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Next DLC Speculation Thread (Part 2)


Mattoropael
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Edit: I bet one of them replies to this.

 

No.

 

 

sh*t

 

Wheres R*F when you need him?

 

Hiding. Which is the smartest thing to do for him now, really.

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Above Omnipotence

 

Expect to see more DLCs when XBOX Scorpio drops, and we'll transfer our characters over to that.

Ya, that's not going to happen. Project Scorpio is, just like the ps4 pro, in the same console generation as xbox one.

LOL And you're certain of this?

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I speculate that the next mandatory update will still be called a DLC for some reason.

I speculate it will be called a DLC (downloadable content) because the "mandatory update" contains actual "content" that needs to be "downloaded" in order to access. Not just fixes, adjustments and background changes that are what actually constitute the definition of a basic, mandatory "update".

 

I speculate most ppl dont care what its called. If you guys are gonna start this stuff again, im gonna debate the validity of softsecrets wishlist/leak. Go ahead and debate that random nobody and his random post. 😕 You will get nowhere. There's actually logic and definitions involved with the difference of DLC and Updates.
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Would it be even possible that we get paid DLCs? The mechanism is there, since the Blimp code coupon, it is even listed as a DLC and there is a Starter Pack on Steam.

 

Then again, Rockstar spoofed the paid DLCs in the Righteous Slaughter parody. Brace for sh*tstick 9000.

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J0hnny0nTheSp0t

 

Bowling dlc and a rocket faggio is all i want. ;-;

 

Oh god, that would be WONDERFUL!!

 

SuancgC.png

 

FIRE IN THA HOOOOOEL'!

So let's hope for Lowriders Part 3 :'------------------)
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DentureDynamite
Then again, Rockstar spoofed the paid DLCs in the Righteous Slaughter parody. Brace for sh*tstick 9000.

 

^^ That uh, weapon, has to exist on a R* workstation somewhere; and they're not afraid to use it.

 

I suspect they already have...several times (NPC terminator traffic behavior being one such use). lol

Edited by DentureDynamite
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FrozenInferno

Bowling dlc and a rocket faggio is all i want. ;-;

Rockstar can attach a rocket to whatever land vehicle they want and I will buy it. The Rocket Voltic is a... Blast. Pun intended.

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Edit: I bet one of them replies to this.

 

No.

 

 

sh*t

 

Wheres R*F when you need him?

 

Hiding. Which is the smartest thing to do for him now, really.

 

Have the Housers released the hounds? After his rdr2 leak, about the 3 char switching, i was like, "he mighta went too far". That's assuming he's not part of their viral marketing of course.

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DentureDynamite

It pays for leakers anywhere to be cautious what they share--IIRC sometime ago Apple intentionally leaked fake info to a "select audience" that worked well; ID'ing some leakers, and getting them fired.

Edited by DentureDynamite
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Bowling dlc and a rocket faggio is all i want. ;-;

Oh god, that would be WONDERFUL!!

 

SuancgC.png

 

FIRE IN THA HOOOOOEL!!

 

 

(Insert Witty Overwatch Reference Here)

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lll-H-I-M-lll

 

Bowling dlc and a rocket faggio is all i want. ;-;

Oh god, that would be WONDERFUL!!

 

SuancgC.png

 

FIRE IN THA HOOOOOEL'!

 

If you dont know better get to know rolling pon the rocket rocket.......... rocket faggio

 

Sorry i had too dnb heads will get this one :D

 

I want one

Edited by HARBUJAHN THE GREATEST
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Would it be even possible that we get paid DLCs? The mechanism is there, since the Blimp code coupon, it is even listed as a DLC and there is a Starter Pack on Steam.

 

Then again, Rockstar spoofed the paid DLCs in the Righteous Slaughter parody. Brace for sh*tstick 9000.

Paid DLC = More Detail expected (More effort) + Splits fan base + Less Shark Cards sales

No Paid DLC = Less detailed expected (Less effort) + Doesn't split fan Base + More Shark Card sales

 

If I was R* I know what route I would go down. From a business POV it's a really quick and easy way to profit. Plus you can't charge 100$ for a DLC unlike a Shark Card. I wouldn't be surprised if more Game Developers choose this route in their future games. However almost all gamers that I have seen hate Micro-transactions.

 

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Would it be even possible that we get paid DLCs? The mechanism is there, since the Blimp code coupon, it is even listed as a DLC and there is a Starter Pack on Steam.

 

Then again, Rockstar spoofed the paid DLCs in the Righteous Slaughter parody. Brace for sh*tstick 9000.

