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Shadowfennekin

The Official B*tch & Moan Thread (Part 3)

Recommended Posts

Hécate-II

 

6 hours ago, HamwithCheese said:

Nope, none of those missions were ever fixed. This one, No Hay Bronca, On The List (?) will fail if you explode the last target. 

 

If the mission ends with one final target, just shoot them, just to be safe.

 On the List always fails for me If I destroy the boat while it haven't been revealed, so I need to kill all targets appearing on the radar then the boat when all primary targets are killed. 

Trash Talk sometimes fails for no reason when played by several players. Not sure why. 

Edited by Hécate-II
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awesomefoot
30 minutes ago, Hécate-II said:

 

 On the List always fails for me If I destroy the boat while it haven't been revealed, so I need to kill all targets appearing on the radar then the boat when all primary targets are killed. 

Trash Talk sometimes fails for no reason when played by several players. Not sure why. 

 

It's been a while since I've played No Hay Bronca and I haven't had issues with Trash Talk in a while, but I think both are due to killing those final targets too quickly. Giving them a few seconds to flee avoids the fail from my experience. Several players means that someone might be focused on that final guy before that objective hits and they take them out too soon.

 

Time To Get Away has a weird one. If you park too close to the back of the barn, El Estupido wall breaches out the back into your car and then it fails. Not sure if it was intentional or a patch or a bug. It doesn't matter much now with the Armored Kuruma. I've rescued him several times without bothering to kill any FIB. The most they've done is chewed through my armor.

Edited by awesomefoot
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Geisterfaust
29 minutes ago, awesomefoot said:

It doesn't matter much now with the Armored Kuruma. I've rescued him several times without bothering to kill any FIB. The most they've done is chewed through my armor.

Carbonizzare and do that in style with a nice sound.

 

My main issue with the Casino heist is not even how glitched the heist itself, especially stealth edition. That comes with the game, that's pretty much obvious and unoriginal. My main issue is the fact that we're not getting any cent from doing preps: nothing apart from the discounts on some vehicles. 6 mandatory setups with 2-3 optional ones are forming a nice playlist of contact missions that worth around 200k without 2x, but some preps require even longer. But what do I expect from a freemium game now?

Edited by Geisterfaust
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YELLOW ZOOMER WITH DRONE

Watch people somehow trying to defend this:

 

EOZJZmYWkAAUnAZ?format=jpg&name=large

 

"b-b-but making money is easier than ever bruh, ur just lazy and entitled af"

Get over yourselves ffs 😒

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Geisterfaust
3 minutes ago, YELLOW ZOOMER WITH DRONE said:

"b-b-but making money is easier than ever bruh, ur just lazy and entitled af"

That's one of the most irritating statements about the game, tbh. Making money is more diverse than ever, but it's not easier and it's mostly freemode oriented.

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EkaSwede

I just got screwed out of an elite challenge because the wanted level decided to refresh for literally no reason and stuck around for a minute.

 

Cheat me out of 50K, won't you? Fine, I'll get it back... my way.

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Next-Gen Vercettis
1 hour ago, Hécate-II said:

 

 On the List always fails for me If I destroy the boat while it haven't been revealed, so I need to kill all targets appearing on the radar then the boat when all primary targets are killed. 

Trash Talk sometimes fails for no reason when played by several players. Not sure why. 

I failed Lost MC RIP the other day, after stabbing the last target with my knife. That one's been broken for years. 

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EkaSwede
3 minutes ago, Next-Gen Vercettis said:

I failed Lost MC RIP the other day, after stabbing the last target with my knife. That one's been broken for years. 

And the "solution" is to kill them after you've gotten to the yellow marker or the game gets confused.

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TCMike
18 minutes ago, YELLOW ZOOMER WITH DRONE said:

Watch people somehow trying to defend this:



EOZJZmYWkAAUnAZ?format=jpg&name=large

 

"b-b-but making money is easier than ever bruh, ur just lazy and entitled af"

 

Get over yourselves ffs 😒

 

It makes me wonder what the Day 1 prices of cars on GTA 6 Online will look like.  Will they even allow us to steal cars off the street?  Or will everything be considered "high end"?  

