Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

GTAForums does NOT endorse or allow any kind of GTA Online modding, mod menus, tools or account selling/hacking. Do NOT post them here or advertise them, as per the forum rules.

The B*tch & Moan Thread (Part 3)


Shadowfennekin

Recommended Posts

futureproof

epic gamer moment, but if you know what breakes r* PC platform isnt that like a bug bounty worth of something? Just like ape holders can use multiple slurp juices on a single ape

Link to comment
Share on other sites

9 minutes ago, Lexiture said:

We're playing GTA Online, not GTA V Online. And the introduction of GTA+, engine changes and future balance updates makes me believe they're planning something big for the near future (I'd bet for the december update). 

 

During these past few months I've seen an increase on the "GTA Online will get abandoned next year after VI so no more big updates" narrative, which is funny - and doesn't makes sense - to me. I always considered it as a live-service separated from their mainline titles (now it's being sold on next-gen as such, like ESO). And R* haven't said otherwise.

 

But whatever. 

 

 

Right, it's exactly that. There pretty much has to be something big coming to GTA Online. R* has to give gamers a reason to move to and purchase this game on the PS5 and XSX, and big updates will do that.

And there's no way R* took all of this time to bother with a PS5/XSX version to then abandon it in 2 years. No way. 

Link to comment
Share on other sites

needforsuv
8 minutes ago, mute! said:

Right, it's exactly that. There pretty much has to be something big coming to GTA Online. R* has to give gamers a reason to move to and purchase this game on the PS5 and XSX, and big updates will do that.

And there's no way R* took all of this time to bother with a PS5/XSX version to then abandon it in 2 years. No way. 

and it'll come to pc too

GTAVOnline 20 years lets go!

  • KekCringe 4
Link to comment
Share on other sites

I don't see Rockstar porting this old and small map with broken content like flying bikes onto GTA6 engine, so yes, it will be abandoned eventually. My condolences for people who treated gta like actual worthy investment of their time they can hold to forever.

Edited by gamerMK2
  • Bruh 2
  • KekCringe 1
Link to comment
Share on other sites

WildBrick142
3 hours ago, needforsuv said:

The HSW ones can stay but the bouncy-engine and one that gives you more grip with max camber NEED TO GO.

it's not more grip with max camber but more grip with lower suspension mods. any car with that flag is better with the lowest suspension applied, it's just the cars with the camber benefit from it a lot more probably because physics bugs with handling are endless

  • Like 2
Link to comment
Share on other sites

Mexicola9302

Something big means for me a lot of changes of the map itself, not filling it with more things. Afaik they planned something different first, but made the map different/smaller because of consoles limitations. It would be nice if they make Paleto Bay bigger in a way, or add something else around the island, just something that makes the map interesting again. Liberty City won't be added that is for sure, but maybe they do what they first had in mind, making the current map bigger.

 

Just adding another VIP like Dr. Dre would be just lame, that is not something big.

 

I mean editing the current map itself, is much more likely than adding a complete new city like Liberty CIty. But still very unlikely but hey a man can dream. :D 

  • Like 1
Link to comment
Share on other sites

needforsuv
11 minutes ago, WildBrick142 said:

it's not more grip with max camber but more grip with lower suspension mods. any car with that flag is better with the lowest suspension applied, it's just the cars with the camber benefit from it a lot more probably because physics bugs with handling are endless

they stack then lol.

Either way. I don't like the flag.

Edited by needforsuv
Link to comment
Share on other sites

Even Cayo Perico Island, as a map expansion, was limited solely to a heist. I believe the same could apply to any future map expansion Rockstar would consider.

 

Cayo Perico was planned from the very start to be a "Heist Island" going off the codename.

Link to comment
Share on other sites

3 hours ago, basedsam9 said:

You've got to be joking. If they announced an LC map expansion it would inflate the player numbers through the roof, which means more exponentially more sales. And with the whole GTA+ bullsh*t, they can easily paywall the entire expansion for a week before it officially comes out for those who are subscribed, which means: You guessed it, more money.

 

Practically half the work has already been done for them. All they have to do is retexture everything, maybe make the city look a bit different since we last saw it in 2008. Add in all the previous updates/expansions that we've had in LS ported over to LC like the businesses and nightclubs + missions and other modes into the city. Add in player homes, activities such as stores, strip clubs, etc, and then maybe new television and radio stations for added flavor. And then maybe add the new WTC building somewhere in the city.

 

Done. It's not the hard labor you think it is, and would probably take at least 1-2 years to finish.

