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1 hour ago, A.G. said:

You modified Crack Yo Neck wheels for that " Bravado P-001" but didn't even mention him, congrats.
Also, I'm sure you didn't model that vehicle, from which game is it?

I quickly loaded the model and did not add credits for haste. Needless to rage. Stay calm, because doing so does not show maturity.

 

Added credit, you know, it doesn't take long to say: Hey did you forget the name. Remember that in this workshop you always respect the work of others, and failing to have contact with the main authors, I add the name in respect of copyright.

I prefer to read a comment that can help to correct errors, than to see attitudes with unsuitable ways.

 

Edited by StarGTS
6 hours ago, Andy.M said:

Nice, and could you change that wheels, like Rancher or BF Injection :/

Of course, the wheels aren't actually the ones you see in the screens on the final version. I'm still choosing the type of circles.

I accept tips for extra parts and wheels.

32 minutes ago, StarGTS said:

Of course, the wheels aren't actually the ones you see in the screens on the final version. I'm still choosing the type of circles.

I accept tips for extra parts and wheels.

Wooden side panel, tire at the boot, luggage at the top for family trip, step for passangers AND lights in grill for “harvesting”

Edit: and ofc a big V8

Edited by TheN00ster
1 hour ago, StarGTS said:

Of course, the wheels aren't actually the ones you see in the screens on the final version. I'm still choosing the type of circles.

I accept tips for extra parts and wheels.

Maybe you can combine the wheels with the other vehicles wheels like you did with Horting and blade wheels!

 

18 hours ago, StarGTS said:

I quickly loaded the model and did not add credits for haste. Needless to rage. Stay calm, because doing so does not show maturity.

 

Added credit, you know, it doesn't take long to say: Hey did you forget the name. Remember that in this workshop you always respect the work of others, and failing to have contact with the main authors, I add the name in respect of copyright.

I prefer to read a comment that can help to correct errors, than to see attitudes with unsuitable ways.

 

Because the lack of credits shows maturity, right? I think you need to stay humble and admit your faults, instead of pointing the finger towards someone else.
Also, these forums aren't a supermarket where you pick everything nice you find and use it for your own mod, this just proves that you don't have the skills to make something your own, from scratch, like others do.
At least, ask for permission first for using other people's content.

PS: it's the second time this stuff happens:

 

Edited by A.G.
7 hours ago, TheN00ster said:

Wooden side panel, tire at the boot, luggage at the top for family trip, step for passangers AND lights in grill for “harvesting”

Edit: and ofc a big V8

A perfect combination of extras, I'm looking at photos of various off-road vehicles, and looking for extra extras.

6 hours ago, Calvin.linardi said:

Maybe you can combine the wheels with the other vehicles wheels like you did with Horting and blade wheels!

 

I have to find an attractive design, classic American off road type.

5 hours ago, A.G. said:

Because the lack of credits shows maturity, right? I think you need to stay humble and admit your faults, instead of pointing the finger towards someone else.
Also, these forums aren't a supermarket where you pick everything nice you find and use it for your own mod, this just proves that you don't have the skills to make something your own, from scratch, like others do.
At least, ask for permission first for using other people's content.

PS: it's the second time this stuff happens:

 

I don't have internet at home, I try to get by using the phone, and it's with it that I load and edit the posts you see here, and many times I forget the names in a hurry.

Moreover, I have many 3d models of various objects created by me (Engines, exhaust, rims, accessories). If I use a component of Crack, it is because I appreciate the quality of the mod.

4 hours ago, LeakyLine said:

Think you can throw boxes in the cargo area like the LCS Landstalker? I always liked the LCS one, felt like a fullsize SUV to me, something GTA games always seem to be lacking in representation of. 

Yes, it's feasible. I will add many extras in the civilian version.

On 7/31/2019 at 12:53 PM, StarGTS said:

Of course, the wheels aren't actually the ones you see in the screens on the final version. I'm still choosing the type of circles.

I accept tips for extra parts and wheels.