 

Even though I've never purchased a shark card, I sometimes wonder if the game would make more sense, with more enjoyable mission/heist designs and payouts, if it was subscription based...

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555-We-Tip

Got to commend the level 25s who think they can just join a Casino Heist and everything will be fine.

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Commander S
23 minutes ago, Geisterfaust said:

That's one of the most irritating statements about the game, tbh. Making money is more diverse than ever, but it's not easier and it's mostly freemode oriented.

 

 

Yup. :turn:

 

As someone who barely plays anymore, other than to check out the odd decent car, I've slowly been chipping away at my last several million left over from the Pac Standard grinding days, and I'm now in a position where I'm going to have to start grinding again if I want to afford even the Sultan Classic, let alone an arcade (which I'm sorta tempted to get for a change).

 

With what I've got to work with, and what I like/dislike doing in the game, my options aren't much better than they were in 2015: grind the same handful of SecuroServ VIP jobs, grind better-paying contact missions, or take my chances with Quick Job doing heist setups and similar missions (mobile ops, special vehicle missions, etc.) with randos. I'm sure someone's worked out the optimal schedule for half a dozen cargo sale operations, but I don't have (nor want) those businesses, and public sessions can go do one.

 

...aaand because life's too short, and other games have demands on my time (I'd like to try to knock out all 100 levels of the RDO Outlaw Pass if I can - currently just hit 40, but then Monster Hunter's going to be running a cool anniversary event at the end of next week), it's not like I can commit the time to GTAO grinding, anyway. That's fine for any such 'forever game' model when it's the only game you play regularly (which is the point of 'forever games': you play them at the expense of any competition), but for me, these days, GTAO just can't compete. Ironically, if R* wanted to grab my attention back, they could do with making things more affordable in this entire-console-generation-old game, not less...

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Geisterfaust
3 minutes ago, Commander S said:

Ironically, if R* wanted to grab my attention back, they could do with making things more affordable in this entire-console-generation-old game, not less

I suspect, that R* is only interested in new players, not the old playerbase. Their true intentions are not going beyond rank 135 unlocks and their player is a casual who buys shark cards. Some evidence: there's no community, they have locked even the public comments on their SC pages and newswire, they're dragging the dripfeeding to the infinity and beyond and they barely have feedback. I will not ever play similar game to GTAO and that's the reason I'm passing on RDO.

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YELLOW ZOOMER WITH DRONE
29 minutes ago, TCMike said:

It makes me wonder what the Day 1 prices of cars on GTA 6 Online will look like.  Will they even allow us to steal cars off the street?  Or will everything be considered "high end"?  

Probably you will be unable to keep any car from the street, you know, the whole point and selling point of this series.

 

30 minutes ago, TCMike said:

Even though I've never purchased a shark card, I sometimes wonder if the game would make more sense, with more enjoyable mission/heist designs and payouts, if it was subscription based...

Perhaps.

 

Ideally, in subscription based games, the developers have an incentive to make the game as fun (or addictive) as possible in order to keep players from stopping paying for their subscriptions. The problem is that it's way easier for a game like this to fail, because unlike regular games and free-to-play ones, it required a regular fee to access it.

 

Granted, I've never played a subscription based game, so I don't know if the same applies in practice (probably not).

 

Meanwhile, in free-to-play games or $60 ones which rip off their monetization model, the developers are enticed to make the game as annoying as possible in order to make the player pay to skip the deliberately unfun or frustating parts of the game (aka, the grind), in few words, the player is enticed to pay to not play the game, which is the antithesis of what a videogame is about, to be played, to be fun.

 

 

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Up2NoGood45

Is this Sultan classic a joke in their part?  Did they find the cheapest car in their lot and duplicate it to see how many of us would buy it?

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Arrows to Athens
1 hour ago, TCMike said:

 

It makes me wonder what the Day 1 prices of cars on GTA 6 Online will look like.  Will they even allow us to steal cars off the street?  Or will everything be considered "high end"?  

