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gpgamingx

Handcuffing Animations (Please Help!)

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gpgamingx

Hi, I'm trying to create some police handcuffing animations but after looking for a few days, I can't seem to find the animations in this video. If anyone knows the names of the animations and or the names of any animations that closely replicates this, that would be extremely helpful! 

 

 

Another example: 

 

 

Edited by gpgamingx

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LeeC2202

Try this list and search for "cuff", there are lots of results though, so it's a case of trying each one in a trainer. https://alexguirre.github.io/animations-list/

 

There are also 3 natives related to cuffs SET_ENABLE_HANDCUFFS, UNCUFF_PED and IS_PED_CUFFED, not sure if they cause animations to be played though.

 

Edit: Just had a look in my animation player, I can find parts of the animations but not the full sequences. For instance in randomATarrestsATbusted (Had to use AT instead of @ or it hides the string with an email protected message) there's the animation where the crook drops to their knees and puts their arms out but I can't find where they get cuffed from there. There's some in mp_arresting and mp_arrest_paired but none that match that top video.

 

I could think of a brute force way to find it but it all depends on whether you can always be arrested in that way. There is a native IS_ENTITY_PLAYING_ANIM, where you pass it a dictionary and an animation name. While you are being arrested, you could force it to check each animation against the lpayer to see if it's being played. With there being so many animations and dictionaries though, you would have to check a limited section each time, remember where you were in the list and then carry on checking from that point next time you got arrested. But if you got arrested in a slightly different way, it could end up checking for the wrong animation.

 

Might be worth asking on the LSPDFR forums, as they have done a lot with arresting people, someone might recognise the animation straight away.

Edited by LeeC2202

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gpgamingx

Thanks for the fast replay, yeah i was able to find the same animations but i couldn't find anything "completed" but I'll go ask on LSDOJ. Currently, I'm trying to find an animation sequence that is complete! 

Edited by gpgamingx

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_ReNNie_

I thought sjaak's Simple Trainer, since the recent versions, has the ability to search (and view) animations easily and quickly

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LeeC2202
42 minutes ago, _ReNNie_ said:

I thought sjaak's Simple Trainer, since the recent versions, has the ability to search (and view) animations easily and quickly

It kinda does and the animation player I made goes even further, but when you see the stats of 13930 animation dictionaries and 135791 animation clips, there's no easy way to find things. The animation start is easy to find, where he moves his hands from behind his head out to the side but the animation after, where his arms are brought down and cuffed, I just couldn't see it.

 

I searched for "cuff", "arrest", "busted", "kneel" and still didn't find it. It's a case of a name might make sense to us, but R* could have named it something unrelated. It could be something like "crim_back_low", or it could be named something related to that particular mission. But there aren't that many related searches if you use those words I used and they were the obvious ones... it's a bugger.

 

What did cross my mind, is that the animation might be part of a cut-scene clip set, so won't be in the game-animations as such... assuming that's how the cut-scenes work that is.

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gpgamingx

Yeah, same thing here. I do think the animation is game-animations because you can find parts of it in it (drops the weapon and get to the ground and the other animation of getting off the bike) Also what is the animation name u frond where he "moved his hands from behind his head out to the side"? iI couldnt find any animations involving the arrest part where his hands are on his head (nether from the cop or civ)

Edited by gpgamingx

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LeeC2202

That's random AT arrests AT busted and it's the exit animation. That dictionary is a collection of 5 animations, an enter, an exit and 3 idles.

 

Damnit... that animation isn't even in that video. I don't know why but when I was searching for them, in my mind, he got off the bike, dropped to his knees, then put his hands out to the side and then gets cuffed and that's not what happens... he drops to his knees with his arms already out to the side. Where on earth did I get that clip in my head from? :blush:

 

Sorry, that's my mind playing tricks on me, happens a lot lately.

 

Edit: Aha! They are cutscene animations as I suspected... check the animation dictionaries that start with jh_2_arrest_fail, which I presume stands for Jewelry Heist 2. Look for things like player_one_dual-0 in each dictionary (there are 7 dictionaries in total), each player_one_dual is a small segment of the criminal part of that arrest sequence.

Edited by LeeC2202

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LeeC2202

Try this selection from the list I use... That page you link to probably only lists in-game animations, this is from Alex Guirre's list which I linked to earlier... it has every animation in the game, no matter where they are used.

