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Next DLC Speculation Thread (Part 2)


Mattoropael
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So i was cheking the bikes, well it seems to be a pattern... like zombie /another bike / zombie / another bike ....-images-

SC is already updated? Could be sooner than what I originally thought

Edited by RedDagger

F8i4bRU.png

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CaptianBackwoods

Rancher pickup would be awesome, a proper pickup would be a welcome addition, no lift, not a long bed or extended cab. Again awesome.

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So i was cheking the bikes, well it seems to be a pattern... like zombie /another bike / zombie / another bike ....-images-

SC is already updated? Could be sooner than what I originally thought

 

Want to say that's from a mod on PC.

Edited by RedDagger
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SC is already updated? Could be sooner than what I originally thought

 

I'm pretty sure those pictures are from the IV modpack

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Non Funkable Token

I've spotted a building in Paleto Bay (in front of the Cluckin' Bell factory) with some potential to become a purchasable clubhouse:

 

qX-Ivz4th0m3x3Sunq6I1w_0_0.jpg

 

j1slKPVl2kasQEM2-NSP9g_0_0.jpg

 

 

2 garage entrances, as you see ;)

Edited by Perez84
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-snip-

 

I thought it already was in the game, but it was apparently an "XL" version...

 

VapidBobcatXL-Rear-GTAV.png

That's Bobcat XL. Rancher XL is full-body truck.

 


Am I the only one who hopes that Sabre will make the cut too? It would kinda fit the theme. They have to put at least one car so the rest of people that don't like motorcycles, wouldn't cry...

 

Certain helicopter, SWB Rancher and SWB Bobcat wouldn't be bad neither

Edited by MGgames100
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So i was cheking the bikes, well it seems to be a pattern... like zombie /another bike / zombie / another bike ....-images-

SC is already updated? Could be sooner than what I originally thought

 

Want to say that's from a mod on PC.

 

Yes its a mod my bad forgot to put that

Edited by RedDagger
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I've spotted a building in Paleto Bay (in front of the Cluckin' Bell factory) with some potential to become a purchasable clubhouse:

 

-images-

 

2 garage entrances, as you see ;)

I JUST literally passed that place LOL. I agree

Edited by RedDagger
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-snip-

Yes its a mod my bad forgot to put that

You can't even tell because it looks like actual SC vehicle photos Edited by RedDagger

F8i4bRU.png

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Not sure if it has been posted before, but 4K screenshots (ALL CREDITS TO GTANF AND THEIR TEAM!):

 

No probs man, glad you appreciate them!

 

PS: Yeah, I posted them yesterday in this exact thread and in the other one. ;)

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Speculation about the new motorcycles:

 

Do you guys think R* will make any changes to the motorcycle driving with this DLC? Seeing as most certainly a lot of old biker players are gonna return, as well as new players going biker, I think the risk is even greater of being easy targets for jets and Insurgents. As some non biker-interested have pointed out, they're gonna "run us down" (well, try to at least, until they notice our advantages such as narrow alleyways, etc). I'm thinking back on The Lost and Damned and the hardened crash-resistance they added to the bike driving in that one. Maybe it's not very realistic, but so is not really running down biker gangs irl either. Do you think R* will apply something similar this time around, as well?

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BravoAlphaRomeo

Speculation about the new motorcycles:

 

Do you guys think R* will make any changes to the motorcycle driving with this DLC? Seeing as most certainly a lot of old biker players are gonna return, as well as new players going biker, I think the risk is even greater of being easy targets for jets and Insurgents. As some non biker-interested have pointed out, they're gonna "run us down" (well, try to at least, until they notice our advantages such as narrow alleyways, etc). I'm thinking back on The Lost and Damned and the hardened crash-resistance they added to the bike driving in that one. Maybe it's not very realistic, but so is not really running down biker gangs irl either. Do you think R* will apply something similar this time around, as well?

Eh, I hope not. Hydras, etc. are easy enough to deal with anyway, especially while on a club ride.

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Speculation about the new motorcycles:

 

Do you guys think R* will make any changes to the motorcycle driving with this DLC? Seeing as most certainly a lot of old biker players are gonna return, as well as new players going biker, I think the risk is even greater of being easy targets for jets and Insurgents. As some non biker-interested have pointed out, they're gonna "run us down" (well, try to at least, until they notice our advantages such as narrow alleyways, etc). I'm thinking back on The Lost and Damned and the hardened crash-resistance they added to the bike driving in that one. Maybe it's not very realistic, but so is not really running down biker gangs irl either. Do you think R* will apply something similar this time around, as well?

I expect new top speed for land vehicles at least from one chopper.

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CaptianBackwoods

-snip-

Skulls, bikes, iron crosses, chains, better Patch tattoos would be great, like SoA's back tats.

Edited by RedDagger
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Speculation about the new motorcycles:

 

Do you guys think R* will make any changes to the motorcycle driving with this DLC? Seeing as most certainly a lot of old biker players are gonna return, as well as new players going biker, I think the risk is even greater of being easy targets for jets and Insurgents. As some non biker-interested have pointed out, they're gonna "run us down" (well, try to at least, until they notice our advantages such as narrow alleyways, etc). I'm thinking back on The Lost and Damned and the hardened crash-resistance they added to the bike driving in that one. Maybe it's not very realistic, but so is not really running down biker gangs irl either. Do you think R* will apply something similar this time around, as well?

