Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

GTAForums does NOT endorse or allow any kind of GTA Online modding, mod menus, tools or account selling/hacking. Do NOT post them here or advertise them, as per the forum rules.

Better incentives for Nightclub popularity


Jammsbro
 Share

Recommended Posts

Okay, I actually like the after hours stuff. I like having a club. And my terrible secret? I like having it popular.

 

So, why not have much better incentives for keeping it full outside of just max cash (which is pathetic as it is)?

 

Why not have actual changes that will only appear if your club has full popularity? a set of lights, club livery, internal outfits, club specific vehicles, popularity missions with high payout that can only be accessed with max pop'.

 

Give me what you would play for if max popularity actually gave you something.. Post away.

Link to comment
Share on other sites

Black-Dragon96

Well my incentive to keep it up is pretty big already actually. My whole bussines system is build around my club.

The daily 10k i get through the safe pay the daily bills for my bunker (8,5k) and my doc forgery (1,5k). That in turn allows me to aquire goods in my clubs basement for free (not counting the daily fees for the old crate warehouses and hangar since I would have to pay them anyway even if I would not use them for my club). I can sell this free cargo for over 75k profit wich I reinvest into my bunker to buy supplies wich turn into about 210k of pure profit.

The cash I get from bussines battles (the additional 20k you get into your bankaccount upon delivery to your club) pay for my ammo bills and the headhunter/terrorbyte mission in between pays the rest of my bills.

  • Like 2
Link to comment
Share on other sites

My biggest gripe is that each promo mission only fills up half a bar. There are five bars so it takes 10 missions to get all five bars filled up to max.

 

The other thing is how quickly these bars drain. They drain so fast. I find myself having to run promo missions ever so often. I eventually realized that there are much more profitable things I could be doing with that time.

 

There is literally no incentive to keeping those useless bars filled. It doesn't affect the warehouse anyway.

 

The ideal thing would be to make each promo mission fill up a bar completely instead of half a bar. The second thing is to make the drain take twice or three times as long. That way you don't have to do them so often. Finally, (Rockstar may not do this as a permanent thing) but make nightclub income at least $200,000 instead of $70,000.

  • Like 6
Link to comment
Share on other sites

Yellow Dog with Cone
4 minutes ago, El Payaso said:

My biggest gripe is that each promo mission only fills up half a bar. There are five bars so it takes 10 missions to get all five bars filled up to max.

 

The other thing is how quickly these bars drain. They drain so fast. I find myself having to run promo missions ever so often. I eventually realized that there are much more profitable things I could be doing with that time.

 

There is literally no incentive to keeping those useless bars filled. It doesn't affect the warehouse anyway.

 

The ideal thing would be to make each promo mission fill up a bar completely instead of half a bar. The second thing is to make the drain take twice or three times as long. That way you don't have to do them so often. Finally, (Rockstar may not do this as a permanent thing) but make nightclub income at least $200,000 instead of $70,000.

Was just going to say this, my Nightclub has been empty for weeks already.

 

I also would add gettint extra cash for entrance fees and drinks that other players would buy in your Nightclub. If not, then what's the point of being able to charging for cover and drinks?

  • Like 2
Link to comment
Share on other sites

Oh yeah. Let's not forget the fact that you can charge entrance fees for players to come into your club and also charge them for drinks going as high as $100,000 but you don't get that money. Instead it goes to Rockstar. Not even a single cut. The entire thing goes to Rockstar.

 

Instead you're left with being the errand boy while Tony and Lazlo party up in the club even though you are the owner.

Edited by El Payaso
Link to comment
Share on other sites

This is a terrific thread topic, Jammsbro, and definitely something I hadn't even thought about.

But, you're so right. There should be greater incentives on many of the ventures in GTAO, but I don't think they would care to backtrack to some of the older ones.

After Hours, being current, could totally benefit from this, and could drive players to be more involved and "stuck" to the game instead of wandering around aimlessly and blowing stuff up.

For me, popularity for a nightclub is about cool people wanting to get in. So, with greater popularity, why not spawn a spotlight outside or on the roof of the club, to call attention to its location? And why not spawn several stretch Patriots and pink limousines out front? Maybe even a red carpet with excitable NPCs on either side of the velvet stanchions?

Inside, with max popularity, let's fill that club with NPCs grinding and dancing, with barely any room to move. And maybe have a celebrity "throne" where visiting players can actually sit while more giddy NPCs gather around taking selfies.

