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Next DLC Speculation Thread (Part 3)


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How many people besides me are actually more interested in seeing if rockstar will grab this chance and while we are talking about gunrunning, will finally balance the weaponry already in this game ?

Yeah it's a gamble how effective some of the weapons are. It all depends on the rank of the player your shooting and if they have armor or not.

I wish they would change the function that lets you hold down the fire button that makes a semi auto weapon function as a full auto. The combat pistol is a perfect example of this. I pull the trigger once to fire the first shot and if i continue to hold the fire button down it fires contentiously. That's not semi auto. That doesn't involve a trigger finger, its like shooting a full auto.

This is exactly why the marksman rife is used the way it is. You don't have to time your shot the same way, no rhythm involved. You wiggle left and right, hold down the trigger and spam shots at your target. There's nothing marksman about it, oh the irony. A lot of people bring up call of duty (sometimes) saying its for casuals but not even CoD lets you press and hold the trigger for a semi auto pistol and have it fire continuously like you would for a full automatic. The combat in GTAV needs some tweaks, and weapon balancing like you said. Hopefully RDR2 doesn't have this function, we'll get to see the direction Rockstar is going in in terms of gameplay and physics for RDR2. Honestly I think it's going to turn out perfectly as it is build from the ground up for the current generation consoles.

Edited by Dust
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AsphaltTrench

I think a fix can be produced by changing the damage mechanics of bullets.

 

Revolvers shouldn't be able to damage vehicles *Looks at the Savage*

 

Vehicles should be able to withstand bullet damage except from the minigun/Heavy Sniper and Vehicle weapons, but not explosives

 

And for the aircrafts themselves:

 

Flares or Chaff are a must. Unlimited... but has a recharge of 20 to 30 seconds. *cough**cough* Battlefield*cough*

 

Jet Fighters needs to remove their 30mm cannon rounds with a lighter but more realistic 20mm cannon rounds.

 

These changes might allow "obsolete" vehicles to have a fighting chance against the more dominant ones.

Edited by VDTor
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Professional Amateur

Jet Fighters needs to remove their 30mm cannon rounds with a lighter but more realistic 20mm cannon rounds.

They should fire armour-penetrating shells, not high-explosive. The jets would still be a threat to other vehicles, but it'd take longer to destroy vehicles as compared to the HE shells the jets fire now. Unless the pilot is EXTREMELY good at aiming, the jets wouldn't be much of a threat to players on the ground.

Edited by Professional Amateur
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DarkSavageDeathlyCloud

 

 

 

How many people besides me are actually more interested in seeing if rockstar will grab this chance and while we are talking about gunrunning, will finally balance the weaponry already in this game ?

I want to see this happen as well.

Give the Hydra explosive cannons only in a VIP mission, and the regular Hydra should have non explosive cannons.

Bad idea kinda....it would be like VIP ruinee...people would simply use the vip version all the time and kill ppl with it.

But only for 20 min every hour. That would also ensure there will only be one explosive cannon hydra in the air at a time.

That's better than 24x7 explosive cannons don't you think ?

I rarely see more then one hydra flying AND killing people at one given time.

 

Honestly thinking about it, if there are multiple, half of the time if there are, they are fighting eachother.

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Lexhetillion

I want customizable snipers. Like camo leafs around and a ghillie suit!

Edited by Lexhetillion
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DarkSavageDeathlyCloud

 

How many people besides me are actually more interested in seeing if rockstar will grab this chance and while we are talking about gunrunning, will finally balance the weaponry already in this game ?

 

Yeah it's a gamble how effective some of the weapons are. It all depends on the rank of the player your shooting and if they have armor or not.

I wish they would change the function that lets you hold down the fire button that makes a semi auto weapon function as a full auto. The combat pistol is a perfect example of this. I pull the trigger once to fire the first shot and if i continue to hold the fire button down it fires contentiously. That's not semi auto. That doesn't involve a trigger finger, its like shooting a full auto.

This is exactly why the marksman rife is used the way it is. You don't have to time your shot the same way, no rhythm involved. You wiggle left and right, hold down the trigger and spam shots at your target. There's nothing marksman about it, oh the irony. A lot of people bring up call of duty (sometimes) saying its for casuals but not even CoD lets you press and hold the trigger for a semi auto pistol and have it fire continuously like you would for a full automatic. The combat in GTAV needs some tweaks, and weapon balancing like you said. Hopefully RDR2 doesn't have this function, we'll get to see the direction Rockstar is going in in terms of gameplay and physics for RDR2. Honestly I think it's going to turn out perfectly as it is build from the ground up for the current generation consoles.

