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I cannot believe how toxic Rockstar has allowed GTA Online to become!


Gemma_UK
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plays in a toxic lobby

 

complains game is toxic

 

the game differs lobby to lobby and its not hard to avoid conflict and assholes....what exactly are people trying to achieve in full lobbies that are obvious war zones...

 

unless you want to engage in the madness (which is perfectly fine if you want to) there is no reason stay in such lobbies if you are being bothered....

 

yes some aspects of the game require you to make money in a PUBLIC lobby but all public lobbies are not made equal.....

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I haven't played a few weeks but didn't experience anything like this to this magnitude. Seems like just bad luck being put into these servers. You can still get sh*t done in lobbies, just the matter of finding them or making your own.

 

Making money has been a breeze since getting a lag switch though, just turn it on, lobby empties and then I invite friends.

 

Players shouldn't have to do this, but I kind of feel forced to with the amount of sh*t rockstar has released to fuel Shark Card sales, hard to make money when the lobby isn't dominated by crew/friends.

 

also, with having a nightclub, I can actually be a warlord and not an errand boy for LJT or my own assistant. After Hours was best update for passive income, imo.

Edited by Kushology
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Seems like this is a b&m about PvP players, none of the peaceful PvE lovers are complaining, like all the guys said before me, crew sessions, solo public lobbies or invite only sessions is the answer, i barely play in public lobbies, i mainly use MTU and invite only

 

You can earn 200k in 35 mins doing headhunter diamond shopping sightseer targeted data, in that order yes while waiting for mc and bunker and nightclub business no fuss,

 

But i'll admit though it's R* who f*cks up this game, instead of destroy cargo for 2000 and rp, how about 10k penalty for destroying cargo and products, how about giving us a free car every months (the cheap ones ofc, like carbonizzare or etc) for a respected non cheating non duping players? With some encouragements people will change and it won't be a toxic community and we will glad to help each other

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Yellow Dog with Cone
1 hour ago, Verbal Soze said:

But i'll admit though it's R* who f*cks up this game, instead of destroy cargo for 2000 and rp, how about 10k penalty for destroying cargo and products

I would suggest for R* to encourage stealing cargo and supplies from other players and penalizing its deliberate destruction with Bad Sport points.

 

And yeah, I know that it sounds harsh and many players wouldn't like it but its the only way to ensure players to actually have a reason to engage other players aside from wanting to grief. Case in point, both I/E and Airfreight Cargo, the game explicitly tells you to steal the cargo but most players blow them up anyway because there's no consequence whatsoever.

 

Hell, Business Battles showed up that the concept works, why not implement said system on all kinds of cargo, supplies and even sales?

 

Not only stealing cargo is more fair and requires more skill, it's also more fun! Not that I have stole from someone (only Business Cargo of course) but yeah, give me a legitimate reason to go against someone aside from just want to piss him off for sh*ts and giggles.

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I do wonder how much of the toxic has actually come from R*, or how much has come from Take 2,  have T2 forced R* to make online this toxic cesspool of a game?,  either way, whomever is to blame, Online is exactly where they want it to IMO, its making them money, if they didnt want this level of toxic then they would not of been flooding online with all the god damn meme vehicles and weapons that they have been.

 

But those are what is selling the stinky fish cards, and so here we are.

 

Just my 1.5 cents, I can give ya change if needed

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I've basically stopped playing this game entirely. Would've dropped it years ago if not for private lobbies and solo publics. Dropped it anyway by this point because now you need to spend an arm and a leg just to get anything of value and there's barely any value on the new stuff anyway. What did I gain from the Nightclub except for more money being lost when I'm paying bills in game? Come on now.

 

That plus the fact that Rockstar's online community is cancer to anyone who wants to have a peaceful time + Rockstar enabling it and doing nowhere near enough to curtail/stop it makes it basically totally unenjoyable to play this game properly.

 

With Red Dead 2 I plan to play it as an entirely single player experience unless I can have a stress free online experience too. If not, I'll bail on it early.