 

But people will go but @basedsam9 : R* will need to ad jobs to the map but I will say let the player base ad jobs that R* can verify and make public coronas for!

 

2 hours ago, rollschuh2282 said:

you really are underestimating how much work that would be lol.

Cayo took around a year!
and it´s a small island with few buildings and such.
LC is much larger and requires MUCH more.
then there is also the improvements in tech.
like LC in IV used a grey simple spec map.
which turned into a colored one depending on what material it´s on.

so they would have to create 100s of those new spec maps, and then adjust all the models in the entire map to properly use them and make it look good.
and then some textures need to be improved, models of course as well.
etc etc.
and then they have to think what to change to make it seem like more than 10 years passed.
that is a lot of work.

and then they have to basically change the paths on LC.
sure they have the original .max files for them, but their tools changed quite a lot since then, so they have to adjust and modify every path.

which takes work too.
and THEN!
they have to add support for every content that is in Online.
like apartments, businesses, activities, stores, and then also new shows and stations.
that is a immense amount of work.

 

 

 

Couldn´t they just let a ai do the texture work?

 

2 hours ago, basedsam9 said:

I think you're overestimating Rockstar's laziness. They wouldn't be continuing to make singleplayer games if they could easily just minmax their online games in terms of effort to profit ratio, they could easily just sit back and make low effort content and watch the money printers go. But with Cayo Perico, they pretty much proved their expansions only get bigger and better, which means making an entire city expansion isn't too out of the realm of possibility considering how much they stand to gain from that. They absolutely would do it if this is the same Rockstar that is still making SP games.

 

Besides, I'm pretty sure Tez2 leaked a screenshot of Rockstar themselves already having ported LC to GTA 5's engine in the game files sometime ago, proving they were going to do it but for some reason they still haven't released it yet. It most likely had something to do with last-gen being too much of a hinderance in terms of limitations, which is why they pushed out E&E so they can drop last gen entirely and focus on making bigger expansions without any limitations.

 

But what about RDO then? Or did they just do it with not adding any new dlc to the game?

 

8 minutes ago, Tez2 said:

Even Cayo Perico Island, as a map expansion, was limited solely to a heist. I believe the same could apply to any future map expansion Rockstar would consider.

 

Cayo Perico was planned from the very start to be a "Heist Island" going off the codename.

 

But why has the island so many hiccups when it comes to the framrate?

Link to comment
Share on other sites

3 minutes ago, Nerfgoth said:

But why has the island so many hiccups when it comes to the framrate?

It apparently uses rdr2 assets so it’s not optimised well considering it’s running on old rage

Link to comment
Share on other sites

6 minutes ago, Saiyam said:

It apparently uses rdr2 assets so it’s not optimised well considering it’s running on old rage

 

Wait so the bushes and threes on the island have a higher pixel rate than on the mainland?

Link to comment
Share on other sites

VitoCorleone1992
6 hours ago, Spider-Vice said:

All the other stuff aside and your "obsession" with horny stuff (:cringekek:), given the Bahamas Mamas interior is already in the game I think it would be a pretty cool idea to just re-use it and bring it back. Could even add extra detail if they wanted given it's now such and old and likely unfinished interior.

 

I mean...i'm just saying that i would like to have at least the same amount of level mechanics that we had in tbogt, no more, no less. Everyone got upset that there wasn't none of the previous stuff, no dancing or drinking mini games competitions and sure...wc visits was also a thing, so, that would come in the package too. They had music locker (2nd try) and they barely touched that stuff, not to mention the half assed place that have zero taste in interior decoration. Looks like our nightclub with default settings. And i dont know why is this. In a way looks like they always fall short in put their ideas on practice. Is that deadlines or just bad ideas? Imagine them pull out a nightclub update and downgrade it to pre levels of tbogt. Rdr2 developement took  their attention? Ok, but they had another chance...what would be the excuse now? And that goes beyond nightclub set...what about when the game was at it's fullest, full of players, "veterans", like 2015-2017, and for example the Lowriders update, why didn"t it come with a lowrider competition like in gta sa? It's like, they forget that this "let's first look at not important features, instead, lets focus on missions and the dlc story" makes those things look secondary stuff at first, but they are pretty essential to make a dlc to not fall into oblivion after it spotlight time goes away. This is part of a higher problem: the lack of free mode activities that we can do, instead of being griding or griefing people. If R* would focus a bit more on that department, maybe everyone would win, grinders would spent less time grinding (R* wins --> shark card sellings) and griefers would spend less time griefing (everyone wins).

