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Strange Bug for object models


JakyXd
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So I have been having this bug with my model objects that some of the polygons are solid and some are transparent and I have no Idea why it happens the non transparent ones are light green near yellow but the transparent are darker green In 3ds max picture

In game

 

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Recalculate your normals and check the materials.

Edited by 𝙲olby
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Select the dark faces and in the menu on the left, under the normals tab (or something like that) click "Flip".
Or you may actually have double faces, in which case you should select the dark faces and delete them. (if there's a hole left afterwards, then simply undo). After that you'll have to make sure all vertices are welded and that smoothing groups are correct.

Edited by guard3
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Make sure your material has no specularity or reflection (or if it does change the values to something sane)

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Screenshot your material settings

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