 

I disagree with the last thing if rdr2 got an online based on the same p2p system.

Of course in any sp, balancing matters a lot less :p

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How many people besides me are actually more interested in seeing if rockstar will grab this chance and while we are talking about gunrunning, will finally balance the weaponry already in this game ?

I want to see this happen as well.

Give the Hydra explosive cannons only in a VIP mission, and the regular Hydra should have non explosive cannons.

Bad idea kinda....it would be like VIP ruinee...people would simply use the vip version all the time and kill ppl with it.
But only for 20 min every hour. That would also ensure there will only be one explosive cannon hydra in the air at a time.

That's better than 24x7 explosive cannons don't you think ?

I rarely see more then one hydra flying AND killing people at one given time.

 

Honestly thinking about it, if there are multiple, half of the time if there are, they are fighting eachother.

 

 

 

Yea that's true lol.

 

But there're others benefits to having a VIP mission for the hydra as well. While we're in a VIP mission, we can't see the crate/ vehicle cargo/ supplies blip, so the OP Hydra can't target those exclusively. Makes CEO/Bikers work easier.

 

The non VIP Hydra will have non explosive bullets, which can still be used to kill players, but only by skilled pilots, because spray and pray won't work anymore. It will also give more depth to dogfights. Basically, skilled pilots will get more of a chance to distinguish themselves.

 

For the 20 minutes that the VIP mission runs, the Hydra will be OP (just like the VIP Ruiner), because a jet should be one of the most potent offensive vehicles anywhere, so it gets 20 min to show off, again just like the VIP Ruiner.

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DarkSavageDeathlyCloud

 

 

 

 

 

 

How many people besides me are actually more interested in seeing if rockstar will grab this chance and while we are talking about gunrunning, will finally balance the weaponry already in this game ?

I want to see this happen as well.

Give the Hydra explosive cannons only in a VIP mission, and the regular Hydra should have non explosive cannons.

Bad idea kinda....it would be like VIP ruinee...people would simply use the vip version all the time and kill ppl with it.
But only for 20 min every hour. That would also ensure there will only be one explosive cannon hydra in the air at a time.

That's better than 24x7 explosive cannons don't you think ?

I rarely see more then one hydra flying AND killing people at one given time.

Honestly thinking about it, if there are multiple, half of the time if there are, they are fighting eachother.

 

 

Yea that's true lol.

But there're others benefits to having a VIP mission for the hydra as well. While we're in a VIP mission, we can't see the crate/ vehicle cargo/ supplies blip, so the OP Hydra can't target those exclusively. Makes CEO/Bikers work easier.

The non VIP Hydra will have non explosive bullets, which can still be used to kill players, but only by skilled pilots, because spray and pray won't work anymore. It will also give more depth to dogfights. Basically, skilled pilots will get more of a chance to distinguish themselves.

For the 20 minutes that the VIP mission runs, the Hydra will be OP (just like the VIP Ruiner), because a jet should be one of the most potent offensive vehicles anywhere, so it gets 20 min to show off, again just like the VIP Ruiner.

Just replacing the hydras main gun by a minigun or a x2 firing technical mg period would be nice though.

 

Do not forget you are still flying the most powerful and fastest thing there is then.

 

Even after that fix a lot of things still need to get sorted out.

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Professional Amateur

 

 

 

 

 

 

 

How many people besides me are actually more interested in seeing if rockstar will grab this chance and while we are talking about gunrunning, will finally balance the weaponry already in this game ?

I want to see this happen as well.

Give the Hydra explosive cannons only in a VIP mission, and the regular Hydra should have non explosive cannons.

Bad idea kinda....it would be like VIP ruinee...people would simply use the vip version all the time and kill ppl with it.
But only for 20 min every hour. That would also ensure there will only be one explosive cannon hydra in the air at a time.

That's better than 24x7 explosive cannons don't you think ?

I rarely see more then one hydra flying AND killing people at one given time.

 

Honestly thinking about it, if there are multiple, half of the time if there are, they are fighting eachother.

 

 

 

Yea that's true lol.

 

But there're others benefits to having a VIP mission for the hydra as well. While we're in a VIP mission, we can't see the crate/ vehicle cargo/ supplies blip, so the OP Hydra can't target those exclusively. Makes CEO/Bikers work easier.

 

The non VIP Hydra will have non explosive bullets, which can still be used to kill players, but only by skilled pilots, because spray and pray won't work anymore. It will also give more depth to dogfights. Basically, skilled pilots will get more of a chance to distinguish themselves.

