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The B*tch & Moan Thread (Part 3)


Shadowfennekin

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Insoluble Fiber
2 minutes ago, Gridl0k said:

 

Are you getting English Dave calls every time you change session as CEO? That's another 9G umm benefit. Makes it not worth bothering at all.

does he call you to ask for help for the dj's or to promote?

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6 minutes ago, EkaSwede said:

Wait, so... they're giving PC 50K nightclub earnings now? But our Safe can only hold 210K (when was it reduced from 250K?) so we're back at square one with having to run back all the time to empty the safe! ARGH!

 

Yes, I'm complainign about making too much money. We need to make the nightclub safe bigger again.

you have to do popularity missions every now and then anyway to keep the money flowing.

 

  

4 minutes ago, Gridl0k said:

 

Are you getting English Dave calls every time you change session as CEO? That's another 9G umm benefit. Makes it not worth bothering at all.

nope

Edited by needforsuv
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2 minutes ago, Insoluble Fiber said:

does he call you to ask for help for the dj's or to promote?

 

Both but usually the DJs. I've helped a couple times to see if that'd shut him up but nope. So I just stopped having any popularity.

1 minute ago, needforsuv said:

you have to do popularity missions every now and then anyway to keep the money flowing.

 

Or just change resident DJ, ideally from the arcade or lower nightclub levels.

Edited by Gridl0k
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Insoluble Fiber

could be coincedental but this week i got 2 calls for help (dj's) 

 

4 minutes ago, needforsuv said:

you have to do popularity missions every now and then anyway to keep the money flowing.

 

 

or u know, just change the dj for 10k which is now even better with 50k upgrade

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WildBrick142
21 minutes ago, needforsuv said:

Also, I don't think the HSW modshop parts/levels for existing vehicles is in the pc release just yet, the engine, etc, all have the original levels, BUT the g9 carcols is legit I think.

they are. the code to handle the part names in LSC is already there, including blocking the parts from showing in sp and even the function that disables HSW parts from races.

 

r* also added all the parts to the banshee and sentinel only, however because of the way they implemented the DLC on pc/ps4/xb1 trying to equip them will crash your game.

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Timsalabimbo
1 hour ago, needforsuv said:

i dunno, still looks a bit off.

50k is normal full.

As you can tell by the bar, my popularity wasn't full when I took that screenshot.

 

38 minutes ago, needforsuv said:

So far it seems like the missed things were just accidental, maybe they forgot to update value x or grabbed an older version forgetting there were updates after that.

I suspect it had something to do with last weeks event, as the biker businesses also make more now than they did with last weeks bonus active.

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14 minutes ago, needforsuv said:

you have to do popularity missions every now and then anyway to keep the money flowing.

 

I always kinda do that since I have alittle bit of OCD in keeping my NC efficient. Every 5 in game days it's tim efor anothe rmission (sometimes 4 or 3 if I feel for it. I think if you have 4 full bars you can get the VIP missions) Now I can't let it fill for 5 days or decide to take a break from it all together because the safe fils up to damn fast!

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Its been raised to 50.000 k  on PS4 too!

 

best method is to switch DJs around every 90 Minutes, because payout goes down after 2 ingame days (96 minutes)

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48 minutes ago, WildBrick142 said:

they are. the code to handle the part names in LSC is already there, including blocking the parts from showing in sp and even the function that disables HSW parts from races.

 

r* also added all the parts to the banshee and sentinel only, however because of the way they implemented the DLC on pc/ps4/xb1 trying to equip them will crash your game.

pretty sure the spoilers are blank?

Wheres the level 5 engine mods etc if they're not within openiv?

 

NM found em in the update folder

 

WHEN TF did they add those for the banshee and sentinel?

 

The parts for non-og cars still aren't in the release yet are they

Edited by needforsuv
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WildBrick142
30 minutes ago, needforsuv said:

pretty sure the spoilers are blank?

yes, as are all "physical" parts, and will crash the game because of how they were blanked out

 

31 minutes ago, needforsuv said:

WHEN TF did they add those for the banshee and sentinel?

with the recent update

 

31 minutes ago, needforsuv said:

The parts for non-og cars still aren't in the release yet are they

nope, just banshee and sentinel for now

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55 minutes ago, fryday said:

Its been raised to 50.000 k  on PS4 too!

