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Next DLC Speculation Thread (Part 2)


Mattoropael

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I just had a thought - what if the (partial anyway) reason for the Ruiner having an ammo limit, is that they'll introduce that to the old armed vehicles? That might be the grand rebalancing some are asking for.

 

If they do, then I hope they give the tank its balls back, as well as toughening up the weedier vehicles that don't need an ammo cap right now.

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Rockstar Fagot said that the trailer was supposed to be released last Friday but they had technical issues so it'll be released Monday instead.

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Nuclearsniper

Rockstar Fagot said that the trailer was supposed to be released last Friday but they had technical issues so it'll be released Monday instead.

Post a screen shot...

this is the latest post he made

WwhN1bx.pngCheck the trip code... if it isn't that then it's fake.

Edited by Nuclearsniper
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I just had a thought - what if the (partial anyway) reason for the Ruiner having an ammo limit, is that they'll introduce that to the old armed vehicles? That might be the grand rebalancing some are asking for.

 

If they do, then I hope they give the tank its balls back, as well as toughening up the weedier vehicles that don't need an ammo cap right now.

They need to rebalance everything. Put level requirements on the new weapons, the homing launcher needs a level 150 cap for sure. All the vehicles need to have an ammo limit and the jets need to have explosive rounds removed. Its just annoying how stupid easy it is to jet kill a lobby.

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Shouldn't they re make the GTA online intro since they've added a bunch of stuff that you are now be able to do?

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Rockstar Fagot said that the trailer was supposed to be released last Friday but they had technical issues so it'll be released Monday instead.

Post a screen shot...

 

I never looked at the source, that's what several people said he posted on 4chan when no trailer was uploaded on Friday. If someone can confirm, would be cool.

 

IDK how to use 4chan and don't want to go on it.

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All I want is this R*, give me this and I'll give you my soul.

The tires need more stretch.

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Nuclearsniper

 

 

 

Rockstar Fagot said that the trailer was supposed to be released last Friday but they had technical issues so it'll be released Monday instead.

Post a screen shot...

 


I never looked at the source, that's what several people said he posted on 4chan when no trailer was uploaded on Friday. If someone can confirm, would be cool.

IDK how to use 4chan and don't want to go on it.

 

If it was from here then we all said that it was an imposter and it was fake and for everyone to check the tripcode to verify before posting a quote.

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Rockstar Fagot said that the trailer was supposed to be released last Friday but they had technical issues so it'll be released Monday instead.

Post a screen shot...

 

I never looked at the source, that's what several people said he posted on 4chan when no trailer was uploaded on Friday. If someone can confirm, would be cool.

 

IDK how to use 4chan and don't want to go on it.

 

If you don't know that it's fact why would you say it anyway.

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ill be more than 140 even with the special vehicle thing..

 

60 car garage

10 bikes mc club

6X 20 car garages + 18 bicycles

Umm, no garage holds 20 cars and 18 bicycles.... Otherwise you're saying we can already store 130 vehicles and 108 bicycles.

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ill be more than 140 even with the special vehicle thing..

 

60 car garage

10 bikes mc club

6X 20 car garages + 18 bicycles

Umm, no garage holds 20 cars and 18 bicycles.... Otherwise you're saying we can already store 130 vehicles and 108 bicycles.im talking about the current 10 car garages. they all hold 10 cars + 3 bicycles, which in total turn into 60 cars + 18 bicycles.

 

EDIT just noticed the mistake in my post haha

Edited by CarimboHanky
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Gnocchi Flip Flops

 

Honestly Specter being a DBS would be awesome but it being a DB11 with a DB10 rear would, ngl, be even better.

I'm not huge fan of new styling of Aston, so I disagree.

I'm pretty sure that's a sin...

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ill be more than 140 even with the special vehicle thing..

 

60 car garage

10 bikes mc club

6X 20 car garages + 18 bicycles

Umm, no garage holds 20 cars and 18 bicycles.... Otherwise you're saying we can already store 130 vehicles and 108 bicycles.