 

 

 


jh_2_arrest_fail_c-0,bati2^1-0
jh_2_arrest_fail_c-0,bati2^2-0
jh_2_arrest_fail_c-0,bati2-0
jh_2_arrest_fail_c-0,exportcamera-0
jh_2_arrest_fail_c-0,hc_driver_dual-0
jh_2_arrest_fail_c-0,hc_gunman_dual-0
jh_2_arrest_fail_c-0,p_cs_cuffs_02_s-0
jh_2_arrest_fail_c-0,p_jewel_door_l-0
jh_2_arrest_fail_c-0,p_jewel_door_r1-0
jh_2_arrest_fail_c-0,p_ld_heist_bag_s_1-0
jh_2_arrest_fail_c-0,player_one_dual-0
jh_2_arrest_fail_c-0,player_zero_dual-0

jh_2_arrest_fail_c-0,police^01-0
jh_2_arrest_fail_c-0,police^2-0
jh_2_arrest_fail_c-0,police-0
jh_2_arrest_fail_c-0,s_m_y_cop_01^1_dual-0
jh_2_arrest_fail_c-0,s_m_y_cop_01^2_dual-0
jh_2_arrest_fail_c-0,s_m_y_cop_01^3_dual-0
jh_2_arrest_fail_c-0,s_m_y_cop_01^4_dual-0
jh_2_arrest_fail_c-0,s_m_y_cop_01_dual-0
jh_2_arrest_fail_c-0,sanchez^01-0
jh_2_arrest_fail_c-0,sanchez^02-0
jh_2_arrest_fail_c-0,sanchez-0
jh_2_arrest_fail_c-0,w_ar_carbinerifle_mag1-0
jh_2_arrest_fail_c-0,w_ar_carbinerifle-0
jh_2_arrest_fail_c-0,w_pi_pistol^1-0
jh_2_arrest_fail_c-0,w_pi_pistol^2-0
jh_2_arrest_fail_c-0,w_pi_pistol^3-0
jh_2_arrest_fail_c-0,w_pi_pistol^4-0
jh_2_arrest_fail_c-0,w_pi_pistol-0
jh_2_arrest_fail_c-1,bati2^1-1
jh_2_arrest_fail_c-1,bati2^2-1
jh_2_arrest_fail_c-1,bati2-1
jh_2_arrest_fail_c-1,exportcamera-1
jh_2_arrest_fail_c-1,hc_driver_dual-1
jh_2_arrest_fail_c-1,hc_gunman_dual-1
jh_2_arrest_fail_c-1,p_cs_cuffs_02_s-1
jh_2_arrest_fail_c-1,p_jewel_door_l-1
jh_2_arrest_fail_c-1,p_jewel_door_r1-1
jh_2_arrest_fail_c-1,p_ld_heist_bag_s_1-1
jh_2_arrest_fail_c-1,player_one_dual-1
jh_2_arrest_fail_c-1,player_zero_dual-1

jh_2_arrest_fail_c-1,police^01-1
jh_2_arrest_fail_c-1,police^2-1
jh_2_arrest_fail_c-1,police-1
jh_2_arrest_fail_c-1,s_m_y_cop_01^1_dual-1
jh_2_arrest_fail_c-1,s_m_y_cop_01^2_dual-1
jh_2_arrest_fail_c-1,s_m_y_cop_01^3_dual-1
jh_2_arrest_fail_c-1,s_m_y_cop_01^4_dual-1
jh_2_arrest_fail_c-1,s_m_y_cop_01_dual-1
jh_2_arrest_fail_c-1,sanchez^01-1
jh_2_arrest_fail_c-1,sanchez^02-1
jh_2_arrest_fail_c-1,sanchez-1
jh_2_arrest_fail_c-1,w_ar_carbinerifle_mag1-1
jh_2_arrest_fail_c-1,w_ar_carbinerifle-1
jh_2_arrest_fail_c-1,w_pi_pistol^1-1
jh_2_arrest_fail_c-1,w_pi_pistol^2-1
jh_2_arrest_fail_c-1,w_pi_pistol^3-1
jh_2_arrest_fail_c-1,w_pi_pistol^4-1
jh_2_arrest_fail_c-1,w_pi_pistol-1
jh_2_arrest_fail_c-2,bati2^1-2
jh_2_arrest_fail_c-2,bati2^2-2
jh_2_arrest_fail_c-2,bati2-2
jh_2_arrest_fail_c-2,exportcamera-2
jh_2_arrest_fail_c-2,hc_driver_dual-2
jh_2_arrest_fail_c-2,hc_gunman_dual-2
jh_2_arrest_fail_c-2,p_cs_cuffs_02_s-2
jh_2_arrest_fail_c-2,p_jewel_door_l-2
jh_2_arrest_fail_c-2,p_jewel_door_r1-2
jh_2_arrest_fail_c-2,p_ld_heist_bag_s_1-2
jh_2_arrest_fail_c-2,player_one_dual-2
jh_2_arrest_fail_c-2,player_zero_dual-2