 

best method is to switch DJs around every 90 Minutes, because payout goes down after 2 ingame days (96 minutes)


You can wait all the way up until right before the third in-game day switches over. I usually do it at about 2.5 hours, when I remember, lol.

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Been busy lately so haven't been monitoring rumours much lately but is Contract part 2 still likely theme for next update?

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37 minutes ago, WildBrick142 said:

yes, as are all "physical" parts, and will crash the game because of how they were blanked out

im guessing the parts arent valid.

Which means you can't mess about with the banshee and sentinel before you transfer because while the game will happily take options in non-existing slots, it will not do incomplete items in slots.

Quick question: do you know if engine level 5 or super trans and brakes get disabled with HSW off. I mean, the trans and brakes have been in the game for a bit for some cars... not that either makes much difference anyway...

Hidden level 5 on older cars could be a wildcard tho?

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21 hours ago, ilRae said:


So, your issue isn't really aim-bot and pathing but how long it takes. Ok.

 

Why are you in the B&M thread arguing with someone's B&M? Good grief.

 

MY problem is both the length and the pathing. The length would be tolerable, were it not for the pathing (or lack thereof) that cost me half my crates and half my payout. If they made the job 5 minutes instead of 10, or fixed the bad spawning, it would be a lot better. For me the spawning is the biggest issue though. Also feel the Lost spawns could be finite instead of infinite--set a 10 minute timer if you must, but let it end earlier than that. Hard to believe these dummies would send 500 of their own men to be murdered just trying to burn a few boxes.

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BS_BlackScout
4 hours ago, WildBrick142 said:

however the texture itself goes even further back. that texture actually originated in IV, from 2008, while it received a bunch of changes between IV and V it's still more or less the same thing

unknown.png

Where's Ash stitching together a remastered version of that file for GTA IV? :kekw:

  • KEKW 1
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When i played yesterday nc income with full popularity was 10k like usual. Had they upped it today? 

Well it's the end of tedious nc promo missions for me as it's just small dent now to switch djs for just 10k when we get 100k every 96 minutes. This is now good passive income as long as you play the game, combined with arcade and maximum agency daily payout that' s 75k. 

Edited by ACR
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o_Marvelous
On 4/28/2022 at 3:45 AM, Nerfgoth said:

 

That is why I use weaponized vehicles!

Correct. APC works great for this. Small enough to maneuver, enough firepower to kablamo them.

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11 minutes ago, o_Marvelous said:

Correct. APC works great for this. Small enough to maneuver, enough firepower to kablamo them.

I prefer the Weaponized Tampa, though you'll require Research for the dual turret. With that you shouldn't accidentally blow up any crates.

 

Still a boring job. If I wanted 10 minutes of cooldown I'd run the Armoured Boxville one instead.

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WildBrick142
2 hours ago, needforsuv said:

Quick question: do you know if engine level 5 or super trans and brakes get disabled with HSW off. I mean, the trans and brakes have been in the game for a bit for some cars... not that either makes much difference anyway...

Hidden level 5 on older cars could be a wildcard tho?

they don't. every part is independent of one another. so you can put on the engine, brakes, transmission, etc like any other performance upgrade without actually having the HSW upgrade.

 

the only thing that can get disabled is the HSW turbo, because it's dependent on the original turbo being toggled on. if the original turbo is toggled off, the HSW turbo (including the fake "Turbo Tuning" option you get after the HSW upgrade) doesn't work all even if it is applied.

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o_Marvelous
39 minutes ago, EkaSwede said:

I prefer the Weaponized Tampa, though you'll require Research for the dual turret. With that you shouldn't accidentally blow up any crates.

 

Still a boring job. If I wanted 10 minutes of cooldown I'd run the Armoured Boxville one instead.


Hmm you know I don't think I have one of those? I'd have to check. I have max'd research a while back.

But agreed, one of the worst. If I can avoid it, I absolutely will.

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1 hour ago, WildBrick142 said:

the only thing that can get disabled is the HSW turbo, because it's dependent on the original turbo being toggled on. if the original turbo is toggled off, the HSW turbo (including the fake "Turbo Tuning" option you get after the HSW upgrade) doesn't work all even if it is applied.

So basically the HSW engine, trans, and brakes are a lie, they're just level 5 upgrades (engine finally being here)

 

(I also assume the HSW upgrade with the badge itself gets disabled?)