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The Criminal Mastermind Achievement / Trophy for Doomsday Heist is a complete waste of time. I feel like I'm rotting my brain doing this in repeat. Whoever came up with that is sick and needs to get shot on the foot.

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Black-Dragon96
3 hours ago, Voodoo-Hendrix said:

I would suggest for R* to encourage stealing cargo and supplies from other players and penalizing its deliberate destruction with Bad Sport points.

 

And yeah, I know that it sounds harsh and many players wouldn't like it but its the only way to ensure players to actually have a reason to engage other players aside from wanting to grief. Case in point, both I/E and Airfreight Cargo, the game explicitly tells you to steal the cargo but most players blow them up anyway because there's no consequence whatsoever.

 

Hell, Business Battles showed up that the concept works, why not implement said system on all kinds of cargo, supplies and even sales?

 

Not only stealing cargo is more fair and requires more skill, it's also more fun! Not that I have stole from someone (only Business Cargo of course) but yeah, give me a legitimate reason to go against someone aside from just want to piss him off for sh*ts and giggles.

 

My thoughts exactly. Bussines Battles are one of the best things ever added to this game. They produce a lot more and actually decent PvP than the attack and destroy setup of cargo ever will. The cars transporting the stuff are decently armored (a panto took no less than 7 strafes with a jet with constant hits) can't be locked on and if they are destroyed the stuff just falls out, ready to be picked up by the "rightfull owner" and anyone else.

Using the bussines battle system for cargo would greatly improove the whole cargo system and keep the tryhards away from it, since they would not be able to win easily like they currently can.

 

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I haven't played GTA O in about two months. The game is so toxic and boring to me currently. I only log once a week for the shirts and the liveries. Once I get that I log right out. This game is not the gta o I knew and loved. Take Two and Cockstar greed ruined it for me. 

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4 hours ago, Voodoo-Hendrix said:

I would suggest for R* to encourage stealing cargo and supplies from other players and penalizing its deliberate destruction with Bad Sport points.

 

And yeah, I know that it sounds harsh and many players wouldn't like it but its the only way to ensure players to actually have a reason to engage other players aside from wanting to grief. Case in point, both I/E and Airfreight Cargo, the game explicitly tells you to steal the cargo but most players blow them up anyway because there's no consequence whatsoever.

 

Hell, Business Battles showed up that the concept works, why not implement said system on all kinds of cargo, supplies and even sales?

 

Not only stealing cargo is more fair and requires more skill, it's also more fun! Not that I have stole from someone (only Business Cargo of course) but yeah, give me a legitimate reason to go against someone aside from just want to piss him off for sh*ts and giggles.

Yeah the business battle, it sounds fair i guess if R* wanted GTAO to be PvP based business, they should've made it like the business battle a long time ago, i've done some of it i must say it's great, no paid expenses and no fuss, my favorite one is the one with ellie, man that's good...

 

Not like the cargo mc and bunker people have worked for it for a long time and woosh, it's destroyed in just a second

 

But this business battle can be even better they can decide to share let's say 500k value of goods (or more 1m maybe) for the business, so teamwork is definitely needed

 

And imagine there's a multiple business battle at once let's say 5 battles for 5 different goods, the organization can share the goods for a 100k per person or more (for the associates so the associates get paid for a 10 or 15% of goods, just like heists, 10% of 1m is 100k, not bad  for one associates,

 

So if there are 5 associates they can get 100k of goods per person while the boss get 500 k worth of goods for their nightclub warehouse, fair play i guess, and people won't be bothered to kill each other 5 goods is enough for anyone 

 

But i still prefer the nightclub business tho, i can play any modes while the goods still accured everytime, it fits well for me, solo and lazy players hahaha 😁

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Agreed, Business Battles are great. It’s great doing them in crowded sessions together with friends, we can come up with different strategies/methods of approach. A great feeling coming in as a team, two steals the stuff and one stays behind to delay the opponents.... This is like how GTAO should be. Emergent opportunities, dynamic stuff. Less chances for griefing (as others have said, better armored vehicles, no lock-on, no 2.2M worth of grind being blown up in a second).