 

Even though I've never purchased a shark card, I sometimes wonder if the game would make more sense, with more enjoyable mission/heist designs and payouts, if it was subscription based...

Soon, they're gonna make the guy who carries the document in Rooftop Rumble drive a Vigilante that fires Ruiner 2000 rockets.

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Up2NoGood45

I want to steal a Sultan off the street and race one of these 1.7 M ones.  I would bet my account I win.  What a joke.

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Arrows to Athens

Why am I getting penetrated with bullets about 7 universes away by some rookie in a car holding a pistol?

Edited by Arrows to Athens
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YELLOW ZOOMER WITH DRONE

R* when asked about why the Sultan Classic costs 1.3-1.7 million:

 

 

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Geisterfaust
46 minutes ago, Arrows to Athens said:

Soon, they're gonna make the guy who carries the document in Rooftop Rumble drive a Vigilante that fires Ruiner 2000 rockets.

But the vigilante will be locked. Even if you kill him, you won't be able to drive it. 

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Halal Cyborg

They have changed many things this week and all of them to stop us making money.

 

you can no longer enter your terrabyte to lose wanted level to speed up delivering the getaway vehicles.

 

when doing the setups today I had all the long winded ones...

 

the times where I could still call lester during preps have now gone thus taking much longer.

 

in general ive not had artwork in ages as a target.

 

and finally I hacked through a gate for one more table of gold today with 40 seconds left...the table didn’t let me collect it and I tried going away and coming back but no...so the take was what it usually is.

 

I guess it was more important to them that they patched the Gold exploit than they didn’t break the game and cheat people out of money.

 

theres obviously more than just these...we should have a thread dedicated to exposing Rockstars blatant cuntyness.

 

on a side note the issues with OG races giving you a different car to the one you choose are still there and they will never fix them...I was planning on racing this week but I guess not if it’s still broken...do they care at all about something as trivial as player enjoyment? Of course not it doesn’t make money.

 

its like there’s a team dedicated to nerfing ways to make money...

 

ps criminal damage I had about 5 times this week...the previous week when FM events were double...0

🤔

Edited by Halal Cyborg
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EkaSwede
21 minutes ago, Halal Cyborg said:

you can no longer enter your terrabyte to lose wanted level to speed up delivering the getaway vehicles.

 

Wait, what? Not sure if anything changed there, but if you botched the police impound stealth, the wanted level was always a little finicky staying at 1 star despite being inside terrorbyte, but otherwise terrorbyte still works as long as you're not carrying a droppable item that pings the session.

 

And yes, it is possible to sneak the cars out of Mesa Impound. You have to really hug the walls when driving past those 2 cops. Their detection range is really short.

 

And as for casino loot, I always cancel the heist if I get cash. I've got no time to waste with cash when I run 2-man setups. It's art or gold.

Edited by EkaSwede
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Halal Cyborg

Yeah I cancelled it and when I redid the heist cash was there as default...the target doesn’t change now...that’s one I forgot to mention.

 

so I cancelled with Lester...went back to arcade and paid the setup...already scoped vault contents. 😡

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Commander S
2 hours ago, TCMike said:


Even though I've never purchased a shark card, I sometimes wonder if the game would make more sense, with more enjoyable mission/heist designs and payouts, if it was subscription based...

 

I suspect "GTAO 2" will be use a similar model to RDO: maybe not the 'freemium' mobile game dual-currency approach, but almost definitely a season/battle pass of some kind. A lot of now-standard "live service" pricing/"retention" techniques evolved after GTAO came out (that particular pass approach coming from Fortnite), but RDO has it, and GTAO has done little nudges in that direction, too (the limited-time log-in period for the "Guest List" with After Hours, and then the various membership tiers with the Diamond Casino).