Have DJ special announcements, like, "Yo, peeps in the house! We are at full capacity tonight! For the next hour, drinks are on the house!!"

I dunno. Maybe my ideas are lame. But, I still think the thread is really terrific! Thank you! :) 

Link to comment
Share on other sites

I already run the Nightclub at full popularity, ever since release it hasn't dropped below 4,5 bars - not for one single second, because I just like the scenery of having a full club, it just provides a new frame around my character I had in mind from the start, so that After Hours for me was a long expected true game changer.

I actually like seeing Tony dancing off on the stage, I even still smile at Lazlow's moves, as aesthetically challenged as they may be.

 

So in so far I won't need further inducement, yet improvements are always welcome, of course.

 

Due to a strict no-public policy (my survival strategy on PC, I also refrain from creating solo-public lobbies, different discussion though) I have no business options available, which makes me of course a bit missing the money opportunities, but even more so the gameplay going with many business activities (sourcing stuff from interesting interiors, the whole new business battle thing etc.).

 

TL;DR: So, if indeed a full popularity meter would, say, trigger more gameplay in promotion missions; sourcing style missions with more action and bigger payments; more of story mode's business missions. If, in fact, a fully popular club itself would run like a closed-lobby business, with decent cash/hour for decent work and diversified gameplay, I would never pester R* with "open this or that business for closed lobby" ever again.

Link to comment
Share on other sites

whywontyoulisten
52 minutes ago, Lucy_Woooolfe said:

I also refrain from creating solo-public lobbies, different discussion though)

 

Are you discussing this anywhere else? It baffles me why someone would deny themselves access to so much content when it's such an easy thing to set up.

  • Like 4
Link to comment
Share on other sites

Fully agree!  I suggested these ideas in another topic to make some more nightclub-interior themed activities to boost popularity:

 

  • Go to the VIP section with a bought bottle of champagne for them to enjoy (increases popularity more if a celeb is there).
  • Buy a random NPC party goer a drink.
  • Mingle with the NPC party goers, striking up conversations.
  • Chat to a bouncer to trigger an activity where you have to subdue a drunk and aggressive NPC party goer, resulting in you grabbing them, and carrying them out of the nightclub with the bouncer together to throw out onto the street.

 

These would suit those who enjoy the nightclubs far more than messing about outside doing a promo mission.

  • Like 6
Link to comment
Share on other sites

1 hour ago, El Payaso said:

Oh yeah. Let's not forget the fact that you can charge entrance fees for players to come into your club and also charge them for drinks going as high as $100,000 but you don't get that money. Instead it goes to Rockstar. Not even a single cut. The entire thing goes to Rockstar.

 

Instead you're left with being the errand boy while Tony and Lazlo party up in the club while you are the owner.

But we're not the owner, we were offered to get Tony out of foreclosure in exchange for space to run a business under his club.

Anyway Tony is a bloody fool, he wants you to pick up supplies for his club but then he texts everyone else in the session to kill you and destroy his own supplies, which he sent you out to get.

The plausibility is gone in all the businesses, all of our assistants should be chained to cinder blocks at the bottom of the Alamo sea by now.

Link to comment
Share on other sites

On 9/23/2018 at 4:11 PM, whywontyoulisten said:

Are you discussing this anywhere else? It baffles me why someone would deny themselves access to so much content when it's such an easy thing to set up.

There is not much to discuss admittedly :blush:, since this is personal preference; should have better phrased it as "I mention it only for explaining why I miss business gameplay entirely, but will not discuss this point"

Since you're asking, however: 

- Rockstar never made clear how they stand with the practice of "clearing sessions", whether they get it in their heads one day to treat it as violation of their terms of use or not, and so fraidy-cat-me doesn't touch it.

- on PC, by now even the five seconds into a session it takes to pull off a decent lag-out, can already get you toasted. GTAO on PC is dead.

 

On 9/23/2018 at 4:19 PM, White Shark said:

Mingle with the NPC party goers, striking up conversations.

… and get further missions from them, a bit like the "Strangers and Freaks" from Story mode. Yes! Yes! That's brilliant idea! Basically the Nightclub could become the main hub for the whole "I really want my char doing story mode stuff". Love the idea.

Edited by Guest
Link to comment
Share on other sites

Black-Dragon96
33 minutes ago, FlacidJack said:

But we're not the owner, we were offered to get Tony out of foreclosure in exchange for space to run a business under his club.

Thats partially correct. Both the player and Tony are the owners of the club.

