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[SA] Throw object based on camera orientation


In45do
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I've search through everywhere and I find dead end. The only thing I know to throw object is based on actor's angle. But I want it to be thrown based on camera orientation. Like if the camera look up, the object will go upward. I have tried opcode 068D and 068E but it doesn't work. Can someone help me how to do it?

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{$CLEO .cs}
:Throw_Object_Camera
thread 'THROBJC'

while true
    wait 0
    if 
        0256:   player $PLAYER_CHAR defined
    then
        if and
            0AB0:   key_pressed 8//----------------------------key = Backspace
            044B:   actor $PLAYER_ACTOR on_foot
            84AD:  not actor $PLAYER_ACTOR in_water
        then
            0247: request_model 3065

            repeat
            wait 0
            until 0248:   model 3065	 available


            04C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset  0.0 1.0  0.5
            0107: [email protected] = create_object 3065	 at  [email protected] [email protected] [email protected]
            0750: set_object [email protected] visibility 1 
            04D9: object [email protected] set_scripted_collision_check 1 
            0382: set_object [email protected] collision_detection 1 
            0906: set_object [email protected] mass_to 30000.0 // float 
            0908: set_object [email protected] turn_mass_to 30000.0 // float
            
            
            
            
            04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 
            0087: [email protected] = [email protected] // (float)
            068D: get_camera_position_to [email protected] [email protected] [email protected] 
            0087: [email protected] = [email protected] // (float) 
            0087: [email protected] = [email protected] // (float) 
            0087: [email protected] = [email protected] // (float) 
            0063: [email protected] -= [email protected] // (float) 
            0063: [email protected] -= [email protected] // (float) 
            0063: [email protected] -= [email protected] // (float) 
            0013: [email protected] *= -2.0 
            0013: [email protected] *= -2.0 
            0013: [email protected] *= -2.0 
            005B: [email protected] += [email protected] // (float) 
            005B: [email protected] += [email protected] // (float) 
            005B: [email protected] += [email protected] // (float) 
            0063: [email protected] -= [email protected] // (float) 
            0063: [email protected] -= [email protected] // (float) 
            0063: [email protected] -= [email protected] // (float) 
            0013: [email protected] *= 5.0 
            0013: [email protected] *= 5.0 
            //0013: [email protected] *= 5.0 
            0604: get_Z_angle_for_point [email protected] [email protected] store_to [email protected] 
            0604: get_Z_angle_for_point [email protected] [email protected] store_to [email protected]
            [email protected] += 15.0
            0087: [email protected] = [email protected] // (float)value for displaying by text_draw_1number

            0007: [email protected] = 30.1
            0007: [email protected] = 70.1
            02F6: [email protected] = sine [email protected] // (float) 
            02F7: [email protected] = cosine [email protected] // (float)
            //02F6: [email protected] = sine [email protected] // (float) 
            02F7: [email protected] = cosine [email protected] // (float)
            0087: [email protected] = [email protected] // (float)value for displaying by text_draw_1number
            0013: [email protected] *= 10.0
             
            006B: [email protected] *= [email protected] // (float) 
            006B: [email protected] *= [email protected] // (float)
            006B: [email protected] *= [email protected] // (float) 
            0013: [email protected] *= -1.0
            
              
            
 
            0392: make_object [email protected] moveable 1 
            0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected]
            [email protected] = 0


            0092: [email protected] = float_to_integer [email protected]// value for displaying by text_draw_1number
            0092: [email protected] = float_to_integer [email protected]// value for displaying by text_draw_1number
            
            
            
                        
            while 0256:   player $PLAYER_CHAR defined
                wait 0
                03F0: enable_text_draw 1
                045A: text_draw_1number  50.0  300.0 'NUMBER' [email protected]    // value
                045A: text_draw_1number  50.0  310.0 'NUMBER' [email protected]    // value
                if or
                    04DA:   has_object [email protected] collided 
                    8474:   not actor $PLAYER_ACTOR near_object_in_cube [email protected] radius 200.0 200.0 100.0 flag 0 
                    0019:   [email protected] > 5000            
                then
                    0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 0.0
                    020C: create_explosion_with_radius 3 at [email protected] [email protected] [email protected]
                    0565: create_temporary_explosion_fire [email protected] [email protected] [email protected]  3
                    break            
                end

            end
        
            Object.Destroy([email protected])
            0249: release_model 3065


        end


    end
end

 

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Throw objects sounds cool! Will you realese it when it's finished? Sorry for slightly off topic.

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13 hours ago, Davve95 said:

Throw objects sounds cool! Will you realese it when it's finished? Sorry for slightly off topic.

You just need to compile ZAZ's script to play with it.

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  • 3 weeks later...
On 9/23/2018 at 9:55 AM, ZAZ said:
{$CLEO .cs}
:Throw_Object_Camera
thread 'THROBJC'

while true
    wait 0
    if 
        0256:   player $PLAYER_CHAR defined
    then
        if and
            0AB0:   key_pressed 8//----------------------------key = Backspace
            044B:   actor $PLAYER_ACTOR on_foot
            84AD:  not actor $PLAYER_ACTOR in_water
        then
            0247: request_model 3065

            repeat
            wait 0
            until 0248:   model 3065	 available


            04C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset  0.0 1.0  0.5
            0107: [email protected] = create_object 3065	 at  [email protected] [email protected] [email protected]
            0750: set_object [email protected] visibility 1 
            04D9: object [email protected] set_scripted_collision_check 1 
            0382: set_object [email protected] collision_detection 1 
            0906: set_object [email protected] mass_to 30000.0 // float 
            0908: set_object [email protected] turn_mass_to 30000.0 // float
            
            
            
            
            04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 
            0087: [email protected] = [email protected] // (float)
            068D: get_camera_position_to [email protected] [email protected] [email protected] 
            0087: [email protected] = [email protected] // (float) 
            0087: [email protected] = [email protected] // (float) 
            0087: [email protected] = [email protected] // (float) 
            0063: [email protected] -= [email protected] // (float) 
            0063: [email protected] -= [email protected] // (float) 
            0063: [email protected] -= [email protected] // (float) 
            0013: [email protected] *= -2.0 
            0013: [email protected] *= -2.0 
            0013: [email protected] *= -2.0 
            005B: [email protected] += [email protected] // (float) 
            005B: [email protected] += [email protected] // (float) 
            005B: [email protected] += [email protected] // (float) 
            0063: [email protected] -= [email protected] // (float) 
            0063: [email protected] -= [email protected] // (float) 
            0063: [email protected] -= [email protected] // (float) 
            0013: [email protected] *= 5.0 
            0013: [email protected] *= 5.0 
            //0013: [email protected] *= 5.0 
            0604: get_Z_angle_for_point [email protected] [email protected] store_to [email protected] 
            0604: get_Z_angle_for_point [email protected] [email protected] store_to [email protected]
            [email protected] += 15.0
            0087: [email protected] = [email protected] // (float)value for displaying by text_draw_1number

            0007: [email protected] = 30.1
            0007: [email protected] = 70.1
            02F6: [email protected] = sine [email protected] // (float) 
            02F7: [email protected] = cosine [email protected] // (float)
            //02F6: [email protected] = sine [email protected] // (float) 
            02F7: [email protected] = cosine [email protected] // (float)
            0087: [email protected] = [email protected] // (float)value for displaying by text_draw_1number
            0013: [email protected] *= 10.0
             
            006B: [email protected] *= [email protected] // (float) 
            006B: [email protected] *= [email protected] // (float)
            006B: [email protected] *= [email protected] // (float) 
            0013: [email protected] *= -1.0
            
              
            
 
            0392: make_object [email protected] moveable 1 
            0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected]
            [email protected] = 0


            0092: [email protected] = float_to_integer [email protected]// value for displaying by text_draw_1number
            0092: [email protected] = float_to_integer [email protected]// value for displaying by text_draw_1number
            
            
            
                        
            while 0256:   player $PLAYER_CHAR defined
                wait 0
                03F0: enable_text_draw 1
                045A: text_draw_1number  50.0  300.0 'NUMBER' [email protected]    // value
                045A: text_draw_1number  50.0  310.0 'NUMBER' [email protected]    // value
                if or
                    04DA:   has_object [email protected] collided 
                    8474:   not actor $PLAYER_ACTOR near_object_in_cube [email protected] radius 200.0 200.0 100.0 flag 0 
                    0019:   [email protected] > 5000            
                then
                    0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 0.0
                    020C: create_explosion_with_radius 3 at [email protected] [email protected] [email protected]
                    0565: create_temporary_explosion_fire [email protected] [email protected] [email protected]  3
                    break            
                end

            end
        
            Object.Destroy([email protected])
            0249: release_model 3065


        end


    end
end

 

What about a no gravity object? something like a rocket?

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The throw opcode doesn't accept world coords, but offset coords from object center
You can't give a target coords, but only a direction for throwing
I did that for a lot of scripts, mostly based by player_actor z_angle and used trigonometric function to calculate offset coords from z_angle

 

This time a needed angle from camera view
Therefor i could also take codes from existing scripts of me, especially this
(btw. it's my favourit script, it's very usefull for testing mods, i can move to any point very fast, can dive, can stand in the air and use weapons)
For calculation angle can be used this opcode

0604: get_Z_angle_for_point 26@ 27@ store_to 30@

hm.. only one point to get an angle? well one point and the other point is 0.0 (center of coord system)
So it needs to bring the world coords in relation to 0.0

 

068D: get_camera_position_to is nearly the same as store_coords_from_actor $PLAYER_ACTOR
068E: get_camera_target_point_to is a little bit behind of player_actor in direction of camera view
they all returns world coords

 

So i took get_camera_target_point and player_actor position
then substract player_actor position from camera_target
then multiplicate it with -2.0 to get a usefull point infront of player_actor
then add the camera_target world coords to get the camera_target_point infront of player_actor
then substract player_actor position from new camera_target to get "camera_target offset point" in relation to 0.0
now i can calculate the angle by opcode 0604:
i can also do that to calculate the x_angle by using z_coords, but it needs a correction by adding 15.0 degree

 

then i calculate offset by trigonometric function
but there's a problem, we will get different result depending to the quater of the coords system,
because it makes difference if you get -- worldcoords, or -+ worldcoords, +- worldcoords or ++ worldcoords
we can fix that by multiplication of one parameter by -1.0

 

maybe you noticed that i calculated first angle from coords and later coords from angle
maybe you can spare that and use directly the calculated offset coords as input for the throw opcode
i'm too lazy to find that out

 

@Diegoti if the object should move straight ahead instead balistic curve, then put the throw opcode into the loop
 

            while 0256:   player $PLAYER_CHAR defined
                wait 0
                0381: throw_object 2@ velocity_in_direction 15@ 16@ 18@ // <<<<<<<<<<<<<<<
                03F0: enable_text_draw 1
                045A: text_draw_1number  50.0  300.0 'NUMBER' 27@    // value
                045A: text_draw_1number  50.0  310.0 'NUMBER' 28@    // value
                if or
                    04DA:   has_object 2@ collided
                    8474:   not actor $PLAYER_ACTOR near_object_in_cube 2@ radius 200.0 200.0 100.0 flag 0
                    0019:   33@ > 5000            
                then
                    0400: store_coords_to 11@ 12@ 13@ from_object 2@ with_offset 0.0 0.0 0.0
                    020C: create_explosion_with_radius 3 at 11@ 12@ 13@
                    0565: create_temporary_explosion_fire 11@ 12@ 13@  3
                    break            
                end

            end

 

 

Edited by ZAZ
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ok so throw object opcode is even I use it for elevators, but I set this 8.0 it just go up a little faster and smooth.

 

I was trying to make  a train by 200+ objects to go forward I use that throwing opcode and same number to go forward  but bigger ones goes faster and medium or small objects goes slow like it break off.

 

 



0247: load_model 9823
0247: load_model 1538
0247: load_model 1074
0247: load_model 3034
0247: load_model 3791
0247: load_model 2740
0247: load_model  985
038B: load_requested_models
0247: load_model 9823
0247: load_model 3034
0247: load_model 1538
0247: load_model 3791
0247: load_model 1074
0247: load_model 2740
0247: load_model 8876
0247: load_model 3785
0247: load_model 3526
038B: load_requested_models
0247: load_model 3034
0247: load_model 1538
0247: load_model 9823
0247: load_model 3791
0247: load_model 1074
0247: load_model 2740
0247: load_model 8876
0247: load_model 3785
0247: load_model 3526
038B: load_requested_models
0247: load_model 1362
0247: load_model 9823
0247: load_model 1538
0247: load_model 1074
0247: load_model 3034
0247: load_model 3791
0247: load_model 2740

0247: load_model #BALLAS1
038B: load_requested_models

elevator = [email protected]
TRAIN_SURFING = [email protected]

end
[email protected] = 0.0
[email protected] = -60.0
[email protected] = 0.0
elevator = 0
TRAIN_SURFING = 0

 

 

 

 