Edited by VitoCorleone1992
Link to comment
Share on other sites

Spider-Vice
37 minutes ago, Nerfgoth said:

 

Wait so the bushes and threes on the island have a higher pixel rate than on the mainland?

Yeah, some of them are literally from RDR2. Which I suppose makes sense as it is a tropical island. :p 

nitw_nightmareeyes.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away

Link to comment
Share on other sites

needforsuv
1 hour ago, Spider-Vice said:

Yeah, some of them are literally from RDR2. Which I suppose makes sense as it is a tropical island. :p 

the foilage is much denser, more detailed, and more variety 

Also, RDR assets were never deployed to DX11

sure, they drew fine in dx12 and vulcan, but slapping that in just like that?

 

  • excuseme 3
Link to comment
Share on other sites

Mexicola9302
1 hour ago, VitoCorleone1992 said:

 

I mean...i'm just saying that i would like to have at least the same amount of level mechanics that we had in tbogt, no more, no less. Everyone got upset that there wasn't none of the previous stuff, no dancing or drinking mini games competitions and sure...wc visits was also a thing, so, that would come in the package too. They had music locker (2nd try) and they barely touched that stuff, not to mention the half assed place that have zero taste in interior decoration. Looks like our nightclub with default settings. And i dont know why is this. In a way looks like they always fall short in put their ideas on practice. Is that deadlines or just bad ideas? Imagine them pull out a nightclub update and downgrade it to pre levels of tbogt. Rdr2 developement took  their attention? Ok, but they had another chance...what would be the excuse now? And that goes beyond nightclub set...what about when the game was at it's fullest, full of players, "veterans", like 2015-2017, and for example the Lowriders update, why didn"t it come with a lowrider competition like in gta sa? It's like, they forget that this "let's first look at not important features, instead, lets focus on missions and the dlc story" makes those things look secondary stuff at first, but they are pretty essential to make a dlc to not fall into oblivion after it spotlight time goes away. This is part of a higher problem: the lack of free mode activities that we can do, instead of being griding or griefing people. If R* would focus a bit more on that department, maybe everyone would win, grinders would spent less time grinding (R* wins --> shark card sellings) and griefers would spend less time griefing (everyone wins).

Ppl would only do things like lowriders contest, bowling, billiard and all that a few times, then go back to griefing it wouldn't change a thing.

 

The easiest way to increase the player numbers would be, to just remove the restriction of all things that have to be done in a public lobby. And add much more new content, that can be played in friends, invite only and solo session. The last few DLC's were a step in the right direction, i just don't understand why they not make everything doable in friends, invite only and solo sessions. Most ppl know ways to just get a session for themselves already, why not just remove the need to do that?

 

I hardly believe ppl are so frustrated of griefers, that they start buying shark cards to get ingame money. Yeah sure that was an argument here for a long time, but that time is over since Cayo Perico is doable in private lobbies.

  • Like 1
Link to comment
Share on other sites

VitoCorleone1992
8 hours ago, Rented said:

Yeah I personally think it would be, it was my first initial thought when they’ve announced the subscription. I can imagine the Sprunk and eCola bags falling into the same category.


It’s just a bit sus how the Tuners DLC introduced some of the most unique clothing items, that for whatever reason were never released(including a Halloween item). I’m just speculating but maybe these were all supposed to be part of GTA+ but they’ve had to delay the release of XSX and PS5 versions

 

I wouldn't be surprise if the sprunk vs e.cola event will be gta+ members exclusive.

 

6 hours ago, Crateman said:

🤔 technically is not cheating, right? 

 

No, since they put that feature in the game, but you can bet that they tought of putting some.counter measures if a vehicle have customization options that are gta+ exclusive.

 

2 hours ago, gamerMK2 said:

I don't see Rockstar porting this old and small map with broken content like flying bikes onto GTA6 engine, so yes, it will be abandoned eventually. My condolences for people who treated gta like actual worthy investment of their time they can hold to forever.

 

Bro...you're making a lot of people getting a existencial crisis. :cringekek:

 

2 hours ago, Tez2 said:

Even Cayo Perico Island, as a map expansion, was limited solely to a heist. I believe the same could apply to any future map expansion Rockstar would consider.

 

Cayo Perico was planned from the very start to be a "Heist Island" going off the codename.

 

I always said: cayo perico was clearly not made for free roam. It's a 1% paradise island with that tiny beach area and 99% a fortress island where tourists are not welcome. It's not appeal for turism, lmao. It's a damn island full of cartel crew, watch towers and coke fields.

