xelono Posted September 30, 2018 Share Posted September 30, 2018 (edited) Hola a todos, ¿Cómo hacer que los peds creados en un cleo corran asustados de CJ sin ninguna razón? Edited October 12, 2018 by xelono new post Link to comment Share on other sites More sharing options...
Guest Posted October 25, 2018 Share Posted October 25, 2018 (edited) You can use one of following opcodes: 05DB: task_flee_char 0@ char $PLAYER_ACTOR radius 50.0 time -1 05DD: task_smart_flee_char 0@ char $PLAYER_ACTOR radius 100.0 time 10000 0751: task_flee_char_any_means 0@ char $PLAYER_ACTOR run_distance 100000.0 time 999999 change_course 1 unknown 3000 5000 radius 50.0 All of threes above opcodes does the actor handled by [email protected] flee in different ways from player actor. I'm not sure exactly about differences bethween each one. I'm no a GTA3script/SCM programmer. Edited October 25, 2018 by Guest Link to comment Share on other sites More sharing options...
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