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The B*tch & Moan Thread (Part 3)


Shadowfennekin

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VitoCorleone1992
13 hours ago, Mexicola9302 said:

I been to a carmeet yesterday, on PC lol. The White and black cars are kinda cool. My car was the Supra with Falken livery. It was weird nobody killed each other, for like 20 minutes.

 

20220516002459-1.jpg20220516002501-1.jpg20220516002504-1.jpg20220516002644-1.jpg20220516002933-1.jpg

 

Looks like people are keep doing the car meets in front of LSC. A sign that whatever R* tries to implement to improve the "free mode life" doesnt meet the objective. Nightclubs, Music Locker, LSCM...whatever public space R* presents, it's half assed. Nightclubs and Music Locker no mini games, no wc visits, so people dont converge there. LSCM i think the problem that i heard and other aspects that i also noticed for not being used are bad light, you can't drive your cars inside, you can't open doors, trunk and hood, ou cannot turn off the background music and to make that worse, sometimes are some annoying soundtracks.

Edited by VitoCorleone1992
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14 hours ago, VitoCorleone1992 said:

a brothel bussiness

it's called "escort service" :bonk:

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1 hour ago, pinkpanther69 said:

So still no new info about the GTA 5 E&E release on pc ? :(

Will come along with summer DLC, around June\July.

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HHnErXC.png


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23 minutes ago, VitoCorleone1992 said:

 

Looks like people are keep doing the car meets in front of LSC. A sign that whatever R* tries to implement to improve the "free mode life" doesnt meet the objective. Nightclubs, Musoc Locker, LSCM...whatever public space R* presents, it's half assed. Nightclubs and Music Locker no mini games, no wc visits, so people dont converge there. LSCM i think the problem that i heard and other aspecta that i also noticed for not being used are bad light, you can' drive your cars inside, you can open doors, trunk and hood, ou cannot turn off the background music and to make that worse sometimes are some annoying soundtracks.

The worse part is that you can clear up the car meet of all NPCs using the takeover function by talking to Mimi and paying 50k for it.

 

And yet, you still can't drive around the meet, you still can't select which songs are played on the meet, and can't really do sh*t on it.

 

I literally only go in there to go AFK and earn REP while I'm not playing the game.

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éX-Driver

Don’t really like how the car websites are arranged. SSSA should be only for older model/classic cars, and Luxury Motorsports should only be for new cars. Used car lot vs new car lot, basically. As it is, there’s nothing intuitive about where to find X or Y car/bike.

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needforsuv
34 minutes ago, éX-Driver said:

Don’t really like how the car websites are arranged. SSSA should be only for older model/classic cars, and Luxury Motorsports should only be for new cars. Used car lot vs new car lot, basically. As it is, there’s nothing intuitive about where to find X or Y car/bike.

well, it used to be cheap vs expensive, kinda.

But these days, with these prices...

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VitoCorleone1992
1 hour ago, Pedinhuh said:

The worse part is that you can clear up the car meet of all NPCs using the takeover function by talking to Mimi and paying 50k for it.

 

And yet, you still can't drive around the meet, you still can't select which songs are played on the meet, and can't really do sh*t on it.

 

I literally only go in there to go AFK and earn REP while I'm not playing the game.


I didn't mention another factor, but it's the issue of they gave you customization options for the car meet, but it only changes the colour of the lamps of the place and the colour of the banner.
 

1 hour ago, éX-Driver said:

Don’t really like how the car websites are arranged. SSSA should be only for older model/classic cars, and Luxury Motorsports should only be for new cars. Used car lot vs new car lot, basically. As it is, there’s nothing intuitive about where to find X or Y car/bike.


Also, wouldn't be bad a exclusive wesite for bikes...i think they didn't done that bcz idk if even in the vanilla days of gta online there was less bikes than there  was bicycles. Which by the way, is something they never added new ones, and we still don't have a option for call the mechanic to deliver them neither the freaking bicycle helmets that F, M and T could use in SP, but they don't exist in Online, i can only imagine clipping issues for not being in it, but...it's not like a lot of clothes doesn't clip anyway already, specially long coats when you're sit or crouching in cover.