 

For the 20 minutes that the VIP mission runs, the Hydra will be OP (just like the VIP Ruiner), because a jet should be one of the most potent offensive vehicles anywhere, so it gets 20 min to show off, again just like the VIP Ruiner.

 

I don't think players should have 20 minutes of access to the HE-firing Hydra though. 20 minutes sort of works for the VIP Ruiner since it's a land vehicle, but a super OP air vehicle that can be used for periods of 20 minutes would be way too excessive. The Hydra can go from one side of the map to the other in a few minutes, the Ruiner can't. That's why you get 20 minutes to 'destroy the turreted vehicles', which most FL Ruiner drivers ignore, just to farm kills. 10 minutes would be enough for that Hydra you're proposing.

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WATTSNATIONALIST

 

 

 

 

 

 

 

 

How many people besides me are actually more interested in seeing if rockstar will grab this chance and while we are talking about gunrunning, will finally balance the weaponry already in this game ?

I want to see this happen as well.

Give the Hydra explosive cannons only in a VIP mission, and the regular Hydra should have non explosive cannons.

Bad idea kinda....it would be like VIP ruinee...people would simply use the vip version all the time and kill ppl with it.
But only for 20 min every hour. That would also ensure there will only be one explosive cannon hydra in the air at a time.

That's better than 24x7 explosive cannons don't you think ?

I rarely see more then one hydra flying AND killing people at one given time.

 

Honestly thinking about it, if there are multiple, half of the time if there are, they are fighting eachother.

 

 

Yea that's true lol.

 

But there're others benefits to having a VIP mission for the hydra as well. While we're in a VIP mission, we can't see the crate/ vehicle cargo/ supplies blip, so the OP Hydra can't target those exclusively. Makes CEO/Bikers work easier.

 

The non VIP Hydra will have non explosive bullets, which can still be used to kill players, but only by skilled pilots, because spray and pray won't work anymore. It will also give more depth to dogfights. Basically, skilled pilots will get more of a chance to distinguish themselves.

 

For the 20 minutes that the VIP mission runs, the Hydra will be OP (just like the VIP Ruiner), because a jet should be one of the most potent offensive vehicles anywhere, so it gets 20 min to show off, again just like the VIP Ruiner.

Yes, jet poosies get way too much kill time. Half lobby is in hiding till k/d forces cowards to blow themselves up trying for another 0.01 increase.

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But there're others benefits to having a VIP mission for the hydra as well. While we're in a VIP mission, we can't see the crate/ vehicle cargo/ supplies blip, so the OP Hydra can't target those exclusively. Makes CEO/Bikers work easier.

 

The non VIP Hydra will have non explosive bullets, which can still be used to kill players, but only by skilled pilots, because spray and pray won't work anymore. It will also give more depth to dogfights. Basically, skilled pilots will get more of a chance to distinguish themselves.

 

For the 20 minutes that the VIP mission runs, the Hydra will be OP (just like the VIP Ruiner), because a jet should be one of the most potent offensive vehicles anywhere, so it gets 20 min to show off, again just like the VIP Ruiner.

 

That'd be great if implemented. But still leaves the Lazer untouched. Unless they remove Explosive Ammo all together or they disable it in free room.

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I don't think players should have 20 minutes of access to the HE-firing Hydra though. 20 minutes sort of works for the VIP Ruiner since it's a land vehicle, but a super OP air vehicle that can be used for periods of 20 minutes would be way too excessive. The Hydra can go from one side of the map to the other in a few minutes, the Ruiner can't. That's why you get 20 minutes to 'destroy the turreted vehicles', which most FL Ruiner drivers ignore, just to farm kills. 10 minutes would be enough for that Hydra you're proposing.

Yea that's a good argument. 10 minutes sounds fair, or maybe even 15 with a 1 - hour cooldown for the mission.

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How many people besides me are actually more interested in seeing if rockstar will grab this chance and while we are talking about gunrunning, will finally balance the weaponry already in this game ?

Yeah it's a gamble how effective some of the weapons are. It all depends on the rank of the player your shooting and if they have armor or not.

I wish they would change the function that lets you hold down the fire button that makes a semi auto weapon function as a full auto. The combat pistol is a perfect example of this. I pull the trigger once to fire the first shot and if i continue to hold the fire button down it fires contentiously. That's not semi auto. That doesn't involve a trigger finger, its like shooting a full auto.

