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The B*tch & Moan Thread (Part 3)


Shadowfennekin

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On 6/25/2022 at 3:29 PM, Robin1996ify said:

Another day, another auto shop delivery. Today i'm teaching an auto shop client the benefit of civilization "tasteful and appropriate wheel choice"

 

 

Lowrider, again. What's with these clients obsession with lowrider wheels?? (thankfully, its not dollar wheels this time but still...)

Wait what... they made GiantsGiants an actual npc ingame? gg R*

Edited by Breadpit
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7 minutes ago, wrightguy0 said:

You get a quarter million from both the nightclub and the Agency, right, plus the 100k from the arcade, having all three is really good passive income.

 

I've made more from passive nightclub income than i've made from selling the warehouse.

Nightclub is capped at 210, weirdly, but the other two are 250. Nightclub is definitely the best passive income. 50k every ingame day, every like 3 ingame days just do a quick 3 minute mission

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4 hours ago, Gridl0k said:

 

Twice the payment, twice the bugs

God help us when they triple the payment.

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16 minutes ago, Ser_Salty said:

Nightclub is capped at 210, weirdly, but the other two are 250. Nightclub is definitely the best passive income. 50k every ingame day, every like 3 ingame days just do a quick 3 minute mission

Nightclub is capped at 210k with 50k/ingame day with max popularity

Agency is capped at 250k with 20k/ingame day with 200+ security contracts done

Arcade is capped at 100k with 5k/ingame day with a room full of arcade games

 

Was a nice thing from Rockstar to boost up the safe capacity in the nightclubs and arcades, all combined it makes a nice passive income, nearly enough to pay off the property bills/taxes:yee:

Edited by Sexualizer
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6 minutes ago, Sexualizer said:

Nightclub is capped at 210k with 50k/ingame day with max popularity

Agency is capped at 250k with 20k/ingame day with 200+ security contracts done

Arcade is capped at 100k with 5k/ingame day with a room full of arcade games

 

Was a nice thing from Rockstar to boost up the safe capacity in the nightclubs and arcades, all combined it makes a nice passive income, nearly enough to pay off the property bills/taxes:yee:

Guess I should visit my Arcade then, it's sitting at like 90k lol. Figured I'd just grab it when it's full

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On the topic of Trevor i think he may reappear at some point considering he's been indirectly mentioned in Smuggler's Run and Contract too already, and besides hey, Trevor Philips is, essentially speaking - Steven Ogg's magnum opus, I don't think he'd mind coming back for one last shot.

 

Though, to be fair, Michael's the only one of the trio who not once ever made an appearance in Online. Trevor's been with us since the first landing in LS and in the Series A heist, and Franklin's been our partner since December. Michael tho is the only one who hasn't been directly mentioned (i think; not counting Frank's allusion to him) nor appeared, yet.

Edited by Kernel
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SummerFreeze
55 minutes ago, Ser_Salty said:

Nightclub is capped at 210, weirdly, but the other two are 250. Nightclub is definitely the best passive income. 50k every ingame day, every like 3 ingame days just do a quick 3 minute mission

IMO it makes more sense to go to the NC (or arcade) after 2 in-game days and switch DJs for $10k to set popularity back to 100%. If you wait 3 in-game days and do a mission, it's effectively worth $10k (income drops by $5k after 2 days, and the popularity boost is worth $15k). So you're better off starting almost any other mission from the Terrorbyte (client job, crates, I/E, ...) in the nightclub when you go there to switch DJs. Unless of course you really enjoy NC promo missions.

Edited by SummerFreeze
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TheDiamondCasino
On 6/26/2022 at 12:30 AM, Tez2 said:

Rockstar-created content are classified as User-Generated content too.

Well, it doesn't make sense for a company to call their products "user-generated content". It is by definition quite the opposite.

If they're willing to highlight their own jobs in the new UGC section, they should reconsider naming it UGC. In that case, it would be a "minor" mistake from the Marketing team.