jh_2_arrest_fail_c-2,police^01-2
jh_2_arrest_fail_c-2,police^2-2
jh_2_arrest_fail_c-2,police-2
jh_2_arrest_fail_c-2,s_m_y_cop_01^1_dual-2
jh_2_arrest_fail_c-2,s_m_y_cop_01^2_dual-2
jh_2_arrest_fail_c-2,s_m_y_cop_01^3_dual-2
jh_2_arrest_fail_c-2,s_m_y_cop_01^4_dual-2
jh_2_arrest_fail_c-2,s_m_y_cop_01_dual-2
jh_2_arrest_fail_c-2,sanchez^01-2
jh_2_arrest_fail_c-2,sanchez^02-2
jh_2_arrest_fail_c-2,sanchez-2
jh_2_arrest_fail_c-2,w_ar_carbinerifle_mag1-2
jh_2_arrest_fail_c-2,w_ar_carbinerifle-2
jh_2_arrest_fail_c-2,w_pi_pistol^1-2
jh_2_arrest_fail_c-2,w_pi_pistol^2-2
jh_2_arrest_fail_c-2,w_pi_pistol^3-2
jh_2_arrest_fail_c-2,w_pi_pistol^4-2
jh_2_arrest_fail_c-2,w_pi_pistol-2
jh_2_arrest_fail_c-3,bati2^1-3
jh_2_arrest_fail_c-3,bati2^2-3
jh_2_arrest_fail_c-3,bati2-3
jh_2_arrest_fail_c-3,exportcamera-3
jh_2_arrest_fail_c-3,hc_driver_dual-3
jh_2_arrest_fail_c-3,hc_gunman_dual-3
jh_2_arrest_fail_c-3,p_cs_cuffs_02_s-3
jh_2_arrest_fail_c-3,p_jewel_door_l-3
jh_2_arrest_fail_c-3,p_jewel_door_r1-3
jh_2_arrest_fail_c-3,p_ld_heist_bag_s_1-3
jh_2_arrest_fail_c-3,player_one_dual-3
jh_2_arrest_fail_c-3,player_zero_dual-3

jh_2_arrest_fail_c-3,police^01-3
jh_2_arrest_fail_c-3,police^2-3
jh_2_arrest_fail_c-3,police-3
jh_2_arrest_fail_c-3,s_m_y_cop_01^1_dual-3
jh_2_arrest_fail_c-3,s_m_y_cop_01^2_dual-3
jh_2_arrest_fail_c-3,s_m_y_cop_01^3_dual-3
jh_2_arrest_fail_c-3,s_m_y_cop_01^4_dual-3
jh_2_arrest_fail_c-3,s_m_y_cop_01_dual-3
jh_2_arrest_fail_c-3,sanchez^01-3
jh_2_arrest_fail_c-3,sanchez^02-3
jh_2_arrest_fail_c-3,sanchez-3
jh_2_arrest_fail_c-3,w_ar_carbinerifle_mag1-3
jh_2_arrest_fail_c-3,w_ar_carbinerifle-3
jh_2_arrest_fail_c-3,w_pi_pistol^1-3
jh_2_arrest_fail_c-3,w_pi_pistol^2-3
jh_2_arrest_fail_c-3,w_pi_pistol^3-3
jh_2_arrest_fail_c-3,w_pi_pistol^4-3
jh_2_arrest_fail_c-3,w_pi_pistol-3
 

 

Edited by LeeC2202

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