How about this?

this is a combination of wheels from artict1, esperanto and rancher!

ygcF5ct.png

4GOaqHJ.png

You can take this texture if u want!

hUj8EZU.png

 

I know this wheel is looks ugly for some people, but who knows you like it!

I've tried it on the rancher and the wheels looks good!

 

Edit!

Wait, why this wheel looks like a drag muscle car wheel?

Edited by Calvin.linardi
38 minutes ago, Calvin.linardi said:

How about this?

this is a combination of wheels from artict1, esperanto and rancher!

ygcF5ct.png

4GOaqHJ.png

You can take this texture if u want!

hUj8EZU.png

 

I know this wheel is looks ugly for some people, but who knows you like it!

I've tried it on the rancher and the wheels looks good!

 

Edit!

Wait, why this wheel looks like a drag muscle car wheel?

Nice , you did a good job. Today I try various combinations and see how they come out. And thanks for the texture, I'll try them as soon as possible😃👍🏻

1 hour ago, StarGTS said:

Nice , you did a good job.

Thank you, I have fun editing the texture from GTA3.img with photoshop, There are so many textures that I want to show, but I don't have much time to show it! :)

Oe7oyu3.png

Edited by Calvin.linardi
  • Like 1
1 hour ago, Calvin.linardi said:

Thank you, I have fun editing the texture from GTA3.img with photoshop, There are so many textures that I want to show, but I don't have much time to show it! :)

Oe7oyu3.png

This is something really interesting, some masterpieces deserve to be included in a workshop. If you have other ideas to show me, send a private message.

4 hours ago, StarGTS said:

Original model

Awsome!

By the way what's your project that use the rusty wheel from me?

I am very curious about what are you working on!

 

Edited by Calvin.linardi
2 hours ago, StarGTS said:

Progress 

Wb4xcao.jpg

Wow so cool!
I've always wondered,
What software do you use?
Because when I use 3DS Max, modifying a Vincent by replacing it's bonnet_ok and bonnet_dam with sultan's and then connecting it hierarchy so it could be exported as dff.
But when I start the game and then spawn the car, the game crashes. How to solve this?

26 minutes ago, BayuSumardi said:

Wow so cool!
I've always wondered,
What software do you use?
Because when I use 3DS Max, modifying a Vincent by replacing it's bonnet_ok and bonnet_dam with sultan's and then connecting it hierarchy so it could be exported as dff.
But when I start the game and then spawn the car, the game crashes. How to solve this?

Thanks for feed😄

I don't use 3dsMax, but zmodeler. And I can't help you with this, you should ask someone competent about that software.

57 minutes ago, StarGTS said:

Thanks for feed😄

I don't use 3dsMax, but zmodeler. And I can't help you with this, you should ask someone competent about that software.

Oh zmodeler? Great! I have it.
I'm working the Vincent on Zmodeler now, but where should I put xvehicleenv128 on material editor?
Also the spoiler I am attaching on the vincent leaves an unecessary material (sultanremap), what should I do to change it to use default material?

EDIT: The car I edited on Zmodeler worked at last, still lacking xvehicleenv128 and there's no SkyGFX/PS2 reflections.
 

Quote

rallyvin.png

Lights are fully working and the collision on the new spoiler worked. Also the plate is good.
 

Quote

collision.png

 

Edited by BayuSumardi
found a solution, found another problem
45 minutes ago, StarGTS said:

Thanks for feed😄

I don't use 3dsMax, but zmodeler. And I can't help you with this, you should ask someone competent about that software.

 

15 minutes ago, BayuSumardi said:

Oh zmodeler? Great! I have it.
I'm working the Vincent on Zmodeler now, but where should I put xvehicleenv128 on material editor?
Also the spoiler I am attaching on the vincent leaves an unecessary material (sultanremap), what should I do to change it to use default material?

Can you all guys leave me a link to download Zmodeler 2 for free, I want to start modding simple vehicles like moving the duneride cab to the packer and others, and maybe I will need help from all of you!

I would be very grateful if you all can help me!

Edited by Calvin.linardi

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