 

On another note, I'm glad they are adding this section. This is a smart move: it shows consideration for the community while encouraging players to play GTA Online and create even more activities.

Edited by TheDiamondCasino
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SummerFreeze
19 hours ago, Crateman said:

@SummerFreeze we should meet when E&E it's coming to PC :)

I just remembered I need to get a Blista Kanjo with Samurai livery if the cloning feature gets added to PC. Is there any other "exclusive" livery you were interested in?

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3 hours ago, SummerFreeze said:

IMO it makes more sense to go to the NC (or arcade) after 2 in-game days and switch DJs for $10k to set popularity back to 100%. If you wait 3 in-game days and do a mission, it's effectively worth $10k (income drops by $5k after 2 days, and the popularity boost is worth $15k). So you're better off starting almost any other mission from the Terrorbyte (client job, crates, I/E, ...) in the nightclub when you go there to switch DJs. Unless of course you really enjoy NC promo missions.

I was never one to min-max every minute I spend in the game. Promo missions are easy and quick. I like the change of pace.

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37 minutes ago, TheDiamondCasino said:

Well, it doesn't make sense for a company to call its products "user-generated content". It is by definition quite the opposite.

If they're willing to highlight their own jobs in the new UGC section, they should reconsider naming it UGC. In that case, it would be a "minor" mistake from the Marketing team.

It's not a mistake. That's the codename behind Jobs within the files. There's no need for reconsideration, because the official name for them is Jobs. Rockstar would call them exactly that in public. Not user-generated content.

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3 hours ago, Kernel said:

Trevor's been with us since the first landing in LS and in the Series A heist

Him and Ron also Introduced us to the crate drops

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                                                    Image

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3 hours ago, SummerFreeze said:

switch DJs

costs money, but missions pay money

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3 minutes ago, needforsuv said:

costs money, but missions pay money

Yea, loosing 5-10 minutes for 2-5k payout is worthy. Just pay 10k every 1.30 minutes when your safe is at 100k and you profit 90k in total without wasting time.

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VitoCorleone1992
8 hours ago, Insoluble Fiber said:

For me a DLC is considered filler when there is no new property

 

Let's see what will be the case for the summer dlc

 

Regarding the speculation about the mall, I was either thinking we get our own lil office or there could be a high end boutique hotel within the mall, preferably on the top floor where all posh shops are, like the aforementioned Didier Sachs 


Not necessarily...imagine a DLC that they would make a pretty decent QoL improvements, opening more interios for social gathering, adding more mini-games...i mean, only that would bring new life to gta online.

The hotels in the game are there sitting in dust. They don't fill any meaning towards GTA Online and this could be perfectly changed.

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SummerFreeze
24 minutes ago, needforsuv said:

costs money, but missions pay money

Time = money if you're a pro grinder. For example there are certain situations when doing crates, in which it's actually more efficient to destroy your own crates, if collecting them all would take significantly longer than your average for completing a 3-crate mission, especially so when there is a x2 bonus (or you're saving the crates for one).

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1 hour ago, SummerFreeze said:

I just remembered I need to get a Blista Kanjo with Samurai livery if the cloning feature gets added to PC. Is there any other "exclusive" livery you were interested in?

The Boy from prb livery for the vectre, most likely Will be a GTA+...

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7 minutes ago, SummerFreeze said:

Time = money if you're a pro grinder. For example there are certain situations when doing crates, in which it's actually more efficient to destroy your own crates, if collecting them all would take significantly longer than your average for completing a 3-crate mission, especially so when there is a x2 bonus (or you're saving the crates for one).

I can't destroy My own crates :sarcasm:, but You have a valid point from a time/money thing.