Oh...that reminds me...E&E without crouching mechanics...but like i said, unless they give some new mechanics to the game when the E&E is released to the PC, so they can give those mechanics to everyone at the same time, i don't think they will do that ever if that chance goes away. And then, yep...all the Enhanced and Expanded would be in fact just a sweet marketing talk and realistically speaking the proper name would be "Not Expanded & a little bit Enhanced". Since they just tweaked some fluity gameplay wise (60 FPS for new gen consoles) and improve some textures of assets from 2013.

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JustinR512

It really pisses me off that when loading into a public session, my voice chat settings (normally crew + friends) aren’t considered until several seconds into the load-in process. This means I get to hear all the mindless racist homophobic idiotic drivel spewing out of random mouths before they’re mercifully silenced. Why the game was programmed to relay voice chat before determining if it even should is beyond me.

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Shadowfennekin
3 hours ago, éX-Driver said:

Don’t really like how the car websites are arranged. SSSA should be only for older model/classic cars, and Luxury Motorsports should only be for new cars. Used car lot vs new car lot, basically. As it is, there’s nothing intuitive about where to find X or Y car/bike.

I just want an A to Z filter already.

 

It's f*cking tedious to find what you're looking for

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BS_BlackScout

I'm having some thoughts here based on T2's conference.

As in: "Take-Two believes microtransactions for #GTAOnline will be down this year compared to last year."

 

What if, Rockstar instead of waiting about 6 months to deliver updates will now release them yearly.
Hear me out!

 

By releasing yearly content they could deliver MORE. Imagine Dre's DLC or any other really but with double the content.

More missions, more story, more everything.

They could still drip-feed content as they usually do. Or, they could deliver the update slowly/drip-feed the updates let's say.

The latter would allow for devs to have a bit more breathing room. They could release about 1/4 of the story + supporting content and then put the rest as a "To be continued...".
They (devs) wouldn't have to rush to get it all done in a 6 month time frame. Maybe they could get it ready in 3 months per "chunk" or adapt that as needed.
You'd say "But doesn't that make a every-three-months update?". Well, no. They'd have to design a DLC/Content Update, pick up a theme and that would be their guideline to develop all the necessary content. No switcheroo. Hell, they could use feedback from each part to improve upon the next and even deliver fixes faster? I don't know, spitballing here.

_

In an alternate universe this means SP DLC...:adminkek:. :cringekek: one could hope.

 

 

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Spider-Vice

I have a feeling this could mean a few things... Summer DLC is smaller than expected hence a potential drop in microtransaction spending, or there may not be one at all, to give place to a potential GTA VI reveal or something of the sort. Hmmm. Or a completely external reason of course.

 

Strauss said R* were "working on an awful lot" at the moment, really feels like VI is at the top of their priorities now, even above GTAO.

nitw_nightmareeyes.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away

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arisfelbonilla
22 minutes ago, Spider-Vice said:

Tengo la sensación de que esto podría significar algunas cosas... El DLC de verano es más pequeño de lo esperado, por lo tanto, una posible caída en el gasto de microtransacciones, o puede que no haya ninguna, para dar lugar a una posible revelación de GTA VI o algo por el estilo. . Mmm. O una razón completamente externa, por supuesto.

 

Strauss dijo que R* estaba "trabajando muchísimo" en este momento, realmente siente que VI está en la cima de sus prioridades ahora, incluso por encima de GTAO.

at that moment gta online felt the real terror

I don't know if they noticed that the gta plus met the expectations of take two

:sadkek:o

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HamwithCheese
19 minutes ago, Spider-Vice said:

I have a feeling this could mean a few things... Summer DLC is smaller than expected hence a potential drop in microtransaction spending, or there may not be one at all, to give place to a potential GTA VI reveal or something of the sort. Hmmm. Or a completely external reason of course

I think they just aren't pulling in the players they used to. I really hope they aren't scaling back updates because this whole "expanded and enhanced" stuff was really pointless.