Link to comment
Share on other sites

VitoCorleone1992
18 minutes ago, Mexicola9302 said:

Ppl would only do things like lowriders contest, bowling, billiard and all that a few times, then go back to griefing it wouldn't change a thing.


But at least you would have more stuff to do...usually it's a freaking boredoom in gta online. Either only you grind or grief. So some things would change.
 

18 minutes ago, Mexicola9302 said:

The easiest way to increase the player numbers would be, to just remove the restriction of all things that have to be done in a public lobby. And add much more new content, that can be played in friends, invite only and solo session. The last few DLC's were a step in the right direction, i just don't understand why they not make everything doable in friends, invite only and solo sessions. Most ppl know ways to just get a session for themselves already, why not just remove the need to do that?


I can understand that point, it's the point of most of people, at least non-griefers. But we all know where that would lead. GTA Online would become too much secluded. It would become GTA Semi Online. 😛 The problem is the unbalanced sh*t that R* put on the game. The damn flying broomstick is a nightmare for grinders, but also orbital cannons, or simply hackers in general that can blow you up by a trigger of a button.
 

18 minutes ago, Mexicola9302 said:

I hardly believe ppl are so frustrated of griefers, that they start buying shark cards to get ingame money. Yeah sure that was an argument here for a long time, but that time is over since Cayo Perico is doable in private lobbies.


The thing about how shark card sells are because ppl don't grind or don't grind enough. What else could be? There's only a few players that have millions of dollars (i have a friend who have more than 1B legit) that are "mentality strong" or idk...maybe "mentaly f*cked up" lmao, to have the OCD mindset to grind and grind. There's folks who basically only do almost that. But that's a minority. The majority of players are casuals or people that play frequently but don't have a grinder mindset. I know people that are casuals and they drag themselves to grind a bit.

 

Even Cayo Perico, not to mention that still today when i help a random do a cayo, usually the pattern is: 2nd loot not scoped and alerting the guards...if you didn't gave them some guidance in that heist they would get a lot less money than they should. And it's not like that for more profitable that heist is, the majority of people will do like 100 heists, lmao, that kind of people are built differently. :cringekek:

Link to comment
Share on other sites

rollschuh2282
36 minutes ago, needforsuv said:

Also, RDR assets were never deployed to DX11

sure, they drew fine in dx12 and vulcan, but slapping that in just like that?

saywhat-huh.gif

That had nothing to do with anything...it's just a bunch of polygons.

They don't know what api they were made for.

Bruh

2 hours ago, Nerfgoth said:

Couldn´t they just let a ai do the texture work?

Why should they?

They have the source files.

And the shaders are entirely different.

in IV they were just grey!

In V the shaders are much more advanced.

Idk what specific colors are.

But there are different spec map colors for cloth, metal, stone, glass, plastic etc etc.

You can't automate that.

And then the models need to be adjusted as well.

Bc the shader parameters do need to be adjusted

Link to comment
Share on other sites

VitoCorleone1992
6 hours ago, basedsam9 said:

You've got to be joking. If they announced an LC map expansion it would inflate the player numbers through the roof, which means more exponentially more sales. And with the whole GTA+ bullsh*t, they can easily paywall the entire expansion for a week before it officially comes out for those who are subscribed, which means: You guessed it, more money.

 

Practically half the work has already been done for them. All they have to do is retexture everything, maybe make the city look a bit different since we last saw it in 2008. Add in all the previous updates/expansions that we've had in LS ported over to LC like the businesses and nightclubs + missions and other modes into the city. Add in player homes, activities such as stores, strip clubs, etc, and then maybe new television and radio stations for added flavor. And then maybe add the new WTC building somewhere in the city.

 

Done. It's not the hard labor you think it is, and would probably take at least 1-2 years to finish.