The broomstick is efficient, Even on longer distances :sadkek:

I just Got My 6000 crate collecting, i wonder if i should retire or not :cringekek:

 

Edited by Crateman
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VitoCorleone1992
8 hours ago, Mexicola9302 said:

I completly stopped trying to get the satisfaction bonus. Because it's not worth the time or effort, trying to get it. If the customer wants dollar rims, so be it the customer is king. I just wish there were a button to automaticly install all wanted mods with, yeah just the push of a button. It's annoying having to scroll through all that, if i want to install what they want anyway.

 

About a new dlc, i seriously hope it's not another heist, i always prefer freeroam activities over anything else. And what would be the point anyway, if a new heist would have a lower payout than Cayo Perico, nobody would play it longterm anyway, well barely anyone. The game has enough heists already.

 

If ppl like heists so much, they should just watch "Leverage", "Money Heist", the "Oceans" movies, or any other heist movie, with stereotype heist music planning phase etc. or keep playing the heists that are already in the game. Im bored of heists as entertainment, and bored of them ingame.

 

By everything that is holy, please no more heists. :r*:


But the catch here is that i don't think the way is either going back to crates/mc bussiness style from 2015-2017. People also don't like that. But maybe there would be a different mechanic? Idk, imagine that we would receive a Mafia theme DLC...one of the bussiness mechanics would be to have somekind of protection rackets, you would have to do a certain type of missions in order to make those shops to pay you. You could upgrade your bussiness such as upgrade the shops themselves and putting more npc bodyguards from your "family".

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Mexicola9302
5 minutes ago, VitoCorleone1992 said:


But the catch here is that i don't think the way is either going back to crates/mc bussiness style from 2015-2017. People also don't like that. But maybe there would be a different mechanic? Idk, imagine that we would receive a Mafia theme DLC...one of the bussiness mechanics would be to have somekind of protection rackets, you would have to do a certain type of missions in order to make those shops to pay you. You could upgrade your bussiness such as upgrade the shops themselves and putting more npc bodyguards from your "family".

I hope for something like the Agency, with a permanent increase of money that you get into a safe, the more missions you do until it's maxed out. If the Agency would have offered getting 50K every 48 minutes, i would have grinded the 501 security missions, sadly it stopped at 201.

 

I honestly don't care what business it would be, it could be a restaurant, a fast food joint, a shop in a mall, a hotel, or driving taxis, it really doesn't matter. But i want that permanent money each day again like Agency does.

Edited by Mexicola9302
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VitoCorleone1992
52 minutes ago, Crateman said:

The Boy from prb livery for the vectre, most likely Will be a GTA+...


Here we go...is this the kind of strategy we shouldn't be doing, give the gold to the enemy. Let's stop giving them ideas folks. Lmao. Not that they don't know (probably) were to hit hard on us. Obviously they know the players care about liveries too much and cosmetics in general and of course that it's suspicious that those more elaborated Tuners liveries are yet to be release and this smells gta+ from a mile. But let's try not give to many ideas, like: "i just hope that Rockstar don't add car X and give it the F&F livery Z and put it under gta+", because if so, maybe R* didn't even thought about it, but the scouts they have here after reading this kind of stuff will be like:

maxresdefault.jpg

Edited by VitoCorleone1992
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14 minutes ago, VitoCorleone1992 said:


Here we go...is this the kind of strategy we shouldn't be doing, give the gold to the enemy. Let's stop giving them ideas folks. Lmao. Not that they don't know (probably) were to hit hard on us. Obviously they know the players care about liveries too much and cosmetics in general and of course that it's suspicious that those more elaborated Tuners liveries are yet to be release and this smells gta+ from a mile. But let's try not give to many ideas, like: "i just hope that Rockstar don't add car X and give it the F&F livery Z", because if so, maybe R* didn't even thought about it, but the scouts they have here afte reading this kind of stuff will be like:

maxresdefault.jpg

It's not giving ideas, it's likely to happen, i dont have any control over the team in Charge of GTA+, come on! 

