PC or console?

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XB1, but I only tried them on NPC traffic, didn't realise there could be selective awesomeness. Will play some more then.

 

How do you get the half-track fast enough to ram? :D

Edited by Gridl0k
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Still bitter about whatever the f*ck those ram bars on the Technical are supposed to do.

i hate how the the technical is the clean version but the bumpers and armor is all rusted out

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I gotta say.. I was perhaps hyped the most for the Gun Running update out of all the others.

 

And I am still supremely let down and disappointed by it.

 

I swear I've played like 7 hours or less since it dropped... and I would normally play 15-20 hours a week.


I gotta say.. I was perhaps hyped the most for the Gun Running update out of all the others.

 

And I am still supremely let down and disappointed by it.

 

I swear I've played like 7 hours or less since it dropped... and I would normally play 15-20 hours a week.

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