This is exactly why the marksman rife is used the way it is. You don't have to time your shot the same way, no rhythm involved. You wiggle left and right, hold down the trigger and spam shots at your target. There's nothing marksman about it, oh the irony. A lot of people bring up call of duty (sometimes) saying its for casuals but not even CoD lets you press and hold the trigger for a semi auto pistol and have it fire continuously like you would for a full automatic. The combat in GTAV needs some tweaks, and weapon balancing like you said. Hopefully RDR2 doesn't have this function, we'll get to see the direction Rockstar is going in in terms of gameplay and physics for RDR2. Honestly I think it's going to turn out perfectly as it is build from the ground up for the current generation consoles.

I disagree with the last thing if rdr2 got an online based on the same p2p system.

Of course in any sp, balancing matters a lot less :p

 

I think balancing matters the same for single-player and online. It's like two sides of the same coin. The overall experience should be consistent IMO.

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@Dust, ok. But I've my own agenda, and having Yusuf stuff tint, pink or dark blue after x number kill don't satisfy me. These unreleased tints look better though. Closer from what I'm expecting. I just want simple stuff based on reality, I don't want have personal style or whatever...

 

I found that old post btw...add these unreleased camo tints and I will be happy. :)

 

Here's the best looking army gear IMO:

 

 

0_0.jpg

 

It's a real player, not an NPC.

Edited by Hécate-II
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Lexhetillion

Instead of retarded priced shark cards, wouldn't it be better to have p2p colors/designs for cars, guns and some outfits or accessories(unless it gains advatage in some ways) it would be perfect!

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Tunables update maybe for the pajamas.

 

PD: don't touch the jet cannons.

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BronxBombers79

Pastel yellow pjs and smoking jacket.

 

EDIT: And Fun said pastel green for Monday, and then the DoD (hopefully this Tuesday).

Edited by BronxBombers79
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Tunables have updated to release the 3rd set of pyjamas.

 

Don't know why everyone complains, these Pyjamas are far more terrifying than the Duke O' Death.

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Black-Dragon96

 

 

 

I want proper, clean, realistic, total, integral camo tints for my rifles.

 

The only one that looks decent is the Desert one, other really suck balls like most lazy color masks in this game.

Sorry for the long reply but you gave me an excellent opportunity to say a few things. Yeah, I like the weapon tints we have, grinding 600 kills for every LSPD tint was a good filler goal for a while. I would be really hyped for some new tint colors and designs. These camos that are currently unused in the game files make me very hopeful:

 

I want Crew Color tints for weapons. Solid color options OR being able to select a primary and secondary color for the accent designs from tints that we currently have. That's a missed opportunity and there's not way around that. Crew color tints would be one of the most used features that millions of people would play around with it just like they did with Benny's Original Motor Works. Red, purple, yellow, white anything RGB can provide. Can you imagine how epic a chrome/crew color weapon would look! This would satisfy the PURE GOLD metal finish, brushed steel or any option we already have for cars. Because nobody really likes the "gold" tint we currently have, some say it's a mustard tint haha. Man, if I could have a black tint with a bright red pearlescent on it I would be incredibly excited to create my own signature arsenal on a daily/weekly basis. My clothes, supercar, and weapon would all speak for themselves in harmony. Crews would jump on this and don't even get me started on applying crew emblems to weapons or even etching in your own designs like the Yusuf Amir tints rockstar added.

 

25.jpg?a=1115541859528

GTAV is a game influenced on the satires in the real world, colorful weapons is a reality and a represents a satire in american culture and the freedoms surrounding owning a gun (and painting it how you want) I wish Rockstar would portray this, would complement the game 100% if you ask me.

 

 

If a white collar CEO type player like me wants so badly imagine how much the real gun guys like you would enjoy this. Millions of players easily. Just like the millions of players that drove into Benny's to see what it was all about and left satisfied with their investment and final product.

We already have the brightest "loudest" pink tint so it can only get less intense and edgy if you ask me. For those who think this idea is dumb. Modifying the appearance of your weapons is a universal thing in popular games today just like it is for how you dress your character and tune your cars in GTA.

I appreciate the foundation of customization options that Rockstar has put into the game but it could easily be updated. With the PC, PS4 and XBOX ONE currently determining what can be added to the game I think the overall weapon customization can updated with more sophisticated options. It's not rocket science, I could make a mod right now for story mode that lets me change the weapon tints to any color I wish. I don't even have to make a mod because other players have already beat me to it. Rockstar could make this feature perfect and that's why I want them you make it a legitimate option.