 

I hope R* realize this and they’ll use more of this stuff as the foundation for the next GTAO.

 

What bugs me the most about GTAO’s current state is that with all new vehicles, instead of being more dynamic, it has become more simplistic. You killed someone? Don’t use a car to drive away because in 10 seconds you’ll have a Mk2 coming after you. Are you on a Mk2 yourself? Only chance you have of surviving is going ghost.

 

Forget about a regular, good old, action-packed car chase using stunt jumps and get away-driving through sewers, train tunnels and parking garages like we used to do in the good old days (and like they’re doing in movies). This movie only has one grade Alpha predator, namely the Mk2 and maybe his little brother, the Deluxo. No use being a good driver because you’ll die anyway (unless you use them yourself or you go passive or Ghost).

 

I remember back when I started using bikes to get around town. I got really good at it and it was amazing to lose the tail driving through alleys, tunnels, doing jumps, shooting from it, throwing stickies at police helicopters while stunt jumping.

None of that is possible anymore.

Edited by Dr.Rosenthal
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Lets just say Thanks to the employee that came up with Invite Only. Guy deserves a nighthood.

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Yellow Dog with Cone
50 minutes ago, Dr.Rosenthal said:

I remember back when I started using bikes to get around town. I got really good at it and it was amazing to lose the tail driving through alleys, tunnels, doing jumps, shooting from it, throwing stickies at police helicopters while stunt jumping.

None of that is possible anymore.

lol that takes me back when I grinded Contact Missions hard to be able to buy a Clubhouse and a Hackuchou Drag, I used to grind MV Contracts like crazy in order to get my first million so I could buy an Office.

 

I remember having to evade Hydras in said Hackuchou and most of the time I managed to win, good times...

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Yeah GTAO is seriously f-ed up nowdays. it's like playing crackdown or saints row. too many c**ts too little time. I'd suggest just lobbying up with decent players or just stick to single player. I'm at the point where I'm done with multiplayer on most games anyway, fed up of it feeding DLC/microtransaction culture. You could try free aim lobbies they're usually a bit more on the level 

RIP Rockstar Games

1998 - 2021

 

 

 

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8 minutes ago, Mikeol2014 said:

I'm at the point where I'm done with multiplayer on most games anyway

Same. I doubt I'll ever get into another multiplayer game. I still haven't found a good one. GTAO is the closest, and it's still better to play alone.

 

I have way more fun in SP games.

 

The day SP games completely die, is the day I quit gaming. 

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Its always been toxic gta 4 online was no different and gta 6 will be no different. 

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13 hours ago, Ice_cold2016 said:

To all the people who think that the OP is exaggerating. Here is some video of my time on GTAV tonight. And no this is not a bad sport lobby i'm a clean player. And i'm rank 589 and know the game inside out. I enter a room and there are 4, yes 4 MKII broomsticks and a Jet all working together to terrorize the room. Not only that they are using a thermal helmet glitch so all 5 are wearing thermal helmets. The 4 MKII broomsticks are all using the speed glitch. I soon spotted it as the second i entered the room they came for me. I went ghost but instantly realised they were all using a thermal helmet glitch and could see me. Then they launched a DDOS attack on me so my game was super laggy, stuttery and unplayable. She aint exaggerating in the slightest this is common.

 

 

This video shows how even experienced players don't get time to breath. There was nothing you could do other than take the beating from the cheaters. 5 of them against 1 and Rockstar says to use the in game report fuction where you can only report 1 of the 5 cheaters. Ok Rockstar.

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27 minutes ago, HARBUJAHN said:

Its always been toxic gta 4 online was no different and gta 6 will be no different. 

From what I remember GTA 4 online is way more peaceful and didn't have an overly toxic community. People back then explored while freestyling in an environment with no concrete objectives. People teamed up with each other while some stayed at the airport doing stunts. Much different than today's GTA online community. 