E99ZmzpXIAQJn3s.png

The problem of LC expansion that some people pointed out, is in fact founded. It wouldn't be an easy task. But, if R* still have their visionary mentality, i would say that a LC map expansion was in the making for some 3 or 4 years at least, slowly as it could be, taking their time for the right moment, but, i would say another thing, i think that LC map expansion isn't out of the realm of possibilities but i think it will be a bit hard - and players who think this way are being a bit too much hopeful - how it's realistic we expecting a LC map expansion while they still have too much potential in the current map and would be easy routes? Such as MHC, the Mall, Mansions and to be honest, the map areas outside LS that are being since day 1 too much neglected. The map isn't small, it's like that saying "everyone is gangsta until", but in this case would be: "everyone thinks the current map is small, when the game don't make you to go to a checkpoint to Paleto Bay!" :kekw:

 

But i agree that R* should do "better quality" of DLC's now that they don't have anymore the restrictions of old, old gen (ps3, which f*cked up a lot of the game potencial until the release of E&E) but we are yet to see, in one hand i expect something much better in not only quality but quantity, it can be somethings that i said above, mansions, mhc, the mall, new free mode activities, (pool, bowling, air-hockey), but if R* don't deliver that, i can't say that i would be surprise...maybe it's a premature call, maybe we will only see the full potential of the "E&E" when it's coming to PC aswell or when the previous gen is totally put aside, but so far, i will tell that i'm not impressed...sure, ok...it was just a small and timed exclusive update for new gen consoles (HSW's), but i can't not say that it don't worries me already that from the start of E&E on next gen, they still didn't put animals in the game, NOS in cars (not even with HSW's), i guess the rear view by reflection of the mirrors of the cars didn't got upgraded with E&E (at least, i don't think reading that), low res textures from OG clothing, low res textures from the interiors of cars the same (minus the carbon fiber, some hood interior upgraded in terms of scale), so yeah...i will keep my reserves for all this E&E stuff, that so far was more of a marketing strategy than something game changer (and i'm not talking about 60 fps for console players, yes, that was revolutionary for you and that was a very good thing, but it would be f*cked up if they didn't, at least, made that only thing on new gen).
 

19 minutes ago, rollschuh2282 said:

And the shaders are entirely different.

in IV they were just grey!


Hum, that explains why the game felt a bit "vintage filter", too much grey...i thought it was because the LC weather :cringekek: (well, maybe that was a bit the point).

Edited by VitoCorleone1992
Link to comment
Share on other sites

can people that don't know what DirectX or Vulkan are stop talking about them? thanks.

Link to comment
Share on other sites

VitoCorleone1992
9 minutes ago, Edward85 said:

can people that don't know what DirectX or Vulkan are stop talking about them? thanks.


I didn't knew for what it served, sine i'm a normie in what concerns computing, but here's what DirectX is for (and i understood...a bit):

"Created in 1995, DirectX is a set of APIs developed by Microsoft that allows software to give direct instructions to the audio and video hardware components, improving the performance of applications in the execution of multimedia resources."

 

Edit - the terms 1995 and Windows, this immediately popped on my mind, oh the nostalgia :cringekek::

1336598.jpg

Edited by VitoCorleone1992
Link to comment
Share on other sites

rollschuh2282
49 minutes ago, VitoCorleone1992 said:

Hum, that explains why the game felt a bit "vintage filter", too much grey...i thought it was because the LC weather :cringekek: (well, maybe that was a bit the point).

The weather was as well.

It was just how the materials were handled.

Like in IV i think they just defined if some parts are darker/shaded more than others.

In with Max Payne 3 and V.

Each color has own properties.

Like for example.

Metal looks more reflective that cloth.

Same with glass.

And it also handled how skin looks.

Like when you go close to a ped in V, you can see their pores.

Like you can see them in the short trip missions on lamar's hands in FP.

You can see the pores.

That is the spec map.

There is a reason why every surface looked more detailed in a way in MP3 and V.

Bc of those materials.

Difficult to explain.

Different colors mean different materials.

Like for example in MP3.

The scene in which max is wet and you see how his face is obviously wet with drops on his face.

Well that was the spec map.

It was the white color.

It is still supported in V, but never used.

Link to comment
Share on other sites

Benny00002
5 hours ago, Hotband said:

 

download.jpg

R* You had better not gagged ordered him...

LOLOLOLOLOL! They can try.

Link to comment
Share on other sites

VitoCorleone1992
20 minutes ago, rollschuh2282 said:

The weather was as well.

It was just how the materials were handled.

Like in IV i think they just defined if some parts are darker/shaded more than others.

In with Max Payne 3 and V.

Each color has own properties.

Like for example.

Metal looks more reflective that cloth.

Same with glass.

And it also handled how skin looks.

Like when you go close to a ped in V, you can see their pores.

Like you can see them in the short trip missions on lamar's hands in FP.

You can see the pores.

That is the spec map.

There is a reason why every surface looked more detailed in a way in MP3 and V.

Bc of those materials.

Difficult to explain.

Different colors mean different materials.

Like for example in MP3.

The scene in which max is wet and you see how his face is obviously wet with drops on his face.