:train_run
if and
TRAIN_SURFING == 0
[email protected] >= 8000
then
:train_1
[email protected] = 0
////04D9: object [email protected] set_scripted_collision_check 0 //
TRAIN_SURFING = 1
029B: [email protected] = init_object 9823 at 107.71999 -4008.5879 1933.6899 // object (sav1sfw) (4)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 104.85014 -3992.269 1931.96 // object (sl_dtdoor1) (11)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 1074 at 106.92953 -3990.8784 1931.4999 // object (wheel_sr3) (9)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 1074 at 108.72951 -3990.8784 1931.4999 // object (wheel_sr3) (10)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
029B: [email protected] = init_object 9823 at 107.71994 -3996.3481 1931.9299 // object (sav1sfw) (6)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71999 -3992.6975 1931.9299 // object (sav1sfw) (7)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 110.41866 -4005.9678 1933.6899 // object (sav1sfw) (8)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 110.41911 -4000.4683 1933.6899 // object (sav1sfw) (31)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 110.41946 -3995.0178 1933.6899 // object (sav1sfw) (32)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 110.41918 -3989.698 1933.6899 // object (sav1sfw) (33)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 105.02007 -4005.9678 1933.6899 // object (sav1sfw) (34)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 105.01877 -4000.4692 1933.6899 // object (sav1sfw) (35)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 105.01984 -3995.0481 1933.6899 // object (sav1sfw) (36)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 105.01997 -3989.698 1933.6899 // object (sav1sfw) (37)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 107.72003 -3987.0181 1933.6899 // object (sav1sfw) (38)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71906 -3989.1489 1931.9299 // object (sav1sfw) (39)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.72002 -3988.8276 1931.9299 // object (sav1sfw) (40)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.72 -3988.8784 1935.46 // object (sav1sfw) (41)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71999 -3992.4573 1935.46 // object (sav1sfw) (42)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.72003 -3996.0083 1935.46 // object (sav1sfw) (43)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71991 -3999.5081 1935.46 // object (sav1sfw) (44)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.72 -4003.0881 1935.46 // object (sav1sfw) (45)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71999 -4006.7581 1935.46 // object (sav1sfw) (46)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 3034 at 104.89961 -3989.4382 1934.1099 // object (bd_window) (5)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 1538 at 104.85004 -3993.6682 1931.96 // object (sl_dtdoor1) (12)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 3034 at 104.89986 -3997.6877 1934.1099 // object (bd_window) (9)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 3034 at 104.8996 -4005.6885 1934.1099 // object (bd_window) (10)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 1538 at 104.84964 -4000.0676 1931.96 // object (sl_dtdoor1) (13)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 1538 at 104.85074 -4001.5679 1931.96 // object (sl_dtdoor1) (14)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 1538 at 107.14935 -4008.7471 1932.1399 // object (sl_dtdoor1) (15)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
029B: [email protected] = init_object 3034 at 110.5895 -4005.6875 1934.1099 // object (bd_window) (11)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 3034 at 110.5906 -3997.1877 1934.1099 // object (bd_window) (12)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 3034 at 110.58985 -3989.4392 1934.1099 // object (bd_window) (13)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 110.56986 -3993.3176 1931.96 // object (sl_dtdoor1) (16)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 110.56962 -3994.7473 1931.96 // object (sl_dtdoor1) (17)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 110.57052 -4001.3979 1931.96 // object (sl_dtdoor1) (18)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 110.56974 -4002.8489 1931.96 // object (sl_dtdoor1) (19)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 108.64964 -3986.8677 1932.1399 // object (sl_dtdoor1) (20)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 179.995
029B: [email protected] = init_object 9823 at 107.72 -4006.8479 1931.9299 // object (sav1sfw) (47)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.72005 -4003.2776 1931.9299 // object (sav1sfw) (48)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.72 -3999.7473 1931.9299 // object (sav1sfw) (49)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.13997 -3989.9988 1931.7899 // object (missile_10_SFXR) (2)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.51987 -3989.9978 1931.7899 // object (missile_10_SFXR) (16)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.13957 -4006.3076 1931.7899 // object (missile_10_SFXR) (17)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.5199 -4006.3076 1931.7899 // object (missile_10_SFXR) (18)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.13953 -4003.458 1931.7899 // object (missile_10_SFXR) (19)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.51981 -4003.457 1931.7899 // object (missile_10_SFXR) (20)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.1404 -4000.7085 1931.7899 // object (missile_10_SFXR) (21)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.51982 -4000.7075 1931.7899 // object (missile_10_SFXR) (22)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.13966 -3997.8792 1931.7899 // object (missile_10_SFXR) (23)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.51959 -3997.8782 1931.7899 // object (missile_10_SFXR) (24)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.14012 -3994.9778 1931.7899 // object (missile_10_SFXR) (25)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.52052 -3994.9778 1931.7899 // object (missile_10_SFXR) (26)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.1395 -3991.978 1931.7899 // object (missile_10_SFXR) (27)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.51997 -3991.978 1931.7899 // object (missile_10_SFXR) (28)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 1074 at 106.92955 -4006.7883 1931.4999 // object (wheel_sr3) (11)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 1074 at 108.73029 -4006.7864 1931.4999 // object (wheel_sr3) (12)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
029B: [email protected] = init_object 1074 at 106.9305 -4005.5576 1931.4999 // object (wheel_sr3) (13)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 1074 at 108.73009 -4005.5576 1931.4999 // object (wheel_sr3) (14)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
029B: [email protected] = init_object 1074 at 106.92923 -3989.7283 1931.4999 // object (wheel_sr3) (15)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 1074 at 108.72902 -3989.7292 1931.4999 // object (wheel_sr3) (16)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
029B: [email protected] = init_object 2740 at 109.62989 -3986.7671 1932.7299 // object (cj_bs_light) (6)
0453: set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
029B: [email protected] = init_object 2740 at 105.87968 -3986.7681 1932.7299 // object (cj_bs_light) (7)
0453: set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
029B: [email protected] = init_object 2740 at 109.48878 -4008.8672 1932.95 // object (cj_bs_light) (8)
0453: set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
029B: [email protected] = init_object 9823 at 107.71913 -3986.3472 1933.6899 // object (sav1sfw) (50)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 104.85008 -3970.0293 1931.96 // object (sl_dtdoor1) (21)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 1074 at 106.93018 -3968.6389 1931.4999 // object (wheel_sr3) (17)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 1074 at 108.72964 -3968.6389 1931.4999 // object (wheel_sr3) (18)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
029B: [email protected] = init_object 9823 at 107.72064 -3974.1084 1931.9299 // object (sav1sfw) (51)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71994 -3970.458 1931.9299 // object (sav1sfw) (52)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 110.41871 -3983.7271 1933.6899 // object (sav1sfw) (53)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 110.41923 -3978.2283 1933.6899 // object (sav1sfw) (54)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 110.41868 -3972.7776 1933.6899 // object (sav1sfw) (55)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 110.41947 -3967.4583 1933.6899 // object (sav1sfw) (56)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 105.02013 -3983.7271 1933.6899 // object (sav1sfw) (57)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 105.02008 -3978.2283 1933.6899 // object (sav1sfw) (58)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 105.01967 -3972.8088 1933.6899 // object (sav1sfw) (59)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 105.01974 -3967.4583 1933.6899 // object (sav1sfw) (60)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 107.71907 -3964.7783 1933.6899 // object (sav1sfw) (61)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71936 -3966.9082 1931.9299 // object (sav1sfw) (62)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.72073 -3966.5879 1931.9299 // object (sav1sfw) (63)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.7189 -3966.6387 1935.46 // object (sav1sfw) (64)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71967 -3970.2178 1935.46 // object (sav1sfw) (65)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.72006 -3973.7686 1935.46 // object (sav1sfw) (66)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.72 -3977.2683 1935.46 // object (sav1sfw) (67)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.72061 -3980.8494 1935.46 // object (sav1sfw) (68)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71992 -3984.5181 1935.46 // object (sav1sfw) (69)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 3034 at 104.90024 -3967.1982 1934.1099 // object (bd_window) (14)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 1538 at 104.84955 -3971.4287 1931.96 // object (sl_dtdoor1) (22)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 3034 at 104.89969 -3975.448 1934.1099 // object (bd_window) (15)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 3034 at 104.89948 -3983.4487 1934.1099 // object (bd_window) (16)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 1538 at 104.84955 -3977.8279 1931.96 // object (sl_dtdoor1) (23)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 1538 at 104.85091 -3979.3281 1931.96 // object (sl_dtdoor1) (24)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 1538 at 107.14998 -3986.5073 1932.1399 // object (sl_dtdoor1) (25)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
029B: [email protected] = init_object 3034 at 110.59087 -3983.4478 1934.1099 // object (bd_window) (17)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 3034 at 110.59034 -3974.9482 1934.1099 // object (bd_window) (18)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 3034 at 110.59049 -3967.1992 1934.1099 // object (bd_window) (19)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 110.56907 -3971.0781 1931.96 // object (sl_dtdoor1) (26)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 110.56998 -3972.5081 1931.96 // object (sl_dtdoor1) (27)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 110.56962 -3979.1592 1931.96 // object (sl_dtdoor1) (28)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 110.56977 -3980.6082 1931.96 // object (sl_dtdoor1) (29)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 108.64955 -3964.6279 1932.1399 // object (sl_dtdoor1) (30)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 179.995
029B: [email protected] = init_object 9823 at 107.72 -3984.6082 1931.9299 // object (sav1sfw) (70)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71915 -3981.0378 1931.9299 // object (sav1sfw) (71)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.72002 -3977.5076 1931.9299 // object (sav1sfw) (72)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.14 -3967.759 1931.7899 // object (missile_10_SFXR) (29)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.52026 -3967.759 1931.7899 // object (missile_10_SFXR) (30)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.13966 -3984.0669 1931.7899 // object (missile_10_SFXR) (31)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.51982 -3984.0688 1931.7899 // object (missile_10_SFXR) (32)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.14044 -3981.2175 1931.7899 // object (missile_10_SFXR) (33)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.52023 -3981.2175 1931.7899 // object (missile_10_SFXR) (34)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.14009 -3978.4678 1931.7899 // object (missile_10_SFXR) (35)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.5208 -3978.4687 1931.7899 // object (missile_10_SFXR) (36)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.14011 -3975.6394 1931.7899 // object (missile_10_SFXR) (37)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.51924 -3975.6384 1931.7899 // object (missile_10_SFXR) (38)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.1394 -3972.7395 1931.7899 // object (missile_10_SFXR) (39)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.52022 -3972.7385 1931.7899 // object (missile_10_SFXR) (40)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.13953 -3969.7373 1931.7899 // object (missile_10_SFXR) (41)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.52007 -3969.7393 1931.7899 // object (missile_10_SFXR) (42)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 1074 at 106.93048 -3984.5476 1931.4999 // object (wheel_sr3) (19)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 1074 at 108.73015 -3984.5476 1931.4999 // object (wheel_sr3) (20)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
029B: [email protected] = init_object 1074 at 106.93083 -3983.3179 1931.4999 // object (wheel_sr3) (21)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 1074 at 108.72963 -3983.3179 1931.4999 // object (wheel_sr3) (22)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
029B: [email protected] = init_object 1074 at 106.93002 -3967.4885 1931.4999 // object (wheel_sr3) (23)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 1074 at 108.73061 -3967.4885 1931.4999 // object (wheel_sr3) (24)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
029B: [email protected] = init_object 2740 at 109.63004 -3964.5283 1932.7299 // object (cj_bs_light) (10)
0453: set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
029B: [email protected] = init_object 2740 at 105.88013 -3964.5283 1932.7299 // object (cj_bs_light) (11)
0453: set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
029B: [email protected] = init_object 2740 at 109.4902 -3986.6284 1932.95 // object (cj_bs_light) (12)
0453: set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
029B: [email protected] = init_object 2740 at 106.2393 -3986.6274 1932.95 // object (cj_bs_light) (13)
0453: set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
029B: [email protected] = init_object 9823 at 107.71999 -3964.0891 1933.6899 // object (sav1sfw) (73)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 104.85001 -3947.769 1931.96 // object (sl_dtdoor1) (31)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 1074 at 106.93019 -3946.3806 1931.4999 // object (wheel_sr3) (25)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 1074 at 108.72978 -3946.3806 1931.4999 // object (wheel_sr3) (26)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
029B: [email protected] = init_object 9823 at 107.71954 -3951.8491 1931.9299 // object (sav1sfw) (74)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.72 -3948.1987 1931.9299 // object (sav1sfw) (75)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 110.41953 -3961.4692 1933.6899 // object (sav1sfw) (76)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 110.41923 -3955.969 1933.6899 // object (sav1sfw) (77)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 110.41874 -3950.5193 1933.6899 // object (sav1sfw) (78)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 110.41889 -3945.1987 1933.6899 // object (sav1sfw) (79)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 105.01982 -3961.4692 1933.6899 // object (sav1sfw) (80)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 105.01901 -3955.969 1933.6899 // object (sav1sfw) (81)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 105.01926 -3950.5505 1933.6899 // object (sav1sfw) (82)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 105.02013 -3945.1987 1933.6899 // object (sav1sfw) (83)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 107.71936 -3942.519 1933.6899 // object (sav1sfw) (84)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.72006 -3944.6489 1931.9299 // object (sav1sfw) (85)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.72076 -3944.3286 1931.9299 // object (sav1sfw) (86)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71938 -3944.3794 1935.46 // object (sav1sfw) (87)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71994 -3947.9575 1935.46 // object (sav1sfw) (88)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71996 -3951.5095 1935.46 // object (sav1sfw) (89)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.72058 -3955.01 1935.46 // object (sav1sfw) (90)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.72002 -3958.5891 1935.46 // object (sav1sfw) (91)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.72 -3962.2593 1935.46 // object (sav1sfw) (92)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 3034 at 104.90004 -3944.9399 1934.1099 // object (bd_window) (20)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 1538 at 104.84972 -3949.1694 1931.96 // object (sl_dtdoor1) (32)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 3034 at 104.9005 -3953.1887 1934.1099 // object (bd_window) (21)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 3034 at 104.89943 -3961.189 1934.1099 // object (bd_window) (22)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 1538 at 104.85075 -3955.5686 1931.96 // object (sl_dtdoor1) (33)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 1538 at 104.84973 -3957.0688 1931.96 // object (sl_dtdoor1) (34)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 1538 at 107.14935 -3964.248 1932.1399 // object (sl_dtdoor1) (35)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
029B: [email protected] = init_object 3034 at 110.59037 -3961.189 1934.1099 // object (bd_window) (23)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 3034 at 110.59022 -3952.689 1934.1099 // object (bd_window) (24)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 3034 at 110.58981 -3944.939 1934.1099 // object (bd_window) (25)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 110.5698 -3948.8188 1931.96 // object (sl_dtdoor1) (36)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 110.56998 -3950.2498 1931.96 // object (sl_dtdoor1) (37)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 110.57035 -3956.8989 1931.96 // object (sl_dtdoor1) (38)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 110.5698 -3958.3489 1931.96 // object (sl_dtdoor1) (39)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 108.64961 -3942.3696 1932.1399 // object (sl_dtdoor1) (40)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 179.995
029B: [email protected] = init_object 9823 at 107.72034 -3962.3501 1931.9299 // object (sav1sfw) (93)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.72064 -3958.7786 1931.9299 // object (sav1sfw) (94)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.72037 -3955.2493 1931.9299 // object (sav1sfw) (95)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: 1[email protected] = init_object 3791 at 108.1402 -3945.4988 1931.7899 // object (missile_10_SFXR) (43)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.51979 -3945.4998 1931.7899 // object (missile_10_SFXR) (44)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.13988 -3961.8101 1931.7899 // object (missile_10_SFXR) (45)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.51999 -3961.8091 1931.7899 // object (missile_10_SFXR) (46)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.14108 -3958.9592 1931.7899 // object (missile_10_SFXR) (47)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.51933 -3958.9583 1931.7899 // object (missile_10_SFXR) (48)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.14001 -3956.2083 1931.7899 // object (missile_10_SFXR) (49)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.51961 -3956.2083 1931.7899 // object (missile_10_SFXR) (50)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.14055 -3953.3792 1931.7899 // object (missile_10_SFXR) (51)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.51962 -3953.3801 1931.7899 // object (missile_10_SFXR) (52)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.13943 -3950.4802 1931.7899 // object (missile_10_SFXR) (53)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.52032 -3950.4792 1931.7899 // object (missile_10_SFXR) (54)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.13963 -3947.48 1931.7899 // object (missile_10_SFXR) (55)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.52029 -3947.479 1931.7899 // object (missile_10_SFXR) (56)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 1074 at 106.93031 -3962.2896 1931.4999 // object (wheel_sr3) (27)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 1074 at 108.73004 -3962.2886 1931.4999 // object (wheel_sr3) (28)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
029B: [email protected] = init_object 1074 at 106.93042 -3961.0591 1931.4999 // object (wheel_sr3) (29)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 1074 at 108.72937 -3961.0591 1931.4999 // object (wheel_sr3) (30)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
029B: [email protected] = init_object 1074 at 106.92929 -3945.229 1931.4999 // object (wheel_sr3) (31)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 1074 at 108.72977 -3945.229 1931.4999 // object (wheel_sr3) (32)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
029B: [email protected] = init_object 2740 at 109.63096 -3942.2681 1932.7299 // object (cj_bs_light) (14)
0453: set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
029B: [email protected] = init_object 2740 at 105.8795 -3942.2681 1932.7299 // object (cj_bs_light) (15)
0453: set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
029B: [email protected] = init_object 2740 at 109.49024 -3964.3691 1932.95 // object (cj_bs_light) (16)
0453: set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
029B: [email protected] = init_object 2740 at 106.24023 -3964.3682 1932.95 // object (cj_bs_light) (17)
0453: set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
029B: [email protected] = init_object 9823 at 107.71999 -3941.8396 1933.6899 // object (sav1sfw) (96)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 104.85008 -3925.5195 1931.96 // object (sl_dtdoor1) (41)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 1074 at 106.93022 -3924.1301 1931.4999 // object (wheel_sr3) (33)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 1074 at 108.73026 -3924.1301 1931.4999 // object (wheel_sr3) (34)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
029B: [email protected] = init_object 9823 at 107.72064 -3929.6006 1931.9299 // object (sav1sfw) (97)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71948 -3925.9492 1931.9299 // object (sav1sfw) (98)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 110.41938 -3939.2197 1933.6899 // object (sav1sfw) (99)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 110.41969 -3933.7209 1933.6899 // object (sav1sfw) (100)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 110.41911 -3928.2698 1933.6899 // object (sav1sfw) (101)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 110.4192 -3922.9497 1933.6899 // object (sav1sfw) (102)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 105.01959 -3939.2197 1933.6899 // object (sav1sfw) (103)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 105.02008 -3933.72 1933.6899 // object (sav1sfw) (104)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 105.01935 -3928.3 1933.6899 // object (sav1sfw) (105)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 105.01976 -3922.9502 1933.6899 // object (sav1sfw) (106)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 9823 at 107.72 -3920.27 1933.6899 // object (sav1sfw) (107)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71999 -3922.3999 1931.9299 // object (sav1sfw) (108)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71996 -3922.0796 1931.9299 // object (sav1sfw) (109)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71999 -3922.1304 1935.46 // object (sav1sfw) (110)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71976 -3925.709 1935.46 // object (sav1sfw) (111)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.72002 -3929.26 1935.46 // object (sav1sfw) (112)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71999 -3932.76 1935.46 // object (sav1sfw) (113)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0

 


