JakyXd Posted October 1, 2018 Share Posted October 1, 2018 So I have been having this bug with my model objects that some of the polygons are solid and some are transparent and I have no Idea why it happens the non transparent ones are light green near yellow but the transparent are darker green In 3ds max picture In game Link to comment Share on other sites More sharing options...
Colbertson Posted October 2, 2018 Share Posted October 2, 2018 (edited) Recalculate your normals and check the materials. Edited October 2, 2018 by 𝙲olby Link to comment Share on other sites More sharing options...
guard3 Posted October 2, 2018 Share Posted October 2, 2018 (edited) Select the dark faces and in the menu on the left, under the normals tab (or something like that) click "Flip". Or you may actually have double faces, in which case you should select the dark faces and delete them. (if there's a hole left afterwards, then simply undo). After that you'll have to make sure all vertices are welded and that smoothing groups are correct. Edited October 2, 2018 by guard3 Link to comment Share on other sites More sharing options...
JakyXd Posted October 2, 2018 Author Share Posted October 2, 2018 so I got that fixed but mow I see that the models are way to glossy like. Look like their made out of ice or something. https://media.discordapp.net/attachments/470884138136764419/496719519826313247/unknown.png?width=1202&height=677 Link to comment Share on other sites More sharing options...
guard3 Posted October 2, 2018 Share Posted October 2, 2018 Make sure your material has no specularity or reflection (or if it does change the values to something sane) Link to comment Share on other sites More sharing options...
JakyXd Posted October 3, 2018 Author Share Posted October 3, 2018 I set it 0 but still same result Link to comment Share on other sites More sharing options...
guard3 Posted October 4, 2018 Share Posted October 4, 2018 Screenshot your material settings Link to comment Share on other sites More sharing options...
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