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Well...if it means they are pouring the majority of resources into GTA 6 and that means we may get one solid update this year then I'll be OK with that.

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Spider-Vice
4 minutes ago, HamwithCheese said:

I really hope they aren't scaling back updates

Maybe not scaling back in terms of content scope but perhaps in terms of frequency? If they want all teams focused on GTA VI full time, especially if they're on the sprint to finishing up a significant chunk of it, it might happen. Remains to be seen. The reasons for spending going down could be a ton I guess.

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black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away

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Perhaps one of the reasons is that initially gta+ is flop although it's only 2 months old, maybe they expected to earn way more with gta+ or it's something else completely. E&E is kinda pointless at least now, because there are no enough improvements and new content to attract players to make transition to current gen and buy again. But if they expected more earnings and bigger player base with E&E they should've offer bigger and better content like map expansion or CNC, MHC, etc.

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theguy1998
7 minutes ago, ACR said:

Perhaps one of the reasons is that initially gta+ is flop although it's only 2 months old, maybe they expected to earn way more with gta+ or it's something else completely. E&E is kinda pointless at least now, because there are no enough improvements and new content to attract players to make transition to current gen and buy again. But if they expected more earnings and bigger player base with E&E they should've offer bigger and better content like map expansion or CNC, MHC, etc.

I thought it was said GTA+ was above their expectations?

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Spider-Vice
2 minutes ago, theguy1998 said:

I thought it was said GTA+ was above their expectations?

It was, lol. It didn't flop at all, they expected it to sell worse.

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GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away

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1 minute ago, Spider-Vice said:

It was, lol. It didn't flop at all, they expected it to sell worse.

Then the one thing that can decrease their expected earning from micros is them releasing subpar updates, summer update will probably be on the level of LSSS from 2020 while winter one should be bigger. But even with LSSS level of dlc they can make moey by just adding dozens of new cars/vehicles and make them expensive and just make the upgradable with HSW performance variant.

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With 2 updates a year, You have 6 months to grind, as simple as that sounds is true, Even a casual who could Buy a fishcard has enough time to do some cayos and be set...i know all teams are on GTA 6 and they killed RDO, but how they can expect more revenue with only 2 dlcs a year, that worked from 2019 to 2021, but the Game is stale and that Will drop fishcards sells, with 3/4 updates a year the numbers could rise, but that Wil not happen.

They could Even add Cars pack and minimal content every 3 months (contact missions, maybe simple business like taxi, etc) and fishcards sells Will be good, the lazy route of only 2 dlcs per years is starting to get less spending results than expected...don't get me wrong...they still make millions upon millions...but not enough for stakeholders it seems...

Edited by Crateman
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HamwithCheese
1 hour ago, Spider-Vice said:

Maybe not scaling back in terms of content scope but perhaps in terms of frequency?

Hmm. Well I guess things would have to wind down since gta6 can't be that far off. Again, I think recent moves are a little puzzling since the game is on its way out. 

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Shadowfennekin
2 hours ago, Spider-Vice said:

I have a feeling this could mean a few things... Summer DLC is smaller than expected hence a potential drop in microtransaction spending, or there may not be one at all, to give place to a potential GTA VI reveal or something of the sort. Hmmm. Or a completely external reason of course.

 

Strauss said R* were "working on an awful lot" at the moment, really feels like VI is at the top of their priorities now, even above GTAO.

They would be mighty low teasing us about "Incoming changes to PvP" if we won't even see it until December

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clinical oppression
2 hours ago, Spider-Vice said:

I have a feeling this could mean a few things... Summer DLC is smaller than expected hence a potential drop in microtransaction spending, or there may not be one at all, to give place to a potential GTA VI reveal or something of the sort. Hmmm. Or a completely external reason of course.

