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The B*tch & Moan Thread (Part 3)


Shadowfennekin

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15 minutes ago, Spider-Vice said:

So what was going on with the reports earlier in the topic that Nightclub Goods seemed increased even with the existing bonus? 🤔

Several Nightclub Goods have increased in value, but not the Daily Income tied to the popularity bar.

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Malibu Club

unknown.png

What did they mean by this? Are neon interior lights an actual thing in E&E or is it just those glowing benny's signs?

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1 hour ago, BakeWithMe1000 said:

The new patch made it unable to play singleplayer mods on PCunknown.png

Scripthook needs to be updated with the latest version of the game if i'm not wrong 

                                                    Image

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Loaded into car meet, no change whatsoever when it comes to framerates, gpu or cpu usage. Same thing with casino and driving on traffic crowded streets such as winewood boulevard and del perro one. I even noticed slightly more fps drops on high speed driving in those areas but that could be due to different time of the day and othet factors. 

All in all, in my case i hadn't noticed any performance improvements. 

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Spider-Vice

Well they're definitely there for me and a few other people have reported them (and the opposite) so I guess it can be setup dependent too. There's definitely more people noticing something as even our Twitter poll is at a 40 (yes) / 60 (no) ratio which is a lot more than I expected, expected something like 10% saying "yes it's improved" and 90% saying "no, same thing".

 

FvqYNgc.png

 

Still, for those who seem to be noticing them, good news. I'm assuming the definitive stuff is yet to come when PC gets the proper E&E content and code so we shall wait :sadkek: 

  • KEKW 2

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black lives matter | stop Asian hate | trans lives = human lives

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MrThankUvryMuch

I put it in the bugs thread but they completely broke bookmarked jobs and playlists, at least on PS5:

- All bookmarked jobs don't show up ingame, as if they've all been un-bookmarked

- You can't access any playlists you've created or create any new ones

- The recently played jobs list has been reset

 

So you only have access to jobs you yourself have created or R* created ones. Sick.

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:sadkek: PC players about the recent news....

But we shall wait :cringekek:

Ah it's ok :sadkek:

Edited by Crateman
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6 minutes ago, Crateman said:

:sadkek: 

Any performance improvements for you? 

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Just now, ACR said:

Any performance improvements for you? 

Havent tested yet still at work, but when You replied My meme was incomplete, i Will tell if i find some improve...

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I have a small framerate increase but also microstutters around certain areas. Not really an improvement in my book.

 

Menus are way smoother though, especially the map.

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21 minutes ago, Crateman said:

Havent tested yet still at work, but when You replied My meme was incomplete, i Will tell if i find some improve...

Just let us know here when you can, i'm curious about that, but i think it's more the case of placebo with maybe significant margin of improvement on higher end components. 

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Spider-Vice

Increased microstutters could be because of the blip settings resetting if you had custom ones. I think having all blips and events turned on affects that, from discussions here from when they first introduced the option.

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nitw_nightmareeyes.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away

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Pol The Agent

Read some of the pages, i'm not really excited for PS5/XS content coming to PC, but really appreciate that mod menus aren't working and the cheater problem is potentially being targeted.

but the bigger question is...
unknown.png
:fartkek:

Edited by Pol The Agent
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2 minutes ago, Pol The Agent said:

Read some of the pages, i'm not really excited for PS5/XS content coming to PC, but really appreciate that mod menus aren't working and the cheater problem is potentially being targeted.

but the bigger question is...
unknown.png
:fartkek:

mod menus, just like every other mod, needs to be updated every title update, well not every mod, but most. the mod menus will be back up in a matter of hours, days at the most

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SummerFreeze
5 hours ago, needforsuv said:

My OPmk2 is Plaid.

The only thing worse than an Oppressor Mk II is an Oppressor Mk II in plaid.

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1 minute ago, SummerFreeze said:

The only thing worse than an Oppressor Mk II is an Oppressor Mk II in plaid.

What did ya mean? 

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33 minutes ago, Spider-Vice said:

Increased microstutters could be because of the blip settings resetting if you had custom ones. I think having all blips and events turned on affects that, from discussions here from when they first introduced the option.

 

Yeah, disabling blips to how it was pre-patch helped a bit, but the game still feels choppy at times. Maybe I'm imagining things, I haven't played much lately, so my idea of how the game was isn't the freshest.

 

And yeah, LSCM frames improved the most out of everything.

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SummerFreeze
8 minutes ago, VCPR said:

What did ya mean? 

I lied. A Mk II with dolla dolla livery is actually worse.

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BadaBing_1996
4 hours ago, Insoluble Fiber said:

No description available.

So the color of these doors changed. Honestly, for the better. Love the new turquoise!

The old one was the same shade of blue as the rest of the walling around the door. 

 

  Reveal hidden contents

No description available.

 

 

56 minutes ago, Insoluble Fiber said:

@Spider-Vice

No description available.

No description available.

Really not sure what is going on here ... Could be a graphical/texture bug?

Those are colormaps, basically allows the engine to tint the non-patterned walls based on the theme that you chose when acquiring the penthouse.

 

In layman's terms, it's a f*cking bug. GG bugstar.

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Shadowfennekin
10 hours ago, Russi4nW4rrior said:

They updated the hide options menu on pc that's all I have noticed. Kinda sucks tbh. This new menu is not good because the hide all option is gone and know all the story mission markers remain on the map with no option to remove them unlike before.

Been like that since NG came out, it f*cking sucks.

Was hoping this patch would fix it but got on and quickly closed the game upon seeing I still couldn't hide that sh*t. WTF! Do they not remember us submitting support tickets to hide Martin's annoying Dispatch jobs? We don't want this clutter on the map and having our phones get spammed whenever we drive by those places!

 

Do I seriously have to wait until f*cking June for this sh*t to be resolved?

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ilovefreebird

So they revamped the "Hide Options" menu and now I have Madrazo and Simeon icons stuck on my map. That's on top of the 2 Lamar ones I still can't remove. Nice!

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16 minutes ago, SummerFreeze said:

I lied. A Mk II with dolla dolla livery is actually worse.

I meant what did you mean by "plaid" opmk2 :kekw:

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Spider-Vice
36 minutes ago, BadaBing_1996 said:

In layman's terms, it's a f*cking bug. GG bugstar.

The thing is my doors are normal, which is why I questioned them earlier. :jkek: Strange. Mine are still dark blue not turquoise.

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black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away

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Shadowfennekin
43 minutes ago, ilovefreebird said:

So they revamped the "Hide Options" menu and now I have Madrazo and Simeon icons stuck on my map. That's on top of the 2 Lamar ones I still can't remove. Nice!

Welcome to the E&E player's world.

It's been like that since the upgrade was released.

 

You forgot Gerald's annoying ass.

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A rebalance I’d like to see considering guns is the implementation of overheating/jamming.

have a little temperature bar come up when using firearms, which increases the more you fire a single weapon rapidly. If it reaches the max, the gun jams and the player has to spend several seconds clearing it. Different guns having different heat management capabilities. Guns like the MGs can fire near-indefinitely without overheating, whilst guns like the assault shotgun will overheat and jam before they can even finish a single salvo.

 

this way people won’t just be relying on magdumping assault rifles constantly, and have to be a bit more tactical in their weapon usage. As it is, guns like SMGs and LMGs are functionally useless because you can just magdump an AR all day without suffering any consequences. 

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21 minutes ago, éX-Driver said:

the implementation of overheating/jamming

god no, what? why? if you insist on making the shooting mechanics even worse than they already are just add recoil to guns

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