029B: [email protected] = init_object 9823 at 107.72002 -3936.3396 1935.46 // object (sav1sfw) (114)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71999 -3940.0098 1935.46 // object (sav1sfw) (115)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 3034 at 104.90001 -3922.6899 1934.1099 // object (bd_window) (26)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 1538 at 104.85022 -3926.9199 1931.96 // object (sl_dtdoor1) (42)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 3034 at 104.89943 -3930.9395 1934.1099 // object (bd_window) (27)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 3034 at 104.89958 -3938.9392 1934.1099 // object (bd_window) (28)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 1538 at 104.85022 -3933.3196 1931.96 // object (sl_dtdoor1) (43)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 1538 at 104.84976 -3934.8203 1931.96 // object (sl_dtdoor1) (44)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 1538 at 107.14978 -3941.9988 1932.1399 // object (sl_dtdoor1) (45)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
029B: [email protected] = init_object 3034 at 110.59035 -3938.9392 1934.1099 // object (bd_window) (29)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 3034 at 110.58982 -3930.4395 1934.1099 // object (bd_window) (30)
0453: set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 3034 at 110.59052 -3922.6899 1934.1099 // object (bd_window) (31)
0453: set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 110.56947 -3926.5693 1931.96 // object (sl_dtdoor1) (46)
0453: set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 110.56962 -3927.999 1931.96 // object (sl_dtdoor1) (47)
0453: set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 110.56937 -3934.6494 1931.96 // object (sl_dtdoor1) (48)
0453: set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 110.56959 -3936.0994 1931.96 // object (sl_dtdoor1) (49)
0453: set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
029B: [email protected] = init_object 1538 at 108.64987 -3920.1196 1932.1399 // object (sl_dtdoor1) (50)
0453: set_object  [email protected] XY_rotation 0.0 0.0 angle 179.995
029B: [email protected] = init_object 9823 at 107.71992 -3940.0996 1931.9299 // object (sav1sfw) (116)
0453: set_object  [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71994 -3936.5291 1931.9299 // object (sav1sfw) (117)
0453: set_object  [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 9823 at 107.71979 -3933.0002 1931.9299 // object (sav1sfw) (118)
0453: set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.14044 -3923.2495 1931.7899 // object (missile_10_SFXR) (57)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.51979 -3923.25 1931.7899 // object (missile_10_SFXR) (58)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.14056 -3939.5596 1931.7899 // object (missile_10_SFXR) (59)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.52077 -3939.5605 1931.7899 // object (missile_10_SFXR) (60)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.1402 -3936.7097 1931.7899 // object (missile_10_SFXR) (61)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.51999 -3936.7087 1931.7899 // object (missile_10_SFXR) (62)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.1405 -3933.9592 1931.7899 // object (missile_10_SFXR) (63)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.51978 -3933.9602 1931.7899 // object (missile_10_SFXR) (64)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.14001 -3931.1289 1931.7899 // object (missile_10_SFXR) (65)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.51976 -3931.1309 1931.7899 // object (missile_10_SFXR) (66)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.13947 -3928.2307 1931.7899 // object (missile_10_SFXR) (67)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.51982 -3928.2297 1931.7899 // object (missile_10_SFXR) (68)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 108.14018 -3925.2295 1931.7899 // object (missile_10_SFXR) (69)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 3791 at 107.51999 -3925.2295 1931.7899 // object (missile_10_SFXR) (70)
0453: set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
029B: [email protected] = init_object 1074 at 106.93036 -3940.0391 1931.4999 // object (wheel_sr3) (35)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 1074 at 108.73003 -3940.0391 1931.4999 // object (wheel_sr3) (36)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
029B: [email protected] = init_object 1074 at 106.93059 -3938.8103 1931.4999 // object (wheel_sr3) (37)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 1074 at 108.72981 -3938.8093 1931.4999 // object (wheel_sr3) (38)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
029B: [email protected] = init_object 1074 at 106.9294 -3922.9805 1931.4999 // object (wheel_sr3) (39)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
029B: [email protected] = init_object 1074 at 108.73076 -3922.98 1931.4999 // object (wheel_sr3) (40)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
029B: [email protected] = init_object 2740 at 109.63105 -3920.019 1932.7299 // object (cj_bs_light) (18)
0453: set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
029B: [email protected] = init_object 2740 at 105.88071 -3920.0195 1932.7299 // object (cj_bs_light) (19)
0453: set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
029B: [email protected] = init_object 2740 at 109.48961 -3942.1189 1932.95 // object (cj_bs_light) (20)
0453: set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
029B: [email protected] = init_object 2740 at 106.23981 -3942.1189 1932.95 // object (cj_bs_light) (21)
0453: set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
029B: [email protected] = init_object 8876 at 105.00987 -4014.5476 1932.09 // object (vgsEcnstrct15) (4)
0453: set_object [email protected] XY_rotation 0.0 33.997 angle 70.0
029B: [email protected] = init_object 2740 at 106.2598 -4008.8662 1932.95 // object (cj_bs_light) (22)
0453: set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
029B: [email protected] = init_object 3785 at 106.31967 -4008.6973 1932.9399 // object (bulkheadlight) (20)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 279.992
029B: [email protected] = init_object 3785 at 109.49984 -4008.6963 1932.9399 // object (bulkheadlight) (21)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 279.992
029B: [email protected] = init_object 8876 at 110.98968 -4014.2461 1931.59 // object (vgsEcnstrct15) (5)
0453: set_object [email protected] XY_rotation 0.0 33.997 angle 110.0
029B: [email protected] = init_object 3526 at 109.60014 -3920.1484 1934.9199 // object (vegasairportlight) (2)
0453: set_object [email protected] XY_rotation 0.0 278.0 angle 270.0
029B: [email protected] = init_object 3526 at 105.93047 -3920.6489 1934.7799 // object (vegasairportlight) (3)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
029B: [email protected] = init_object 3526 at 105.84949 -3920.1484 1934.9199 // object (vegasairportlight) (4)
0453: set_object [email protected] XY_rotation 0.0 277.998 angle 270.0
029B: [email protected] = init_object 3526 at 109.76026 -3920.6489 1934.7799 // object (vegasairportlight) (5)
0453: set_object [email protected] XY_rotation 0.0 0.0 angle 270.0

 

04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71999 -4008.5879 1933.6899 // object (sav1sfw) (4)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 104.85014 -3992.269 1931.96 // object (sl_dtdoor1) (11)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 106.92953 -3990.8784 1931.4999 // object (wheel_sr3) (9)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 108.72951 -3990.8784 1931.4999 // object (wheel_sr3) (10)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71994 -3996.3481 1931.9299 // object (sav1sfw) (6)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71999 -3992.6975 1931.9299 // object (sav1sfw) (7)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 110.41866 -4005.9678 1933.6899 // object (sav1sfw) (8)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 110.41911 -4000.4683 1933.6899 // object (sav1sfw) (31)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 110.41946 -3995.0178 1933.6899 // object (sav1sfw) (32)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 110.41918 -3989.698 1933.6899 // object (sav1sfw) (33)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 105.02007 -4005.9678 1933.6899 // object (sav1sfw) (34)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 105.01877 -4000.4692 1933.6899 // object (sav1sfw) (35)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 105.01984 -3995.0481 1933.6899 // object (sav1sfw) (36)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 105.01997 -3989.698 1933.6899 // object (sav1sfw) (37)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72003 -3987.0181 1933.6899 // object (sav1sfw) (38)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71906 -3989.1489 1931.9299 // object (sav1sfw) (39)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72002 -3988.8276 1931.9299 // object (sav1sfw) (40)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72 -3988.8784 1935.46 // object (sav1sfw) (41)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71999 -3992.4573 1935.46 // object (sav1sfw) (42)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72003 -3996.0083 1935.46 // object (sav1sfw) (43)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71991 -3999.5081 1935.46 // object (sav1sfw) (44)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72 -4003.0881 1935.46 // object (sav1sfw) (45)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71999 -4006.7581 1935.46 // object (sav1sfw) (46)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 104.89961 -3989.4382 1934.1099 // object (bd_window) (5)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 104.85004 -3993.6682 1931.96 // object (sl_dtdoor1) (12)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 104.89986 -3997.6877 1934.1099 // object (bd_window) (9)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 104.8996 -4005.6885 1934.1099 // object (bd_window) (10)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 104.84964 -4000.0676 1931.96 // object (sl_dtdoor1) (13)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 104.85074 -4001.5679 1931.96 // object (sl_dtdoor1) (14)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 107.14935 -4008.7471 1932.1399 // object (sl_dtdoor1) (15)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 110.5895 -4005.6875 1934.1099 // object (bd_window) (11)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 110.5906 -3997.1877 1934.1099 // object (bd_window) (12)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 110.58985 -3989.4392 1934.1099 // object (bd_window) (13)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 110.56986 -3993.3176 1931.96 // object (sl_dtdoor1) (16)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 110.56962 -3994.7473 1931.96 // object (sl_dtdoor1) (17)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 110.57052 -4001.3979 1931.96 // object (sl_dtdoor1) (18)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 110.56974 -4002.8489 1931.96 // object (sl_dtdoor1) (19)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 108.64964 -3986.8677 1932.1399 // object (sl_dtdoor1) (20)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 179.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72 -4006.8479 1931.9299 // object (sav1sfw) (47)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72005 -4003.2776 1931.9299 // object (sav1sfw) (48)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72 -3999.7473 1931.9299 // object (sav1sfw) (49)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.13997 -3989.9988 1931.7899 // object (missile_10_SFXR) (2)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.51987 -3989.9978 1931.7899 // object (missile_10_SFXR) (16)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.13957 -4006.3076 1931.7899 // object (missile_10_SFXR) (17)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.5199 -4006.3076 1931.7899 // object (missile_10_SFXR) (18)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.13953 -4003.458 1931.7899 // object (missile_10_SFXR) (19)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.51981 -4003.457 1931.7899 // object (missile_10_SFXR) (20)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.1404 -4000.7085 1931.7899 // object (missile_10_SFXR) (21)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.51982 -4000.7075 1931.7899 // object (missile_10_SFXR) (22)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.13966 -3997.8792 1931.7899 // object (missile_10_SFXR) (23)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.51959 -3997.8782 1931.7899 // object (missile_10_SFXR) (24)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.14012 -3994.9778 1931.7899 // object (missile_10_SFXR) (25)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.52052 -3994.9778 1931.7899 // object (missile_10_SFXR) (26)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.1395 -3991.978 1931.7899 // object (missile_10_SFXR) (27)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.51997 -3991.978 1931.7899 // object (missile_10_SFXR) (28)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 106.92955 -4006.7883 1931.4999 // object (wheel_sr3) (11)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 108.73029 -4006.7864 1931.4999 // object (wheel_sr3) (12)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 106.9305 -4005.5576 1931.4999 // object (wheel_sr3) (13)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 108.73009 -4005.5576 1931.4999 // object (wheel_sr3) (14)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 106.92923 -3989.7283 1931.4999 // object (wheel_sr3) (15)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 108.72902 -3989.7292 1931.4999 // object (wheel_sr3) (16)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 2740 at 109.62989 -3986.7671 1932.7299 // object (cj_bs_light) (6)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 2740 at 105.87968 -3986.7681 1932.7299 // object (cj_bs_light) (7)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 2740 at 109.48878 -4008.8672 1932.95 // object (cj_bs_light) (8)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71913 -3986.3472 1933.6899 // object (sav1sfw) (50)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 104.85008 -3970.0293 1931.96 // object (sl_dtdoor1) (21)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 106.93018 -3968.6389 1931.4999 // object (wheel_sr3) (17)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 108.72964 -3968.6389 1931.4999 // object (wheel_sr3) (18)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72064 -3974.1084 1931.9299 // object (sav1sfw) (51)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71994 -3970.458 1931.9299 // object (sav1sfw) (52)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 110.41871 -3983.7271 1933.6899 // object (sav1sfw) (53)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 110.41923 -3978.2283 1933.6899 // object (sav1sfw) (54)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 110.41868 -3972.7776 1933.6899 // object (sav1sfw) (55)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 110.41947 -3967.4583 1933.6899 // object (sav1sfw) (56)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 105.02013 -3983.7271 1933.6899 // object (sav1sfw) (57)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 105.02008 -3978.2283 1933.6899 // object (sav1sfw) (58)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 105.01967 -3972.8088 1933.6899 // object (sav1sfw) (59)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 105.01974 -3967.4583 1933.6899 // object (sav1sfw) (60)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71907 -3964.7783 1933.6899 // object (sav1sfw) (61)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71936 -3966.9082 1931.9299 // object (sav1sfw) (62)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72073 -3966.5879 1931.9299 // object (sav1sfw) (63)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.7189 -3966.6387 1935.46 // object (sav1sfw) (64)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71967 -3970.2178 1935.46 // object (sav1sfw) (65)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72006 -3973.7686 1935.46 // object (sav1sfw) (66)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72 -3977.2683 1935.46 // object (sav1sfw) (67)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72061 -3980.8494 1935.46 // object (sav1sfw) (68)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71992 -3984.5181 1935.46 // object (sav1sfw) (69)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 104.90024 -3967.1982 1934.1099 // object (bd_window) (14)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 104.84955 -3971.4287 1931.96 // object (sl_dtdoor1) (22)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 104.89969 -3975.448 1934.1099 // object (bd_window) (15)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 104.89948 -3983.4487 1934.1099 // object (bd_window) (16)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 104.84955 -3977.8279 1931.96 // object (sl_dtdoor1) (23)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 104.85091 -3979.3281 1931.96 // object (sl_dtdoor1) (24)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 107.14998 -3986.5073 1932.1399 // object (sl_dtdoor1) (25)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 110.59087 -3983.4478 1934.1099 // object (bd_window) (17)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 110.59034 -3974.9482 1934.1099 // object (bd_window) (18)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 110.59049 -3967.1992 1934.1099 // object (bd_window) (19)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 110.56907 -3971.0781 1931.96 // object (sl_dtdoor1) (26)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 110.56998 -3972.5081 1931.96 // object (sl_dtdoor1) (27)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 110.56962 -3979.1592 1931.96 // object (sl_dtdoor1) (28)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 110.56977 -3980.6082 1931.96 // object (sl_dtdoor1) (29)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 108.64955 -3964.6279 1932.1399 // object (sl_dtdoor1) (30)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 179.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72 -3984.6082 1931.9299 // object (sav1sfw) (70)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71915 -3981.0378 1931.9299 // object (sav1sfw) (71)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72002 -3977.5076 1931.9299 // object (sav1sfw) (72)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.14 -3967.759 1931.7899 // object (missile_10_SFXR) (29)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.52026 -3967.759 1931.7899 // object (missile_10_SFXR) (30)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.13966 -3984.0669 1931.7899 // object (missile_10_SFXR) (31)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.51982 -3984.0688 1931.7899 // object (missile_10_SFXR) (32)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.14044 -3981.2175 1931.7899 // object (missile_10_SFXR) (33)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.52023 -3981.2175 1931.7899 // object (missile_10_SFXR) (34)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.14009 -3978.4678 1931.7899 // object (missile_10_SFXR) (35)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.5208 -3978.4687 1931.7899 // object (missile_10_SFXR) (36)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.14011 -3975.6394 1931.7899 // object (missile_10_SFXR) (37)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.51924 -3975.6384 1931.7899 // object (missile_10_SFXR) (38)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.1394 -3972.7395 1931.7899 // object (missile_10_SFXR) (39)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.52022 -3972.7385 1931.7899 // object (missile_10_SFXR) (40)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.13953 -3969.7373 1931.7899 // object (missile_10_SFXR) (41)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.52007 -3969.7393 1931.7899 // object (missile_10_SFXR) (42)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 106.93048 -3984.5476 1931.4999 // object (wheel_sr3) (19)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 108.73015 -3984.5476 1931.4999 // object (wheel_sr3) (20)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 106.93083 -3983.3179 1931.4999 // object (wheel_sr3) (21)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 108.72963 -3983.3179 1931.4999 // object (wheel_sr3) (22)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 106.93002 -3967.4885 1931.4999 // object (wheel_sr3) (23)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 108.73061 -3967.4885 1931.4999 // object (wheel_sr3) (24)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 2740 at 109.63004 -3964.5283 1932.7299 // object (cj_bs_light) (10)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 2740 at 105.88013 -3964.5283 1932.7299 // object (cj_bs_light) (11)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 2740 at 109.4902 -3986.6284 1932.95 // object (cj_bs_light) (12)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
04D9: object  [email protected] set_scripted_collision_check 0 // // 2740 at 106.2393 -3986.6274 1932.95 // object (cj_bs_light) (13)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71999 -3964.0891 1933.6899 // object (sav1sfw) (73)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 104.85001 -3947.769 1931.96 // object (sl_dtdoor1) (31)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 106.93019 -3946.3806 1931.4999 // object (wheel_sr3) (25)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 108.72978 -3946.3806 1931.4999 // object (wheel_sr3) (26)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71954 -3951.8491 1931.9299 // object (sav1sfw) (74)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72 -3948.1987 1931.9299 // object (sav1sfw) (75)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 110.41953 -3961.4692 1933.6899 // object (sav1sfw) (76)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 110.41923 -3955.969 1933.6899 // object (sav1sfw) (77)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 110.41874 -3950.5193 1933.6899 // object (sav1sfw) (78)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 110.41889 -3945.1987 1933.6899 // object (sav1sfw) (79)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 105.01982 -3961.4692 1933.6899 // object (sav1sfw) (80)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 105.01901 -3955.969 1933.6899 // object (sav1sfw) (81)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 105.01926 -3950.5505 1933.6899 // object (sav1sfw) (82)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 105.02013 -3945.1987 1933.6899 // object (sav1sfw) (83)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71936 -3942.519 1933.6899 // object (sav1sfw) (84)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72006 -3944.6489 1931.9299 // object (sav1sfw) (85)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72076 -3944.3286 1931.9299 // object (sav1sfw) (86)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71938 -3944.3794 1935.46 // object (sav1sfw) (87)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71994 -3947.9575 1935.46 // object (sav1sfw) (88)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71996 -3951.5095 1935.46 // object (sav1sfw) (89)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72058 -3955.01 1935.46 // object (sav1sfw) (90)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72002 -3958.5891 1935.46 // object (sav1sfw) (91)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72 -3962.2593 1935.46 // object (sav1sfw) (92)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 104.90004 -3944.9399 1934.1099 // object (bd_window) (20)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 104.84972 -3949.1694 1931.96 // object (sl_dtdoor1) (32)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 104.9005 -3953.1887 1934.1099 // object (bd_window) (21)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 104.89943 -3961.189 1934.1099 // object (bd_window) (22)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 104.85075 -3955.5686 1931.96 // object (sl_dtdoor1) (33)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 104.84973 -3957.0688 1931.96 // object (sl_dtdoor1) (34)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 107.14935 -3964.248 1932.1399 // object (sl_dtdoor1) (35)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 110.59037 -3961.189 1934.1099 // object (bd_window) (23)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 110.59022 -3952.689 1934.1099 // object (bd_window) (24)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 110.58981 -3944.939 1934.1099 // object (bd_window) (25)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 110.5698 -3948.8188 1931.96 // object (sl_dtdoor1) (36)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 110.56998 -3950.2498 1931.96 // object (sl_dtdoor1) (37)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 110.57035 -3956.8989 1931.96 // object (sl_dtdoor1) (38)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 110.5698 -3958.3489 1931.96 // object (sl_dtdoor1) (39)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 108.64961 -3942.3696 1932.1399 // object (sl_dtdoor1) (40)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 179.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72034 -3962.3501 1931.9299 // object (sav1sfw) (93)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72064 -3958.7786 1931.9299 // object (sav1sfw) (94)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72037 -3955.2493 1931.9299 // object (sav1sfw) (95)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.1402 -3945.4988 1931.7899 // object (missile_10_SFXR) (43)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.51979 -3945.4998 1931.7899 // object (missile_10_SFXR) (44)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.13988 -3961.8101 1931.7899 // object (missile_10_SFXR) (45)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.51999 -3961.8091 1931.7899 // object (missile_10_SFXR) (46)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.14108 -3958.9592 1931.7899 // object (missile_10_SFXR) (47)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.51933 -3958.9583 1931.7899 // object (missile_10_SFXR) (48)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.14001 -3956.2083 1931.7899 // object (missile_10_SFXR) (49)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.51961 -3956.2083 1931.7899 // object (missile_10_SFXR) (50)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.14055 -3953.3792 1931.7899 // object (missile_10_SFXR) (51)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.51962 -3953.3801 1931.7899 // object (missile_10_SFXR) (52)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.13943 -3950.4802 1931.7899 // object (missile_10_SFXR) (53)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.52032 -3950.4792 1931.7899 // object (missile_10_SFXR) (54)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.13963 -3947.48 1931.7899 // object (missile_10_SFXR) (55)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.52029 -3947.479 1931.7899 // object (missile_10_SFXR) (56)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 106.93031 -3962.2896 1931.4999 // object (wheel_sr3) (27)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 108.73004 -3962.2886 1931.4999 // object (wheel_sr3) (28)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 106.93042 -3961.0591 1931.4999 // object (wheel_sr3) (29)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 108.72937 -3961.0591 1931.4999 // object (wheel_sr3) (30)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 106.92929 -3945.229 1931.4999 // object (wheel_sr3) (31)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 108.72977 -3945.229 1931.4999 // object (wheel_sr3) (32)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 2740 at 109.63096 -3942.2681 1932.7299 // object (cj_bs_light) (14)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 2740 at 105.8795 -3942.2681 1932.7299 // object (cj_bs_light) (15)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 2740 at 109.49024 -3964.3691 1932.95 // object (cj_bs_light) (16)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
04D9: object  [email protected] set_scripted_collision_check 0 // // 2740 at 106.24023 -3964.3682 1932.95 // object (cj_bs_light) (17)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71999 -3941.8396 1933.6899 // object (sav1sfw) (96)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 104.85008 -3925.5195 1931.96 // object (sl_dtdoor1) (41)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 106.93022 -3924.1301 1931.4999 // object (wheel_sr3) (33)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 108.73026 -3924.1301 1931.4999 // object (wheel_sr3) (34)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72064 -3929.6006 1931.9299 // object (sav1sfw) (97)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71948 -3925.9492 1931.9299 // object (sav1sfw) (98)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 110.41938 -3939.2197 1933.6899 // object (sav1sfw) (99)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 110.41969 -3933.7209 1933.6899 // object (sav1sfw) (100)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 110.41911 -3928.2698 1933.6899 // object (sav1sfw) (101)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 110.4192 -3922.9497 1933.6899 // object (sav1sfw) (102)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 105.01959 -3939.2197 1933.6899 // object (sav1sfw) (103)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 105.02008 -3933.72 1933.6899 // object (sav1sfw) (104)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 105.01935 -3928.3 1933.6899 // object (sav1sfw) (105)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 105.01976 -3922.9502 1933.6899 // object (sav1sfw) (106)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72 -3920.27 1933.6899 // object (sav1sfw) (107)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71999 -3922.3999 1931.9299 // object (sav1sfw) (108)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71996 -3922.0796 1931.9299 // object (sav1sfw) (109)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71999 -3922.1304 1935.46 // object (sav1sfw) (110)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71976 -3925.709 1935.46 // object (sav1sfw) (111)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72002 -3929.26 1935.46 // object (sav1sfw) (112)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71999 -3932.76 1935.46 // object (sav1sfw) (113)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0