I expect new top speed for land vehicles at least from one chopper.

 

I would love that. The Hexer and Daemon (Bagger as well) are all rather slow. They could really need a boost.

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CaptianBackwoods

 

 

Speculation about the new motorcycles:

 

Do you guys think R* will make any changes to the motorcycle driving with this DLC? Seeing as most certainly a lot of old biker players are gonna return, as well as new players going biker, I think the risk is even greater of being easy targets for jets and Insurgents. As some non biker-interested have pointed out, they're gonna "run us down" (well, try to at least, until they notice our advantages such as narrow alleyways, etc). I'm thinking back on The Lost and Damned and the hardened crash-resistance they added to the bike driving in that one. Maybe it's not very realistic, but so is not really running down biker gangs irl either. Do you think R* will apply something similar this time around, as well?

I expect new top speed for land vehicles at least from one chopper.

 

I would love that. The Hexer and Daemon (Bagger as well) are all rather slow. They could really need a boost.

They feel slow(excluding the Bagger), compared to the two new ones, but where they're at otherwise I think fits.

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Speculation about the new motorcycles:

 

Do you guys think R* will make any changes to the motorcycle driving with this DLC? Seeing as most certainly a lot of old biker players are gonna return, as well as new players going biker, I think the risk is even greater of being easy targets for jets and Insurgents. As some non biker-interested have pointed out, they're gonna "run us down" (well, try to at least, until they notice our advantages such as narrow alleyways, etc). I'm thinking back on The Lost and Damned and the hardened crash-resistance they added to the bike driving in that one. Maybe it's not very realistic, but so is not really running down biker gangs irl either. Do you think R* will apply something similar this time around, as well?

I expect new top speed for land vehicles at least from one chopper.

 

I would love that. The Hexer and Daemon (Bagger as well) are all rather slow. They could really need a boost.

 

Hey... New mechanic is earing !

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Did you know that everything in the universe is either a potato, or not a potato?

 

Did you know that if you or any other joker here posts one more spammy sh*tpost in this thread they will be temp banned until whenever a new DLC is released?

Eh... I posted something stupid in response to something stupid to illustrate the stupidity of what I was responding to. The subtlety may have been too much for some people, but essentially, I was posting from the same side you are.

 

That being said, I resent being lumped in with the jokers.

Edited by JRebbert512
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-snip-

I thought it already was in the game, but it was apparently an "XL" version...

 

VapidBobcatXL-Rear-GTAV.png

That's Bobcat XL. Rancher XL is full-body truck.

 


Am I the only one who hopes that Sabre will make the cut too? It would kinda fit the theme. They have to put at least one car so the rest of people that don't like motorcycles, wouldn't cry...

 

Certain helicopter, SWB Rancher and SWB Bobcat wouldn't be bad neither

 

I'd like the IV Sabre too, but I'd like it more if it came in a Lowriders update so I could finally accurately recreate Jesse's monte carlo lowrider from Breaking Bad. The faction is just a little off in the grille area for my tastes. It'd also be nice if it could go over bumps without jumping into the air when unmodified.

bad3.jpg

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Any clues where the clubhouses and mechanic location is at ?

The mechanic is part of the Clubhouse:

 

"... properties that include MC Clubhouses with a special custom Biker mechanic, ..."

 

As far as MC Clubhouses are located, it's anyone's guess.

 

Oh, and the building in the picture likely isn't an MC Clubhouse:

 

"..and venues for seedy business ventures."

 

That looks more like one of the venues for seedy business ventures. It sounds like Bikers is combining Lowriders and FAiF&F, but themed after Bikers.

 

MC Clubhouse = Benny's/Office

Seedy Business Ventures = Warehouses

 

In order to acces the new mechanic we'll either have to own our own MC Clubhouse (complete daily property and mechanic fees) or know someone that owns an MC Clubhouse. And just like CEO's, MC Presidents can purchase the new venues, such as the one seen in the picture, via a computer inside the MC Clubhouse.

Edited by MusicMan05
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Do you think we'll need to own a bike to become MC President? :lol:

 

Just wondering what the requirements will be, like how CEOs need an office/warehouse, and VIPs need $1,000,000.

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I bet the laundromat across the street from The Lost clubhouse and Casino will be one of the properties. It has a finished interior and garage doors in the alley. I'm gonna bet most of the properties will be existing businesses that you use as a front for the illegal business that you run out of the basement or upstairs of those properties.

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Do you think we'll need to own a bike to become MC President? :lol:

 

Just wondering what the requirements will be, like how CEOs need an office/warehouse, and VIPs need $1,000,000.

Id assume

 

* Clubhouse

* Somehow naming/creating your biker gang.

 

What Will you guys name your biker gangs?

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What Will you guys name your biker gangs?

Heli's Angels.

 

I'm really curious about the new weapons more than anything. I hope it's not just something really lame like a new generic knife.

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What Will you guys name your biker gangs?

Heli's Angels.

 

I'm really curious about the new weapons more than anything. I hope it's not just something really lame like a new generic knife.

yea I agree, hopefully something useful. Nothing that will be forgotten or too boring.
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