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SA Open Main.scm


don_pedro
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Hey everybody, I was looking for a main.scm file in which everything is open from the start (all cities, properties to buy, shops, all weapons available to buy etc.). I tried ZAZ`s Stripped with External Scripts, it`s great but for some reason my game crashes while in Las Venturas (not immediately but after a few minutes of gameplay). I tried to do it on my own but to no avail. Anybody got such file? I`d appreciate any help

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Do you have modloader? Did you placed main.scm inside of modloader folder?
Don't do that. Place main.scm and script.img always and only into data\script folder


If it doesn't help, you can use a total stripped main which have only the basics codes to get ingame, no mission scripts, no side features.
All main.scm coders starts with this template, that you can find in Sannybuilder install dir\help\examples\alloc.txt or just go here

 

Or search at gtagarage for OpenUp main mod

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3 hours ago, ZAZ said:

Do you have modloader? Did you placed main.scm inside of modloader folder?
Don't do that. Place main.scm and script.img always and only into data\script folder


If it doesn't help, you can use a total stripped main which have only the basics codes to get ingame, no mission scripts, no side features.
All main.scm coders starts with this template, that you can find in Sannybuilder install dir\help\examples\alloc.txt or just go here

 

Or search at gtagarage for OpenUp main mod

Ok I remembered why I didn`t want to use OpenUp main - I cannot change anything in it because when I want to compile the file there is an error in the number of conditions

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because of something like this?

:SYND4_3650
00D6: if 
004D: jump_if_false @SYND4_3672 
0001: wait 0 ms 
0002: jump @SYND4_3650

hide the four lines behind comment slashes

:SYND4_3650
//00D6: if 
//004D: jump_if_false @SYND4_3672 
//0001: wait 0 ms 
//0002: jump @SYND4_3650

 

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On 9/25/2018 at 4:57 PM, ZAZ said:

because of something like this?

:SYND4_3650
00D6: if 
004D: jump_if_false @SYND4_3672 
0001: wait 0 ms 
0002: jump @SYND4_3650

hide the four lines behind comment slashes

:SYND4_3650
//00D6: if 
//004D: jump_if_false @SYND4_3672 
//0001: wait 0 ms 
//0002: jump @SYND4_3650

 

Works like a charm! Thank you, you made my day

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