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AndYuKnowTHIS

Dying needs to matter in this game

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Nutduster
3 hours ago, AndYuKnowTHIS said:

In all GTA games, Rockstar has consistently warned players of losing money + guns. I'm talking waaay back to GTA London. On your first game, the message is usually the same, along the lines of paying for hospital bills. In Vice City the police took all your guns and you either rebought them or reloaded the game. This remains the same in GTA 5, if you die you lose all your guns and some money. I don't see the problem.

 

In those games, replacing guns was a simple matter of picking them up off the street or buying them (for usually a tiny fraction of your vast fortune) from one of a bunch of gun shops.  RDR2 will undoubtedly have fewer places to buy weapons, as well as heavy weapon customization (we know from screenshots and statements in previews that this is the case).  I don't want to waste a bunch of time and money customizing a rifle that I can lose at any time if I just stick my neck out a little too far.  Sorry, I just don't.  Games that rewind potentially hours of your progress in the name of "difficulty" or "realism" just piss me off.

 

I don't think you're really thinking this through.  Luckily, I don't think they're going to do any such thing in this game.

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Flannelmagic1

I actually like to die in games, I like a challange and like that the game keeps me in check from time to time. I don't like if you lose too much when you die, then it becomes frustrating, having to restart a mission is enough of a punish, and in free roam losing some money might be fair. It isn't fun when you lose too much when you die though. 

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Gangsterdesert
12 hours ago, AndYuKnowTHIS said:

keep it in the bank

Back it the days when GTA V came out, they said you've got to store your money in your bank account or other players would be able to steal your money/rob you.

I was excited back then. Well, it didn't happen. That was really sad.
They implemented so many ATMs. But there was no use for them, other than showing your balance, which was shown in the top right corner or on your phone's internet, as well. They missed a big chance there, as this would've been amazing in the GTA series (way more immersive) and I hope they will i.mplement it a far better way in GTA VI. That said, I think this feature would be amazing in the GTA series, but not in the RDR series.
You're robbing banks. You're a well known (not even slightly anonymous) outlaw. No bank would ever want to work with your money. This would totally break immersion imo. Even storing it in camp doesn't seem very clever as it's not the safest way to store your money.
I think besides of being killed having your money on your own as a dangerous and dreaded gunslinger seems the best way to go.

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Matrelith

Seeing as it's pretty easy to die in this game, like from hitting a branch while riding your horse, I'd prefer if death didn't have major consequences to avoid frustration. 

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Onholidayinmyhead
3 hours ago, strongstyletony said:

Your horse dies permanently if killed... I wonder if you lose all of the items you stored in the horse's storage sack?

 

It would be pretty punishing, but also... don't ride your damn horse into gunfire. 

I think you can carry the saddle off if your horse dies. 

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DexMacLeod

I agree with the majority here. Losing everything you have on you for the sake of "realism" just wouldn't be a good idea. Not because it's "too challenging" but it'd just break the game.

 

Constantly traveling back to camp to deposit or retrieve money in order to not lose hours worth of work would get repetitive and tedious so damn quick. It would also discourage interacting with the world. If dying comes with such a harsh penalty you're gonna be a lot less inclined to stop and investigate the things going on around you.

 

The whole concept breaks immersion more than it adds to it in my opinion. Presumably you'd be losing your money and guns when you die because someone robbed your corpse but why did they stop at your pockets? Why wouldn't they have taken your clothes, boots and horse too?

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Cutter De Blanc

I don't know why they don't just do the whole "DEAD" screen and then make you reload your game like last time, nothing wrong with that, and the progress loss is the penalty

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SinisterRaccoon
Just now, Cutter De Blanc said:

I don't know why they don't just do the whole "DEAD" screen and then make you reload your game like last time, nothing wrong with that, and the progress loss is the penalty

If it ain't broke, don't fix it.

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AndYuKnowTHIS
2 hours ago, Nutduster said:

 

In those games, replacing guns was a simple matter of picking them up off the street or buying them (for usually a tiny fraction of your vast fortune) from one of a bunch of gun shops.  RDR2 will undoubtedly have fewer places to buy weapons, as well as heavy weapon customization (we know from screenshots and statements in previews that this is the case).  I don't want to waste a bunch of time and money customizing a rifle that I can lose at any time if I just stick my neck out a little too far.  Sorry, I just don't.  Games that rewind potentially hours of your progress in the name of "difficulty" or "realism" just piss me off.

 

I don't think you're really thinking this through.  Luckily, I don't think they're going to do any such thing in this game.

 

 

GTA 5 had tons of fun customization and you could lose those too

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HockeyMike24
4 hours ago, Display Name said:

What's the point of playing a game if it doesn't give you challenge? It's not rewarding. You seem more like a movie guy. Go watch a movie.