Edited by Crateman
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VitoCorleone1992
28 minutes ago, Mexicola9302 said:

I hope for something like the Agency, with a permanent increase of money that you get into a safe, the more missions you do until it's maxed out. If the Agency would have offered getting 50K every 48 minutes, i would have grinded the 501 security missions, sadly it stopped at 201.


Still i agree with you that although Heists can be fun, it doesn't give you that Tommy Vercetti vibe "Suck my D Vice City, i own you!", like having an empire full of bussiness properties around the city. And the heists updates don't give you that "criminal empire" aspect, if we take the last Heists added, i mean, in fact all of the Heists didn't had that vibe: OG Heists - you're just yet a petty criminal rising into becoming a professional criminal, but you didn't got anything related to criminal monopoly, "you would just get money"; DDH - Lester had a anti-social life crisis and wanted to help someone to save the world and called us, this was the least gta style Heist that we had, because we were actually doing a good guy role and "you would just get money (x2)"; Casino Heist, again, Lester just because wanted to try to get laid, make us help him to rob a casino and it was just because a personal vendetta between the triads and the texan cartel and "you would just get money (x3)" and finally Cayo Perico, which the plot was centered in a relationship crisis between Madrazzo's family and their biggest drug dealer that was trying to screw them through blackmail and again nothing that would make you progress in your criminal empire, "you would just get money (x4)". I would rather have other types of bussinesses with their fronts and the profit system could be just like Agency.

Edited by VitoCorleone1992
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4 minutes ago, VitoCorleone1992 said:


Still i agree with you that although Heist can be fun, if doesn't give you that Tommy Vercetti vibe "Suck my D Vice City, i own you!", like having an empire full of bussiness properties around the city. And the heists updates don't give you that "criminal empire" aspect, if we take the last Heist added, i mean, in fact all of heist didn't had that vibe: OG Heist - you're just yet a petty criminal rising into becoming a professional criminal, but you didn't got anything related to criminal monopoly, "you would just get money"; DDH - Lester had a anti-social life crisis and wanted to help someone to save the world and called us, this was the least gta style Heist that we had, because we were actually doing a good guy role and "you would just get money (x2)"; Casino Heist, again, Lester just because wanted to try to get laid, make us help him to rob a casino and it was just because a personal vendetta between the triads and the texan cartel and "you would just get money (x3)" and finally Cayo Perico, which the plot was centered in a relationship crisis between Madrazzo's family and their biggest drug dealer, that was trying to screw them through blackmail and again nothing that would make you progressive in your criminal empire, "you would just get money (x4)". I would rather have other types of bussinesses with their fronts and the profit system could be just like Agency.

Issue with ''racket business'' is that it's outdated, as far as i'm aware it's hard to hold racket on stores in modern times which was described in the Sopranos series. What would make sense it some kind of money laundering type of business or better yet having a security agency where we could upgrade and customize  security personal, send them on missions like you can send mechanics in shop to deliver customer cars and of course ability to recruit them as your guards like we could in SA for example. 

Never understood why would mexican cartel boss supply his business though El Rubio who is colombian drug baron but that's R* universe.

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SummerFreeze
38 minutes ago, Crateman said:

I can't destroy My own crates :sarcasm:, but You have a valid point from a time/money thing.

The broomstick is efficient, Even on longer distances :sadkek:

I just Got My 6000 crate collecting, i wonder if i should retire or not :cringekek:

Destroying 2 of 3 crates still counts as a successful mission. So for anyone trying to get the gold statue quickly, it also makes sense to complete the 3-crates-in-one-vehicle missions but destroy 2 of 3 single crates.

 

6 minutes ago, ACR said:

Issue with ''racket business'' is that it's outdated, as far as i'm aware it's hard to hold racket on stores in modern times which was described in the Sopranos series.