Tony runs the club itself and takes care of all the paperwork regarding the stuff you sell from the basement.

  • Like 2
Link to comment
Share on other sites

whywontyoulisten
7 minutes ago, Lucy_Woooolfe said:

- Rockstar never made clear how they stand with the practice of "clearing sessions", whether they get it in their heads one day to treat it as violation of their terms of use or not, and so fraidy-cat-me doesn't touch it.

- on PC, by now even the five seconds into a session it takes to pull off a decent lag-out, can already get you toasted. GTAO on PC is dead.

 

There's a big difference between lagging everyone out and loading into a solo session because of your "crap" internet. Can you not utilise the MTU method?

Link to comment
Share on other sites

8 minutes ago, Lucy_Woooolfe said:

..............: 

- Rockstar never made clear how they stand with the practice of "clearing sessions", whether they get it in their heads one day to treat it as violation of their terms of use or not, and so fraidy-cat-me doesn't touch it.

- on PC, by now even the five seconds into a session it takes to pull off a decent lag-out, can already get you toasted. GTAO on PC is dead.

 

For the record, I've been using the port blocking method to achieve solo publics since I learned how many months ago.

It's a simple one time set up, you never have to mess with it until you want to open the ports back up.

It doesn't affect any other apps.

Sometimes you get in a lobby with others, almost always just one person (no idea how that happens) but a quick 'switch sessions' and you're soon in another.

I used to try and play with them, but lately that hasn't worked out, and even when it did, eventually the lobby splits and they leave.

Link to comment
Share on other sites

I would be pissed if I had to keep doing promo missions for the techs to do their job faster, that would be a loss of income in the long run as we could be doing I/E or vip work instead of promo missions which pay sh*t both short and long term. I like all the other ideas though.

Link to comment
Share on other sites

No Use For A Name

Not only do I not care about its popularity, I slaughter every single NPC waiting in line to get in. It sends a strong message that loiterers aren’t f*cking welcome 

  • Like 9
Link to comment
Share on other sites

I want people to stay away from my club tbh

 

I DONT NEED ANYONE!!

 

except lazlow...if I can get him

alone I can torture him?

  • Like 4
Link to comment
Share on other sites

Nightclub is just another errand boy/delivery driver clone, that's got some music and dancing mini-game attached. I don't like it, the promotional stuff is dull and boring, and doesn't fill up the bars enough. It's fun once or twice, but it gets dull quickly. Just like collecting boxes for your warehouse, or dropping off drugs in trashmasters...it's just not fun.

Our characters are millionaires, some billionaires, yet Tony tells us to put up posters!

 

It's absolute sh*t. GTA Online has no narrative sense, I wanted the Nightclubs to be different, a sort of functional yacht, whereby you compete with other CEOs for popularity, but there's nothing like that attached, not even a dance off mode for laughs. Just tapping X in tune to the music.

 

Anyways OP, I think you're right, there should be a greater awards, and therefore greater incentives. 

  • Like 4
Link to comment
Share on other sites

1 hour ago, A J said:

Nightclub is just another errand boy/delivery driver clone, that's got some music and dancing mini-game attached. I don't like it, the promotional stuff is dull and boring, and doesn't fill up the bars enough. It's fun once or twice, but it gets dull quickly. Just like collecting boxes for your warehouse, or dropping off drugs in trashmasters...it's just not fun.

Our characters are millionaires, some billionaires, yet Tony tells us to put up posters!

 

It's absolute sh*t. GTA Online has no narrative sense, I wanted the Nightclubs to be different, a sort of functional yacht, whereby you compete with other CEOs for popularity, but there's nothing like that attached, not even a dance off mode for laughs. Just tapping X in tune to the music.

 

Anyways OP, I think you're right, there should be a greater awards, and therefore greater incentives. 

Yeah, this.

 

It irks me that I'm supposed to be this crime boss, nay, super villain with my own bunker, my own facility, a hanger, an office, among many other properties with access to military hardware, yet I constantly get pushed around doing menial tasks.  Whats more, you're spoken to like sh*t by pricks such as LJT and now Tony.  These idiots should fear and respect you.  But they treat you like an underling.  It's annoying and breaks immersion.

 

I'm still hoping for the day that you get the chance to hire a couple of NPC bodyguards / goons to do your work for you.  You pay them $500 daily each, and can assign them the promotion missions to do on your behalf (they keep the small reward money from them), they can do your resupply missions, and help you with deliveries too (taking a 5% cut of the final sale each).  You can also assign them to be your driver and will go to the location you set a waypoint for, or simply follow / protect / defend commands.  This would truly give you the feeling of being a proper boss.  You can also create their outfits (you purchase the clothing from stores as normal) and equip them with weaponry of your choice.