 


04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.72002 -3936.3396 1935.46 // object (sav1sfw) (114)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71999 -3940.0098 1935.46 // object (sav1sfw) (115)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 104.90001 -3922.6899 1934.1099 // object (bd_window) (26)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 104.85022 -3926.9199 1931.96 // object (sl_dtdoor1) (42)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 104.89943 -3930.9395 1934.1099 // object (bd_window) (27)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 104.89958 -3938.9392 1934.1099 // object (bd_window) (28)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 104.85022 -3933.3196 1931.96 // object (sl_dtdoor1) (43)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 104.84976 -3934.8203 1931.96 // object (sl_dtdoor1) (44)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 107.14978 -3941.9988 1932.1399 // object (sl_dtdoor1) (45)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 110.59035 -3938.9392 1934.1099 // object (bd_window) (29)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 110.58982 -3930.4395 1934.1099 // object (bd_window) (30)
//////nul set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3034 at 110.59052 -3922.6899 1934.1099 // object (bd_window) (31)
//////nul set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 110.56947 -3926.5693 1931.96 // object (sl_dtdoor1) (46)
//////nul set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 110.56962 -3927.999 1931.96 // object (sl_dtdoor1) (47)
//////nul set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 110.56937 -3934.6494 1931.96 // object (sl_dtdoor1) (48)
//////nul set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 110.56959 -3936.0994 1931.96 // object (sl_dtdoor1) (49)
//////nul set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1538 at 108.64987 -3920.1196 1932.1399 // object (sl_dtdoor1) (50)
//////nul set_object  [email protected] XY_rotation 0.0 0.0 angle 179.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71992 -3940.0996 1931.9299 // object (sav1sfw) (116)
//////nul set_object  [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71994 -3936.5291 1931.9299 // object (sav1sfw) (117)
//////nul set_object  23[email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 9823 at 107.71979 -3933.0002 1931.9299 // object (sav1sfw) (118)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.14044 -3923.2495 1931.7899 // object (missile_10_SFXR) (57)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.51979 -3923.25 1931.7899 // object (missile_10_SFXR) (58)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.14056 -3939.5596 1931.7899 // object (missile_10_SFXR) (59)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.52077 -3939.5605 1931.7899 // object (missile_10_SFXR) (60)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.1402 -3936.7097 1931.7899 // object (missile_10_SFXR) (61)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.51999 -3936.7087 1931.7899 // object (missile_10_SFXR) (62)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.1405 -3933.9592 1931.7899 // object (missile_10_SFXR) (63)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.51978 -3933.9602 1931.7899 // object (missile_10_SFXR) (64)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.14001 -3931.1289 1931.7899 // object (missile_10_SFXR) (65)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.51976 -3931.1309 1931.7899 // object (missile_10_SFXR) (66)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.13947 -3928.2307 1931.7899 // object (missile_10_SFXR) (67)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.51982 -3928.2297 1931.7899 // object (missile_10_SFXR) (68)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 108.14018 -3925.2295 1931.7899 // object (missile_10_SFXR) (69)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3791 at 107.51999 -3925.2295 1931.7899 // object (missile_10_SFXR) (70)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 106.93036 -3940.0391 1931.4999 // object (wheel_sr3) (35)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 108.73003 -3940.0391 1931.4999 // object (wheel_sr3) (36)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 106.93059 -3938.8103 1931.4999 // object (wheel_sr3) (37)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 108.72981 -3938.8093 1931.4999 // object (wheel_sr3) (38)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 106.9294 -3922.9805 1931.4999 // object (wheel_sr3) (39)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 1074 at 108.73076 -3922.98 1931.4999 // object (wheel_sr3) (40)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 2740 at 109.63105 -3920.019 1932.7299 // object (cj_bs_light) (18)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 2740 at 105.88071 -3920.0195 1932.7299 // object (cj_bs_light) (19)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
04D9: object  [email protected] set_scripted_collision_check 0 // // 2740 at 109.48961 -3942.1189 1932.95 // object (cj_bs_light) (20)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
04D9: object  [email protected] set_scripted_collision_check 0 // // 2740 at 106.23981 -3942.1189 1932.95 // object (cj_bs_light) (21)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
04D9: object  [email protected] set_scripted_collision_check 0 // // 8876 at 105.00987 -4014.5476 1932.09 // object (vgsEcnstrct15) (4)
//////nul set_object [email protected] XY_rotation 0.0 33.997 angle 70.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 2740 at 106.2598 -4008.8662 1932.95 // object (cj_bs_light) (22)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
04D9: object  [email protected] set_scripted_collision_check 0 // // 3785 at 106.31967 -4008.6973 1932.9399 // object (bulkheadlight) (20)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 279.992
04D9: object  [email protected] set_scripted_collision_check 0 // // 3785 at 109.49984 -4008.6963 1932.9399 // object (bulkheadlight) (21)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 279.992
04D9: object  [email protected] set_scripted_collision_check 0 // // 8876 at 110.98968 -4014.2461 1931.59 // object (vgsEcnstrct15) (5)
//////nul set_object [email protected] XY_rotation 0.0 33.997 angle 110.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3526 at 109.60014 -3920.1484 1934.9199 // object (vegasairportlight) (2)
//////nul set_object [email protected] XY_rotation 0.0 278.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3526 at 105.93047 -3920.6489 1934.7799 // object (vegasairportlight) (3)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3526 at 105.84949 -3920.1484 1934.9199 // object (vegasairportlight) (4)
//////nul set_object [email protected] XY_rotation 0.0 277.998 angle 270.0
04D9: object  [email protected] set_scripted_collision_check 0 // // 3526 at 109.76026 -3920.6489 1934.7799 // object (vegasairportlight) (5)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0

 

