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Mysterdogg

Mgg's Workshop

Recommended Posts

Mysterdogg
2 hours ago, MH-T99 said:

Open Adjuster

Open it and go to the "[SALIMITS]" section, there look for the "Vehicles" value and change it from the stock "110" to a higher number like "300", that should be enough hopefully.

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MH-T99

 

On 11/17/2018 at 10:30 PM, Mysterdogg said:

No, it has never happened to me. 

I barely play with TCs and I've never added vehicles to it. I mostly play with VxIV2SA which has a lot of added vehicles and I've never experienced those problems. 

 

There's probably something else messing with the game, check the available IDs that you're using for adding those vehicles, also check the models itself, the source of the crash could even be a "wrongly" designed vehicle. Check the limits of the TC and see if your reaching any of them, and last but not least, pay attention at where the crash usually happens, there could be a zone in the map that causes it. 

 

I can suggest a bunch of things but since I don't play with TCs and I don't know which one you're using, it's hard to deduce a solution. 

What you mean by "wrongly" designed vehicles??????

Edited by MH-T99

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Mysterdogg
6 hours ago, MH-T99 said:

"wrongly" designed vehicles

Vehicles with corrupted textures, erroneously encrypted files, incompatibilities with the model, excessively heavy models, etc. There are many reasons for a vehicle to be incompatible or the source of the crashes in the game. As I previously said, use this for testing them. 

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Mysterdogg

Hey there everyone! today I was really inspired so decided to first update one mod. My Gang Weapons Manager is now updated and even with a new name, simply "Weapons Manager", it comes with a redesigned INI file and a new feature, the option for changing the SWAT's weapon, thanks to @Reyks for the source. So, after that, while testing it for, possibly, future updates, I noticed that if you're (normally) driving a tank, or actually any emergency, service or non-civilian vehicle, the police units on the streets won't even care about it, so I said "I think that the 'owner' of the driven vehicle should come to get it back", so I made this: "Banned Vehicles"! with it, every time you get in a police unit, military vehicle, FBI or SWAT unit, you will get the corresponding wanted stars of the "chaser" that uses that vehicle.

 

Banned Vehicles [v1.2]: Updated! added support for emergency vehicles alongside many more, compatible with every corresponding submission. No more driving a tank with the police ignoring you. Thanks to @fabio3 for the source of the submission variant. 

Spoiler

giphy.gifgiphy.gif

 

 

Edited by Mysterdogg
New version.

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Mysterdogg

Crosshair System [v1.6.4]: Updated! check the dedicated topic for further information.

 

Edited by Mysterdogg
New version. Hotfix.

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AgentGamer
On 11/22/2018 at 7:41 AM, Mysterdogg said:

Hey everyone! it's me once again, yesterday I was reading some posts here in the forums, specifically in the GTA V Hud by DK's topic, many users are requesting dedicated mods for the GPS, police radar, weapons wheel, the crosshair system, etc and although most of them are already done, I've decided to make my own version of the crosshair system: Multiple Crosshair System! 

 

Crosshair System [v1.4]: Updated! merged with my "Tank Crosshair" mod. A lot of changes alongside some fixes. Check the ReadMe file & INI file for further information.

  Reveal hidden contents

Note: Gifs made with the first version. A good eye will figure out that it's just a texture that matches the shootings.

giphy.gifgiphy.gif

Disclamer: I highly recommend removing my "Tank Crosshair" before using this one, otherwise you will have bugged textures or unexpected crashes. The mentioned mod is no longer in development, it's now merged with my "Crosshair System" mod instead.

how to remove tank crosshair mod ?

@Mysterdogg how do i install crosshair mod ? guide me sir. If i open it in game, it is showing me very small white dot crosshair which is getting invisible while shooting. Help me out! fast please

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Mysterdogg
14 hours ago, AgentGamer said:

how to remove tank crosshair mod ?

If it's because of the disclaimer, that's for those who have the dedicated mod, but if you're asking how to disable it there's no current feature for that, I will probably add it in the next version. Updated, added the option for disabling selected crosshairs.

14 hours ago, AgentGamer said:

how do i install crosshair mod ?

The installation is as simple as copying and pasting the corresponding stuff from the compressed file into your GTA SA directory. I've included an installation guide in the ReadMe file for the current version.

14 hours ago, AgentGamer said:

it is showing me very small white dot crosshair which is getting invisible while shooting

That's a weird issue, I've personally never experienced it while making the script. Did you installed IMFX & Mixsets from the links I provided? there's probably something messing with my mod. Can you post any pics of the problem? 

Edited by Mysterdogg

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AgentGamer

It is fixed for now. Thanks for this mod man. Is there any way to change the crosshairs from random gta v crosshairs ? If yes can you say me how to ?

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Mysterdogg
4 hours ago, AgentGamer said:

Is there any way to change the crosshairs from random gta v crosshairs ?