 

I know people will say "but that's what associates are for bla bla bla".  Yes I know, but associates come and go and aren't always available.  NPC goons are always at the ready!

Link to comment
Share on other sites

On 9/23/2018 at 12:49 AM, Rafae said:

My OCD already encourages me to keep it as full as possible.

 

^This! So much this. (And avoiding phone calls from your business "partners").

Link to comment
Share on other sites

Just switch DJs every time you reach 20K in your safe from full popularity if you don't want to do the popularity missions: Easy 10K profit while still having not less than 90% popularity all the time and different music in your Nightclub as well... 

Edited by Dark_Razar
Link to comment
Share on other sites

I think for me, the best incentive is already here. Some great ideas mind, always would welcome more variety in missions.

 

These being invite/solo session stuff, just something I hadn't expected since public only came.

Link to comment
Share on other sites

dcaldwellfilms
On 9/23/2018 at 3:25 PM, A J said:

Nightclub is just another errand boy/delivery driver clone, that's got some music and dancing mini-game attached. I don't like it, the promotional stuff is dull and boring, and doesn't fill up the bars enough. It's fun once or twice, but it gets dull quickly. Just like collecting boxes for your warehouse, or dropping off drugs in trashmasters...it's just not fun.

Our characters are millionaires, some billionaires, yet Tony tells us to put up posters!

 

It's absolute sh*t. GTA Online has no narrative sense, I wanted the Nightclubs to be different, a sort of functional yacht, whereby you compete with other CEOs for popularity, but there's nothing like that attached, not even a dance off mode for laughs. Just tapping X in tune to the music.

 

Anyways OP, I think you're right, there should be a greater awards, and therefore greater incentives. 

Very good points.  I had thought that the way the money generated by nightclubs would work prior to their release would be like story mode; in the long-run, passive income generated by popularity (which would have to be upkeeped by occasional errands).  I had also thought there would be an incentive for them to be popular with other players by having activities and minigames.  And since Rockstar had frequent incentives for users to sign in regularly, if not daily, certain weeks prior to the launch of After Hours, frequent users would be able to keep their club more popular with other players.  Don't get me wrong, I love the truly passive warehouses but the popularity could've been implemented in so many better ways.

Link to comment
Share on other sites

How about not having the missions be so f*cking tedious? Or have them replenish a full notch instead of half? Or have us make more money than ten grand a day? Hmmm?

Thats ten grand every forty eight minutes, I can make twenty in three. The Popularity does not affect my production speed so apart from OCD whats a good reason to keep it full?

Edited by RyuNova
  • Like 2
Link to comment
Share on other sites

1 hour ago, RyuNova said:

How about not having the missions be so f*cking tedious? Or have them replenish a full notch instead of half? Or have us make more money than ten grand a day? Hmmm?

Thats ten grand every forty eight minutes, I can make twenty in three. The Popularity does not affect my production speed so apart from OCD whats a good reason to keep it full?

 

A simple way would be give us an extra ten grand per business we have running through the Nightclub upto a maximum of fifty grand a day.

  • Like 1
Link to comment
Share on other sites

I'd not turn down an idea of unlocking upgrades to certain items when keeping the popularity up high for longer periods of time. Like upgrades on the drone, Terrorbyte or the delivery vehicles and such. 

Maybe even extra floors for storage and car garages. 

Link to comment
Share on other sites

Sentinel Driver

Yeah exactly. Nightclubs had so much potential but c* decided to half ass everything and make us play repetitive delivery guy style missions for a sh*tty payout

  • Like 2
Link to comment
Share on other sites

I keep my Club's popularity maxed out to:

 

1) Help soften the blow of my daily fees. I pay around $16k in daily fees & the daily income helps.

 

2) Payback the money I spent on the club. I made just under 3 millions, that covered my initial investment, but I'm pushing to cover my later upgrades as well. That way the money I make from the Club's sales is pure profit ;) .

 

3) Be prepared in case R* do another 2x$ on the daily earnings.

 

4) It feels good to walk into the club & pick up cash from the safe.

 

5) The empty club is depressing to be honest. I let my club's popularity go early on, but I decided against it once Dixon became available.

 

6) The Black Madonna plays decent music.

  • Like 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.