//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71999 -4008.5879 1933.6899 // object (sav1sfw) (4)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 104.85014 -3992.269 1931.96 // object (sl_dtdoor1) (11)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 106.92953 -3990.8784 1931.4999 // object (wheel_sr3) (9)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 108.72951 -3990.8784 1931.4999 // object (wheel_sr3) (10)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71994 -3996.3481 1931.9299 // object (sav1sfw) (6)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71999 -3992.6975 1931.9299 // object (sav1sfw) (7)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 110.41866 -4005.9678 1933.6899 // object (sav1sfw) (8)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 110.41911 -4000.4683 1933.6899 // object (sav1sfw) (31)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 110.41946 -3995.0178 1933.6899 // object (sav1sfw) (32)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 110.41918 -3989.698 1933.6899 // object (sav1sfw) (33)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 105.02007 -4005.9678 1933.6899 // object (sav1sfw) (34)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 105.01877 -4000.4692 1933.6899 // object (sav1sfw) (35)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 105.01984 -3995.0481 1933.6899 // object (sav1sfw) (36)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 105.01997 -3989.698 1933.6899 // object (sav1sfw) (37)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72003 -3987.0181 1933.6899 // object (sav1sfw) (38)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71906 -3989.1489 1931.9299 // object (sav1sfw) (39)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72002 -3988.8276 1931.9299 // object (sav1sfw) (40)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72 -3988.8784 1935.46 // object (sav1sfw) (41)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71999 -3992.4573 1935.46 // object (sav1sfw) (42)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72003 -3996.0083 1935.46 // object (sav1sfw) (43)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71991 -3999.5081 1935.46 // object (sav1sfw) (44)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72 -4003.0881 1935.46 // object (sav1sfw) (45)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71999 -4006.7581 1935.46 // object (sav1sfw) (46)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 104.89961 -3989.4382 1934.1099 // object (bd_window) (5)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 104.85004 -3993.6682 1931.96 // object (sl_dtdoor1) (12)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 104.89986 -3997.6877 1934.1099 // object (bd_window) (9)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 104.8996 -4005.6885 1934.1099 // object (bd_window) (10)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 104.84964 -4000.0676 1931.96 // object (sl_dtdoor1) (13)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 104.85074 -4001.5679 1931.96 // object (sl_dtdoor1) (14)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 107.14935 -4008.7471 1932.1399 // object (sl_dtdoor1) (15)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 110.5895 -4005.6875 1934.1099 // object (bd_window) (11)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 110.5906 -3997.1877 1934.1099 // object (bd_window) (12)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 110.58985 -3989.4392 1934.1099 // object (bd_window) (13)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 110.56986 -3993.3176 1931.96 // object (sl_dtdoor1) (16)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 110.56962 -3994.7473 1931.96 // object (sl_dtdoor1) (17)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 110.57052 -4001.3979 1931.96 // object (sl_dtdoor1) (18)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 110.56974 -4002.8489 1931.96 // object (sl_dtdoor1) (19)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 108.64964 -3986.8677 1932.1399 // object (sl_dtdoor1) (20)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 179.995
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72 -4006.8479 1931.9299 // object (sav1sfw) (47)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72005 -4003.2776 1931.9299 // object (sav1sfw) (48)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72 -3999.7473 1931.9299 // object (sav1sfw) (49)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.13997 -3989.9988 1931.7899 // object (missile_10_SFXR) (2)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.51987 -3989.9978 1931.7899 // object (missile_10_SFXR) (16)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.13957 -4006.3076 1931.7899 // object (missile_10_SFXR) (17)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.5199 -4006.3076 1931.7899 // object (missile_10_SFXR) (18)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.13953 -4003.458 1931.7899 // object (missile_10_SFXR) (19)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.51981 -4003.457 1931.7899 // object (missile_10_SFXR) (20)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.1404 -4000.7085 1931.7899 // object (missile_10_SFXR) (21)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.51982 -4000.7075 1931.7899 // object (missile_10_SFXR) (22)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.13966 -3997.8792 1931.7899 // object (missile_10_SFXR) (23)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.51959 -3997.8782 1931.7899 // object (missile_10_SFXR) (24)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.14012 -3994.9778 1931.7899 // object (missile_10_SFXR) (25)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.52052 -3994.9778 1931.7899 // object (missile_10_SFXR) (26)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.1395 -3991.978 1931.7899 // object (missile_10_SFXR) (27)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.51997 -3991.978 1931.7899 // object (missile_10_SFXR) (28)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 106.92955 -4006.7883 1931.4999 // object (wheel_sr3) (11)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 108.73029 -4006.7864 1931.4999 // object (wheel_sr3) (12)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 106.9305 -4005.5576 1931.4999 // object (wheel_sr3) (13)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 108.73009 -4005.5576 1931.4999 // object (wheel_sr3) (14)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 106.92923 -3989.7283 1931.4999 // object (wheel_sr3) (15)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 108.72902 -3989.7292 1931.4999 // object (wheel_sr3) (16)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 2740 at 109.62989 -3986.7671 1932.7299 // object (cj_bs_light) (6)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 2740 at 105.87968 -3986.7681 1932.7299 // object (cj_bs_light) (7)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 2740 at 109.48878 -4008.8672 1932.95 // object (cj_bs_light) (8)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71913 -3986.3472 1933.6899 // object (sav1sfw) (50)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 104.85008 -3970.0293 1931.96 // object (sl_dtdoor1) (21)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 106.93018 -3968.6389 1931.4999 // object (wheel_sr3) (17)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 108.72964 -3968.6389 1931.4999 // object (wheel_sr3) (18)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72064 -3974.1084 1931.9299 // object (sav1sfw) (51)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71994 -3970.458 1931.9299 // object (sav1sfw) (52)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 110.41871 -3983.7271 1933.6899 // object (sav1sfw) (53)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 110.41923 -3978.2283 1933.6899 // object (sav1sfw) (54)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 110.41868 -3972.7776 1933.6899 // object (sav1sfw) (55)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 110.41947 -3967.4583 1933.6899 // object (sav1sfw) (56)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 105.02013 -3983.7271 1933.6899 // object (sav1sfw) (57)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 105.02008 -3978.2283 1933.6899 // object (sav1sfw) (58)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 105.01967 -3972.8088 1933.6899 // object (sav1sfw) (59)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 105.01974 -3967.4583 1933.6899 // object (sav1sfw) (60)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71907 -3964.7783 1933.6899 // object (sav1sfw) (61)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71936 -3966.9082 1931.9299 // object (sav1sfw) (62)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72073 -3966.5879 1931.9299 // object (sav1sfw) (63)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.7189 -3966.6387 1935.46 // object (sav1sfw) (64)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71967 -3970.2178 1935.46 // object (sav1sfw) (65)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72006 -3973.7686 1935.46 // object (sav1sfw) (66)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72 -3977.2683 1935.46 // object (sav1sfw) (67)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72061 -3980.8494 1935.46 // object (sav1sfw) (68)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71992 -3984.5181 1935.46 // object (sav1sfw) (69)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 104.90024 -3967.1982 1934.1099 // object (bd_window) (14)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 104.84955 -3971.4287 1931.96 // object (sl_dtdoor1) (22)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 104.89969 -3975.448 1934.1099 // object (bd_window) (15)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 104.89948 -3983.4487 1934.1099 // object (bd_window) (16)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 104.84955 -3977.8279 1931.96 // object (sl_dtdoor1) (23)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 104.85091 -3979.3281 1931.96 // object (sl_dtdoor1) (24)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 107.14998 -3986.5073 1932.1399 // object (sl_dtdoor1) (25)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 110.59087 -3983.4478 1934.1099 // object (bd_window) (17)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 110.59034 -3974.9482 1934.1099 // object (bd_window) (18)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 110.59049 -3967.1992 1934.1099 // object (bd_window) (19)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 110.56907 -3971.0781 1931.96 // object (sl_dtdoor1) (26)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 110.56998 -3972.5081 1931.96 // object (sl_dtdoor1) (27)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 110.56962 -3979.1592 1931.96 // object (sl_dtdoor1) (28)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 110.56977 -3980.6082 1931.96 // object (sl_dtdoor1) (29)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 108.64955 -3964.6279 1932.1399 // object (sl_dtdoor1) (30)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 179.995
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72 -3984.6082 1931.9299 // object (sav1sfw) (70)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71915 -3981.0378 1931.9299 // object (sav1sfw) (71)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72002 -3977.5076 1931.9299 // object (sav1sfw) (72)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.14 -3967.759 1931.7899 // object (missile_10_SFXR) (29)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.52026 -3967.759 1931.7899 // object (missile_10_SFXR) (30)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.13966 -3984.0669 1931.7899 // object (missile_10_SFXR) (31)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.51982 -3984.0688 1931.7899 // object (missile_10_SFXR) (32)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.14044 -3981.2175 1931.7899 // object (missile_10_SFXR) (33)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.52023 -3981.2175 1931.7899 // object (missile_10_SFXR) (34)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.14009 -3978.4678 1931.7899 // object (missile_10_SFXR) (35)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.5208 -3978.4687 1931.7899 // object (missile_10_SFXR) (36)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.14011 -3975.6394 1931.7899 // object (missile_10_SFXR) (37)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.51924 -3975.6384 1931.7899 // object (missile_10_SFXR) (38)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.1394 -3972.7395 1931.7899 // object (missile_10_SFXR) (39)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.52022 -3972.7385 1931.7899 // object (missile_10_SFXR) (40)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.13953 -3969.7373 1931.7899 // object (missile_10_SFXR) (41)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.52007 -3969.7393 1931.7899 // object (missile_10_SFXR) (42)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 106.93048 -3984.5476 1931.4999 // object (wheel_sr3) (19)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 108.73015 -3984.5476 1931.4999 // object (wheel_sr3) (20)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 106.93083 -3983.3179 1931.4999 // object (wheel_sr3) (21)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 108.72963 -3983.3179 1931.4999 // object (wheel_sr3) (22)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 106.93002 -3967.4885 1931.4999 // object (wheel_sr3) (23)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 108.73061 -3967.4885 1931.4999 // object (wheel_sr3) (24)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 2740 at 109.63004 -3964.5283 1932.7299 // object (cj_bs_light) (10)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 2740 at 105.88013 -3964.5283 1932.7299 // object (cj_bs_light) (11)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 2740 at 109.4902 -3986.6284 1932.95 // object (cj_bs_light) (12)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
//0382: set_object  [email protected] collision_detection 0 /////// 2740 at 106.2393 -3986.6274 1932.95 // object (cj_bs_light) (13)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71999 -3964.0891 1933.6899 // object (sav1sfw) (73)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 104.85001 -3947.769 1931.96 // object (sl_dtdoor1) (31)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 106.93019 -3946.3806 1931.4999 // object (wheel_sr3) (25)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 108.72978 -3946.3806 1931.4999 // object (wheel_sr3) (26)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71954 -3951.8491 1931.9299 // object (sav1sfw) (74)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72 -3948.1987 1931.9299 // object (sav1sfw) (75)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 110.41953 -3961.4692 1933.6899 // object (sav1sfw) (76)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 110.41923 -3955.969 1933.6899 // object (sav1sfw) (77)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 110.41874 -3950.5193 1933.6899 // object (sav1sfw) (78)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 110.41889 -3945.1987 1933.6899 // object (sav1sfw) (79)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 105.01982 -3961.4692 1933.6899 // object (sav1sfw) (80)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 105.01901 -3955.969 1933.6899 // object (sav1sfw) (81)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 105.01926 -3950.5505 1933.6899 // object (sav1sfw) (82)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 105.02013 -3945.1987 1933.6899 // object (sav1sfw) (83)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71936 -3942.519 1933.6899 // object (sav1sfw) (84)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72006 -3944.6489 1931.9299 // object (sav1sfw) (85)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72076 -3944.3286 1931.9299 // object (sav1sfw) (86)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71938 -3944.3794 1935.46 // object (sav1sfw) (87)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71994 -3947.9575 1935.46 // object (sav1sfw) (88)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71996 -3951.5095 1935.46 // object (sav1sfw) (89)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72058 -3955.01 1935.46 // object (sav1sfw) (90)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72002 -3958.5891 1935.46 // object (sav1sfw) (91)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72 -3962.2593 1935.46 // object (sav1sfw) (92)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 104.90004 -3944.9399 1934.1099 // object (bd_window) (20)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 104.84972 -3949.1694 1931.96 // object (sl_dtdoor1) (32)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 104.9005 -3953.1887 1934.1099 // object (bd_window) (21)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 104.89943 -3961.189 1934.1099 // object (bd_window) (22)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 104.85075 -3955.5686 1931.96 // object (sl_dtdoor1) (33)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 104.84973 -3957.0688 1931.96 // object (sl_dtdoor1) (34)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 107.14935 -3964.248 1932.1399 // object (sl_dtdoor1) (35)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 110.59037 -3961.189 1934.1099 // object (bd_window) (23)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 110.59022 -3952.689 1934.1099 // object (bd_window) (24)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 110.58981 -3944.939 1934.1099 // object (bd_window) (25)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 110.5698 -3948.8188 1931.96 // object (sl_dtdoor1) (36)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 110.56998 -3950.2498 1931.96 // object (sl_dtdoor1) (37)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 110.57035 -3956.8989 1931.96 // object (sl_dtdoor1) (38)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 110.5698 -3958.3489 1931.96 // object (sl_dtdoor1) (39)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 108.64961 -3942.3696 1932.1399 // object (sl_dtdoor1) (40)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 179.995
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72034 -3962.3501 1931.9299 // object (sav1sfw) (93)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72064 -3958.7786 1931.9299 // object (sav1sfw) (94)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72037 -3955.2493 1931.9299 // object (sav1sfw) (95)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.1402 -3945.4988 1931.7899 // object (missile_10_SFXR) (43)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.51979 -3945.4998 1931.7899 // object (missile_10_SFXR) (44)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.13988 -3961.8101 1931.7899 // object (missile_10_SFXR) (45)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.51999 -3961.8091 1931.7899 // object (missile_10_SFXR) (46)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.14108 -3958.9592 1931.7899 // object (missile_10_SFXR) (47)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.51933 -3958.9583 1931.7899 // object (missile_10_SFXR) (48)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.14001 -3956.2083 1931.7899 // object (missile_10_SFXR) (49)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.51961 -3956.2083 1931.7899 // object (missile_10_SFXR) (50)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.14055 -3953.3792 1931.7899 // object (missile_10_SFXR) (51)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.51962 -3953.3801 1931.7899 // object (missile_10_SFXR) (52)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.13943 -3950.4802 1931.7899 // object (missile_10_SFXR) (53)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.52032 -3950.4792 1931.7899 // object (missile_10_SFXR) (54)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.13963 -3947.48 1931.7899 // object (missile_10_SFXR) (55)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.52029 -3947.479 1931.7899 // object (missile_10_SFXR) (56)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 106.93031 -3962.2896 1931.4999 // object (wheel_sr3) (27)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 108.73004 -3962.2886 1931.4999 // object (wheel_sr3) (28)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 106.93042 -3961.0591 1931.4999 // object (wheel_sr3) (29)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 108.72937 -3961.0591 1931.4999 // object (wheel_sr3) (30)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 106.92929 -3945.229 1931.4999 // object (wheel_sr3) (31)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 108.72977 -3945.229 1931.4999 // object (wheel_sr3) (32)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 2740 at 109.63096 -3942.2681 1932.7299 // object (cj_bs_light) (14)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 2740 at 105.8795 -3942.2681 1932.7299 // object (cj_bs_light) (15)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 2740 at 109.49024 -3964.3691 1932.95 // object (cj_bs_light) (16)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
//0382: set_object  [email protected] collision_detection 0 /////// 2740 at 106.24023 -3964.3682 1932.95 // object (cj_bs_light) (17)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71999 -3941.8396 1933.6899 // object (sav1sfw) (96)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 104.85008 -3925.5195 1931.96 // object (sl_dtdoor1) (41)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 106.93022 -3924.1301 1931.4999 // object (wheel_sr3) (33)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 108.73026 -3924.1301 1931.4999 // object (wheel_sr3) (34)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72064 -3929.6006 1931.9299 // object (sav1sfw) (97)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71948 -3925.9492 1931.9299 // object (sav1sfw) (98)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 110.41938 -3939.2197 1933.6899 // object (sav1sfw) (99)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 110.41969 -3933.7209 1933.6899 // object (sav1sfw) (100)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 110.41911 -3928.2698 1933.6899 // object (sav1sfw) (101)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 110.4192 -3922.9497 1933.6899 // object (sav1sfw) (102)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 105.01959 -3939.2197 1933.6899 // object (sav1sfw) (103)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 105.02008 -3933.72 1933.6899 // object (sav1sfw) (104)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 105.01935 -3928.3 1933.6899 // object (sav1sfw) (105)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 105.01976 -3922.9502 1933.6899 // object (sav1sfw) (106)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72 -3920.27 1933.6899 // object (sav1sfw) (107)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71999 -3922.3999 1931.9299 // object (sav1sfw) (108)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71996 -3922.0796 1931.9299 // object (sav1sfw) (109)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71999 -3922.1304 1935.46 // object (sav1sfw) (110)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71976 -3925.709 1935.46 // object (sav1sfw) (111)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72002 -3929.26 1935.46 // object (sav1sfw) (112)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71999 -3932.76 1935.46 // object (sav1sfw) (113)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0

 


//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.72002 -3936.3396 1935.46 // object (sav1sfw) (114)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71999 -3940.0098 1935.46 // object (sav1sfw) (115)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 104.90001 -3922.6899 1934.1099 // object (bd_window) (26)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 104.85022 -3926.9199 1931.96 // object (sl_dtdoor1) (42)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 104.89943 -3930.9395 1934.1099 // object (bd_window) (27)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 104.89958 -3938.9392 1934.1099 // object (bd_window) (28)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 104.85022 -3933.3196 1931.96 // object (sl_dtdoor1) (43)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 104.84976 -3934.8203 1931.96 // object (sl_dtdoor1) (44)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 107.14978 -3941.9988 1932.1399 // object (sl_dtdoor1) (45)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 110.59035 -3938.9392 1934.1099 // object (bd_window) (29)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 110.58982 -3930.4395 1934.1099 // object (bd_window) (30)
//////nul set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3034 at 110.59052 -3922.6899 1934.1099 // object (bd_window) (31)
//////nul set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 110.56947 -3926.5693 1931.96 // object (sl_dtdoor1) (46)
//////nul set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 110.56962 -3927.999 1931.96 // object (sl_dtdoor1) (47)
//////nul set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 110.56937 -3934.6494 1931.96 // object (sl_dtdoor1) (48)
//////nul set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 110.56959 -3936.0994 1931.96 // object (sl_dtdoor1) (49)
//////nul set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1538 at 108.64987 -3920.1196 1932.1399 // object (sl_dtdoor1) (50)
//////nul set_object  [email protected] XY_rotation 0.0 0.0 angle 179.995
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71992 -3940.0996 1931.9299 // object (sav1sfw) (116)
//////nul set_object  [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71994 -3936.5291 1931.9299 // object (sav1sfw) (117)
//////nul set_object  [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 9823 at 107.71979 -3933.0002 1931.9299 // object (sav1sfw) (118)
//////nul set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.14044 -3923.2495 1931.7899 // object (missile_10_SFXR) (57)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.51979 -3923.25 1931.7899 // object (missile_10_SFXR) (58)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.14056 -3939.5596 1931.7899 // object (missile_10_SFXR) (59)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.52077 -3939.5605 1931.7899 // object (missile_10_SFXR) (60)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.1402 -3936.7097 1931.7899 // object (missile_10_SFXR) (61)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.51999 -3936.7087 1931.7899 // object (missile_10_SFXR) (62)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.1405 -3933.9592 1931.7899 // object (missile_10_SFXR) (63)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.51978 -3933.9602 1931.7899 // object (missile_10_SFXR) (64)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.14001 -3931.1289 1931.7899 // object (missile_10_SFXR) (65)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.51976 -3931.1309 1931.7899 // object (missile_10_SFXR) (66)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.13947 -3928.2307 1931.7899 // object (missile_10_SFXR) (67)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.51982 -3928.2297 1931.7899 // object (missile_10_SFXR) (68)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 108.14018 -3925.2295 1931.7899 // object (missile_10_SFXR) (69)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 3791 at 107.51999 -3925.2295 1931.7899 // object (missile_10_SFXR) (70)
//////nul set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 106.93036 -3940.0391 1931.4999 // object (wheel_sr3) (35)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 108.73003 -3940.0391 1931.4999 // object (wheel_sr3) (36)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 106.93059 -3938.8103 1931.4999 // object (wheel_sr3) (37)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 108.72981 -3938.8093 1931.4999 // object (wheel_sr3) (38)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 106.9294 -3922.9805 1931.4999 // object (wheel_sr3) (39)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  [email protected] collision_detection 0 /////// 1074 at 108.73076 -3922.98 1931.4999 // object (wheel_sr3) (40)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 2740 at 109.63105 -3920.019 1932.7299 // object (cj_bs_light) (18)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 2740 at 105.88071 -3920.0195 1932.7299 // object (cj_bs_light) (19)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
//0382: set_object  [email protected] collision_detection 0 /////// 2740 at 109.48961 -3942.1189 1932.95 // object (cj_bs_light) (20)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
//0382: set_object  [email protected] collision_detection 0 /////// 2740 at 106.23981 -3942.1189 1932.95 // object (cj_bs_light) (21)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
//0382: set_object  [email protected] collision_detection 0 /////// 8876 at 105.00987 -4014.5476 1932.09 // object (vgsEcnstrct15) (4)
//////nul set_object [email protected] XY_rotation 0.0 33.997 angle 70.0
//0382: set_object  [email protected] collision_detection 0 /////// 2740 at 106.2598 -4008.8662 1932.95 // object (cj_bs_light) (22)
//////nul set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
//0382: set_object  [email protected] collision_detection 0 /////// 3785 at 106.31967 -4008.6973 1932.9399 // object (bulkheadlight) (20)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 279.992
//0382: set_object  [email protected] collision_detection 0 /////// 3785 at 109.49984 -4008.6963 1932.9399 // object (bulkheadlight) (21)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 279.992
//0382: set_object  [email protected] collision_detection 0 /////// 8876 at 110.98968 -4014.2461 1931.59 // object (vgsEcnstrct15) (5)
//////nul set_object [email protected] XY_rotation 0.0 33.997 angle 110.0
//0382: set_object  [email protected] collision_detection 0 /////// 3526 at 109.60014 -3920.1484 1934.9199 // object (vegasairportlight) (2)
//////nul set_object [email protected] XY_rotation 0.0 278.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 3526 at 105.93047 -3920.6489 1934.7799 // object (vegasairportlight) (3)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 3526 at 105.84949 -3920.1484 1934.9199 // object (vegasairportlight) (4)
//////nul set_object [email protected] XY_rotation 0.0 277.998 angle 270.0
//0382: set_object  [email protected] collision_detection 0 /////// 3526 at 109.76026 -3920.6489 1934.7799 // object (vegasairportlight) (5)
//////nul set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
audiostream.PerformAction($train, play)
audiostream.LinkToObject($train, [email protected])
audiostream.PerformAction($train_noise, play)
end   
if
TRAIN_SURFING == 1
then
//camera.Shake(20.0)