In a perfect world there should be a harder difficulty with different death mechanics, but since recent swarm of casuals on video games, devs don't give much sh*t.

 

 

Dying and losing your things is more of a consequence then a challenge. A better challenge would be optional side missions with higher difficulty then standard missions. How is losing all your progress rewarding? This is a story driven game, although I do agree difficulty settings would be a good idea... Who doesn't like a good movie?

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JoeFury1997

Whenever I died in older GTAs I would just reload a previous save if it wasn't too far back and I'm pretty sure a lot of people would do that in this game if they died too. Not everyone does but I'd say the majority prefer minor penalties if they die, especially if they die in a stupid way like hitting a rock a little to hard. 

 

You could roleplay and manually reload your own save if you die or just leave all your guns behind. Wouldn't mind a hardcore mode added eventually though.

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CrimsonFolo

The easiest option to appease all imo would to have a normal mode and maybe a hardcore mode. So those who want to play without frustration can play casual and those who want a harder play through could just play hardcore.

 

I would be kinda pissed if something random led me to dying which led me to losing some or all of my gear. Especially if a glitch resulted in my death, it would be annoying that way.

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Onholidayinmyhead

I quite like playing in the easier mode I initially, completing it and going back on a hard setting. 

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The Algerian

That's what they did in older GTA games.

You think you want that, but it was actually not very fun having to buy weapons every time you died.

 

44 minutes ago, The FoolYT said:

The easiest option to appease all imo would to have a normal mode and maybe a hardcore mode. So those who want to play without frustration can play casual and those who want a harder play through could just play hardcore.

 

I would be kinda pissed if something random led me to dying which led me to losing some or all of my gear. Especially if a glitch resulted in my death, it would be annoying that way.

I really hope they would give us not only difficulty options but the possibility to customize our own.

Highly doubt they will, though, I've never even seen difficulty settings in a Rockstar games.

Edited by The Algerian
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Lock n' Stock

Yes, because I really would like to lose hours of progress after I'm killed by a bandit or a grizzly bear.

 

In seriousness, something like that would be fine for a Hardcore mode. Otherwise, it would just be frustrating.

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HMS_Duke

Yeah, no thanks. Death mechanics similar to the ones proposed in this thread would be...interesting for the first death or two but would then only serve to turn the game into a tedious chore. 
There are games out there that do this but they're not fit for casual action adventure games. 

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Self-Destructive Man

I still think the idea of losing everything after you die it's kinda retarded, but it wouldn't affect me so much since I was reload after I die or get busted.

But ofc, that will depend of how they will handle the save system, if it works like GTA V, with a "save-anywhere" system, it shouldn't be a problem.

Otherwise, relying on the auto-save system, thus losing hours of progress it's a no go.

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Jimmarn
On 10/2/2018 at 7:46 AM, Cutter De Blanc said:

IGN was like "if you die and lose your hat, you'l have to go back to where you died to get your hat back!"

They really f*cking like to geek out about the losing your hat feature

but it turns out that wasn't correct though sadly, they later stated that it will eventually re-appear in your satchel if I'm not mistaken

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RD2Head87
On 10/2/2018 at 1:36 AM, AndYuKnowTHIS said:

Rockstar is making the world of Red Dead Redemption 2 out to be dangerous. From what I've seen you can get robbed or killed by human AI and killed by animals.

 

I'm not saying you should start over from scratch, but whatever money and guns you have should be lost. To keep money from being lost, keep it in the bank/safe house and keep guns on your horse and safe house.

 

I think those are fairly good ideas and will make you think before venturing off into the unknown and encountering other bandits or dangerous animals.

 

 

I don’t think I would like the game as much if they did that. No thanks.

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AwesomO4000
On ‎10‎/‎2‎/‎2018 at 4:39 PM, AndYuKnowTHIS said:

 

 

GTA 5 had tons of fun customization and you could lose those too

Like what? A car? Considering that you were a billionaire after the game ends assuming you did the stock market right, loosing a car wasn't really an issue as you could just buy a new one about five hundred million times over.

Edited by Awesom-0

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Swe78

Will not happen. Rockstar will play it safe as they know many would not like this. 

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MuffinMcFluffin

If you die then the screen should go black and the install file self-corrupts with no possible way of fixing or deleting.

 

The only way to play the game again is on a new console.

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Cutter De Blanc

Looks like anything bad that happened to you before you died will persist after you respawn. If your horse died your horse will still be dead. Looks like your bounty is retained. I'd imagine any resources you used will still be gone such as ammo, so you can't just keep dying over and over again bum rushing a gang hideout, as you'll eventually run out of ammo.