Yes, there's a way to do it. 

4 hours ago, AgentGamer said:

 can you say me how to ?

You can replace the default textures inside the "CHS" file and by using the settings of the INI file you can adjust the size of the new crosshairs. 

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Mysterdogg

Hey everyone! today I've been updating my old stuff, mainly my CLEO scripts & while remaking my "Equippable Brassknuckle" (which is already uploaded and available for download in the OP) I said "why not update my "Damageable Parts Disabler" as well?" so I took it and completely remade it (damn, the old one had a lot of bugs... it was really a mess), this time into another script, a new project which will aim to bring you lots of disabler/enabler options for the features & functions of the game, a script I've called: Disabler Series! 

 

Disabler Series [v1.1]: easily disable or enable multiple functions of the game. Two new features added. Bugs from the previous version fixed. Check the ReadMe file & INI file for further information. More options coming.

Spoiler

giphy.gif

 Disclaimer: if you want to use this mod, remember to first remove the now outdated standalone "Damaged Parts Disabler" script, otherwise you will have unexpected bugs or crashes.

Note: my old mods "Damaged Parts Disabler" & "Air Traffic Disabler" are now combined in this new script.

Edited by Mysterdogg
New version.

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AgentGamer
On 11/25/2018 at 2:54 AM, Mysterdogg said:

Yes, there's a way to do it. 

You can replace the default textures inside the "CHS" file and by using the settings of the INI file you can adjust the size of the new crosshairs. 

Can you give me steps for it ? Please ?? IF it would be a video or screenshots, i can understand better :D

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Mysterdogg
5 hours ago, AgentGamer said:

Can you give me steps for it ?

I've already told you how to do it, you need a certain level of texture edition knowledge or modding knowledge to successfully replace the default textures with new ones.

 

5 hours ago, AgentGamer said:

IF it would be a video or screenshots, i can understand better

Making you a guide or tutorial for doing such thing won't be so useful since it's as simple as:

 

1.-Open the "CHS.txd" file. 

1a.- Extract a texture to use it as a base if needed. 

2.-Import the new texture by replacing the default one. 

2a.-Adjust the dimensions of the same inside the INI file if needed. 

 

It works in the same way of the installation of the files from the "Required Stuff" folder. 

 

If you're having troubles trying to do it, I think it's better that you tell me which are the crosshairs that you want so I can make them as an optional preset for the mod. 

 

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AgentGamer
On 11/28/2018 at 10:39 PM, Mysterdogg said:

I've already told you how to do it, you need a certain level of texture edition knowledge or modding knowledge to successfully replace the default textures with new ones.

 

Making you a guide or tutorial for doing such thing won't be so useful since it's as simple as:

 

1.-Open the "CHS.txd" file. 

1a.- Extract a texture to use it as a base if needed. 

2.-Import the new texture by replacing the default one. 

2a.-Adjust the dimensions of the same inside the INI file if needed. 

 

It works in the same way of the installation of the files from the "Required Stuff" folder. 

 

If you're having troubles trying to do it, I think it's better that you tell me which are the crosshairs that you want so I can make them as an optional preset for the mod. 

 

You can see deagle, m4 and shotgun crosshairs from here. If you could make me these i will be very happy :D
As well as i saw when i open my game. At some objects place, it shows ? expect of that object. Any way to fix it out ?
Waiting for mod and answer thanks bro :)

As well as font.txd from that video if you can :p

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Mysterdogg
13 hours ago, AgentGamer said:


You can see deagle, m4 and shotgun crosshairs from here

Make it for my mod will be useless, it's just a texture replacement for the default crosshair. It's a mod for SAMP so I assume you can find it or even ask the author of the video. 

13 hours ago, AgentGamer said:

As well as i saw when i open my game. At some objects place, it shows ? expect of that object. Any way to fix it out ?

I barely understand this, explain it with pictures or with proper English, sorry. 

13 hours ago, AgentGamer said:

Waiting for mod and answer 

Several versions of my mod were released in the time between your posts, I suggest you download the newest one for playing. 

13 hours ago, AgentGamer said:

As well as font.txd from that video if you can

Sorry but no, that's another mod and since it doesn't have any relation with any of my stuff I can't make it. I repeat what I said with the crosshair texture, search it in SAMP mod webpages or try to get it by contacting the author of the video. 

 

You can make your requests in the corresponding topic.

 

I don't accept requests, check the OP, unless are related to my stuff. Ideas are always welcome, of course. 

