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Next DLC Speculation Thread (Part 4)


Shifty_Nifty
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Can someone fill me in on how to do the Insurgent upgrades?

I didn't see the Insurgent?

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Can someone fill me in on how to do the Insurgent upgrades?

So far the only way i've figured out how to do it is through the Vehicle upgrade module inside the MOC which must be purchased. I assume theres a way to do it in the bunker but i'm not sure how.

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CrysisAverted

holy sh*t the mobile operation center hauls ass when you unhitch the trailer

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"luxury living quarters" they said in newswire

x3P2jAr.png

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Prince_Polaris

Two questions, can I spawn in my bunker, and can I keep cars in it?

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"luxury living quarters" they said in newswire

 

x3P2jAr.png

Think they meant the MOC

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FrozenDanCicle

With the moc, I want to store a pv in it. If I dont get the vehicle mod addition, is there any other way to modify the the weaponized vehicles?

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Omnifarious

"luxury living quarters" they said in newswire x3P2jAr.png

Did you get the budget version of the bunker?
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thesentient

 

Can someone fill me in on how to do the Insurgent upgrades?

So far the only way i've figured out how to do it is through the Vehicle upgrade module inside the MOC which must be purchased. I assume theres a way to do it in the bunker but i'm not sure how.

 

 

Every time I try to drive both the regular and PV insurgent onto the back of the MOC it says, this vehicle cannot be modified in the MOC vehicle workshop... Any ideas?

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There's a lot of people by the farmhouse bunker, perhaps it'd be best to avoid that one.

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Did I miss smth? Smbd revealed Gunrunning Part 2 yesterday. To think logically, we had not any air/water business stuff for a while, Part 1 is fully dedicated to ground business so Part 2 seems legit to me...

I'm pretty sure people are only talking up a GR part 2 just because they want the Hunter so much.

 

Even if there was supposed a part 2 to this, Gunrunning would have "Part 1" in the name, like IGG.

 

Yes, they are. R* cannot miss a huge amount of people asking to bring back a Hunter.

 

Not necessary, to be honest. Executives, Finance and Felony, Import/Export - Updates of one type with 3 parts. Thats why I believe in Part2. I think Gunrunning could have another name...

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i just now realised that the ardent isn't just a normal car.

 

 

Piro's gonna be happy

Edited by Buddy5466
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Does the shooting range do anything besides cost 700 grand?

Weapons spawn there:

 

 

  • Molotovs
  • Grenades- Complete all Shooting Ramge Tier 1 weapon challenges
  • Grenade Launcher - Complete all Shooting Range Tier 2 weapon challenges
  • RPG - Complete all Shooting Range Tier 3 weapon challenges

Weapon Challenges are:

 

 

  • Pistol
  • SMG
  • Assult Rifle
  • Carbine Rifle
  • Combat MG
  • Heavy Sniper

It's a good way to pass the time as your Researchers unlock new toys.

Edited by MusicMan05
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bryce_bubbles

Any ideas what the best bunker location is so far? I'm leaning towards grapeseed since it's close to a airstrip and away from the cluster of bunkers South of the Lake.

I have a feeling those ones are going to be chaotic cos of their close proximity to each other.

Ratton canyon seems like a nice option too.

Does anyone know yet if theirs any advantage to getting the most expensive option?

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Anyone else just chillin in the bunker hitting FAST TRACK research until everything is unlocked?

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Commander S

 

(nearly) Every Torero mod. Gotta say R* did a good job on this one.

 

http://imgur.com/a/eTAHo

You can pretty much recreate the real Countach with the spoiler and tail light options.

 

I'm sold.

 

The papercraft-esque headlights are the one sticking point for me - so being able to cover them up and go full Countach with it?

 

...yeah, OK - getting this, most likely. ;)

 

 

Really hope (because I'm not at all au fait with how any of the new vehicles work - do you even need a bunker or MOC if you just want to buy 'em off Warstock?) the Ardent isn't locked behind a bunch of nonsense - I might well get that, too, because it's pretty darn nice (and close to the real thing!).

 

As for the XA21, ehh... Not a big fan of that Jaguar, but by smoothing out the details and whacking a Maserati front on it (which I should object to on principle, but...), it actually doesn't look bad at all, IMO. I'm torn on that one...

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There's a lot of people by the farmhouse bunker, perhaps it'd be best to avoid that one.

the nicest place I guess. I was there and really lliked it. Also I liked Smoke Tree Road and Thomson's Savage.

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Duckdude001

Sooo, can the hauler and phantom be customized now? Window tint? Turbo? Armour? Etc..?

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i just now realised that the ardent isn't just a normal car.

 

 

Piro's gonna be happy

it's a submarine? for reals?!

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Hollow points, incendiary, FMJ rounds and tracer rounds can be customised onto weapons

Would like more details regarding this.

 

I haven't had a chance to research any additional ammo types but tracers were unlocked from the start.

 

When you switch ammo types, the gun draws from a separate pool than the rest of the weapons in the same class.

 

Ex. The Combat MG with tracers no longer shares ammo with the regular MG or the Gusenburg.

 

This separate ammo pool has a lower cap than regular ammo; the tracers had a cap of 500 rounds. I'm a pretty sure the other specialty rounds will work the same way.

 

You also can't restock special ammo from the interaction menu or ammunation stores either. You have to restock from the MOC. I'm assuming they did this for balancing purposes since in the stats screen it shows that specialty ammo increases gun damage.

 

Side note: Tracers are pretty disappointing to be honest. The visual effect only seems to work every 5 or so rounds and is pretty underwhelming, even at night. It's essentially just a nerf to your gun's ammo capacity lol.

Edited by HometownLC
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Just noticed that the missile barrels for the APC are open on the rear side, so it shouldn't suffer that massive kickback when firing that was shown in the trailer, if any at all.

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Any ideas what the best bunker location is so far? I'm leaning towards grapeseed since it's close to a airstrip and away from the cluster of bunkers South of the Lake.

I have a feeling those ones are going to be chaotic cos of their close proximity to each other.

Ratton canyon seems like a nice option too.

Does anyone know yet if theirs any advantage to getting the most expensive option?

The most expensive - the closest to Los Santos and nicest of them all. Peaceful Rancho ;)

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Just supplied my Bunker.

It's Bikers 2.0

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How do you unlock the missions?

buy upgrades for MOC (the one in the middle if i remember correctly)

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MeisterJazz

Sooo, can the hauler and phantom be customized now? Window tint? Turbo? Armour? Etc..?

Yea you even have the option to store your PV in it

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Wait...

 

The unreleased Ardent is on Warstock...

 

Does that mean it can do something special?

Edited by Classique
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