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Yep, fully agree.

 

It's why I tend to stick to solo-public sessions.  I will go into populated lobbies, but if I start to encounter a griefer, I'll either fight back, or simply go solo again.  I have no intention of being troll food for sad little losers.

 

The other day, some poor low-level was getting griefed by another player over and over again, so I flew over there and blew the griefer up a few times with my MK2's explosive cannon, proving yes, the MK2 isn't the issue, but the trolls who use them.  I protected this guy and scared off the griefer.  I now invite the low level guy to my solo sessions to help him make money.

 

There is good in this game.  You just have to filter out the crap.

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Posts like these let me know that finding a mature crew and making friends when I first started playing was the smartest move I could make. 

 

With them I was able to get things done and enjoy the game. Without it was frustration and annoyance. 

 

3 years later and I'm still playing with the same core group and couldn't be happier. Looking forward to RDRO with them.

 

Never understood the lone wolf types and I'm an antisocial ball of anxiety and anger. Something about not being face to face makes dealing with people much easier :)

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36 minutes ago, dieseltech20 said:

Never understood the lone wolf types and I'm an antisocial ball of anxiety and anger.

I am a such lone wolf type, and I freely admit I frequently struggle with understanding myself. 

 

Even if the community was less toxic than it is, I would have difficulties finding my place in it, I fear, and R* does too little for such "soft socializers" such as me. There is too much "Full speed ahead" in their vision of online experience.

 

I agree that the crew system is a great way to get around many of the pitfalls in modern GTAO society, but even crews are hard to find these days, especially on PC. Every Crew beyond, say, 250 players, to begin with, is very likely a magnet for modders and hackers, and smaller crews have difficulties to advertise on Social club, because there is no proper "matchmaking", no options for a real presentation of what kind of gameplay the crew is after.

 

Proper presentation of crews is a big point for this forum of course, yet all i see in that section here, too, is hyper professional heist-joints, military role playing and motorbike clubs from hell; all 100% commitment, high grinding, nothing laid back. Nothing for me.

 

So it's lonewolfing.

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2 hours ago, dieseltech20 said:

Posts like these let me know that finding a mature crew and making friends when I first started playing was the smartest move I could make. 

 

With them I was able to get things done and enjoy the game. Without it was frustration and annoyance. 

 

3 years later and I'm still playing with the same core group and couldn't be happier. Looking forward to RDRO with them.

 

Never understood the lone wolf types and I'm an antisocial ball of anxiety and anger. Something about not being face to face makes dealing with people much easier :)

I think alot of gamers are used to playing alone. Especially older gamers. My dad is in his 40's and has been gaming since it began in the 70's. From the 70's right through to the early to mid 2000's all they had to play was single player campaigns as there was no online gaming like there is today. Just single player campaigns and a bit of split screen. So people from the 70's, 80's 90's and early 2000's are used to playing alone. My dad and all his friends aged late 20's to 40's don't play online, they all play single player. Sometimes they will play 2 to 4 player split screen, but mostly single player and swap physical copies with each other.

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Arrows to Athens
1 hour ago, mute! said:

From what I remember GTA 4 online is way more peaceful and didn't have an overly toxic community. People back then explored while freestyling in an environment with no concrete objectives. People teamed up with each other while some stayed at the airport doing stunts. Much different than today's GTA online community. 

You had your script kiddies and turbo users, but other than that, it was fine.

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1 hour ago, Gemma_UK said:

I think alot of gamers are used to playing alone. Especially older gamers. My dad is in his 40's and has been gaming since it began in the 70's. From the 70's right through to the early to mid 2000's all they had to play was single player campaigns as there was no online gaming like there is today. Just single player campaigns and a bit of split screen. So people from the 70's, 80's 90's and early 2000's are used to playing alone. My dad and all his friends aged late 20's to 40's don't play online, they all play single player. Sometimes they will play 2 to 4 player split screen, but mostly single player and swap physical copies with each other.