0392: make_object [email protected] moveable 1 // 9823 at 107.71999 -4008.5879 1933.6899 // object (sav1sfw) (4)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 104.85014 -3992.269 1931.96 // object (sl_dtdoor1) (11)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 1074 at 106.92953 -3990.8784 1931.4999 // object (wheel_sr3) (9)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 1074 at 108.72951 -3990.8784 1931.4999 // object (wheel_sr3) (10)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 9823 at 107.71994 -3996.3481 1931.9299 // object (sav1sfw) (6)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71999 -3992.6975 1931.9299 // object (sav1sfw) (7)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 110.41866 -4005.9678 1933.6899 // object (sav1sfw) (8)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 110.41911 -4000.4683 1933.6899 // object (sav1sfw) (31)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 110.41946 -3995.0178 1933.6899 // object (sav1sfw) (32)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 110.41918 -3989.698 1933.6899 // object (sav1sfw) (33)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 105.02007 -4005.9678 1933.6899 // object (sav1sfw) (34)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 105.01877 -4000.4692 1933.6899 // object (sav1sfw) (35)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 105.01984 -3995.0481 1933.6899 // object (sav1sfw) (36)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 105.01997 -3989.698 1933.6899 // object (sav1sfw) (37)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72003 -3987.0181 1933.6899 // object (sav1sfw) (38)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71906 -3989.1489 1931.9299 // object (sav1sfw) (39)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72002 -3988.8276 1931.9299 // object (sav1sfw) (40)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72 -3988.8784 1935.46 // object (sav1sfw) (41)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71999 -3992.4573 1935.46 // object (sav1sfw) (42)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72003 -3996.0083 1935.46 // object (sav1sfw) (43)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71991 -3999.5081 1935.46 // object (sav1sfw) (44)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72 -4003.0881 1935.46 // object (sav1sfw) (45)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71999 -4006.7581 1935.46 // object (sav1sfw) (46)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3034 at 104.89961 -3989.4382 1934.1099 // object (bd_window) (5)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 1538 at 104.85004 -3993.6682 1931.96 // object (sl_dtdoor1) (12)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 3034 at 104.89986 -3997.6877 1934.1099 // object (bd_window) (9)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 3034 at 104.8996 -4005.6885 1934.1099 // object (bd_window) (10)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 1538 at 104.84964 -4000.0676 1931.96 // object (sl_dtdoor1) (13)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 1538 at 104.85074 -4001.5679 1931.96 // object (sl_dtdoor1) (14)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 1538 at 107.14935 -4008.7471 1932.1399 // object (sl_dtdoor1) (15)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 3034 at 110.5895 -4005.6875 1934.1099 // object (bd_window) (11)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3034 at 110.5906 -3997.1877 1934.1099 // object (bd_window) (12)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3034 at 110.58985 -3989.4392 1934.1099 // object (bd_window) (13)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 110.56986 -3993.3176 1931.96 // object (sl_dtdoor1) (16)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 110.56962 -3994.7473 1931.96 // object (sl_dtdoor1) (17)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 110.57052 -4001.3979 1931.96 // object (sl_dtdoor1) (18)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 110.56974 -4002.8489 1931.96 // object (sl_dtdoor1) (19)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 108.64964 -3986.8677 1932.1399 // object (sl_dtdoor1) (20)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 179.995
0392: make_object [email protected] moveable 1 // 9823 at 107.72 -4006.8479 1931.9299 // object (sav1sfw) (47)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72005 -4003.2776 1931.9299 // object (sav1sfw) (48)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72 -3999.7473 1931.9299 // object (sav1sfw) (49)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.13997 -3989.9988 1931.7899 // object (missile_10_SFXR) (2)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.51987 -3989.9978 1931.7899 // object (missile_10_SFXR) (16)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.13957 -4006.3076 1931.7899 // object (missile_10_SFXR) (17)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.5199 -4006.3076 1931.7899 // object (missile_10_SFXR) (18)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.13953 -4003.458 1931.7899 // object (missile_10_SFXR) (19)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.51981 -4003.457 1931.7899 // object (missile_10_SFXR) (20)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.1404 -4000.7085 1931.7899 // object (missile_10_SFXR) (21)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.51982 -4000.7075 1931.7899 // object (missile_10_SFXR) (22)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.13966 -3997.8792 1931.7899 // object (missile_10_SFXR) (23)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.51959 -3997.8782 1931.7899 // object (missile_10_SFXR) (24)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.14012 -3994.9778 1931.7899 // object (missile_10_SFXR) (25)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.52052 -3994.9778 1931.7899 // object (missile_10_SFXR) (26)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.1395 -3991.978 1931.7899 // object (missile_10_SFXR) (27)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.51997 -3991.978 1931.7899 // object (missile_10_SFXR) (28)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1074 at 106.92955 -4006.7883 1931.4999 // object (wheel_sr3) (11)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 1074 at 108.73029 -4006.7864 1931.4999 // object (wheel_sr3) (12)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 1074 at 106.9305 -4005.5576 1931.4999 // object (wheel_sr3) (13)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 1074 at 108.73009 -4005.5576 1931.4999 // object (wheel_sr3) (14)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 1074 at 106.92923 -3989.7283 1931.4999 // object (wheel_sr3) (15)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 1074 at 108.72902 -3989.7292 1931.4999 // object (wheel_sr3) (16)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 2740 at 109.62989 -3986.7671 1932.7299 // object (cj_bs_light) (6)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 90.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 2740 at 105.87968 -3986.7681 1932.7299 // object (cj_bs_light) (7)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 90.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 2740 at 109.48878 -4008.8672 1932.95 // object (cj_bs_light) (8)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 90.0 0.0 angle 179.989
0392: make_object [email protected] moveable 1 // 9823 at 107.71913 -3986.3472 1933.6899 // object (sav1sfw) (50)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 104.85008 -3970.0293 1931.96 // object (sl_dtdoor1) (21)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 1074 at 106.93018 -3968.6389 1931.4999 // object (wheel_sr3) (17)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 1074 at 108.72964 -3968.6389 1931.4999 // object (wheel_sr3) (18)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 9823 at 107.72064 -3974.1084 1931.9299 // object (sav1sfw) (51)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71994 -3970.458 1931.9299 // object (sav1sfw) (52)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 110.41871 -3983.7271 1933.6899 // object (sav1sfw) (53)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 110.41923 -3978.2283 1933.6899 // object (sav1sfw) (54)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 110.41868 -3972.7776 1933.6899 // object (sav1sfw) (55)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 110.41947 -3967.4583 1933.6899 // object (sav1sfw) (56)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 105.02013 -3983.7271 1933.6899 // object (sav1sfw) (57)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 105.02008 -3978.2283 1933.6899 // object (sav1sfw) (58)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 105.01967 -3972.8088 1933.6899 // object (sav1sfw) (59)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 105.01974 -3967.4583 1933.6899 // object (sav1sfw) (60)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71907 -3964.7783 1933.6899 // object (sav1sfw) (61)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71936 -3966.9082 1931.9299 // object (sav1sfw) (62)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72073 -3966.5879 1931.9299 // object (sav1sfw) (63)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.7189 -3966.6387 1935.46 // object (sav1sfw) (64)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71967 -3970.2178 1935.46 // object (sav1sfw) (65)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72006 -3973.7686 1935.46 // object (sav1sfw) (66)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72 -3977.2683 1935.46 // object (sav1sfw) (67)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72061 -3980.8494 1935.46 // object (sav1sfw) (68)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71992 -3984.5181 1935.46 // object (sav1sfw) (69)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3034 at 104.90024 -3967.1982 1934.1099 // object (bd_window) (14)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 1538 at 104.84955 -3971.4287 1931.96 // object (sl_dtdoor1) (22)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 3034 at 104.89969 -3975.448 1934.1099 // object (bd_window) (15)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 3034 at 104.89948 -3983.4487 1934.1099 // object (bd_window) (16)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 1538 at 104.84955 -3977.8279 1931.96 // object (sl_dtdoor1) (23)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 1538 at 104.85091 -3979.3281 1931.96 // object (sl_dtdoor1) (24)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 1538 at 107.14998 -3986.5073 1932.1399 // object (sl_dtdoor1) (25)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 3034 at 110.59087 -3983.4478 1934.1099 // object (bd_window) (17)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3034 at 110.59034 -3974.9482 1934.1099 // object (bd_window) (18)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3034 at 110.59049 -3967.1992 1934.1099 // object (bd_window) (19)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 110.56907 -3971.0781 1931.96 // object (sl_dtdoor1) (26)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 110.56998 -3972.5081 1931.96 // object (sl_dtdoor1) (27)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 110.56962 -3979.1592 1931.96 // object (sl_dtdoor1) (28)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 110.56977 -3980.6082 1931.96 // object (sl_dtdoor1) (29)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 108.64955 -3964.6279 1932.1399 // object (sl_dtdoor1) (30)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 179.995
0392: make_object [email protected] moveable 1 // 9823 at 107.72 -3984.6082 1931.9299 // object (sav1sfw) (70)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71915 -3981.0378 1931.9299 // object (sav1sfw) (71)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72002 -3977.5076 1931.9299 // object (sav1sfw) (72)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.14 -3967.759 1931.7899 // object (missile_10_SFXR) (29)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.52026 -3967.759 1931.7899 // object (missile_10_SFXR) (30)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.13966 -3984.0669 1931.7899 // object (missile_10_SFXR) (31)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.51982 -3984.0688 1931.7899 // object (missile_10_SFXR) (32)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.14044 -3981.2175 1931.7899 // object (missile_10_SFXR) (33)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.52023 -3981.2175 1931.7899 // object (missile_10_SFXR) (34)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.14009 -3978.4678 1931.7899 // object (missile_10_SFXR) (35)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.5208 -3978.4687 1931.7899 // object (missile_10_SFXR) (36)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.14011 -3975.6394 1931.7899 // object (missile_10_SFXR) (37)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.51924 -3975.6384 1931.7899 // object (missile_10_SFXR) (38)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.1394 -3972.7395 1931.7899 // object (missile_10_SFXR) (39)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.52022 -3972.7385 1931.7899 // object (missile_10_SFXR) (40)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.13953 -3969.7373 1931.7899 // object (missile_10_SFXR) (41)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.52007 -3969.7393 1931.7899 // object (missile_10_SFXR) (42)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1074 at 106.93048 -3984.5476 1931.4999 // object (wheel_sr3) (19)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 1074 at 108.73015 -3984.5476 1931.4999 // object (wheel_sr3) (20)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 1074 at 106.93083 -3983.3179 1931.4999 // object (wheel_sr3) (21)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 1074 at 108.72963 -3983.3179 1931.4999 // object (wheel_sr3) (22)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 1074 at 106.93002 -3967.4885 1931.4999 // object (wheel_sr3) (23)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 1074 at 108.73061 -3967.4885 1931.4999 // object (wheel_sr3) (24)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 2740 at 109.63004 -3964.5283 1932.7299 // object (cj_bs_light) (10)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 90.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 2740 at 105.88013 -3964.5283 1932.7299 // object (cj_bs_light) (11)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 90.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 2740 at 109.4902 -3986.6284 1932.95 // object (cj_bs_light) (12)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 90.0 0.0 angle 179.989
0392: make_object [email protected] moveable 1 // 2740 at 106.2393 -3986.6274 1932.95 // object (cj_bs_light) (13)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 90.0 0.0 angle 179.989
0392: make_object [email protected] moveable 1 // 9823 at 107.71999 -3964.0891 1933.6899 // object (sav1sfw) (73)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 104.85001 -3947.769 1931.96 // object (sl_dtdoor1) (31)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 1074 at 106.93019 -3946.3806 1931.4999 // object (wheel_sr3) (25)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 1074 at 108.72978 -3946.3806 1931.4999 // object (wheel_sr3) (26)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 9823 at 107.71954 -3951.8491 1931.9299 // object (sav1sfw) (74)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72 -3948.1987 1931.9299 // object (sav1sfw) (75)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 110.41953 -3961.4692 1933.6899 // object (sav1sfw) (76)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 110.41923 -3955.969 1933.6899 // object (sav1sfw) (77)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 110.41874 -3950.5193 1933.6899 // object (sav1sfw) (78)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 110.41889 -3945.1987 1933.6899 // object (sav1sfw) (79)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 105.01982 -3961.4692 1933.6899 // object (sav1sfw) (80)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 105.01901 -3955.969 1933.6899 // object (sav1sfw) (81)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 105.01926 -3950.5505 1933.6899 // object (sav1sfw) (82)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 105.02013 -3945.1987 1933.6899 // object (sav1sfw) (83)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71936 -3942.519 1933.6899 // object (sav1sfw) (84)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72006 -3944.6489 1931.9299 // object (sav1sfw) (85)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72076 -3944.3286 1931.9299 // object (sav1sfw) (86)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71938 -3944.3794 1935.46 // object (sav1sfw) (87)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71994 -3947.9575 1935.46 // object (sav1sfw) (88)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71996 -3951.5095 1935.46 // object (sav1sfw) (89)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72058 -3955.01 1935.46 // object (sav1sfw) (90)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72002 -3958.5891 1935.46 // object (sav1sfw) (91)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72 -3962.2593 1935.46 // object (sav1sfw) (92)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3034 at 104.90004 -3944.9399 1934.1099 // object (bd_window) (20)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 1538 at 104.84972 -3949.1694 1931.96 // object (sl_dtdoor1) (32)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 3034 at 104.9005 -3953.1887 1934.1099 // object (bd_window) (21)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 3034 at 104.89943 -3961.189 1934.1099 // object (bd_window) (22)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 1538 at 104.85075 -3955.5686 1931.96 // object (sl_dtdoor1) (33)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 1538 at 104.84973 -3957.0688 1931.96 // object (sl_dtdoor1) (34)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 1538 at 107.14935 -3964.248 1932.1399 // object (sl_dtdoor1) (35)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 3034 at 110.59037 -3961.189 1934.1099 // object (bd_window) (23)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3034 at 110.59022 -3952.689 1934.1099 // object (bd_window) (24)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3034 at 110.58981 -3944.939 1934.1099 // object (bd_window) (25)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 110.5698 -3948.8188 1931.96 // object (sl_dtdoor1) (36)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 110.56998 -3950.2498 1931.96 // object (sl_dtdoor1) (37)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 110.57035 -3956.8989 1931.96 // object (sl_dtdoor1) (38)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 110.5698 -3958.3489 1931.96 // object (sl_dtdoor1) (39)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 108.64961 -3942.3696 1932.1399 // object (sl_dtdoor1) (40)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 179.995
0392: make_object [email protected] moveable 1 // 9823 at 107.72034 -3962.3501 1931.9299 // object (sav1sfw) (93)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72064 -3958.7786 1931.9299 // object (sav1sfw) (94)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72037 -3955.2493 1931.9299 // object (sav1sfw) (95)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.1402 -3945.4988 1931.7899 // object (missile_10_SFXR) (43)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.51979 -3945.4998 1931.7899 // object (missile_10_SFXR) (44)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.13988 -3961.8101 1931.7899 // object (missile_10_SFXR) (45)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.51999 -3961.8091 1931.7899 // object (missile_10_SFXR) (46)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.14108 -3958.9592 1931.7899 // object (missile_10_SFXR) (47)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.51933 -3958.9583 1931.7899 // object (missile_10_SFXR) (48)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.14001 -3956.2083 1931.7899 // object (missile_10_SFXR) (49)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.51961 -3956.2083 1931.7899 // object (missile_10_SFXR) (50)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.14055 -3953.3792 1931.7899 // object (missile_10_SFXR) (51)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.51962 -3953.3801 1931.7899 // object (missile_10_SFXR) (52)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.13943 -3950.4802 1931.7899 // object (missile_10_SFXR) (53)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.52032 -3950.4792 1931.7899 // object (missile_10_SFXR) (54)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.13963 -3947.48 1931.7899 // object (missile_10_SFXR) (55)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.52029 -3947.479 1931.7899 // object (missile_10_SFXR) (56)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1074 at 106.93031 -3962.2896 1931.4999 // object (wheel_sr3) (27)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 1074 at 108.73004 -3962.2886 1931.4999 // object (wheel_sr3) (28)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 1074 at 106.93042 -3961.0591 1931.4999 // object (wheel_sr3) (29)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 1074 at 108.72937 -3961.0591 1931.4999 // object (wheel_sr3) (30)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 1074 at 106.92929 -3945.229 1931.4999 // object (wheel_sr3) (31)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 1074 at 108.72977 -3945.229 1931.4999 // object (wheel_sr3) (32)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 2740 at 109.63096 -3942.2681 1932.7299 // object (cj_bs_light) (14)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 90.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 2740 at 105.8795 -3942.2681 1932.7299 // object (cj_bs_light) (15)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 90.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 2740 at 109.49024 -3964.3691 1932.95 // object (cj_bs_light) (16)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 90.0 0.0 angle 179.989
0392: make_object [email protected] moveable 1 // 2740 at 106.24023 -3964.3682 1932.95 // object (cj_bs_light) (17)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 90.0 0.0 angle 179.989
0392: make_object [email protected] moveable 1 // 9823 at 107.71999 -3941.8396 1933.6899 // object (sav1sfw) (96)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 104.85008 -3925.5195 1931.96 // object (sl_dtdoor1) (41)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 1074 at 106.93022 -3924.1301 1931.4999 // object (wheel_sr3) (33)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 1074 at 108.73026 -3924.1301 1931.4999 // object (wheel_sr3) (34)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 9823 at 107.72064 -3929.6006 1931.9299 // object (sav1sfw) (97)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71948 -3925.9492 1931.9299 // object (sav1sfw) (98)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 110.41938 -3939.2197 1933.6899 // object (sav1sfw) (99)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 110.41969 -3933.7209 1933.6899 // object (sav1sfw) (100)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 110.41911 -3928.2698 1933.6899 // object (sav1sfw) (101)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 110.4192 -3922.9497 1933.6899 // object (sav1sfw) (102)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 105.01959 -3939.2197 1933.6899 // object (sav1sfw) (103)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 105.02008 -3933.72 1933.6899 // object (sav1sfw) (104)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 105.01935 -3928.3 1933.6899 // object (sav1sfw) (105)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 105.01976 -3922.9502 1933.6899 // object (sav1sfw) (106)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72 -3920.27 1933.6899 // object (sav1sfw) (107)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71999 -3922.3999 1931.9299 // object (sav1sfw) (108)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71996 -3922.0796 1931.9299 // object (sav1sfw) (109)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71999 -3922.1304 1935.46 // object (sav1sfw) (110)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71976 -3925.709 1935.46 // object (sav1sfw) (111)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.72002 -3929.26 1935.46 // object (sav1sfw) (112)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71999 -3932.76 1935.46 // object (sav1sfw) (113)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0