 

Edited by Mysterdogg

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Mysterdogg

He everyone, Mysterdogg here! today I'm double posting my own topic with the porpuse of letting you know what's going on with my mods & all of my stuff actually, you may or may not be wondering why I'm not posting anything new here or why I'm taking so long to start releasing anything so yeah, as you should imagine, like is complicated, I've been really busy, I've talked about that with some users and friends here, I'm still into modding and the only reasons to be so quite here in my workshop and in the rest of my topics is because I'm having really busy days, it's holidays after all! but I'm also entirely focused on the new update of my Crosshairs System. I've even returned to my YouTube channel which I was about to delete when a friend asked me to show him a video of my mentioned mod. 

 

I tinhk that's all by now, expect new content as always, my ideas are in constant development and all I need is time & feedback hehe I'm still waiting for someone to tell me their experience with the Multiple Crosshairs System mod. 

 

On January I will retake the updates of my old stuff, including the remaining pictures & possibly new videos too. There are also some guides & documentations in process alongside a few mods. 

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Mysterdogg

And as the promised is doubt, here you have a new release! Since a few days I was working on a new weapon, actually, I wanted to replace the minigun included in the Insanity Items mod with a more realistic one, that's when Renegade's M-134 came out! I took his model and my first improvement was the dff file, I changed a few things just minor tweaks, then improved the textures and even added some optional camouflages, after that, adapted it with Normalmaps by DK22pac and finally configured a custom data line based on real-life values.

 

M-134 Minigun [v1.0][feat. Renegade][ Normalmaps needed]: an old weapon mod remade for current usage, resembling an Insanity feeling. Ready for Modloader usage!

 

bNReqU7.jpg2UXOSBO.jpgJlvTusp.jpg

 

Camouflages & Designs:

Spoiler

ZcOMsrn.jpg

Desert Operations camouflage. The color could differ depending on the graphics enhancer you use.

 

DNppaVg.jpg

Black Ops camouflage. Looks good with any graphics enhancer.

 

Edited by Mysterdogg

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MH-T99

Why are there no names in the new vehicles I added, how can I fix it?

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Mysterdogg

@MH-T99, as stated in Junior's tutorial:

Quote

To show the car's name when you enter it:
Open Notepad and enter, as in this example:
MALLARD Mallard
(no matter be capitalized or not)
In the case, the first "MALLARD" is your car's identification name, and the second is the name for it appear in the game.
Earlier I gave an example of adding a Gallardo named "gallard". In that example, you can do this:
GALLARD Lamborghini Gallardo
And so, save the file in a ".fxt" format inside the folder "CLEO\CLEO_TEXT" or a "FXT" folder in the root folder of your GTA SA.
The file name doesn't matter, you can even create a file "vehicles.fxt" and put all future new vehicles there, one on each line.
If saving with Notepad be eg "vehicles.fxt.txt", try saving SO. Or simply make a copy of some .fxt, open with notepad, delete all the content, type and save.

If you're already doing that and you still have the problem you posted, please refer it to the right topic, my workshop is not meant to solve random problems of users, I can help of course, but don't want to turn it into something against the rules. PMs are a better way. 

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Mysterdogg

Hey everyone, Mysterdogg here! as the first mod of the year, I wanted to make something simple but at the same time new, you know, original so this time after been checking some beta content from GTA V, thanks to @TheBigDuck for it, I have made this: GTA V's (Beta) Background Pause Menu Pictures.

 

Background Menu Pictures [v1.0][feat @TheBigDuck][Hume needed, Mobile Fonts recommended]: As in GTA SA, GTA V was planned to have dedicated pictures for the menu, even the same amount, being 7 in total (which replace all of the default menu pictures of GTA SA). Since the only thing left about such feature are those images, I've decided to use Seemann's mod for this purpose. Note: two issues might be noticed when using Hume, once's related to the fonts' borders and the other one with an unexpected crash when closing the game.

 

MAGQ8nt.jpg

toS1lMQ.jpg

D61PbD7.jpg

(Higher resolutions makes the textures look even better, less stretched)

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Mysterdogg

Hey there everyone! Mysterdogg here and as usual, I'm bumping my own topic, which is allowed, to show you the continuation of which I hope turns into a good weapon pack. This time I'm here with a shotgun, the Benelli M4; it comes in the same style of my M-134 Minigun and that's because I'm aiming to replace a big portion (or even all) of the Insanity weapons from the Insanity Items mod. Hope Ezekiel doesn't mind 😛 but well, I'm doing this because I want to have better & more realistic stuff in the game without losing the lore-friendly touch and as Max Payne 3 taught us, weapons can be sometimes as good as their real-life counterparts without affecting the lore of the game. it will be a madness.

 

Benelli M4 [v1.0][Normalmaps needed]: Another weapon in the insanity style which comes with two different camouflages. Ready for Modloader usage! 

 

3WAZUXN.jpgtv7vtvk.jpgqd79cP9.jpg

 

Camouflages:

Spoiler

SEALs Desert Camo:

FBUHeuK.jpg

 

SEALs Jungle Camo:

ulBOURk.jpg

 

Edited by Mysterdogg

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