I'm 37 and don't have any problems with playing online games, I like single player games also but usually get a lot more play time out of the online games I've played. Have quite a good amount of people on my friend list that's between 30-45 years that also like online games. 

So to sum it up I think there's a lot of both sides, used to and still like to play alone as you say and grew up playing alone but have grown to like playing online games :)

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On 9/21/2018 at 10:56 PM, elfoam said:

I haven't played in months because of the God mod glitch and wont play until it's sorted.

In which case you'll be waiting for eternity

 

Expect the same for RDR 2

Edited by PkUnzipper
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@Voodoo-Hendrix & @Black-Dragon96

I agree fully that Business Battles are one of the best ways of dealing with griefing and making it a viable part of GTA online. Give the aggressive/competitive players something to fight over, and leave the more peaceful NPC mission grinders alone. I did a business battle recently, running the gauntlet back to the city in my armoured vehicle while pursued by two other players in helicopters. They eventually blew me up, swooped down and grabbed a piece of the cargo each. My initial frustration was followed by a sense of 'well played', that's exactly the way the game should be played - killing other players for a reason to win the game. I have no problem being killed or losing like this.

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Yellow Dog with Cone
5 hours ago, HARBUJAHN said:

Its always been toxic gta 4 online was no different and gta 6 will be no different. 

I mean, GTA IV online may have been an endless Deathmatch just like GTAO, but there was several diferences:

- Choice. You could choose what kind of lobby you would join, a free for all? Everyone vs the police? Everyone being untouchable so they can do shenanigans together? You got it. Instead, in GTAO you cannot even disable pvp or the police in an invite session.

- The stakes were close to none in GTA multiplayer. At worst, you only lost the weapons and vehicles you were carrying and the most dangerous thing you could ever face was an Annihilator or a Buzzard, which could both be defeated with skill. Compared to GTAO, in which an overpowered flying car or bike can reduce hours of grinding to dust in seconds.

 

Yeah, it may be toxic (all online games are toxic in some degree) but not at the same level as GTAO, not even close.

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23 minutes ago, PkUnzipper said:

In which case you'll be waiting for eternity

 

Expect the same for RDR 2

 

PC? I've encountered one god mode glitcher on PS4 lately, it was once two weeks ago. And yesterday I came across someone doing the teleport glitch. But they're not that common, at least not so much as to destroy public sessions completely. And I think "expect the same for RDR2" is a bit of a stretch. We haven't seen it yet. We all fear that this might be the future of RDR2, but you can't say that with that certainty when we know nothing about RDO yet.

 

As I said earlier, the main thing that destroys public lobbies nowadays is the fact that you have to use a Mk2 Oppressor to have a chance. And even then, if you play fair, it'll be a back-and-forth killfest where you just kill each other over and over.

 

Then, of course, there are the tryhards who keep blowing themselves up. I always think it's funny that people take themselves so seriously. I like playing competitive, I really enjoy getting into free mode streetwars and I don't mind if I get beaten. It's just a game, but a lot of these tryhards don't seem to realize that. They'll hit you with the orbital cannon and then leave the session. Or pop out of passive, or wait until they're one up on you and then leave the session after they've killed you. I can't help but just laugh at it because it's just too childish. As I said, I love a good war but it's all in the name of fun. And while me and my friends sometimes enter sessions to get into war with strangers, bait them or whatever, we never attack someone while they're doing sales (unless they've done something to us earlier, in which case they have it coming).

 

A few days ago, some guy went off radar and came towards me on a Mk2 Oppressor while I was sourcing a Pisswasser truck, so when I saw him approaching I got out of the truck. He landed on a nearby roof, got off his Oppressor, and fired an RPG at the truck I'd been driving. And then he left the session. I was not even remotely upset as 18k is nothing these days and I usually throw a lot more money on insurance fees, Ghost Org, and orbital cannon every once in a while if I'm in that mood. I just laughed. He didn't even kill me. Just blew up the stuff and left, lmao 😂 Some people...

Edited by Dr.Rosenthal
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