don_pedro Posted September 23, 2018 Share Posted September 23, 2018 Hey everybody, I was looking for a main.scm file in which everything is open from the start (all cities, properties to buy, shops, all weapons available to buy etc.). I tried ZAZ`s Stripped with External Scripts, it`s great but for some reason my game crashes while in Las Venturas (not immediately but after a few minutes of gameplay). I tried to do it on my own but to no avail. Anybody got such file? I`d appreciate any help Link to comment Share on other sites More sharing options...
ZAZ Posted September 24, 2018 Share Posted September 24, 2018 Do you have modloader? Did you placed main.scm inside of modloader folder? Don't do that. Place main.scm and script.img always and only into data\script folder If it doesn't help, you can use a total stripped main which have only the basics codes to get ingame, no mission scripts, no side features. All main.scm coders starts with this template, that you can find in Sannybuilder install dir\help\examples\alloc.txt or just go here Or search at gtagarage for OpenUp main mod CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
don_pedro Posted September 24, 2018 Author Share Posted September 24, 2018 3 hours ago, ZAZ said: Do you have modloader? Did you placed main.scm inside of modloader folder? Don't do that. Place main.scm and script.img always and only into data\script folder If it doesn't help, you can use a total stripped main which have only the basics codes to get ingame, no mission scripts, no side features. All main.scm coders starts with this template, that you can find in Sannybuilder install dir\help\examples\alloc.txt or just go here Or search at gtagarage for OpenUp main mod Ok I remembered why I didn`t want to use OpenUp main - I cannot change anything in it because when I want to compile the file there is an error in the number of conditions Link to comment Share on other sites More sharing options...
ZAZ Posted September 25, 2018 Share Posted September 25, 2018 because of something like this? :SYND4_3650 00D6: if 004D: jump_if_false @SYND4_3672 0001: wait 0 ms 0002: jump @SYND4_3650 hide the four lines behind comment slashes :SYND4_3650 //00D6: if //004D: jump_if_false @SYND4_3672 //0001: wait 0 ms //0002: jump @SYND4_3650 don_pedro and OrionSR 2 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
don_pedro Posted September 26, 2018 Author Share Posted September 26, 2018 On 9/25/2018 at 4:57 PM, ZAZ said: because of something like this? :SYND4_3650 00D6: if 004D: jump_if_false @SYND4_3672 0001: wait 0 ms 0002: jump @SYND4_3650 hide the four lines behind comment slashes :SYND4_3650 //00D6: if //004D: jump_if_false @SYND4_3672 //0001: wait 0 ms //0002: jump @SYND4_3650 Works like a charm! Thank you, you made my day Link to comment Share on other sites More sharing options...
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