 

The update is bring 3 tier x20 car storage slot garages. We are allowed to have 6 garages currently that allow 10 cars each and also the biker club holds 10 motorcycles. So thats 120 cars or 130 including bikes we can use to store personal vehicles. Bicycles are irrelevant but this update is supposedly also bringing a bottom garage that holds special AND/OR pegasus vehicles. We don't know how that one will work or how many slots it will have if it even has slots.

Edited by MadBullBunny
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The Smoking Man

 

 

 

I just had a thought - what if the (partial anyway) reason for the Ruiner having an ammo limit, is that they'll introduce that to the old armed vehicles? That might be the grand rebalancing some are asking for.

 

If they do, then I hope they give the tank its balls back, as well as toughening up the weedier vehicles that don't need an ammo cap right now.

They need to rebalance everything. Put level requirements on the new weapons, the homing launcher needs a level 150 cap for sure. All the vehicles need to have an ammo limit and the jets need to have explosive rounds removed. Its just annoying how stupid easy it is to jet kill a lobby.

 

 

 

A 150 level cap for the homing launcher? Don't you think that'd hurt new players pretty bad when they're getting dominated by powerful things that they're going to have a very difficult time taking down?

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Lol you guys realise it could release on the 27th right

Mate with all due respect, you just joined this forum about 9 hours ago, at least give it a day before you start trolling.

I'm not trolling. It's entirely possible.

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I just had a thought - what if the (partial anyway) reason for the Ruiner having an ammo limit, is that they'll introduce that to the old armed vehicles? That might be the grand rebalancing some are asking for.

 

If they do, then I hope they give the tank its balls back, as well as toughening up the weedier vehicles that don't need an ammo cap right now.

They need to rebalance everything. Put level requirements on the new weapons, the homing launcher needs a level 150 cap for sure. All the vehicles need to have an ammo limit and the jets need to have explosive rounds removed. Its just annoying how stupid easy it is to jet kill a lobby.

 

 

 

A 150 level cap for the homing launcher? Don't you think that'd hurt new players pretty bad when they're getting dominated by powerful things that they're going to have a very difficult time taking down?

Thats why I said everything will have a ammo limit. Plus its not fair for players who been in the game since launch and a kid who started playing yesterday can take your ass down in a helicopter in a second. Thats seriously unbalanced. Noobs shouldn't have access to good weapons till they've played enough to realize the work it takes to get to a high level. It'll teach them not to be dicks.

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Gnocchi Flip Flops

Can Tuesday just get here already? I'm sick of wondering what the Specter looks like! :panic: Need some rest, I'm sure the newswire will be updated around 9AM CT tomorrow with some screens or possibly a trailer.

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Nuclearsniper

 

 

 

I just had a thought - what if the (partial anyway) reason for the Ruiner having an ammo limit, is that they'll introduce that to the old armed vehicles? That might be the grand rebalancing some are asking for.

 

If they do, then I hope they give the tank its balls back, as well as toughening up the weedier vehicles that don't need an ammo cap right now.

They need to rebalance everything. Put level requirements on the new weapons, the homing launcher needs a level 150 cap for sure. All the vehicles need to have an ammo limit and the jets need to have explosive rounds removed. Its just annoying how stupid easy it is to jet kill a lobby.

 

 

 

A 150 level cap for the homing launcher? Don't you think that'd hurt new players pretty bad when they're getting dominated by powerful things that they're going to have a very difficult time taking down?

Most things can easily be taken down with an assault rifle or the heavy revolver. 7/10 times the homing launcher is only useful against unarmed or already weak air vehicles like the Savage, Swift Supervolito and pretty much every unarmed plane.

Edit Ninja'd

Edited by Nuclearsniper
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ALifeOfMisery

 

 

 

I just had a thought - what if the (partial anyway) reason for the Ruiner having an ammo limit, is that they'll introduce that to the old armed vehicles? That might be the grand rebalancing some are asking for.

 

If they do, then I hope they give the tank its balls back, as well as toughening up the weedier vehicles that don't need an ammo cap right now.

They need to rebalance everything. Put level requirements on the new weapons, the homing launcher needs a level 150 cap for sure. All the vehicles need to have an ammo limit and the jets need to have explosive rounds removed. Its just annoying how stupid easy it is to jet kill a lobby.