 

In other words, a system that's a kind of implied subscription, that also has a built-in expiry date: because not only do you need to pay in to get everything from the pass, but you also need to commit to playing the game enough before time runs out - and with no guarantee that anything you miss will ever come back in future. FOMO as a means of holding content to ransom, basically. :turn:

 

2 hours ago, Geisterfaust said:

I suspect, that R* is only interested in new players, not the old playerbase. Their true intentions are not going beyond rank 135 unlocks and their player is a casual who buys shark cards. Some evidence: there's no community, they have locked even the public comments on their SC pages and newswire, they're dragging the dripfeeding to the infinity and beyond and they barely have feedback. I will not ever play similar game to GTAO and that's the reason I'm passing on RDO.

 

Well, even new players would benefit from making the game more affordable - I know they offer incentives like Twitch Prime discounts and the like, but if anything, that's more of a 'gateway drug' approach: get a new business for 'free', but now you're more likely to spend money in order to get the most use out of it, which you wouldn't spend if you didn't bother in the first place.

 

That, and again, this game came out at the very beginning of this console generation (and technically counts as a last-gen game) - it's not like the experience holds up by the standards of what else is available these days (going back and forth between Monster Hunter: World and GTAO is ...oof... :blink:). And yet R* doesn't do anything to make the game more of a draw...

 

...which is why I think that the reason is that it's indeed the old playerbase that R* is after, but only a specific portion of it: the "whales" (to use that particularly creepy bit of casino jargon). I.e., the big spenders, who see something with a price tag in the millions of dollars, and don't think "welp: time to start grinding", or "I'm out", but just pull out their wallets like it ain't no damn thing. The majority of players with games like this don't spend anything aside from the initial game purchase, so it really is just a case of seeing how much the publishers can squeeze out of the super-rich minority who 'play' via their wallets - and ultimately, the goal is to see how far you can push that before you start pricing the "whales" (ugh...) out, and everyone else be damned.

 

(also explains why R* doubles-down on the overpriced gimmick stuff, at the expense of stuff that doesn't drive up microtransaction sales - because businesses and weaponised tat might get a big spender to spend big, whereas a new haircut or outfit doesn't lead to an increase in stinky fish card purchases, and thus that side of the game is pushed right down the priorities ladder)

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Geisterfaust
1 hour ago, Halal Cyborg said:

in general ive not had artwork in ages as a target

Tried to scope the vault today 4 times: cash. That's a joke. 

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Halal Cyborg
2 minutes ago, Geisterfaust said:

Tried to scope the vault today 4 times: cash. That's a joke. 

They’ve changed things for sure 

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Geisterfaust
1 hour ago, Halal Cyborg said:

They’ve changed things for sure 

Thing is, it's just irrelevant now: it looks like the scope mission pays no role apart from slowing you down, because the stuff you discover is dependent on the previous take. Or, the chances are not random at all, can be also true. Stuff like that sometimes triggers me to explore things, but I've already moved on to the preps.

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ten-a-penny
16 hours ago, PetrolCB said:

I guess this could be GTA related because that's mostly what I play...

 

Why the feck did Sony make it so you can't send a URL on messenger anymore? It's starred out.

IKR? Asked @Personal if he knows the name of the song that plays in the Heist Finale "ending" (where you spawn inside the Arcade celebrating), he sent me the YT vid.... "URL hidden". The fuck you are hidden.

9 hours ago, Gunbladelad said:

Last night was another one for the constant raids.

Loaded into the game and started up the MC business to check the stock - instant phone call saying I was being raided.  Went off to my first business and bought supplies, raided the second I stepped out.  Sold goods from the next business - yet another damn raid.  Swung by the Casino briefly for the daily spin and coins - yep - ANOTHER damn raid.

Seriously - it's getting bad enough that if it continues on like this until the weekend I'll get rid of the damn game - and I've been a Rockstar customer since the days of DMA design!

Whole reason why I don't do anything MC Business. They're just there for the NC to find stuff to produce. Go fuck yourself LJT.