Paid DLC = More Detail expected (More effort) + Splits fan base + Less Shark Cards sales

No Paid DLC = Less detailed expected (Less effort) + Doesn't split fan Base + More Shark Card sales

 

If I was R* I know what route I would go down. From a business POV it's a really quick and easy way to profit. Plus you can't charge 100$ for a DLC unlike a Shark Card. I wouldn't be surprised if more Game Developers choose this route in their future games. However almost all gamers that I have seen hate Micro-transactions.

 

 

While the last option sure seems tempting for Rockstar to pursue and deepen - as in, getting money for less effort, they might try to do some pilot project and add some diversity, because the fanbase might increasingly feel, they are being fed cheap stuff. And this is where bigger DLC might come in handy - to keep the crowd excited and for every bigger bit of update, a drop or two every now and then, to keep people hoping for something big.

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Would it be even possible that we get paid DLCs? The mechanism is there, since the Blimp code coupon, it is even listed as a DLC and there is a Starter Pack on Steam.

 

Then again, Rockstar spoofed the paid DLCs in the Righteous Slaughter parody. Brace for sh*tstick 9000.

Paid DLC = More Detail expected (More effort) + Splits fan base + Less Shark Cards sales

No Paid DLC = Less detailed expected (Less effort) + Doesn't split fan Base + More Shark Card sales

 

If I was R* I know what route I would go down. From a business POV it's a really quick and easy way to profit. Plus you can't charge 100$ for a DLC unlike a Shark Card. I wouldn't be surprised if more Game Developers choose this route in their future games. However almost all gamers that I have seen hate Micro-transactions.

 

 

While the last option sure seems tempting for Rockstar to pursue and deepen - as in, getting money for less effort, they might try to do some pilot project and add some diversity, because the fanbase might increasingly feel, they are being fed cheap stuff. And this is where bigger DLC might come in handy - to keep the crowd excited and for every bigger bit of update, a drop or two every now and then, to keep people hoping for something big.

 

Yeah I see where you coming from, but Free DLC has been working just fine for 3 years now. they could try having Paid DLC for RDR2 because it has a lower fan base than GTA, but the way GTA Online went that seems unlikely.

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Would it be even possible that we get paid DLCs? The mechanism is there, since the Blimp code coupon, it is even listed as a DLC and there is a Starter Pack on Steam.

 

Then again, Rockstar spoofed the paid DLCs in the Righteous Slaughter parody. Brace for sh*tstick 9000.

Paid DLC = More Detail expected (More effort) + Splits fan base + Less Shark Cards sales

No Paid DLC = Less detailed expected (Less effort) + Doesn't split fan Base + More Shark Card sales

 

If I was R* I know what route I would go down. From a business POV it's a really quick and easy way to profit. Plus you can't charge 100$ for a DLC unlike a Shark Card. I wouldn't be surprised if more Game Developers choose this route in their future games. However almost all gamers that I have seen hate Micro-transactions.

 

Man, those guys woulda hated the 80s and 90s. 25 cents for every 3 lives. Unless it was a new game, then it could be upwards of an entire dollar!! Not to mention 2 player fighting games, you paid for every single life. Plus, walking or biking to the arcade! They wouldnt have survived, they'd all be pog masters. Anyway, if it was mandatory to pay for this giant dlc, they wouldnt have to charge $100, they could get away with $20 or something. Shark cards are expensive because they are optional, since we have other methods to make cash. Most people rather not pay real money, so if they released something like a map expansion and charged $40, like 99% of the community would fork out that money as opposed to now, which i can only imagine shark card buyers are a very small fraction of the player base.

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Would it be even possible that we get paid DLCs? The mechanism is there, since the Blimp code coupon, it is even listed as a DLC and there is a Starter Pack on Steam.

 

Then again, Rockstar spoofed the paid DLCs in the Righteous Slaughter parody. Brace for sh*tstick 9000.

 

Paid DLC = More Detail expected (More effort) + Splits fan base + Less Shark Cards sales

No Paid DLC = Less detailed expected (Less effort) + Doesn't split fan Base + More Shark Card sales

 

If I was R* I know what route I would go down. From a business POV it's a really quick and easy way to profit. Plus you can't charge 100$ for a DLC unlike a Shark Card. I wouldn't be surprised if more Game Developers choose this route in their future games. However almost all gamers that I have seen hate Micro-transactions.

 

Man, those guys woulda hated the 80s and 90s. 25 cents for every 3 lives. Unless it was a new game, then it could be upwards of an entire dollar!! Not to mention 2 player fighting games, you paid for every single life. Plus, walking or biking to the arcade! They wouldnt have survived, they'd all be pog masters. Anyway, if it was mandatory to pay for this giant dlc, they wouldnt have to charge $100, they could get away with $20 or something. Shark cards are expensive because they are optional, since we have other methods to make cash. Most people rather not pay real money, so if they released something like a map expansion and charged $40, like 99% of the community would fork out that money as opposed to now, which i can only imagine shark card buyers are a very small fraction of the player base.