Edited by Cutter De Blanc
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MC_HaMMaSTiX

 I'm definitely on the side of Pro Challenge. Makes a game last longer nowadays. Tired of games I can beat in a few days and entirely max-out in a few weeks. I'd restart my Minecraft and Ark worlds constantly because after a certain level there'd be almost no challenge. Most fun I had in Ark was starting fresh in a hostile biome and trying to survive.

 Hopefully Hardcore is back so players like me can have a challenge and others can have their basic experience.

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Cutter De Blanc
On 10/2/2018 at 11:35 AM, Matrelith said:

Seeing as it's pretty easy to die in this game, like from hitting a branch while riding your horse, I'd prefer if death didn't have major consequences to avoid frustration. 

I have to assume they made the respawn system so friendly because you'll end up dying a lot.

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eastriver

Losing everything that wasn't in your safe after dying would only be an annoying and boring feature.

 

All it would do is force players to regularly go their properties and stash their cash and money.
How does visiting a safe regularly add immersion and depth to the game? How is it fun?

I think you're imagining the idea of dying means losing everything will bring a sense of thrill and fun, but it won't. Because as I said it will only force players to play it overly safe (Constantly stash your sh*t in a property) so the risk of dying will no longer have a thrill to it. 

 

The rewards for dying making you lose everything is nonexistent (The game forces you to do a boring and pointless task and avoiding death still has no thrill) and the risks of ruining the game is high (Imagine losing all your money and guns mid way through... grinding that sh*t back won't be fun)

 

There's a fine line between having a challenging game with depth versus forcing you to do pointless tasks that takes away from the game's fun.

Edited by IG_
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Misterkotte

What if we die and all of our inventory is removed but placed in a chest in our safehouse, camp or something like that? You can still get everything back but if you want the challenge you could just ignore collecting them and starting from scratch, either way you still get punised for dying but won't be forced to start over. 

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WapitiWarrior1899
On 10/2/2018 at 11:31 PM, Cutter De Blanc said:

I don't know why they don't just do the whole "DEAD" screen and then make you reload your game like last time, nothing wrong with that, and the progress loss is the penalty

Exactly what I was about to say.

It could load from last auto save moment before death. That way you wouldn't loose really nothing, since the last auto save would allways be the last progress, new gun, customisation, money, new item, mission or what ever happent moment before death. Same with getting arrested. It would say busted/dead/game over and then 'loading the last quick save point' that was like only minute ago or whatever.

I have allways hated how in gta, you get shot like 100 times or drop from skyscraper and you just walk out of hospital next day or after killing 50 cops they just let you out from jail the next day without guns. Makes no sense.

imo It would be so much better if it would rewind  time back in to moment before death or arrest and you could try again, not get in to that trouple or do differently to not die. 

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MuffinMcFluffin
5 hours ago, IG_ said:

Losing everything that wasn't in your safe after dying would only be an annoying and boring feature.

 

All it would do is force players to regularly go their properties and stash their cash and money.
How does visiting a safe regularly add immersion and depth to the game? How is it fun?

Well, in playing devil's advocate here, that's what we have to do when saving our game (find our lodging and rest). I know some of these games autosave now, but GTA of the past didn't and I can't trust it and I always find my way back there before finishing up anyway. I think it's a nifty aspect to have something like that.  Plus, doesn't this game only allow you to carry so many weapons? Maybe you have them all on your horse (unsure), but on foot you won't be able to cycle through 18 different firearms.

 

Games where you rely on limited resources and utilizing authentic ways of accessing them to mold into a "real world" environment that they portray enhances the experience for me. I agree that you should try and strike a balance whenever possible, but I don't think it should be out of question to lose items you're carrying after you are killed. That's what makes the aspect of survival so important to try and maintain, otherwise it makes dying become a very riskless enterprise.

 

My vote would go to the "hardcore and normal modes" route, and let the gamer choose what kind of experience they want. I haven't played Shadow of the Tomb Raider yet, but Rise of the Tomb Raider has a few difficulty levels where they tell you what is different, and the difference between the hardest one and the one right before it is that you can only save at campsites and not with autosaves. Only reason I didn't choose that one is because of what people were saying online with the beginning taking too long before the first campsite and I didn't have much time when I first fired it up, but now I'm wishing I did opt for that and that's how I'm saving generally anyway. Anyway, options for the player's experience are nice.

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Postal Dude

Rockstar games used to have rougher penalties for dying, but their newer titles have become easier and more forgiving on the player. I don't like it because, one, i like challenge and, two, it's realistic to lose your guns/money when assaulted/arrested/knocked out.

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