 

We need a Benny's Customs type of workshop for weapons! I think it is very likely that GUNRUNNING will introduce a unique location that lets you do this. In gunrunning it's no secret that we will be selling weapons in the "illegal arms trade" business so what are the weapons going to look like...like they they just came out of a box, boring looking? Unlikely if you ask me. Crew colors and weapon can complement each other so well, lets say you apply a RGB crew color to the flare gun you can change the color of the flare gun AND the flare color that lights up in the sky when you shoot the flare into the sky. Lets say it's winter time and the snow is falling in Los Santos, You create a white ski outfit that looks like something out of a james bond movie, you're going to want a crisp white rifle to really complete the look and the rollplay you're going for. New color options on weapons can be seasonal just as they are an extension to your personality like the outfits you wear and the cars you paint. This option absolutely belongs in the game, in my opinion.

 

 

Import Export lets you source vehicles to steal, bring them back to their designated warehouse, modify them like your you would your personal vehicles and sell them to the buyer.

 

Gunrunning can do the exact same thing and it could introduce a new level of customization that we have not seen before. Adding your personal touch to the arsenal of weapons that every player carries in their weapon wheel can lead to a massive spike of interest for the game. Everyone has a favorite weapon (or the one that they rely on to get the job done) Everyone has a favorite color... see where I'm going with this....

 

The bottom line is if you don't like how your character looks you're not going to be very comfortable or satisfied playing as them or identifying with them.

 

If you don't like how your vehicle looks then your not going to be engaged to drive around the map in it or bring it to a car show.

 

If you don't like the weapons you use its going to be boring for you to use them.

 

A lot of players like collecting things, they have their own unique style. The weapons they carry should represent them on a more serious, personal level.

 

Thats one of the best posts that i have ever read!

I would love deeper color customisation for my guns and creating your own design would be one of the best features ever added.

 

@hecate: Thats a modder using an npc modell that you can find at fort zancudo. Thats nothing unreleased.

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Instead of retarded priced shark cards, wouldn't it be better to have p2p colors/designs for cars, guns and some outfits or accessories(unless it gains advatage in some ways) it would be perfect!

No. The one thing I can say that is positive about the current system is that everything's accessible without buying a card, with enough time put into the game. Adding stuff that's only available if you pay money on top of the $60 original transaction is not a good idea.

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Instead of retarded priced shark cards, wouldn't it be better to have p2p colors/designs for cars, guns and some outfits or accessories(unless it gains advatage in some ways) it would be perfect!

No. The one thing I can say that is positive about the current system is that everything's accessible without buying a card, with enough time put into the game. Adding stuff that's only available if you pay money on top of the $60 original transaction is not a good idea. indeed. Such a thing should only be done in a free to play game and even then it's a very shady move. it's actually a worse thing than the shark cards.
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Lexhetillion

 

Instead of retarded priced shark cards, wouldn't it be better to have p2p colors/designs for cars, guns and some outfits or accessories(unless it gains advatage in some ways) it would be perfect!

 

No. The one thing I can say that is positive about the current system is that everything's accessible without buying a card, with enough time put into the game. Adding stuff that's only available if you pay money on top of the $60 original transaction is not a good idea.

How is it not a good idea when i explained that it would be goof if it doesn't gain advantage? Just like camo's on Call of Duty.

1. You buy amazing arts made buy rockstar for your cars, weapons or even knives! Or more.

2. You support them a lot.

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Hybrid_Punk

 

 

Instead of retarded priced shark cards, wouldn't it be better to have p2p colors/designs for cars, guns and some outfits or accessories(unless it gains advatage in some ways) it would be perfect!

No. The one thing I can say that is positive about the current system is that everything's accessible without buying a card, with enough time put into the game. Adding stuff that's only available if you pay money on top of the $60 original transaction is not a good idea.

How is it not a good idea when i explained that it would be goof if it doesn't gain advantage? Just like camo's on Call of Duty.

1. You buy amazing arts made buy rockstar for your cars, weapons or even knives! Or more.

2. You support them a lot.

 

It's an awful idea. Microtransactions can never be justified in my opinion as they're just a way to squeeze more money out of players. Shark cards are bad enough. Also Rockstar has probably made close to $2,000,000,000 on GTAV/O as a whole. They don't need anymore financial support.

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Instead of retarded priced shark cards, wouldn't it be better to have p2p colors/designs for cars, guns and some outfits or accessories(unless it gains advatage in some ways) it would be perfect!