 

 

A 150 level cap for the homing launcher? Don't you think that'd hurt new players pretty bad when they're getting dominated by powerful things that they're going to have a very difficult time taking down?

Surely they'd have to refund everyone who bought one?

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Nuclearsniper

 

 

 

 

I just had a thought - what if the (partial anyway) reason for the Ruiner having an ammo limit, is that they'll introduce that to the old armed vehicles? That might be the grand rebalancing some are asking for.

 

If they do, then I hope they give the tank its balls back, as well as toughening up the weedier vehicles that don't need an ammo cap right now.

They need to rebalance everything. Put level requirements on the new weapons, the homing launcher needs a level 150 cap for sure. All the vehicles need to have an ammo limit and the jets need to have explosive rounds removed. Its just annoying how stupid easy it is to jet kill a lobby.

 

 

A 150 level cap for the homing launcher? Don't you think that'd hurt new players pretty bad when they're getting dominated by powerful things that they're going to have a very difficult time taking down?

Surely they'd have to refund everyone who bought one?

 

It's like 20k so they could do that or its not that hard to make it back... OR lock it away until they rank up like the Fire Work launcher

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ALifeOfMisery

 

 

 

 

 

I just had a thought - what if the (partial anyway) reason for the Ruiner having an ammo limit, is that they'll introduce that to the old armed vehicles? That might be the grand rebalancing some are asking for.

 

If they do, then I hope they give the tank its balls back, as well as toughening up the weedier vehicles that don't need an ammo cap right now.

They need to rebalance everything. Put level requirements on the new weapons, the homing launcher needs a level 150 cap for sure. All the vehicles need to have an ammo limit and the jets need to have explosive rounds removed. Its just annoying how stupid easy it is to jet kill a lobby.

 

 

A 150 level cap for the homing launcher? Don't you think that'd hurt new players pretty bad when they're getting dominated by powerful things that they're going to have a very difficult time taking down?

Surely they'd have to refund everyone who bought one?

 

It's like 20k so they could do that or its not that hard to make it back... OR lock it away until they rank up like the Fire Work launcher

Completely forgot how much I paid for it. F*ck 20k. Who cares. Barely use it, last time I can remember was during piracy prevention, some noob came straight at me in one of the heli's from the beach.

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Lol you guys realise it could release on the 27th right

Mate with all due respect, you just joined this forum about 9 hours ago, at least give it a day before you start trolling.

I'm not trolling. It's entirely possible.

 

How could it when there's two locked vehicles that are said to be releasing over the Christmas period?

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Honestly Specter being a DBS would be awesome but it being a DB11 with a DB10 rear would, ngl, be even better.

I'm not huge fan of new styling of Aston, so I disagree.
I'm pretty sure that's a sin...I actually don't mind that much styling of DB11, but DB10 IMO looks like retarded fish...

It has every single styling clues that I hate on other twenty-tens cars (and I hate or dislike vast majority of them)...

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POWER TRIPPING STAFF

Rockstar Fagot said that the trailer was supposed to be released last Friday but they had technical issues so it'll be released Monday instead.

 

Lol he never said that it was a fake fagot

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Pretty much this. Ah well. Just grinded my ass off this weekend to make sure I can get everything day one. It's great being able to test something and then buy it right after rather than being like "okay now how am I gonna get it" like I did with the Lynx and Beatia. :lol:

 

In the words of Classique from few pages up ...

I'm triggered.

 

Rule #1 about the Bestia: Don't spell its name wrong. Or you'll trigger 80% of all GTAForummers.

 

😝

Edited by IceDree
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Good Morning Everyone

 

At least today we can say that the trailer will be out today or tomorrow, but tomorrow won't really matter as we should get our update we have been all excited for.

 

Happy Grinding

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Lol you guys realise it could release on the 27th right

Mate with all due respect, you just joined this forum about 9 hours ago, at least give it a day before you start trolling.
I'm not trolling. It's entirely possible.

 

How could it when there's two locked vehicles that are said to be releasing over the Christmas period?

There's always the chance they'll change things up, although it's not likely. I really hope it releases tomorrow.

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