 

the 80s/90s began almost 40/30 years ago my friend. Times have changed and there are way more gamers now, companies don't need to charge much to make money. I completely agree on the 40$ Map expansion part because I feel as though a lot of players don't buy shark cards (like myself) because they don't feel like they are worth it.

 

"which i can only imagine shark card buyers are a very small fraction of the player base". Even if they are small, that's more than enough players to make R* happy.

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Bowling dlc and a rocket faggio is all i want. ;-;

Oh god, that would be WONDERFUL!!

 

SuancgC.png

 

FIRE IN THA HOOOOOEL'!

 

Bowling adversary mode with Rocket Faggio's instead of bowling balls.

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Would it be even possible that we get paid DLCs? The mechanism is there, since the Blimp code coupon, it is even listed as a DLC and there is a Starter Pack on Steam.

 

Then again, Rockstar spoofed the paid DLCs in the Righteous Slaughter parody. Brace for sh*tstick 9000.

 

Paid DLC = More Detail expected (More effort) + Splits fan base + Less Shark Cards sales

No Paid DLC = Less detailed expected (Less effort) + Doesn't split fan Base + More Shark Card sales

 

If I was R* I know what route I would go down. From a business POV it's a really quick and easy way to profit. Plus you can't charge 100$ for a DLC unlike a Shark Card. I wouldn't be surprised if more Game Developers choose this route in their future games. However almost all gamers that I have seen hate Micro-transactions.

 

Man, those guys woulda hated the 80s and 90s. 25 cents for every 3 lives. Unless it was a new game, then it could be upwards of an entire dollar!! Not to mention 2 player fighting games, you paid for every single life. Plus, walking or biking to the arcade! They wouldnt have survived, they'd all be pog masters. Anyway, if it was mandatory to pay for this giant dlc, they wouldnt have to charge $100, they could get away with $20 or something. Shark cards are expensive because they are optional, since we have other methods to make cash. Most people rather not pay real money, so if they released something like a map expansion and charged $40, like 99% of the community would fork out that money as opposed to now, which i can only imagine shark card buyers are a very small fraction of the player base.

 

the 80s/90s began almost 40/30 years ago my friend. Times have changed and there are way more gamers now, companies don't need to charge much to make money. I completely agree on the 40$ Map expansion part because I feel as though a lot of players don't buy shark cards (like myself) because they don't feel like they are worth it.

 

"which i can only imagine shark card buyers are a very small fraction of the player base". Even if they are small, that's more than enough players to make R* happy.

Right, but my point was that Micro-transactions arent some new thing, its how videogames work. Just because theres more gamers now doesnt mean they should all devolve into entitled brats who dont understand the basics of supply and demand. Just saying, i never heard anyone threaten to write a whiny letter to capcom after shoving 20 dollars worth of quarters into a cabinet. The other point is that if you charge a fraction of the the player base alot of cash or you charge most of the player base a fraction of the cash, you still make about the same amount of money
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Would it be even possible that we get paid DLCs? The mechanism is there, since the Blimp code coupon, it is even listed as a DLC and there is a Starter Pack on Steam.

 

Then again, Rockstar spoofed the paid DLCs in the Righteous Slaughter parody. Brace for sh*tstick 9000.

Paid DLC = More Detail expected (More effort) + Splits fan base + Less Shark Cards sales

No Paid DLC = Less detailed expected (Less effort) + Doesn't split fan Base + More Shark Card sales

 

If I was R* I know what route I would go down. From a business POV it's a really quick and easy way to profit. Plus you can't charge 100$ for a DLC unlike a Shark Card. I wouldn't be surprised if more Game Developers choose this route in their future games. However almost all gamers that I have seen hate Micro-transactions.

 

 

While the last option sure seems tempting for Rockstar to pursue and deepen - as in, getting money for less effort, they might try to do some pilot project and add some diversity, because the fanbase might increasingly feel, they are being fed cheap stuff. And this is where bigger DLC might come in handy - to keep the crowd excited and for every bigger bit of update, a drop or two every now and then, to keep people hoping for something big.

 

Yeah I see where you coming from, but Free DLC has been working just fine for 3 years now. they could try having Paid DLC for RDR2 because it has a lower fan base than GTA, but the way GTA Online went that seems unlikely.

 

Gta4 had 2 paid dlc's, and the multiplayer aspect worked fine. Burnout paradise even had a paid map expansion that didn't affect the playerbase. It had free and paid dlc coexisting in one game, w no issues. I could see a paid map expansion working well. The openIV crew is working the bugs out of a free liberty city expansion as we speak. Besides r* split the fanbase with badsport lobbies already regardless. With millions of ppl still playing, most ppl wouldn't even notice a split anyway. Bottom line is which way is gonna give them the biggest return on their investment, not whats best for the playerbase.

