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Crazy long load screens/short matches making a return?


6fangedcutthroatTV
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6fangedcutthroatTV

Do you all think those insanely long loading screens of GTAOnline will return? I am considering a buy on PS4, but I am thinking I might need to be one of those wait-and-see on this one, or just wait for PC version and just play single player only if those loading screens are like gta v again.

 

In fact, if that system is even remotely like GTAOnline, in function, appearance, and time to wait just to play, it's going to be hard to swallow. Does anyone know what's going on with that? What was RDR1 like in that regard?

 

I never got further than like 50 levels in GTA Online because that lobby system, load times, and waits to play were so bad, when I could just be in a CoD match or any number of other games with a few button presses, within a few seconds. Despite GTA being my favorite game series and despite Online being so awesome in action, the loading times and inaction I had to endure between action was just too much and I grew to dislike that game.

 

Thanks!

Edited by JuliusCaesar
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There are some things that hint towards RDR Online being P2P and having the structure of GTA Online but we don't know anything about the functionality.

According to the IGN interview, R* is focusing on making RDR Online playable without any loading screen.

This mean lots of events and missions that function like Freemode Events & VIP Work in GTA Online. Not to work exactly the same but the way you play them.

 

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6fangedcutthroatTV

>> making RDR Online playable without any loading screen.

 

Say no more, fam.

 

That's awesome if it's like the freemode events. It'll be incredible, really. Now I am pretty hyped up and hope you're right.

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The biggest issue was the loading screens between going from free roam mode to a actual match of deathmatch, race, advesary ,etc. Then when done going back to free roam. While i dont see how they are going to make those tranistions without loading screens, i welcome it if they can  . One of the biggest deterants to me for GTA Online was how much time got wasted betweens those areas. Even worse was their match making which seemed to only get worse and worse after launch. To the point you would wait for 10 minutes in a lobby trying to get 5 people to join just to get a game in( in anything other than a race) . So then you would waste the time loading plus the time waiting only to back out , go thru loading screen again just to get to free roam and try a different match if you wanted to do anything but free roam.

 

There are so many things i hope they fix for this, on top of the load times. I just wish they would get dedicated servers instead of that wack P2P connection crap.

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The main thing that was annoying was when you did a heist and the game decides its ok to put you in a black loading screen for 5+ minutes. Dedicated servers could easily fix this but probably be expensive (although they should have enough revenue to cover it)

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Hopefully they will have sorted out better server and P2P architecture based on their notable failures to ever make GTA Online perform well in this respect.  We shall see.  Personally I plan to spend a lot more time in single player and a lot less time online, than I did with GTA V.

 

The notion of them centering most (all?) content in free roam is an interesting one. Would certainly cut down on load screens, but I very much hope that if they're going to do that, they find another way that is different from GTA Online's "all PvP, all the time" approach.  GTA Online is a toxic dumpster fire since they let you constantly hassle anyone who is trying to do anything (and in fact, incentivize you to do exactly that).

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14 hours ago, Nutduster said:

but I very much hope that if they're going to do that, they find another way that is different from GTA Online's "all PvP, all the time" approach.  GTA Online is a toxic dumpster fire since they let you constantly hassle anyone who is trying to do anything (and in fact, incentivize you to do exactly that).

I'm hoping more than anything that there are blips off lobbies in RDO.

 

However, I very much hope proximity plays a big part in RDO.

 

I think the pace of the game will help regardless of blips on or off because if there is a notification that someone is robbing a bank, but that bank is a 10 mile horse ride away, it's going to be over and done before you can get there to interfere. No 180mph flying bikes and all that.

 

But I don't want that notification, because I wouldn't realistically be able to get that knowledge instantly. If I'm across the street when another player robs the bank, or in the same town or generally near by, then yeah, I should and possibly would be aware of the robbery going down, so I'm ok with a getting a notification it that kind of scenario.