 

Strauss said R* were "working on an awful lot" at the moment, really feels like VI is at the top of their priorities now, even above GTAO.

Its likely the inflation in food and fuel prices.  Parents won't be handing out the credit cards so much this year 

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Yellow Dog with Cone

I wish that I had something to complain about, but the game is so stale rn, I haven't even touched it in weeks, if not outright months.

 

At least shooting at Godzilla and Kong is fun, even if it makes zero sense.

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VitoCorleone1992
8 hours ago, éX-Driver said:

Don’t really like how the car websites are arranged. SSSA should be only for older model/classic cars, and Luxury Motorsports should only be for new cars. Used car lot vs new car lot, basically. As it is, there’s nothing intuitive about where to find X or Y car/bike.


Tbh, i always preferred the old website...simply because the cars were displayed in different scenarios...being always in the same garage, makes it a bit boring and not appealing.

maxresdefault.jpg

My-Great-Capture-Screenshot-2019-07-23-1

 

4 hours ago, BS_BlackScout said:

I'm having some thoughts here based on T2's conference.

As in: "Take-Two believes microtransactions for #GTAOnline will be down this year compared to last year."

 

What if, Rockstar instead of waiting about 6 months to deliver updates will now release them yearly.
Hear me out!

 

By releasing yearly content they could deliver MORE. Imagine Dre's DLC or any other really but with double the content.

More missions, more story, more everything.

They could still drip-feed content as they usually do. Or, they could deliver the update slowly/drip-feed the updates let's say.

The latter would allow for devs to have a bit more breathing room. They could release about 1/4 of the story + supporting content and then put the rest as a "To be continued...".
They (devs) wouldn't have to rush to get it all done in a 6 month time frame. Maybe they could get it ready in 3 months per "chunk" or adapt that as needed.
You'd say "But doesn't that make a every-three-months update?". Well, no. They'd have to design a DLC/Content Update, pick up a theme and that would be their guideline to develop all the necessary content. No switcheroo. Hell, they could use feedback from each part to improve upon the next and even deliver fixes faster? I don't know, spitballing here.

_

In an alternate universe this means SP DLC...:adminkek:. :cringekek: one could hope.

 

 

 

A single DLC per year? Huuuum...i think that would be too little in terms of "GTA Online Expansion", i mean, diverse content wise. Not that we didn't experience something like that...for example, the year of the two DLC's of the Casino.
 

3 hours ago, ACR said:

Perhaps one of the reasons is that initially gta+ is flop although it's only 2 months old, maybe they expected to earn way more with gta+ or it's something else completely. E&E is kinda pointless at least now, because there are no enough improvements and new content to attract players to make transition to current gen and buy again. But if they expected more earnings and bigger player base with E&E they should've offer bigger and better content like map expansion or CNC, MHC, etc.


Tbh, the E&E didn't gave us too much improvements content wise, but not of the new things, that's normal we still don't have it...we will see what features will bring the new DLC's. But i'm talking more in terms of content that should have come day one, like more variety in pedestrian vehicles, animals in online, etc., but those things i feel hard to be a thing if they didn't released them so far, simply because seems weird to not be something that would come day 1 with E&E.
 

3 hours ago, Spider-Vice said:

It was, lol. It didn't flop at all, they expected it to sell worse.

 

Tbh, i wouldn't say that they would tell us too much different. Did they release fireworks telling how good was the DE sells? This is the meme translation how usually capitalist companies say "the sellings went ok":

 

 

1a3a1a7b678fd85f10f425277d2a5486.jpg
 

Edited by VitoCorleone1992
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VitoCorleone1992
2 hours ago, ACR said:

Then the one thing that can decrease their expected earning from micros is them releasing subpar updates, summer update will probably be on the level of LSSS from 2020 while winter one should be bigger. But even with LSSS level of dlc they can make moey by just adding dozens of new cars/vehicles and make them expensive and just make the upgradable with HSW performance variant.