ALSO I just noticed something

all the NEW cars actually have 4, yes FOUR stages of HSW turbo, but atm, only the first 3 are accessible, being index 0, 1, 2! Old cars that had the VMT_KNOB added with contract only have 3 stages of HSW turbo!

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WildBrick142
9 minutes ago, needforsuv said:

So basically the HSW engine, trans, and brakes are a lie, they're just level 5 upgrades (engine finally being here)

yes.

 

9 minutes ago, needforsuv said:

ALSO I just noticed something

all the NEW cars actually have 4, yes FOUR stages of HSW turbo, but atm, only the first 3 are accessible, being index 0, 1, 2! Old cars that had the VMT_KNOB added with contract only have 3 stages of HSW turbo!

they don't. the first option is the fake turbo option i mentioned earlier, the next 3 options are the 3 HSW turbo stages.

 

don't look at the original 6 cars, they weren't fully updated and seem to use an earlier version where r* didn't have the fake option present. can easily see it from the values when comparing the cars, eg. the index 2 values on the original cars seem to correspond with index 3 values on the new cars

unknown.png

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13 minutes ago, WildBrick142 said:

fake option present. can easily see it from the values when comparing the cars, eg. the index 2 values on the original cars seem to correspond with index 3 values on the new cars

unknown.png

so I'm guessing a value of 0.1 in slot 20 gives the same result as normal turbo tuning?

since they're all set to 0.1 for the new cars...


This reshuffling could explain why the other language files label HSW stage II as stage III (and so on down to stage I label applied to turbo tuning) with no localisation for the last actual stage.

And why the mode options seems to be a bit off with race and sports seemingly in the wrong place?



In other news, the Ignus 2 actually gains stats in everything other than the transmission if the "HSW" extra stage upgrades are retained with HSW off.
Astron 2 gearbox is the same, engine is weaker/same depending on how you define the max there, but brakes are still crap
 

Edited by needforsuv
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2 hours ago, ACR said:

When i played yesterday nc income with full popularity was 10k like usual. Had they upped it today? 

 

Yup, looks like it. I was suddenly getting 1.5k at 0% popularity. Was confused to enter my Nightclub and see my safe sitting at over 10k as it's usually at maybe 1-2k max (I don't do popularity missions).

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3 minutes ago, Demysted said:

Yup, looks like it. I was suddenly getting 1.5k at 0% popularity. Was confused to enter my Nightclub and see my safe sitting at over 10k as it's usually at maybe 1-2k max (I don't do popularity missions).

Just bump to full now and pay 10k for switching dj every 90 minutes, you gonna loose 10k but you are getting 50k every 48 minutes so it's worth now.

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5 minutes ago, Demysted said:

Yup, looks like it. I was suddenly getting 1.5k at 0% popularity. Was confused to enter my Nightclub and see my safe sitting at over 10k as it's usually at maybe 1-2k max (I don't do popularity missions).

so it's not a uniform 5x...

interesting...

I like my nc pop and my pop missions.

If I played like I did when I first got the nc, I'd make almost 2 million in a week (I don't do many warehouse sales)

Edited by needforsuv
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WildBrick142
25 minutes ago, needforsuv said:

so I'm guessing a value of 0.1 in slot 20 gives the same result as normal turbo tuning?

since they're all set to 0.1 for the new cars...
 

to be honest, i have no idea. i never really did enough testing to determine the default/normal value, but i would assume there is a legitimate reason why it's 0.1

 

26 minutes ago, needforsuv said:

And why the mode options seems to be a bit off with race and sports seemingly in the wrong place?

it looks strange, but seems to be correct. same order in both the text label numbering and the carcols part order.

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VitoCorleone1992
8 hours ago, Insoluble Fiber said:

No description available.
It's 50k ladies and gentlemen! 🎊

Finally PC gets this!

Seems like they are progressively adding stuff to match next gen..but rather quick?!

Soon?😁

Edit
BIKER BIZ ALSO UPDATED 

 

How much is the full profit sell of each mc bussiness, now?

Edited by VitoCorleone1992
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Insoluble Fiber
7 minutes ago, VitoCorleone1992 said:

 

How much is the full profit sell of each mc bussiness, now?

hey vito, sorry i went on holidays for a couple of days so i ll be away from the game. Someone here will surely provide u those but i am willing to bet it is the same amount now as the next gen version

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