Well that was the spec map.

It was the white color.

It is still supported in V, but never used.


That explains why Liberty City ambience felt a bit noir and melancholic...still...i guess it fits the city vibe itself. :sadkek:

Link to comment
Share on other sites

1 hour ago, VitoCorleone1992 said:

[spoiler]
I didn't knew for what it served, sine i'm a normie in what concerns computing, but here's what DirectX is for (and i understood...a bit):

"Created in 1995, DirectX is a set of APIs developed by Microsoft that allows software to give direct instructions to the audio and video hardware components, improving the performance of applications in the execution of multimedia resources."

 

Edit - the terms 1995 and Windows, this immediately popped on my mind, oh the nostalgia :cringekek::

1336598.jpg

[/spoiler]

that's literally the opposite of not talking about it...

 

edit: why didn't my spoiler tags work? oh well...

Edited by Edward85
Link to comment
Share on other sites

1 hour ago, rollschuh2282 said:

Why should they?

They have the source files.

And the shaders are entirely different.

in IV they were just grey!

In V the shaders are much more advanced.

Idk what specific colors are.

But there are different spec map colors for cloth, metal, stone, glass, plastic etc etc.

You can't automate that.

And then the models need to be adjusted as well.

Bc the shader parameters do need to be adjusted

 

Can´t they just use GTAV models instead and upscale it to 1080p?

 

 

3 minutes ago, VitoCorleone1992 said:


That explains why Liberty City ambience felt a bit noir and melancholic...still...i guess it fits the city vibe itself. :sadkek:

 

The city still is filthy and grey so keep the colors?

Link to comment
Share on other sites

CaliMeatWagon
4 hours ago, Tez2 said:

Even Cayo Perico Island, as a map expansion, was limited solely to a heist. I believe the same could apply to any future map expansion Rockstar would consider.

 

Cayo Perico was planned from the very start to be a "Heist Island" going off the codename.


I personally think Cayo Perico was just a test of map expansions and to implement the infrastructure needed to travel to other locations, hence why there is a drop down menu at the airport for only a single location. 

  • Like 4
Link to comment
Share on other sites

Shadowfennekin
13 hours ago, needforsuv said:

probably wont let you :prismkek:

 

it does check for gta+ exclusive stuff (at least for HSW upgrades)

All I want is a clean amazing hermes livery

Isn't that easy to check though? The HSW stuff probably has blocks but you could find a vehicle in-game with an 'exclusive' livery that was earned in the past, like the Christmas liveries for cars and try copying that. 

 

After all the non-HSW stuff is literally just standard unlocks, heck they even gave out those red swirly pajamas in 2017 lmao

Link to comment
Share on other sites

VitoCorleone1992
1 minute ago, Shadowfennekin said:

Isn't that easy to check though? The HSW stuff probably has blocks but you could find a vehicle in-game with an 'exclusive' livery that was earned in the past, like the Christmas liveries for cars and try copying that. 

 

After all the non-HSW stuff is literally just standard unlocks, heck they even gave out those red swirly pajamas in 2017 lmao


But the thing maybe be: they don't care about a xmas livery to be copied to another person who didn't got it. Other thing is copy something behind a paid subscription.

Link to comment
Share on other sites

boomboom5950
7 hours ago, basedsam9 said:

You've got to be joking. If they announced an LC map expansion it would inflate the player numbers through the roof, which means more exponentially more sales. And with the whole GTA+ bullsh*t, they can easily paywall the entire expansion for a week before it officially comes out for those who are subscribed, which means: You guessed it, more money.

 

Practically half the work has already been done for them. All they have to do is retexture everything, maybe make the city look a bit different since we last saw it in 2008. Add in all the previous updates/expansions that we've had in LS ported over to LC like the businesses and nightclubs + missions and other modes into the city. Add in player homes, activities such as stores, strip clubs, etc, and then maybe new television and radio stations for added flavor. And then maybe add the new WTC building somewhere in the city.

 

Done. It's not the hard labor you think it is, and would probably take at least 1-2 years to finish.

they would have to remodel many buildings, lots of them look very dated, add new buildings like the WTC , retexture, completley remake all the vegetation (hills, dirt, rocks, trees) and then on top of it add whatever properties and buildings we can enter. Lots of work considering they just "announced" gta 6 and in about 3 years from now everyone will have moved on to GTA 6 online. Trust me nobody wants an LC expansion more than me but i dont see it happening

  • Like 1
  • Realistic Steak! 1
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.