 

I'm most definitely not ok with the return of GTAO style "ALifeOfMisery has skinned a deer go kill him and his horse for $5 & RP" going out to the entire lobby. There is no reason for anyone to know I'm doing that, there's no reason, in this time and setting, for anyone who isn't in reasonably close proximity to know what I'm doing or even where I am on the map. Same goes the other way around.

Edited by ALifeOfMisery
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  • 2 weeks later...

Seem to remember one of the points they brought up in the IGN interview was not wanting to separate the playerbase the way they did in RDR. Never played RDR so others can clarify that.  But I take that to mean fewer instances, like in GTA where there's 1000 jobs/missions/races that basically nobody plays, all requiring their own separate lobby and city instance.

 

So like others have said, looks like they'll want to focus more on free roam stuff. Keep the players in the 'main' gameworld running missions, resource gathering, some pvp stuff, etc.  Then it becomes a question of how much free-roam PVP will we all have to put up with. Is it so constant and in-your-face that we all scurry back to our crew-only, friends-only or invite only lobbies? How 'nerfed' will those be vs public free roam?

 

Fewer loading screen is a good thing. And I'd like to spend more time in-game bumping into random fellow outlaws and feeling like it's a living breathing Wild West...but not if it's just 'you headshot me, I headshot you' over and over again like GTA. 

 

Everything really depends on what kind of Online game we're playing here. Is it an Action FPS style like GTA? More RPG where we're constantly levelling things up (skills, properties, horses, NPC factions, etc). Is it more survival oriented with a robust crafting system where we can sell stuff to each other? Or will we quickly max out our characters and horses and skills, then it's just about running missions over and over for $$ to buy the next DLC items, getting bored with those then turning to non-stop free-roam PvP to mess with each other?

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3 hours ago, Mik73 said:

Seem to remember one of the points they brought up in the IGN interview was not wanting to separate the playerbase the way they did in RDR. Never played RDR so others can clarify that.  But I take that to mean fewer instances, like in GTA where there's 1000 jobs/missions/races that basically nobody plays, all requiring their own separate lobby and city instance.

 

If i recall correctly, there was 3 major DLCs for Red Dead Redemption. Myths and Mavericks, Liars and cheats and Undead nightmare (There was also Outlaws to the End which had 6 co-op missions but this was a free dlc)

The other three DLC had online content which was locked to them, so there was additional gang hideouts in free mode that only those with the DLC could interact with and take out, there was like 2 weapons only those with DLC could obtain, there was hunting grounds (basically you need to kill x amount of hostile animals in a zone and one strong boss animal will show up at the end), There was land grabs which were like capture and hold a point in towns, gambling games like poker and liars dice which only those with the DLC could do, the list goes on.

 

It got pretty bad to the point where i used to see the same people playing the same gambling games on multiple locations. Some gamemodes (like horse races) had no one playing it at all. I'm pretty sure they're going to try to combat that in this Red Dead.

 

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SmokesWithCigs

I hope Rockstar learned from the last time with gtao. with all the money they've made off of game sales and shock cards you'd think they'd have better load times and a better server this time around. i'll still play it though.

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On 9/27/2018 at 5:40 PM, The FoolYT said:

The main thing that was annoying was when you did a heist and the game decides its ok to put you in a black loading screen for 5+ minutes. Dedicated servers could easily fix this but probably be expensive (although they should have enough revenue to cover it)

If they make online heists for RDR2, it would be nice if they can ditch the moronic 4 players requirement.

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Ugh I hope the loading isn't so slow, doesn't get stuck on clouds, unknown network errors, all that crap. That stuff just wastes so much of my time. It often factors into whether I'll even play the game. Sometimes just the thought of being sat there waiting through all that BS turns me off even bothering to play.

Edited by Happy Hunter
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Lonely-Martin

Sooner take my chances in the clouds than 'public only' with an emphasis on grief though.

 

We'll see. Zero expectations for online.

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