For those who haven't seen it:

 

Edited by SummerFreeze
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VitoCorleone1992
4 minutes ago, ACR said:

Issue with ''racket business'' is that it's outdated, as far as i'm aware it's hard to hold racket on stores in modern times which was described in the Sopranos series. What would make sense it some kind of money laundering type of business or better yet having a security agency where we could upgrade and customize  security personal, send them on missions like you can send mechanics in shop to deliver customer cars and of course ability to recruit them as your guards like we could in SA for example. 

Never understood why would mexican cartel boss supply his business though El Rubio who is colombian drug baron but that's R* universe.


P.S.: Oh and i was forgetting the mini-heists for Sessanta and Moodyman, that despite the fact that they owned you for getting the place you got for them to set their wannabe thiefs operation, they made you do the hard work like you were just a hired-gun and those heists, again, would not help you in your criminal empire either and would even be more in Sessanta and Moodyman benefit rather your own, yes you would get paid obviously, but again..."you would just get money (x5)".

The thing with the rackets is that the mob almost dropped that type of business i think because the hard sentences you would get in prison if you would have protection rackets, like 150 years or so, lol.

 

At this point you should be able to have some hired guns to protect your bussinesses, even if was just for the looks, in fact you have that in the MC bussinesses and Bunker, but you can't pick them to follow you and help you in whatever you want.

 

It doesn't matter if madrazzo is mexican and el rubio is a columbian drug baron, like, the drug trafficking is a very deep and interconnected web, i guess.

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TheDiamondCasino
1 hour ago, Tez2 said:

It's not a mistake. That's the codename behind Jobs within the files. There's no need for reconsideration, because the official name for them is Jobs. Rockstar would call them exactly that in public. Not user-generated content.

Thank you for the quick response and clarification.

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Mexicola9302

i would like a real Fixer DLC similar to the series Ray Donovan.

 

Doing stuff like getting rid of dead overdosed hookers in hotel rooms, blackmailing ppl with pictures of them cheating their wife/husband. Bribing ppl to make things possible, sending a message to ppl by breaking somebodys legs. Do this do that, just fetch quests but the interesting kind. And a whole lot of them, maybe like 30-50 different ones.

 

But i think that is too much to ask. :D 

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VitoCorleone1992
36 minutes ago, Mexicola9302 said:

i would like a real Fixer DLC similar to the series Ray Donovan.

 

Doing stuff like getting rid of dead overdosed hookers in hotel rooms, blackmailing ppl with pictures of them cheating their wife/husband. Bribing ppl to make things possible, sending a message to ppl by breaking somebodys legs. Do this do that, just fetch quests but the interesting kind. And a whole lot of them, maybe like 30-50 different ones.

 

But i think that is too much to ask. :D 


You alrady get rid of some bodies in one of the casino missions, so pretty dark, even darker when one of the checkpoints is to deliver the body to the Altrusits (cannibals). So i don't think R* have a problem in going into dark stuff at some extent. But if with Franklin we got hitman missions, we could also get something similar with "Michael DLC", for example, one thing you said about caugth cheating wifes/husbands, Michael orders you to go take a picture for then blackmail them for somethin related to the Movie Studio, imagine that same person don't want to lend a certain location for filming a movie.

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1 hour ago, ACR said:

Issue with ''racket business'' is that it's outdated, as far as i'm aware it's hard to hold racket on stores in modern times which was described in the Sopranos series. What would make sense it some kind of money laundering type of business or better yet having a security agency where we could upgrade and customize  security personal, send them on missions like you can send mechanics in shop to deliver customer cars and of course ability to recruit them as your guards like we could in SA for example. 

Never understood why would mexican cartel boss supply his business though El Rubio who is colombian drug baron but that's R* universe.

A way of this to work is introduce a propper mafia DLC, with triads, zaibatsu, Yakuza and more. Then You can have a war for territory or control on certain businesses, a perfect excuse to get our own Entourage of mafia npcs To go collect money or sabotage rival businesses, could be a return to GTA roots, but probable not happening since Rockstar is focused more on music.

The car selection could be so Nice with a theme like that...

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