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oleg_aka_djmeg
6 hours ago, YELLOW ZOOMER WITH DRONE said:

Watch people somehow trying to defend this:

youtoob.com/broughy

b-b-but making money is easier than ever bruh, ur just lazy and entitled af"

 

Get over yourselves ffs 😒

Back then you played the same mission 40 to 50 times to buy a Zentorno, today you do a heist or two and sell your Nightclub stock to buy a Krieger. So yes, making money is in fact easier than ever. If you wanna dismiss that point like that, give Lazer and Luxor Deluxe as examples instead.

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HamwithCheese
6 hours ago, TCMike said:

Even though I've never purchased a shark card, I sometimes wonder if the game would make more sense, with more enjoyable mission/heist designs and payouts, if it was subscription based...

Oh for sure it would. At that point, you'd need to cater to your audience and try to make the experience "premium". Jobs would pay better, they'd give you free sh*t time to time, maybe they'd even update their mission structures and move into the 21st century. 

 

Thing is IDK how world of Warcraft get away with the whole grinding bullsh*t but it works for them.

40 minutes ago, oleg_aka_djmeg said:

today you do a heist or two and sell your Nightclub stock to buy a Krieger.

You forgot to factor in the money it took to buy a high end apt and nightclub, and I presume this nightclub is upgraded with techs, no? Oh and let's not forget the businesses required to start the "accruing" process to begin with.

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B7R

So I just woke up and thought I'd check my Youtube feed to see what the latest stuff on GTAOnline is, my first video happens to be from the good guys at GTASV (Series Videos). I just watch the video and 10 seconds In I just close it out of frustration, fecking $1.7 million for the sultan classic, it's not even a super car and doesn't look even look vintage for starters. If you paid $1.7 million for a 2000 Mitsubishi lancer in real life then you just got ripped real time, this sh*t shouldn't happen in real life and it shouldn't happen in games either.

 

These "Classic" labels are nothing more than a quick way to skim people out of money & justify these practices because if it's a "classic" then it's worth whatever the asking price is. Great so do you want me to go and sell my car in real life, call it a classic (since it's around 10+ years old) and fleece someone out of 1 million for it?  I guess in before someone says this is a game and too chill out and that things don't have to be realistic and it's developers decision. 

 

For some reason I could mostly deal with the paywall locks on the weaponized vehicles when they came out, I guess it did help for the time being keeping some toxic players away from owning it unless they had a facility and cash for the vehicles (unless they skipped the heist and just went buy it now) but this paywall bullsh*t does not belong on civilian vehicles. 

 

At this point it's pure greed, if you slap "classic" on it then your more than justified according to R* & T2 to charge whatever you want for it. I'd hope the people & fans who were waiting for the Sultan classic are p!ssed right now & rightfully so. To finally see a car that you've been waiting to see for months finally get released in-game and then you have a big grin and smile on your face and then you look at the asking price and see the paywall and your head explodes. 

 

This is how the future of GTAOnline will go, R* has figured out this paywall bullsh*t works well regardless of vehicle types that in future expansions (well updates) that this will become the norm. These practises will likely carry over to GTAOnline MK2 in GTA VI. Unfortunately I don't see no amount of backlash getting this paywall crap removed, I think we're a minority and outside of this forum people will just end up accepting these practices and won't complain, leading Rockstar to do nothing to improve themselves and it's not that they would anyway. 

 

P.S Rockstar, Southern San Andreas Super Autos was never meant for expensive vehicles, it was suppose to be a site another website where players could pick up regular street vehicles / civilian cars without paying an arm & a leg for them.  The expensive sh*t belongs on Legendary motorsports but even on there a sultan of all vehicles still wouldn't be worth the asking price. Thanks for ruining a website and taking away what it's sole purpose & meaning is. Since your doing this now you might as well merge the two sites together. 

 

I have no hopes for this game anymore, most of the in-game players are a lost cause (If you can't do a simple mission without fecking it up either on purpose or stupidity then gaming isn't for you or your a brain dead lunatic), the developers are becoming even more greedy as each expansion releases and the game is losing it's plot as well as it's touch. My reason for still being on GTAOnline over the last year or two was just because my friends were playing it and now we've spent the last month playing other games and have hardly touched GTAOnline and I guess from here on out that looks to continue.

 

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