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the 80s/90s began almost 40/30 years ago my friend. Times have changed and there are way more gamers now, companies don't need to charge much to make money. I completely agree on the 40$ Map expansion part because I feel as though a lot of players don't buy shark cards (like myself) because they don't feel like they are worth it.

"which i can only imagine shark card buyers are a very small fraction of the player base". Even if they are small, that's more than enough players to make R* happy.

Right, but my point was that Micro-transactions arent some new thing, its how videogames work. Just because theres more gamers now doesnt mean they should all devolve into entitled brats who dont understand the basics of supply and demand. Just saying, i never heard anyone threaten to write a whiny letter to capcom after shoving 20 dollars worth of quarters into a cabinet. The other point is that if you charge a fraction of the the player base alot of cash or you charge most of the player base a fraction of the cash, you still make about the same amount of money

 

What you said is right. However, a majority of players now are spoiled, they find the smallest things to complain about, always looking for the newest things and all they care about is performance (FPS, Graphics etc.) It very hard to make them happy, plus you can't please everyone. Whether you think Micro-transactions are good or bad, most people hate them and there isn't much you can do about that as a player or developer. Got to adapt.

Bottom line is which way is gonna give them the biggest return on their investment, not whats best for the playerbase.

Yes unfortunatly that is the truth, and you can't really blame them.

Edited by eyman
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Would it be even possible that we get paid DLCs? The mechanism is there, since the Blimp code coupon, it is even listed as a DLC and there is a Starter Pack on Steam.

 

Then again, Rockstar spoofed the paid DLCs in the Righteous Slaughter parody. Brace for sh*tstick 9000.

Paid DLC = More Detail expected (More effort) + Splits fan base + Less Shark Cards sales

No Paid DLC = Less detailed expected (Less effort) + Doesn't split fan Base + More Shark Card sales

 

If I was R* I know what route I would go down. From a business POV it's a really quick and easy way to profit. Plus you can't charge 100$ for a DLC unlike a Shark Card. I wouldn't be surprised if more Game Developers choose this route in their future games. However almost all gamers that I have seen hate Micro-transactions.

 

Man, those guys woulda hated the 80s and 90s. 25 cents for every 3 lives. Unless it was a new game, then it could be upwards of an entire dollar!! Not to mention 2 player fighting games, you paid for every single life. Plus, walking or biking to the arcade! They wouldnt have survived, they'd all be pog masters. Anyway, if it was mandatory to pay for this giant dlc, they wouldnt have to charge $100, they could get away with $20 or something. Shark cards are expensive because they are optional, since we have other methods to make cash. Most people rather not pay real money, so if they released something like a map expansion and charged $40, like 99% of the community would fork out that money as opposed to now, which i can only imagine shark card buyers are a very small fraction of the player base.

 

That was a time when arcade games blew away consoles. My buddy paid over 600 back then for a neogeo gold, just to play arcade style games. Another paid over 700 when the 3DO came out. Most kids could get $10 in quarters, but only rich kids had access to high end systems. You could buy a brand new Lincoln Towncar for under 10k in 84.

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How about a Nightlife DLC where we can finally hang out in West Bahama Mamas and other bars or club.? Maybe Yusif owns West Bahama Mamas and we could do missions for him, taking out his competitors.

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But a Dominator Classic though....

Allright Mach...

 

You've said it a lot...

 

And honestly...

 

I'm gonna call the Dominator Classic the MACH-MOBILE from now on!

Edited by Classique
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I won't do it anymore, I don't want to end up with the same reputation Team Hunter has.

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How about a Nightlife DLC where we can finally hang out in West Bahama Mamas and other bars or club.? Maybe Yusif owns West Bahama Mamas and we could do missions for him, taking out his competitors.

This is a wishlist suggestion, but i can wrap it up in speculation.

Yusuf Amir owns the Maisonette 9 franchise, which are the competitors to Bahama Mamas, yet, the former head of Bahama Mamas was killed in Liberty City by Luis Lopez, so he may have taken the franchise as well.

 

Just hanging out would be cool, but i doubt Rockstar intends to do just this, it needs a broader spectrum of activities. Dancing is just once activity.

Maybe it could be connected in some kind of way to drug distribution and money laundering.

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Dominator Classic-sexuality.

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Dominator Classic-sexuality.

That just sounds like some old school s&m bar tbh. Or an s&m bar for old ppl.

Edited by JesusFR33K
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gesundheit

 

What is that?

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