 


0392: make_object [email protected] moveable 1 // 9823 at 107.72002 -3936.3396 1935.46 // object (sav1sfw) (114)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71999 -3940.0098 1935.46 // object (sav1sfw) (115)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3034 at 104.90001 -3922.6899 1934.1099 // object (bd_window) (26)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 1538 at 104.85022 -3926.9199 1931.96 // object (sl_dtdoor1) (42)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 3034 at 104.89943 -3930.9395 1934.1099 // object (bd_window) (27)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 3034 at 104.89958 -3938.9392 1934.1099 // object (bd_window) (28)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 1538 at 104.85022 -3933.3196 1931.96 // object (sl_dtdoor1) (43)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 1538 at 104.84976 -3934.8203 1931.96 // object (sl_dtdoor1) (44)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 1538 at 107.14978 -3941.9988 1932.1399 // object (sl_dtdoor1) (45)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 3034 at 110.59035 -3938.9392 1934.1099 // object (bd_window) (29)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3034 at 110.58982 -3930.4395 1934.1099 // object (bd_window) (30)
0381: throw_object  [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3034 at 110.59052 -3922.6899 1934.1099 // object (bd_window) (31)
0381: throw_object  [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 110.56947 -3926.5693 1931.96 // object (sl_dtdoor1) (46)
0381: throw_object  [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 110.56962 -3927.999 1931.96 // object (sl_dtdoor1) (47)
0381: throw_object  [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 110.56937 -3934.6494 1931.96 // object (sl_dtdoor1) (48)
0381: throw_object  [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 110.56959 -3936.0994 1931.96 // object (sl_dtdoor1) (49)
0381: throw_object  [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1538 at 108.64987 -3920.1196 1932.1399 // object (sl_dtdoor1) (50)
0381: throw_object  [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 179.995
0392: make_object [email protected] moveable 1 // 9823 at 107.71992 -3940.0996 1931.9299 // object (sav1sfw) (116)
0381: throw_object  [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71994 -3936.5291 1931.9299 // object (sav1sfw) (117)
0381: throw_object  [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 9823 at 107.71979 -3933.0002 1931.9299 // object (sav1sfw) (118)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 90.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.14044 -3923.2495 1931.7899 // object (missile_10_SFXR) (57)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.51979 -3923.25 1931.7899 // object (missile_10_SFXR) (58)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.14056 -3939.5596 1931.7899 // object (missile_10_SFXR) (59)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.52077 -3939.5605 1931.7899 // object (missile_10_SFXR) (60)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.1402 -3936.7097 1931.7899 // object (missile_10_SFXR) (61)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.51999 -3936.7087 1931.7899 // object (missile_10_SFXR) (62)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.1405 -3933.9592 1931.7899 // object (missile_10_SFXR) (63)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.51978 -3933.9602 1931.7899 // object (missile_10_SFXR) (64)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.14001 -3931.1289 1931.7899 // object (missile_10_SFXR) (65)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.51976 -3931.1309 1931.7899 // object (missile_10_SFXR) (66)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.13947 -3928.2307 1931.7899 // object (missile_10_SFXR) (67)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.51982 -3928.2297 1931.7899 // object (missile_10_SFXR) (68)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 108.14018 -3925.2295 1931.7899 // object (missile_10_SFXR) (69)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 3791 at 107.51999 -3925.2295 1931.7899 // object (missile_10_SFXR) (70)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 179.995 0.0 angle 90.0
0392: make_object [email protected] moveable 1 // 1074 at 106.93036 -3940.0391 1931.4999 // object (wheel_sr3) (35)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 1074 at 108.73003 -3940.0391 1931.4999 // object (wheel_sr3) (36)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] 100[email protected] /// 0.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 1074 at 106.93059 -3938.8103 1931.4999 // object (wheel_sr3) (37)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 1074 at 108.72981 -3938.8093 1931.4999 // object (wheel_sr3) (38)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 1074 at 106.9294 -3922.9805 1931.4999 // object (wheel_sr3) (39)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 180.0
0392: make_object [email protected] moveable 1 // 1074 at 108.73076 -3922.98 1931.4999 // object (wheel_sr3) (40)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 2740 at 109.63105 -3920.019 1932.7299 // object (cj_bs_light) (18)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 90.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 2740 at 105.88071 -3920.0195 1932.7299 // object (cj_bs_light) (19)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 90.0 0.0 angle 359.995
0392: make_object [email protected] moveable 1 // 2740 at 109.48961 -3942.1189 1932.95 // object (cj_bs_light) (20)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 90.0 0.0 angle 179.989
0392: make_object [email protected] moveable 1 // 2740 at 106.23981 -3942.1189 1932.95 // object (cj_bs_light) (21)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 90.0 0.0 angle 179.989
0392: make_object [email protected] moveable 1 // 8876 at 105.00987 -4014.5476 1932.09 // object (vgsEcnstrct15) (4)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 33.997 angle 70.0
0392: make_object [email protected] moveable 1 // 2740 at 106.2598 -4008.8662 1932.95 // object (cj_bs_light) (22)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 90.0 0.0 angle 179.989
0392: make_object [email protected] moveable 1 // 3785 at 106.31967 -4008.6973 1932.9399 // object (bulkheadlight) (20)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 279.992
0392: make_object [email protected] moveable 1 // 3785 at 109.49984 -4008.6963 1932.9399 // object (bulkheadlight) (21)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 279.992
0392: make_object [email protected] moveable 1 // 8876 at 110.98968 -4014.2461 1931.59 // object (vgsEcnstrct15) (5)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 33.997 angle 110.0
0392: make_object [email protected] moveable 1 // 3526 at 109.60014 -3920.1484 1934.9199 // object (vegasairportlight) (2)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 278.0 angle 270.0
0392: make_object [email protected] moveable 1 // 3526 at 105.93047 -3920.6489 1934.7799 // object (vegasairportlight) (3)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0
0392: make_object [email protected] moveable 1 // 3526 at 105.84949 -3920.1484 1934.9199 // object (vegasairportlight) (4)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 277.998 angle 270.0
0392: make_object [email protected] moveable 1 // 3526 at 109.76026 -3920.6489 1934.7799 // object (vegasairportlight) (5)
0381: throw_object [email protected] velocity_in_direction [email protected] [email protected] [email protected] /// 0.0 0.0 angle 270.0

0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 -1.5

if and
[email protected] >= 30000   
TRAIN_SURFING == 1             
then
audiostream.PerformAction($train, stop)
TRAIN_SURFING = 0
[email protected] = 0
0108: destroy_object  [email protected] /////9823 at 107.71999 -4008.5879 1933.6899 // object (sav1sfw) (4)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 104.85014 -3992.269 1931.96 // object (sl_dtdoor1) (11)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////1074 at 106.92953 -3990.8784 1931.4999 // object (wheel_sr3) (9)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////1074 at 108.72951 -3990.8784 1931.4999 // object (wheel_sr3) (10)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////9823 at 107.71994 -3996.3481 1931.9299 // object (sav1sfw) (6)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71999 -3992.6975 1931.9299 // object (sav1sfw) (7)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 110.41866 -4005.9678 1933.6899 // object (sav1sfw) (8)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 110.41911 -4000.4683 1933.6899 // object (sav1sfw) (31)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 110.41946 -3995.0178 1933.6899 // object (sav1sfw) (32)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 110.41918 -3989.698 1933.6899 // object (sav1sfw) (33)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 105.02007 -4005.9678 1933.6899 // object (sav1sfw) (34)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 105.01877 -4000.4692 1933.6899 // object (sav1sfw) (35)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 105.01984 -3995.0481 1933.6899 // object (sav1sfw) (36)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 105.01997 -3989.698 1933.6899 // object (sav1sfw) (37)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 107.72003 -3987.0181 1933.6899 // object (sav1sfw) (38)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71906 -3989.1489 1931.9299 // object (sav1sfw) (39)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.72002 -3988.8276 1931.9299 // object (sav1sfw) (40)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.72 -3988.8784 1935.46 // object (sav1sfw) (41)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71999 -3992.4573 1935.46 // object (sav1sfw) (42)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.72003 -3996.0083 1935.46 // object (sav1sfw) (43)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71991 -3999.5081 1935.46 // object (sav1sfw) (44)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.72 -4003.0881 1935.46 // object (sav1sfw) (45)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71999 -4006.7581 1935.46 // object (sav1sfw) (46)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////3034 at 104.89961 -3989.4382 1934.1099 // object (bd_window) (5)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////1538 at 104.85004 -3993.6682 1931.96 // object (sl_dtdoor1) (12)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////3034 at 104.89986 -3997.6877 1934.1099 // object (bd_window) (9)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////3034 at 104.8996 -4005.6885 1934.1099 // object (bd_window) (10)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////1538 at 104.84964 -4000.0676 1931.96 // object (sl_dtdoor1) (13)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////1538 at 104.85074 -4001.5679 1931.96 // object (sl_dtdoor1) (14)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////1538 at 107.14935 -4008.7471 1932.1399 // object (sl_dtdoor1) (15)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////3034 at 110.5895 -4005.6875 1934.1099 // object (bd_window) (11)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////3034 at 110.5906 -3997.1877 1934.1099 // object (bd_window) (12)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////3034 at 110.58985 -3989.4392 1934.1099 // object (bd_window) (13)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 110.56986 -3993.3176 1931.96 // object (sl_dtdoor1) (16)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 110.56962 -3994.7473 1931.96 // object (sl_dtdoor1) (17)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 110.57052 -4001.3979 1931.96 // object (sl_dtdoor1) (18)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 110.56974 -4002.8489 1931.96 // object (sl_dtdoor1) (19)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 108.64964 -3986.8677 1932.1399 // object (sl_dtdoor1) (20)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 179.995
0108: destroy_object  [email protected] /////9823 at 107.72 -4006.8479 1931.9299 // object (sav1sfw) (47)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.72005 -4003.2776 1931.9299 // object (sav1sfw) (48)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.72 -3999.7473 1931.9299 // object (sav1sfw) (49)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.13997 -3989.9988 1931.7899 // object (missile_10_SFXR) (2)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.51987 -3989.9978 1931.7899 // object (missile_10_SFXR) (16)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.13957 -4006.3076 1931.7899 // object (missile_10_SFXR) (17)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.5199 -4006.3076 1931.7899 // object (missile_10_SFXR) (18)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.13953 -4003.458 1931.7899 // object (missile_10_SFXR) (19)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.51981 -4003.457 1931.7899 // object (missile_10_SFXR) (20)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.1404 -4000.7085 1931.7899 // object (missile_10_SFXR) (21)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.51982 -4000.7075 1931.7899 // object (missile_10_SFXR) (22)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.13966 -3997.8792 1931.7899 // object (missile_10_SFXR) (23)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.51959 -3997.8782 1931.7899 // object (missile_10_SFXR) (24)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.14012 -3994.9778 1931.7899 // object (missile_10_SFXR) (25)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.52052 -3994.9778 1931.7899 // object (missile_10_SFXR) (26)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.1395 -3991.978 1931.7899 // object (missile_10_SFXR) (27)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.51997 -3991.978 1931.7899 // object (missile_10_SFXR) (28)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////1074 at 106.92955 -4006.7883 1931.4999 // object (wheel_sr3) (11)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////1074 at 108.73029 -4006.7864 1931.4999 // object (wheel_sr3) (12)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////1074 at 106.9305 -4005.5576 1931.4999 // object (wheel_sr3) (13)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////1074 at 108.73009 -4005.5576 1931.4999 // object (wheel_sr3) (14)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////1074 at 106.92923 -3989.7283 1931.4999 // object (wheel_sr3) (15)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////1074 at 108.72902 -3989.7292 1931.4999 // object (wheel_sr3) (16)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////2740 at 109.62989 -3986.7671 1932.7299 // object (cj_bs_light) (6)
/////set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////2740 at 105.87968 -3986.7681 1932.7299 // object (cj_bs_light) (7)
/////set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////2740 at 109.48878 -4008.8672 1932.95 // object (cj_bs_light) (8)
/////set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
0108: destroy_object  [email protected] /////9823 at 107.71913 -3986.3472 1933.6899 // object (sav1sfw) (50)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 104.85008 -3970.0293 1931.96 // object (sl_dtdoor1) (21)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////1074 at 106.93018 -3968.6389 1931.4999 // object (wheel_sr3) (17)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////1074 at 108.72964 -3968.6389 1931.4999 // object (wheel_sr3) (18)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////9823 at 107.72064 -3974.1084 1931.9299 // object (sav1sfw) (51)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71994 -3970.458 1931.9299 // object (sav1sfw) (52)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 110.41871 -3983.7271 1933.6899 // object (sav1sfw) (53)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 110.41923 -3978.2283 1933.6899 // object (sav1sfw) (54)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 110.41868 -3972.7776 1933.6899 // object (sav1sfw) (55)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 110.41947 -3967.4583 1933.6899 // object (sav1sfw) (56)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 105.02013 -3983.7271 1933.6899 // object (sav1sfw) (57)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 105.02008 -3978.2283 1933.6899 // object (sav1sfw) (58)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 105.01967 -3972.8088 1933.6899 // object (sav1sfw) (59)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 105.01974 -3967.4583 1933.6899 // object (sav1sfw) (60)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 107.71907 -3964.7783 1933.6899 // object (sav1sfw) (61)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71936 -3966.9082 1931.9299 // object (sav1sfw) (62)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.72073 -3966.5879 1931.9299 // object (sav1sfw) (63)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.7189 -3966.6387 1935.46 // object (sav1sfw) (64)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71967 -3970.2178 1935.46 // object (sav1sfw) (65)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.72006 -3973.7686 1935.46 // object (sav1sfw) (66)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.72 -3977.2683 1935.46 // object (sav1sfw) (67)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.72061 -3980.8494 1935.46 // object (sav1sfw) (68)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71992 -3984.5181 1935.46 // object (sav1sfw) (69)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////3034 at 104.90024 -3967.1982 1934.1099 // object (bd_window) (14)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////1538 at 104.84955 -3971.4287 1931.96 // object (sl_dtdoor1) (22)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////3034 at 104.89969 -3975.448 1934.1099 // object (bd_window) (15)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////3034 at 104.89948 -3983.4487 1934.1099 // object (bd_window) (16)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////1538 at 104.84955 -3977.8279 1931.96 // object (sl_dtdoor1) (23)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////1538 at 104.85091 -3979.3281 1931.96 // object (sl_dtdoor1) (24)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////1538 at 107.14998 -3986.5073 1932.1399 // object (sl_dtdoor1) (25)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////3034 at 110.59087 -3983.4478 1934.1099 // object (bd_window) (17)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////3034 at 110.59034 -3974.9482 1934.1099 // object (bd_window) (18)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////3034 at 110.59049 -3967.1992 1934.1099 // object (bd_window) (19)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 110.56907 -3971.0781 1931.96 // object (sl_dtdoor1) (26)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 110.56998 -3972.5081 1931.96 // object (sl_dtdoor1) (27)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 110.56962 -3979.1592 1931.96 // object (sl_dtdoor1) (28)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 110.56977 -3980.6082 1931.96 // object (sl_dtdoor1) (29)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 108.64955 -3964.6279 1932.1399 // object (sl_dtdoor1) (30)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 179.995
0108: destroy_object  [email protected] /////9823 at 107.72 -3984.6082 1931.9299 // object (sav1sfw) (70)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71915 -3981.0378 1931.9299 // object (sav1sfw) (71)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.72002 -3977.5076 1931.9299 // object (sav1sfw) (72)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.14 -3967.759 1931.7899 // object (missile_10_SFXR) (29)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.52026 -3967.759 1931.7899 // object (missile_10_SFXR) (30)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.13966 -3984.0669 1931.7899 // object (missile_10_SFXR) (31)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.51982 -3984.0688 1931.7899 // object (missile_10_SFXR) (32)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.14044 -3981.2175 1931.7899 // object (missile_10_SFXR) (33)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.52023 -3981.2175 1931.7899 // object (missile_10_SFXR) (34)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.14009 -3978.4678 1931.7899 // object (missile_10_SFXR) (35)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.5208 -3978.4687 1931.7899 // object (missile_10_SFXR) (36)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.14011 -3975.6394 1931.7899 // object (missile_10_SFXR) (37)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.51924 -3975.6384 1931.7899 // object (missile_10_SFXR) (38)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.1394 -3972.7395 1931.7899 // object (missile_10_SFXR) (39)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.52022 -3972.7385 1931.7899 // object (missile_10_SFXR) (40)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.13953 -3969.7373 1931.7899 // object (missile_10_SFXR) (41)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.52007 -3969.7393 1931.7899 // object (missile_10_SFXR) (42)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////1074 at 106.93048 -3984.5476 1931.4999 // object (wheel_sr3) (19)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////1074 at 108.73015 -3984.5476 1931.4999 // object (wheel_sr3) (20)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////1074 at 106.93083 -3983.3179 1931.4999 // object (wheel_sr3) (21)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////1074 at 108.72963 -3983.3179 1931.4999 // object (wheel_sr3) (22)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////1074 at 106.93002 -3967.4885 1931.4999 // object (wheel_sr3) (23)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////1074 at 108.73061 -3967.4885 1931.4999 // object (wheel_sr3) (24)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////2740 at 109.63004 -3964.5283 1932.7299 // object (cj_bs_light) (10)
/////set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////2740 at 105.88013 -3964.5283 1932.7299 // object (cj_bs_light) (11)
/////set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////2740 at 109.4902 -3986.6284 1932.95 // object (cj_bs_light) (12)
/////set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
0108: destroy_object  [email protected] /////2740 at 106.2393 -3986.6274 1932.95 // object (cj_bs_light) (13)
/////set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
0108: destroy_object  [email protected] /////9823 at 107.71999 -3964.0891 1933.6899 // object (sav1sfw) (73)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 104.85001 -3947.769 1931.96 // object (sl_dtdoor1) (31)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////1074 at 106.93019 -3946.3806 1931.4999 // object (wheel_sr3) (25)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////1074 at 108.72978 -3946.3806 1931.4999 // object (wheel_sr3) (26)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////9823 at 107.71954 -3951.8491 1931.9299 // object (sav1sfw) (74)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.72 -3948.1987 1931.9299 // object (sav1sfw) (75)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 110.41953 -3961.4692 1933.6899 // object (sav1sfw) (76)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 110.41923 -3955.969 1933.6899 // object (sav1sfw) (77)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 110.41874 -3950.5193 1933.6899 // object (sav1sfw) (78)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 110.41889 -3945.1987 1933.6899 // object (sav1sfw) (79)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 105.01982 -3961.4692 1933.6899 // object (sav1sfw) (80)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 105.01901 -3955.969 1933.6899 // object (sav1sfw) (81)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 105.01926 -3950.5505 1933.6899 // object (sav1sfw) (82)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 105.02013 -3945.1987 1933.6899 // object (sav1sfw) (83)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 107.71936 -3942.519 1933.6899 // object (sav1sfw) (84)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.72006 -3944.6489 1931.9299 // object (sav1sfw) (85)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.72076 -3944.3286 1931.9299 // object (sav1sfw) (86)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71938 -3944.3794 1935.46 // object (sav1sfw) (87)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71994 -3947.9575 1935.46 // object (sav1sfw) (88)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71996 -3951.5095 1935.46 // object (sav1sfw) (89)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.72058 -3955.01 1935.46 // object (sav1sfw) (90)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.72002 -3958.5891 1935.46 // object (sav1sfw) (91)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.72 -3962.2593 1935.46 // object (sav1sfw) (92)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////3034 at 104.90004 -3944.9399 1934.1099 // object (bd_window) (20)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////1538 at 104.84972 -3949.1694 1931.96 // object (sl_dtdoor1) (32)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////3034 at 104.9005 -3953.1887 1934.1099 // object (bd_window) (21)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////3034 at 104.89943 -3961.189 1934.1099 // object (bd_window) (22)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////1538 at 104.85075 -3955.5686 1931.96 // object (sl_dtdoor1) (33)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////1538 at 104.84973 -3957.0688 1931.96 // object (sl_dtdoor1) (34)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////1538 at 107.14935 -3964.248 1932.1399 // object (sl_dtdoor1) (35)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////3034 at 110.59037 -3961.189 1934.1099 // object (bd_window) (23)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////3034 at 110.59022 -3952.689 1934.1099 // object (bd_window) (24)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////3034 at 110.58981 -3944.939 1934.1099 // object (bd_window) (25)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 110.5698 -3948.8188 1931.96 // object (sl_dtdoor1) (36)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 110.56998 -3950.2498 1931.96 // object (sl_dtdoor1) (37)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 110.57035 -3956.8989 1931.96 // object (sl_dtdoor1) (38)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 110.5698 -3958.3489 1931.96 // object (sl_dtdoor1) (39)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 108.64961 -3942.3696 1932.1399 // object (sl_dtdoor1) (40)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 179.995
0108: destroy_object  [email protected] /////9823 at 107.72034 -3962.3501 1931.9299 // object (sav1sfw) (93)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.72064 -3958.7786 1931.9299 // object (sav1sfw) (94)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.72037 -3955.2493 1931.9299 // object (sav1sfw) (95)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.1402 -3945.4988 1931.7899 // object (missile_10_SFXR) (43)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.51979 -3945.4998 1931.7899 // object (missile_10_SFXR) (44)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.13988 -3961.8101 1931.7899 // object (missile_10_SFXR) (45)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.51999 -3961.8091 1931.7899 // object (missile_10_SFXR) (46)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.14108 -3958.9592 1931.7899 // object (missile_10_SFXR) (47)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.51933 -3958.9583 1931.7899 // object (missile_10_SFXR) (48)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.14001 -3956.2083 1931.7899 // object (missile_10_SFXR) (49)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.51961 -3956.2083 1931.7899 // object (missile_10_SFXR) (50)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.14055 -3953.3792 1931.7899 // object (missile_10_SFXR) (51)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.51962 -3953.3801 1931.7899 // object (missile_10_SFXR) (52)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.13943 -3950.4802 1931.7899 // object (missile_10_SFXR) (53)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.52032 -3950.4792 1931.7899 // object (missile_10_SFXR) (54)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.13963 -3947.48 1931.7899 // object (missile_10_SFXR) (55)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.52029 -3947.479 1931.7899 // object (missile_10_SFXR) (56)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////1074 at 106.93031 -3962.2896 1931.4999 // object (wheel_sr3) (27)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////1074 at 108.73004 -3962.2886 1931.4999 // object (wheel_sr3) (28)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////1074 at 106.93042 -3961.0591 1931.4999 // object (wheel_sr3) (29)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////1074 at 108.72937 -3961.0591 1931.4999 // object (wheel_sr3) (30)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////1074 at 106.92929 -3945.229 1931.4999 // object (wheel_sr3) (31)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////1074 at 108.72977 -3945.229 1931.4999 // object (wheel_sr3) (32)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////2740 at 109.63096 -3942.2681 1932.7299 // object (cj_bs_light) (14)
/////set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////2740 at 105.8795 -3942.2681 1932.7299 // object (cj_bs_light) (15)
/////set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////2740 at 109.49024 -3964.3691 1932.95 // object (cj_bs_light) (16)
/////set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
0108: destroy_object  [email protected] /////2740 at 106.24023 -3964.3682 1932.95 // object (cj_bs_light) (17)
/////set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
0108: destroy_object  [email protected] /////9823 at 107.71999 -3941.8396 1933.6899 // object (sav1sfw) (96)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 104.85008 -3925.5195 1931.96 // object (sl_dtdoor1) (41)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////1074 at 106.93022 -3924.1301 1931.4999 // object (wheel_sr3) (33)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////1074 at 108.73026 -3924.1301 1931.4999 // object (wheel_sr3) (34)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////9823 at 107.72064 -3929.6006 1931.9299 // object (sav1sfw) (97)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71948 -3925.9492 1931.9299 // object (sav1sfw) (98)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 110.41938 -3939.2197 1933.6899 // object (sav1sfw) (99)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 110.41969 -3933.7209 1933.6899 // object (sav1sfw) (100)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 110.41911 -3928.2698 1933.6899 // object (sav1sfw) (101)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 110.4192 -3922.9497 1933.6899 // object (sav1sfw) (102)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 105.01959 -3939.2197 1933.6899 // object (sav1sfw) (103)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 105.02008 -3933.72 1933.6899 // object (sav1sfw) (104)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 105.01935 -3928.3 1933.6899 // object (sav1sfw) (105)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 105.01976 -3922.9502 1933.6899 // object (sav1sfw) (106)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////9823 at 107.72 -3920.27 1933.6899 // object (sav1sfw) (107)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71999 -3922.3999 1931.9299 // object (sav1sfw) (108)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71996 -3922.0796 1931.9299 // object (sav1sfw) (109)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71999 -3922.1304 1935.46 // object (sav1sfw) (110)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71976 -3925.709 1935.46 // object (sav1sfw) (111)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.72002 -3929.26 1935.46 // object (sav1sfw) (112)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71999 -3932.76 1935.46 // object (sav1sfw) (113)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0

