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[IV] Wrong light placement on imported model


rSlade
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Hello, everyone. 

I'm having problems getting correct light placement during in-game day-night cycle on a hotel imported from original GTA Vice City. I've already adjusted smoothing groups, that solved a bunch of other issues, but not this specific one. Here is a couple of screenshots from in-game.

 

1.  Here we can see that everything is good on the stairs.

Spoiler

1.png

 

2. But at the same time for some reason Niko's shadow is not being projected on the floor.

Spoiler

2.png

 

3. After some time spent in-game, it appears for a certain period of time.

Spoiler

GTAIV_2018_09_28_13_30_52_50.png

 

4. The same happens for certain wall surfaces at a certain time period for each of those.

Spoiler

GTAIV_2018_09_28_13_32_02_16.png

 

5. ... and vice versa.

Spoiler

GTAIV_2018_09_28_13_32_11_59.png

 

6. And, as a pleasant bonus, another weird glitch that I was not able to fix. Any ideas how to remove it, gentlemen (and possibly ladies, dunno)?

Spoiler

GTAIV_2018_09_28_13_33_19_70.png
GTAIV_2018_09_28_13_33_22_24.png

 

Another observation that may help identify the issue. I've noticed that shadows in 3DS Max viewport are being applied some way similar to Niko's shadow problem.

Here are screens that demonstrate that. Pay attention to the shadow on the wall.

Spoiler

3dsmax_2018_09_28_14_48_59_93.png 3dsmax_2018_09_28_14_49_24_93.png 3dsmax_2018_09_28_14_49_33_87.png 3dsmax_2018_09_28_14_49_38_47.png 3dsmax_2018_09_28_14_49_43_44.png 3dsmax_2018_09_28_14_49_46_58.png 3dsmax_2018_09_28_14_49_52_78.png 3dsmax_2018_09_28_14_49_55_41.png

 

Hope I was clear enough.

Looking forward for your assistance, guys.

Thanks in advance.

Edited by rSlade
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