Well...that would be quite boring to say the least...

ee7.png

I find cars very good, one of the key factors of a successeful DLC, but without a solid theme with a bussiness or a good heist plot, i find it a lackluster DLC. The LSSS was clear in that regard, it screamed "this was done last minute because we had to change plans, here, so, two arcade games and 6 yatch missions and take all the 15 drip-feed cars at once if that wasn't expressive enough of how few things we could give you this summer that making drip-feed would be a bad idea".

Nah, to me a good DLC must have a good selection of cars, with at least 1 or 2 bikes, 1 new plane or heli and 1 boat and then 15 cars well distributed in all categories + a solid theme or a good heist + a new building interior for free mode purposes. That i think it's the best DLC recipe. :)
 

2 hours ago, Crateman said:

With 2 updates a year, You have 6 months to grind, as simple as that sounds is true, Even a casual who could Buy a fishcard has enough time to do some cayos and be set...i know all teams are on GTA 6 and they killed RDO, but how they can expect more revenue with only 2 dlcs a year, that worked from 2019 to 2021, but the Game is stale and that Will drop fishcards sells, with 3/4 updates a year the numbers could rise, but that Wil not happen.

They could Even add Cars pack and minimal content every 3 months (contact missions, maybe simple business like taxi, etc) and fishcards sells Will be good, the lazy route of only 2 dlcs per years is starting to get less spending results than expected...don't get me wrong...they still make millions upon millions...but not enough for stakeholders it seems...

 

Maybe the reason for 2 dlc's per year being less profitable in terms of micro transactions is allied with the fact that now we have a lot of ways to grind money, even passive income, thus even casuals can earn some money and be set for the a new dlc that comes between 6 months.

 

1 hour ago, HamwithCheese said:

Hmm. Well I guess things would have to wind down since gta6 can't be that far off. Again, I think recent moves are a little puzzling since the game is on its way out. 


Well, if in your measure "far off" means 4-5 years. I don't expect them to release gta vi in less time than that for simple reasons, they already said that the development of that game is meeting up and downs, then there's also the fact that they will want to milk the "E&E" for at least 3 years, and with that time improve the next title. Probably they are making it for being in it's fullest on "PS6" and what we will see with PS5 will be something like what happened with PS3's GTA V - release it in the end of it's life span just to get some extra bucks. And maybe we will be at that time with the same sotware limitation problem linked with the DLC potencial, like it was with GTA V/Online, it would be funny. :kekw:

 

1 hour ago, clinical oppression said:

Its likely the inflation in food and fuel prices.  Parents won't be handing out the credit cards so much this year 

 

"No Oppressor MK III Exosqueleton Battle Suit from my credit card money, Timmy son! Learn how to grind." :cringekek:

 

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Hécate-II
1 hour ago, Yellow Dog with Cone said:

I wish that I had something to complain about, but the game is so stale rn, I haven't even touched it in weeks, if not outright months.

 

At least shooting at Godzilla and Kong is fun, even if it makes zero sense.

 

I'm grinding  a legit copy of World War Z until they make a good event. Farming +1000 kills vs zombie swarms in most missions with my trusty Saiga-12. 

 

Spoiler

World-War-Z-Screenshot-2022-05-16-13-41-20-57

 

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Nvm.

Edited by Crateman
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needforsuv
5 hours ago, BS_BlackScout said:

They (devs) wouldn't have to rush to get it all done in a 6 month time frame.

As if R* ever uses the spare time to fix/test things

Also, they might just be keeping quiet to drive speculation

Edited by needforsuv
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VitoCorleone1992
34 minutes ago, needforsuv said:

As if R* ever uses the spare time to fix/test things

Also, they might just be keeping quiet to drive speculation


Well...they do. One other thing is if another stuff create bugs and glitches durgin a period after the release of a new dlc. Unfortunately, they can only fix some stuff after they release a new dlc. For example, some arcade games are broken and wizard's ruin isn't fixed since lsss.

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