 

No. The one thing I can say that is positive about the current system is that everything's accessible without buying a card, with enough time put into the game. Adding stuff that's only available if you pay money on top of the $60 original transaction is not a good idea.
How is it not a good idea when i explained that it would be goof if it doesn't gain advantage? Just like camo's on Call of Duty.

1. You buy amazing arts made buy rockstar for your cars, weapons or even knives! Or more.

2. You support them a lot.

because paying money only for a cosmetic thing that doesn't add any gameplay value after paying for the game itself is a rather frowned upon move in the gaming world. Now if it was a big dlc with new Gameplay stuff and bonus items then it can be accepted. besides rockstar is already supported enough with the influx of new players and shark cards there is absolutly no need and excuse to lock things behind a real paywall.
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Lexhetillion

 

 

 

Instead of retarded priced shark cards, wouldn't it be better to have p2p colors/designs for cars, guns and some outfits or accessories(unless it gains advatage in some ways) it would be perfect!

No. The one thing I can say that is positive about the current system is that everything's accessible without buying a card, with enough time put into the game. Adding stuff that's only available if you pay money on top of the $60 original transaction is not a good idea.
How is it not a good idea when i explained that it would be goof if it doesn't gain advantage? Just like camo's on Call of Duty.

1. You buy amazing arts made buy rockstar for your cars, weapons or even knives! Or more.

2. You support them a lot.

because paying money only for a cosmetic thing that doesn't add any gameplay value after paying for the game itself is a rather frowned upon move in the gaming world. Now if it was a big dlc with new Gameplay stuff and bonus items then it can be accepted. besides rockstar is already supported enough with the influx of new players and shark cards there is absolutly no need and excuse to lock things behind a real paywall.Think like this; Hunter gets released, with 5 or more Heli camo's even chrome or gold anyways. Then there are cooler ones which needs more attention and artists to get it done. It's not just to them but also to the artists who will make camo's for knives, weapons and military vehicles. Edited by Lexhetillion
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@hecate: Thats a modder using an npc modell that you can find at fort zancudo. Thats nothing unreleased.

I was talking about rifle camo tints. I played GTAO for 1600 hours so I'm aware its NPC military outfit thanks you.

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So last time I got billions in cash from a modder and R* resetted the cash under 15-30min...

Now some scriptkid took all my money and deleted few of my vehicles.

Old pic:

 

 

20170414145723_1.jpg

 

 

 

Current balance:

 

 

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Scriptkids<3

 

 

scriptkidsmeme.jpg

 

 

Edited by Oakeni
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Black-Dragon96

 

 

 

 

Instead of retarded priced shark cards, wouldn't it be better to have p2p colors/designs for cars, guns and some outfits or accessories(unless it gains advatage in some ways) it would be perfect!

No. The one thing I can say that is positive about the current system is that everything's accessible without buying a card, with enough time put into the game. Adding stuff that's only available if you pay money on top of the $60 original transaction is not a good idea.
How is it not a good idea when i explained that it would be goof if it doesn't gain advantage? Just like camo's on Call of Duty.

1. You buy amazing arts made buy rockstar for your cars, weapons or even knives! Or more.

2. You support them a lot.

because paying money only for a cosmetic thing that doesn't add any gameplay value after paying for the game itself is a rather frowned upon move in the gaming world. Now if it was a big dlc with new Gameplay stuff and bonus items then it can be accepted. besides rockstar is already supported enough with the influx of new players and shark cards there is absolutly no need and excuse to lock things behind a real paywall.Think like this; Hunter gets released, with 5 or more Heli camo's even chrome or gold anyways. Then there are cooler ones which needs more attention and artists to get it done. It's not just to them but also to the artists who will make camo's for knives, weapons and military vehicles.

Every form of content locked behind a paywall is a bad idea in my opinion. Hiding cosmetic items is not as bad as hiding gameplay content (weapons, cars, missions) behind a paywall but it is still bad.

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CaptainMarvel

Instead of retarded priced shark cards, wouldn't it be better to have p2p colors/designs for cars, guns and some outfits or accessories(unless it gains advatage in some ways) it would be perfect!

I would love community shared color options but what does that have to do with shark cards?

 

As for community colors, fully unlock the Hex color maker into the Los Santos Customs menu and charge the crew color price for every custom paint. Heck, even have custom crew color contests to really promote the new feature (Zanthera would win all the trophies lol). Seems reasonable enough to do, would also make a pretty cool DLC idea where we could color customize cars, weapons and maybe even Pegasus vehicles!

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