 


0108: destroy_object  [email protected] /////9823 at 107.72002 -3936.3396 1935.46 // object (sav1sfw) (114)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71999 -3940.0098 1935.46 // object (sav1sfw) (115)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////3034 at 104.90001 -3922.6899 1934.1099 // object (bd_window) (26)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////1538 at 104.85022 -3926.9199 1931.96 // object (sl_dtdoor1) (42)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////3034 at 104.89943 -3930.9395 1934.1099 // object (bd_window) (27)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////3034 at 104.89958 -3938.9392 1934.1099 // object (bd_window) (28)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////1538 at 104.85022 -3933.3196 1931.96 // object (sl_dtdoor1) (43)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////1538 at 104.84976 -3934.8203 1931.96 // object (sl_dtdoor1) (44)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////1538 at 107.14978 -3941.9988 1932.1399 // object (sl_dtdoor1) (45)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////3034 at 110.59035 -3938.9392 1934.1099 // object (bd_window) (29)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////3034 at 110.58982 -3930.4395 1934.1099 // object (bd_window) (30)
/////set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////3034 at 110.59052 -3922.6899 1934.1099 // object (bd_window) (31)
/////set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 110.56947 -3926.5693 1931.96 // object (sl_dtdoor1) (46)
/////set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 110.56962 -3927.999 1931.96 // object (sl_dtdoor1) (47)
/////set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 110.56937 -3934.6494 1931.96 // object (sl_dtdoor1) (48)
/////set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 110.56959 -3936.0994 1931.96 // object (sl_dtdoor1) (49)
/////set_object  [email protected] XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  [email protected] /////1538 at 108.64987 -3920.1196 1932.1399 // object (sl_dtdoor1) (50)
/////set_object  [email protected] XY_rotation 0.0 0.0 angle 179.995
0108: destroy_object  [email protected] /////9823 at 107.71992 -3940.0996 1931.9299 // object (sav1sfw) (116)
/////set_object  [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71994 -3936.5291 1931.9299 // object (sav1sfw) (117)
/////set_object  [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////9823 at 107.71979 -3933.0002 1931.9299 // object (sav1sfw) (118)
/////set_object [email protected] XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.14044 -3923.2495 1931.7899 // object (missile_10_SFXR) (57)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.51979 -3923.25 1931.7899 // object (missile_10_SFXR) (58)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.14056 -3939.5596 1931.7899 // object (missile_10_SFXR) (59)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.52077 -3939.5605 1931.7899 // object (missile_10_SFXR) (60)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.1402 -3936.7097 1931.7899 // object (missile_10_SFXR) (61)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.51999 -3936.7087 1931.7899 // object (missile_10_SFXR) (62)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.1405 -3933.9592 1931.7899 // object (missile_10_SFXR) (63)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.51978 -3933.9602 1931.7899 // object (missile_10_SFXR) (64)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.14001 -3931.1289 1931.7899 // object (missile_10_SFXR) (65)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.51976 -3931.1309 1931.7899 // object (missile_10_SFXR) (66)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.13947 -3928.2307 1931.7899 // object (missile_10_SFXR) (67)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.51982 -3928.2297 1931.7899 // object (missile_10_SFXR) (68)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 108.14018 -3925.2295 1931.7899 // object (missile_10_SFXR) (69)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////3791 at 107.51999 -3925.2295 1931.7899 // object (missile_10_SFXR) (70)
/////set_object [email protected] XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  [email protected] /////1074 at 106.93036 -3940.0391 1931.4999 // object (wheel_sr3) (35)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////1074 at 108.73003 -3940.0391 1931.4999 // object (wheel_sr3) (36)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////1074 at 106.93059 -3938.8103 1931.4999 // object (wheel_sr3) (37)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////1074 at 108.72981 -3938.8093 1931.4999 // object (wheel_sr3) (38)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////1074 at 106.9294 -3922.9805 1931.4999 // object (wheel_sr3) (39)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  [email protected] /////1074 at 108.73076 -3922.98 1931.4999 // object (wheel_sr3) (40)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////2740 at 109.63105 -3920.019 1932.7299 // object (cj_bs_light) (18)
/////set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////2740 at 105.88071 -3920.0195 1932.7299 // object (cj_bs_light) (19)
/////set_object [email protected] XY_rotation 90.0 0.0 angle 359.995
0108: destroy_object  [email protected] /////2740 at 109.48961 -3942.1189 1932.95 // object (cj_bs_light) (20)
/////set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
0108: destroy_object  [email protected] /////2740 at 106.23981 -3942.1189 1932.95 // object (cj_bs_light) (21)
/////set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
0108: destroy_object  [email protected] /////8876 at 105.00987 -4014.5476 1932.09 // object (vgsEcnstrct15) (4)
/////set_object [email protected] XY_rotation 0.0 33.997 angle 70.0
0108: destroy_object  [email protected] /////2740 at 106.2598 -4008.8662 1932.95 // object (cj_bs_light) (22)
/////set_object [email protected] XY_rotation 90.0 0.0 angle 179.989
0108: destroy_object  [email protected] /////3785 at 106.31967 -4008.6973 1932.9399 // object (bulkheadlight) (20)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 279.992
0108: destroy_object  [email protected] /////3785 at 109.49984 -4008.6963 1932.9399 // object (bulkheadlight) (21)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 279.992
0108: destroy_object  [email protected] /////8876 at 110.98968 -4014.2461 1931.59 // object (vgsEcnstrct15) (5)
/////set_object [email protected] XY_rotation 0.0 33.997 angle 110.0
0108: destroy_object  [email protected] /////3526 at 109.60014 -3920.1484 1934.9199 // object (vegasairportlight) (2)
/////set_object [email protected] XY_rotation 0.0 278.0 angle 270.0
0108: destroy_object  [email protected] /////3526 at 105.93047 -3920.6489 1934.7799 // object (vegasairportlight) (3)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  [email protected] /////3526 at 105.84949 -3920.1484 1934.9199 // object (vegasairportlight) (4)
/////set_object [email protected] XY_rotation 0.0 277.998 angle 270.0
0108: destroy_object  [email protected] /////3526 at 109.76026 -3920.6489 1934.7799 // object (vegasairportlight) (5)
/////set_object [email protected] XY_rotation 0.0 0.0 angle 270.0
end
end
return


:train_hit
gosub @get_random
if and
056D:   actor [email protected]  defined
03CA:   object [email protected] exists
then

if
00FF:   actor [email protected] sphere 0 in_sphere [email protected] [email protected] [email protected] radius 4.0 4.0 4.0 on_foot
then
089F: get_actor [email protected] pedtype_to [email protected]
if
not [email protected] == 17
then
audiostream.LinkToActor($killed, [email protected])
audiostream.PerformAction($killed,play)
0851: set_actor [email protected] decrease_health_by 25000 affect_armour 1
0003: shake_camera 100

end
end
end
return


:get_random
0209: [email protected] = random_int_in_ranges 0 3
if
[email protected] == 0
then
0AE1: [email protected] = random_actor_near_point [email protected] [email protected] [email protected] in_radius 10.0 find_next 1 pass_deads 1
end
if
[email protected] == 1
then
[email protected] = actor.EmulateFromPlayer($player_char )
end
if
[email protected] == 2
then
if
056D:   actor $seconD_player_Actor  defined
then
[email protected] = actor.EmulateFromPlayer($seconD_player )
end
end
return

 

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@ZAZ bro, and what about a machine gun? pls :)

 

also what about missiles aimed to vehicle facing angle?

Spoiler

Bb0epbw.png

 

Edited by Diegoti
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1 hour ago, Diegoti said:

@ZAZ bro, and what about a machine gun? pls :)

like this?

 

It needs a lot of variables, because it needs to keep each bullet in a loop to check collision

So this script starts an own thread for every bullet by opcode 0A92: create_custom_thread "SMGshootRockets.CS" 1

 

1 hour ago, Diegoti said:

@ZAZ

also what about missiles aimed to vehicle facing angle?

  Reveal hidden contents

Bb0epbw.png

 

i did that long time ago by this mod: AirForceWeapons

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